Originally posted by: MisterPicture
That's a really confusing one until you realize that the only way KQJT can also hold a low pair is if the fifth card is a Ten.
So I'll restate the rules here:
For beginners: Low Pair (22-TT) > 4 card straight 2345-KQJT
For advanced: Low Pair (22-TT) > 4 card straight 2345-KQJT, Except KQJT > TT.
The reason for that is because KQJT is the only 4 card straight where nine different cards will give you a high pair, giving you your money back.
Great explanation!
As you mention, the Beginner strategies are slightly inaccurate because they don't mention exceptions to the general rules. That's to make the strategies easier to remember. I've observed, however, that there's a metric used for not mentioning these exceptions: 1) the "exception" play rarely comes up AND 2) the cost of getting it wrong is fairly trivial. That's certainly the case with the KQJTT hand--the difference in EV between the two possible plays is a fraction of a penny, and you won't see the hand very often.
I went through the agony of learning the complete advanced strategy for FPDW, then I found out that the total benefit over the intermediate strategy was to skyrocket from 100.73% to the optimum 100.76%. There was some really arcane shit in there, like going against the standard play of holding 2-67 suited if you are discarding a 3 (if I have that right, I think that the reason was that the absence of the 3 on the redraw makes it a teeny bit harder to make a plain old straight, thus tipping the balance in favor of holding just the deuce).
BTW, penalty card considerations for JOB are so unimportant as to make learning them not really worth it; in Deuces games, they matter a bit more; and for DB, DDB, and the like, not learning them costs a bunch.*
*The first part of the above statement does not apply if you play for Danceresque stakes and/or play enough so that even a trivial "error" really adds up over time.