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Build A Wall!

May 13, 2017 5 Comments Written by James Grosjean

Mr. B, a highly successful AP who doesn’t play casino table games, said to me over lunch in a casino coffee shop, “Why don’t they fix everything? If I ran the casino, I would just make it so that no game is beatable!” I’m sure you would try, B! It’s a fair question, but the full answer goes beyond game protection.

Let’s start with the idea of complete game protection. It’s a unicorn. First of all, it’s not even an appropriate objective. Though some casinos actually do have a pathological drive to thwart all APs, that’s just biting off your nose to spite your face. The real goal is profit maximization. The most random shuffle, which would thwart many AP moves, is not as profitable as a much faster shuffle that may occasionally be beaten by a highly skilled AP. Thorough background checks on every person walking into the casino would shut down some APs, but would create a major discouragement to the thousands of degenerates who want to gamble right now! London’s style of casino management is stupid. A zero tolerance policy is not optimal.

Even if a casino wanted to stop every AP, they couldn’t. Casinos have to play the hand they’ve been dealt. Their employee pool consists of people who are less educated and under-incentivized relative to the top APs who are trying to beat the games. Think about it. Casino employees universally believe that the idiot at third base is killing the table by taking the dealer’s bust card. These are people who believe that simply by virtue of a big bankroll and proper money management, a player can beat the games. Ackkk!

If a new casino opens up in Pennsylvania, there are no local employees who have the experience of the long-time Vegas pros who are about to walk in to whack the games. These employees will not know every AP method to beat the games, and it’s not their job to know. Even a Table Games Manager is not a game-protection specialist. A Table Games Manager has to do many things, while APs specialize. There are always new casinos, new employees, new games, new equipment, and new circumstances that make it impossible for a casino to anticipate and thwart every new method of beating a game.

My crew recently found a new game in a casino. The game gave the basic-strategy player an edge of 10.6%, and this was the stingier incarnation (the first gave an edge over 15%). Since the game was new and unique, the casino had no one to turn to for answers or to check the inventor’s math, and the game died a horrible death. Next!

But the real reason that it is difficult to thwart all AP activity is not related to game protection, but rather game design. Suppose that the casinos actually want to provide some entertainment value while they suck every penny from a gambler’s life savings (I said “suppose”!) In that case, they probably want the game to involve some playing decisions. (Obviously, the success of three-reel slots and baccarat shows that playing decisions are not necessarily critical to provide entertainment value. Addictive drugs are entertaining.)
Furthermore, they probably want the game to give the players an edge in the ballpark of -4% (fast games, such as blackjack and Casino War, can make money for the casino even with edges in the -0.5% to -2.5% range). Here’s the key question: Given that there are playing decisions to make within the game, what is the gap between the typical gambler’s edge and the expert player’s edge?

If the game involves tricky consequential decisions, then the expert player’s edge might be 20% higher than the gambler’s edge. But if the casino wants the masses to be playing at -4%, then it means the expert is now at +16%. If we were to make the payouts stingier, to put an expert at breakeven, then the gambler would be at -20%. At that level, the gambler probably gets gutted too quickly, and the game won’t be popular. The zero-tolerance policy to thwart the expert makes the game unpalatable to the thousands of regular gamblers.

You’ve got to give the fish some play for their money. Fantasy sports websites started to see this problem. The pros were gutting the fish so efficiently that the fish lost interest, and the regulators started questioning the equity of it all.

So the key in game design is to offer a set of decisions where the range from the smart to the stupid is not too extreme, or to offer decisions that provide entertainment, but which are completely inconsequential in the game, and which are meaningless in terms of EV. For instance, in Rock, Paper, Scissors, the player has a choice, but a meaningless one if measured by EV. Likewise, choosing Banker vs. Player in baccarat is a relatively inconsequential decision, but one which receives more human scrutiny each day than the debate over climate change.

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AP, baccarat, blackjack, casino war, casinos, EV, fantasy sports, gamblers, game design, game protection, Las Vegas, London, Pennsylvania, rock paper scissors, table games manager, three-reel slots
Podcast – guest blackjack player – Lee Jensen
When 9/5 Was Better than 9/6

5 Comments

  1. JB JB
    May 19, 2017    

    Since the play has been busted, due to the game being busted, would you be wiling to say what game it was that you got a 10.6% edge on? I think I have an idea of what it was but not sure… And why the hell would they put a game on a floor without having the math checked?!?!

    I propose making an AP tables section of the casino, i.e. games that are beatable but require skill to do so, and then have the rest of the tables for the ploppies who don’t care what they are doing or why. The rules would dictate a daily max win for any given player, to limit extreme losses to the casino, but still give APs games they want to play and without strict game rules, or the pressure of being kicked out for AP.

  2. Romes Romes
    June 19, 2017    

    The zero tolerance also doesn’t take in to account the mass majority of AP wannabe’s whom know how to beat a game but are completely inept when it comes to concepts such as RoR, Kelly Betting, and Bankroll Management, etc. Thus, a lot of the time you can have an “AP” who thinks he can beat a game but really can not, which should be the best customer the casino has. An example would be a counter betting like 3x kelly. Inevitably they will go broke. The casino should raise the limits and let him bet 10x kelly so it just happens sooner than later.

  3. "Mike Reyholds" "Mike Reyholds"
    December 11, 2017    

    James, you had asked for additional ways to use sticky chips in your Beyond Coupons paper, so I thought I would chime in (I am using this as a vehicle to contact you, not as a comment in this article).

    When playing craps you can bet the pass line with live money and the don’t with the sticky chip . Here’s why: you can remove the don’t bet at anytime once a point is established. Thus you are only putting your sticky chip at risk (7 or 11 is rolled on the come out roll – 8/36 of loss of sticky chip on any given point-establishing roll) during the come out roll. The sticky chip’s roll here is as re-usable insurance for the come bet against a craps roll on the initial point-establishing roll.

  4. Ruby Ruby
    January 12, 2019    

    Hey Cada, I’m interested in that casino. Let me know

    Ruby

  5. Daniel Daniel
    January 1, 2020    

    I’m in the Toronto area and all the casino’s are using either pre shuffled cards or shuffling machines. Any opinions on those is helpfull.
    I’ve dedicated most of my time to dice and seeing some light. Any advise on working with/ finding others to increase the love of the game…thank you and all the best.

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