What exactly is the "Cover 2" defense ...

... and how is it different from standard defensive packages?
It is easier to punch it into a search engine and find a pic with the X's and O's,

but basically it is a zone with the two safeties splitting the deep field in half,

which obviously leaves it susceptible to the deep post.
http://en.wikipedia.org/wiki/American_football_strategy

has it and some other defensive strategies listed.
Quote

Originally posted by: A60sMan
... and how is it different from standard defensive packages?


Everything you want to know about "coverage"

Coverage Shells

In the following, "cover" refers to the "shell" that the defense rolls into after the snap of the ball, more specifically the number of defenders guarding the deep portion of the field.

Cover 1

Cover 1 schemes employ only one deep defender, usually a safety. Many underneath coverages paired with Cover 1 shells are strictly man-to-man with LBs and defensive backs each assigned a different offensive player to cover. By using only one deep defender in Cover 1, the other deep defender is free to blitz the quarterback or provide man-to-man pass coverage help.

Cover 1 schemes are usually very aggressive, preferring to proactively disrupt the offense by giving the quarterback little time to make a decision while collapsing the pocket quickly. This is the main advantage of Cover 1 schemes--the ability to blitz from various pre-snap formations while engaging in complex man-to-man coverage schemes post-snap. For example, a safety may blitz while a CB is locked in man coverage with a WR. Or the CB may blitz with the safety rotating into man coverage on the WR post-snap.

The main weakness of Cover 1 schemes is the lone deep defender that must cover a large amount of field and provide help on any deep threats. Offenses can attack Cover 1 schemes with a vertical stretch by sending two receivers on deep routes, provided that the quarterback has enough time for his receivers to get open. The deep defender must decide which receiver to help out on, leaving the other in man coverage which may be a mismatch.

A secondary weakness is inherent its design: the use of man coverage opens up yards after catch lanes. Man coverage is attacked by offenses in various ways that try to isolate their best athletes on defenders by passing them the ball quickly before the defender can react or designing plays that clear defenders from certain areas thus opening yards after catch lanes.

Cover 2

In traditional Cover 2 schemes the free safety (FS) and strong safety (SS) have deep responsibilities, each guarding half of the field. The NFL's Indianapolis Colts and Chicago Bears primarily rely on this coverage scheme (though the Chicago Bears also run Tampa 2).

Cover 2 can be run from any seven-man defensive fronts such as the 3-4 and the 4-3. (It is difficult to implement Cover 2 from an eight-in-the-box front, because the strong safety or someone replacing him is usually the eighth man.) Various "underneath" coverage played by cornerbacks and linebackers may also be implemented. For example, Cover 2 Man means 2 safeties have deep responsibility while the cornerbacks and linebackers follow their offensive assignment in one-on-one coverage. Cover 2 can also be paired with underneath zone schemes: Cover 2 Zone refers to 2 safeties with deep responsibility but now the CBs and LBs drop back into specific coverage zones where they defend passes only in their assigned area.

Teams that play Cover 2 shells usually ascribe to the "bend-but-don't-break" philosophy, preferring to keep offensive players in front of them for short gains while limiting long passes. This is in stark contrast to a more aggressive Cover 1 type scheme which leaves the offensive team's wide receivers in single man-to-man coverage with only one deep helper. By splitting the deep field between two defenders, the defense can drastically reduce the number of long gains.

The main weakness of the Cover 2 shell occurs in the middle of the field between the safeties. The safeties attempt to gain width upon the snap of the ball to cover any long passes to quick wide receivers down the sideline. This movement creates a natural hole between the safeties that can be attacked. By sending a receiver (usually a tight end) into the hole, the offense forces the safety to make a decision: play the vulnerable hole in the middle of the field or help out on the wide receiver. The quarterback reads the safety's decision and decides on the best matchup (i.e. which mismatch is better--TE vs S or WR vs CB).

Cover 3

Cover 3 refers to 3 deep defenders each guarding one-third of the deep zone. Cover 3 schemes are usually used to defend against passes, mainly those towards the deep middle of the field. Unlike Cover 2 schemes that create a natural hole between safeties, Cover 3's extra deep defender is able to patrol the middle area effectively.

The most basic Cover 3 scheme involves 2 CBs and a safety. Upon snap, the CBs work for depth, backpedaling into their assigned zone. One safety moves toward the center of the field. The other safety is free to rotate into the flat area (about 2-4 yards beyond the line of scrimmage), provide pass coverage help, or blitz.

As with other coverage shells, Cover 3 is paired with underneath man or zone coverage in its most basic form.

The main weakness of Cover 3 shells is the 2 retreating CBs. Since the CBs are working for depth, short pass routes underneath the CB can isolate him on a wide receiver near the sideline with little help.

Cover 4

Cover 4 refers to 4 deep defenders each guarding one-fourth of the deep zone. Cover 4 schemes are usually used to defend against deep passes. (See Prevent defense).

The most basic Cover 4 scheme involves 2 CBs and 2 safeties. Upon snap, the CBs work for depth, backpedaling into their assigned zone. Both safeties backpedal towards their assigned zone.

As with other coverage shells, Cover 4 is paired with underneath man or zone coverage in its most basic form.

The main weakness of Cover 4 shells is the retreating defensive backs. Since the DBs are working for depth, short pass routes underneath can isolate them on a wide receiver near the sideline with little help.

Cover 0

Cover 0 refers to pure man coverage with no deep defender. Similar to Cover 1, Cover 0 has the same strengths and weaknesses.

Tampa 2

Tampa 2 refers to a style of defense played by the Tampa Bay Buccaneers and implemented by its coaches, Tony Dungy, Lovie Smith, and Monte Kiffin, in recent years. Because of its success it has become popular with many professional and college teams. It blends the Cover 2 and Cover 3 defenses by having two defensives backs, usually the safeties, in deep coverage on either side of the field, and a middle linebacker covering the medium to deep middle. Its benefit over the Cover 2 is that the sidelines and middle of the field are better protected against deep threats, with the drawback being a larger open area in the short middle of the field underneath the middle linebacker. Its benefit over the Cover 3 is that it only dedicates two defensive backs to deep coverage rather than three, allowing for better protection against short outside routes.

Thanks, TA ... good link
The weak points in the Cover 2 are often exploited by running a TE into the deep center of the field or hitting the WR after the CB passes the WR off to the S near the sidelines.
A couple of weaknesses of the Cover Two is that it relies on defensive line pressure, i.e., it expects the down linemen to be able to put quick, that's the operative word here, quick pressure on the QB. This was a strength for the Bears with Tommy Harris as he required double teams making the QB use 3 step drops. This is coupled with the DB's disrupting (getting real physical) the wideouts at the line of scrimmage. Now, if the linemen can't create that pressure then the QB has more time to allow the wideouts to get past the five yards from the LOS allowing the receivers to find the inherent "holes" in the Cover Two. The Cover Two has some very specific holes based on where the Strong Safety sets up, another reason why a good running game really helps as it then requires the SS to cheat, i.e. move closer to the LOS to stop the run, creating a larger hole in the middle of the field.

I just described why the Chicago Bears defense has suffered since the loss of Mike Brown (SS) and then Tommy Harris. Look at the Bears throughout the season and you will see exactly where the Bears "lost" Mike Brown and then "lost" Tommy Harris, it is unmistakeable.

You will also see why the Bears compromised(?) their integrity based on the Tank Johnson affair.

No one, at least no one knowledgeable believes the Bears will completely shut down Manning. This why the the Bears have been playing less Cover two and adding a myriad of different blitz packages. However, you're not going to fool the smartest QB in the game (if not ever) as he has seen it all. There will be at least two scoring drives where he will carve up the Bears D. This isn't where the Bears will win, if they win. They will have to keep Manning OFF the field making one of two things likely to happen. 1) A strong and consistent running game 2) Grossman making plays.

It's the second thing that has football "experts" doubting whether the Bears can win and with good reason. That said, Manning isn't the ONLY player who will be required to touch the ball for the Colts. That is where the Bears defense will have to make a difference as well as special teams.

I would like to talk about something that is rarely spoken about when referring to coverage schemes. Let's remember that they only pass the ball half of the time. So how do these coverages effect the run support? This really applies more to the college than pros.

Cover 2- allows corners to squat and run support. If you are not afraid of a QB's ability to get the ball down the field to recievers, cover 2 is excellent. This allows the corners to sit and jam recievers off the line and force them inside and contain on run plays outside.

Cover 3- corners are bailing with the recievers, so another defender (usually OLB) is forced to contain on run.
In college the issue is not the difference between the zone coverages but man vs zone. With a run/pass QB teams are forced into playing zone coverage, else a team can simply run the WR on a streak vs man and option to that side with nobody home, the CB has to run with the WR. So the run/pass QB restricts the game plan of the opposing coach. It is no problem playing Cover 3 and providing good run support because you are lined up deep which gives one time to read the play, react, and wrap. One is taught the first responsibility is to the pass, once that is satisfied run support duties begin. This happens fast but is very doable.

When your front four can provide pressure, and one has plenty of speed in their back seven, a great defense results. Few have the players that can pressure the QB. People talk about the Tampa Cover 2 but it really comes down to the Tampa front four. The Miami Hurricanes DC Randy Shannon gets kudos but in reality he plays base 4-3 with NFL players. JoeFlex could coach that group.

It comes down to athletes, Texas has played Cover 0 in the past because they had the players to get away with it. Northwestern does not have the same options with Fezzik at FS.

It's not the X's and the O's, but the Johnny's and the Joe's.
Don't play much Madden do you? Corners cover the short flats, Linebackers cover the middle of the field, safties drop into deep coverage each patroling half the field wo/ letting wrs get behind them. Holes are behind the linebackers and in front of the safties over the middle (Urlacher covers this quite well). Other holes are from corner routes (15-20 yards downfield on the sideline) just behind corners but in front of safties. If you do own Madden, just look at the plays it has all of em (cover 2, man cover 1, cover 3, etc...)