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Complete Basic Strategy

Basic Strategy: The First Step toward Winning at Blackjack

By Arnold Snyder
© 1983, 2005 Arnold Snyder

The first step in learning how to play winning blackjack, whether your plan is to make card counting a hobby, or to become a full-time professional blackjack shuffle-tracker or hole card player, is to learn blackjack basic strategy.

If you make your decisions by playing your hunches, you will lose in the long run. There is only one correct play decision in blackjack for any given hand, and that decision is based strictly on mathematics.

Whether or not you should hit or stand, double down or split a pair, depends on what the laws of probability show to be your long-term overall win and loss results for each of these possibilities. Mathematicians, using high speed computers, have analyzed every possible blackjack hand you might hold vs. every possible dealer up card.

Definition of “Basic Strategy”: Blackjack basic strategy is the mathematically optimum way to play your blackjack hands if you are not counting cards. Depending on the rules and the number of decks in use, blackjack basic strategy will usually cut the house edge to no more than about ½ percent over the player. This makes blackjack the least disadvantageous game in the casino, even if you are not a card counter or another type of blackjack pro.

To explain why the various blackjack basic strategy decisions are best would require extensive mathematical proof. Unless you understand the math, and have a computer to work it out, you’ll have to accept basic strategy on faith.

There is an underlying logic to basic strategy, however, which can be understood by anyone who understands the rules of blackjack.

Why Blackjack Basic Strategy Works

In a 52-card deck there are 16 ten-valued cards: four tens, four jacks, four queens, and four kings. (For purposes of simplification, when I refer to a card as a “ten” or “X,” it is understood to mean any 10, Jack, Queen or King.)

Every other denomination has only four cards, one of each suit. You are four times more likely to pull a ten out of the deck than, say, a deuce. Because of this, when the blackjack dealer’s upcard is “high” —7,8,9,X, or A—he has a greater likelihood of finishing with a strong total than when his upcard is “low” – 2,3,4,5, or 6.

Thus, if the dealer’s upcard is a 7, 8, 9, X, or A, and you are holding a “stiff”–any blackjack hand totaling 12 through 16–you want to hit. That’s because, when the dealer’s hand indicates strength, you do not want to stand with a weak hand. Even though, when you hit a stiff, you are more likely to bust than to make a pat hand, you must give your hand a better chance of beating the dealer’s by taking a hit.

Weak player hands tend to lose more often than they win, and there is nothing you can do about that. But you will lose more money in the long run if you stand on these weak hands when the dealer shows strength.

On the other hand, if the dealer’s up card is 2, 3, 4, 5 or 6, and you are holding a stiff hand, you should stand. Since the dealer must hit his stiff hands, and since stiffs bust more often, hitting your weak hand is not advantageous.

Similarly, if the dealer’s up card indicates he may be stiff, it is more advantageous to double down or to split pairs, thereby getting more money onto the table when the dealer has a higher chance of busting. You double down and split pairs less often when the dealer shows a strong upcard.

This is the basic logic of blackjack basic strategy. There are exceptions to these simplified guidelines, as the actual basic strategy decision for any given hand is determined by working out all of the mathematical probabilities.

The Generic Blackjack Basic Strategy provided below will get you almost all of the value available to players from Basic Strategy in most games. If you only want to learn one chart, this is the one you should learn.

At the end of this article you will find a Comprehensive Blackjack Basic Strategy, which shows every basic strategy variation for all traditional blackjack games—single deck, multi-deck, games with special rules, etc.

Most of the differences in these charts have very little dollar value to players, and a number of high stakes pros simply ignore them. But if you enjoy memorizing charts, or if you’ve found a great single deck game in Moldavia, for example, you may want to learn the specific basic strategy for that game and gain those few extra hundredths of a percent.

The main value of the Comprehensive Blackjack Basic Strategy card comes from any unusual rule, such as Early Surrender, with a high value to the player in and of itself.

If you’re leaving on a trip to Las Vegas tomorrow and just need some easy-to-learn advice on how to play your blackjack hands during your vacation, see our simplified basic strategy, also at the end of this article.

ALL PURPOSE, GENERIC BLACKJACK BASIC STRATEGY FOR ANY NUMBER OF DECKS

STAND

Stand23456789XA
17SSSSSSSSSS
16SSSSSHHHHH
15SSSSSHHHHH
14SSSSSHHHHH
13SSSSSHHHHH
12HHSSSHHHHH
A7SSSSSSSHHH

DOUBLE DOWN

Double23456789XA
11DDDDDDDDDD
10DDDDDDDDHH
9HDDDDHHHHH
8HHHHHHHHHH

DOUBLE DOWN, SOFT TOTALS

Soft Totals23456789TA
(A,9)SSSSSSSSSS
(A,8)SSSSSSSSSS
(A,7)SDsDsDsDsSSHHH
(A,6)HDDDDHHHHH
(A,5)HHDDDHHHHH
(A,4)HHDDDHHHHH
(A,3)HHHDDHHHHH
(A,2)HHHDDHHHHH

SURRENDER (LATE)

Surrender (Late)23456789TA
16¢¢¢
15¢

PAIR SPLITS
NO DOUBLE AFTER SPLITS

Pairs23456789TA
(A,A)YYYYYYYYYY
(T,T)NNNNNNNNNN
(9,9)YYYYYNYYNN
(8,8)YYYYYYYYYY
(7,7)YYYYYYNNNN
(6,6)NYYYYNNNNN
(5,5)NNNNNNNNNN
(4,4)NNNNNNNNNN
(3,3)NNYYYYNNNN
(2,2)NNYYYYNNNN

PAIR SPLITS
WITH DOUBLE AFTER SPLITS

Pairs23456789TA
(A,A)YYYYYYYYYY
(T,T)NNNNNNNNNN
(9,9)YYYYYNYYNN
(8,8)YYYYYYYYYY
(7,7)YYYYYYNNNN
(6,6)YYYYYNNNNN
(5,5)NNNNNNNNNN
(4,4)NNNYYNNNNN
(3,3)YYYYYYNNNN
(2,2)YYYYYYNNNN

INSURANCE: NO

S = Stand, H = Hit, D = Double Down (if doubling not available, then hit), Ds = Double Down (if doubling not available, then stand),
¢ = Surrender, Y = Split, N = Don’t split

This generic basic strategy may be used for any game. See the end of this article for comprehensive basic strategy variations according to all rule variations and specific number of decks in play.

Using the Basic Strategy Chart

There’s no need to drive yourself crazy by trying to learn all aspects of basic strategy at once. Regardless of the number of decks in play or the rule variations, basic strategy for any game is essentially the same.

Since few casinos offer the late surrender option, you need not learn this unless you intend to play in those casinos. Since the early surrender option is so rare in the U.S., the basic strategy for this rule variation is primarily of interest to those who frequent casinos in other countries. It is not included in the chart above.

Should you encounter a casino that offers early surrender, you will find the basic strategy for it in the Comprehensive Basic Strategy Chart at the end of this article.

Two pair-splitting tables are presented here. Note that I use the symbol “$” to denote a basic strategy pair split decision.

The first pair-split table assumes that you are not allowed to double down after splitting a pair. In many casinos, this is the rule, though in some casinos, including many Las Vegas Strip casinos and all Atlantic City casinos, players are allowed to double down after pair splits. If you plan to play primarily in these casinos, study the second table.

Note that there are only a few differences between these tables. If you’ll be playing in games with both rules, just learn the first table, then brush up on the differences prior to playing in the double-after-split (DAS) casinos.

Note that I use the symbol “¢” to denote a basic strategy surrender decision.

The charts are straightforward. The player’s hands are listed vertically down the left side. The dealer’s upcards are listed horizontally along the top. Thus, if you hold a hand totaling 14 vs. a dealer 6, you can see the basic strategy decision is “S”, or Stand. With a total of 14 vs. a dealer 7, since “S” is not indicated, you would hit. Note: If your total of 14 is comprised of a pair of 7s, you must consult the pair splitting chart first. You can see that with a pair of 7s vs. either a dealer 6 or 7, you would split your 7s.

Order of Decisions

Use the basic strategy chart in this order:

1. If surrender is allowed, this takes priority over any other decision. If basic strategy calls for surrender, throw in the hand.

2. If you have a pair, determine whether or not basic strategy calls for a split.

3. If you have a possible double down hand, this play takes priority over hitting or standing. For instance, in Las Vegas and Atlantic City, you may double down on any two cards. Thus, with a holding of A,7 (soft 18) vs. a dealer 5, your basic strategy play, as per the chart, is to double down. In Northern Nevada, where you may usually double down on 10 or 11 only, your correct play would be to stand.

4. After determining that you do not want to surrender, split a pair, or double down, consult the “Stand” chart. Always hit a hard total of 11 or below. Always stand on a hard total of 17 or higher. For all “stiff” hands, hard 12 through 16, consult the basic strategy chart. Always hit soft 17 (A,6) or below. Always stand on soft 19 (A,8) or higher. With a soft 18 (A,7), consult the chart.

How to Practice Blackjack Basic Strategy

1. Study the Charts

Any professional blackjack player could easily and quickly reproduce from memory a basic strategy chart. Study the charts one section at a time. Start with the hard Stand decisions. Look at the chart. Observe the pattern of the decisions as they appear in the chart, close your eyes and visualize this pattern.

Study the chart once more, then get out your pencil and paper. Reproduce the hard Stand chart. Do this for each section of the chart separately – hard Stand, soft Stand, hard Double Down, soft Double Down, Pair Splits, and Surrender. Do this until you have mastered the charts.

2. Practice with Cards

Place an ace face up on a table to represent the dealer’s up card. Shuffle the rest of the cards, then deal two cards face up to yourself. Do not deal the dealer a down card. Look at your two cards and the dealer’s ace and make your basic strategy decision.

Then check the chart to see if you are correct. Do not complete your hand. If the decision is “hit,” don’t bother to take the hit card. After you’ve made and double-checked your decision, deal another two cards to yourself. Don’t bother to pick up your first hand. Just drop your next, and all subsequent, cards face up on top of the last cards dealt.

Go through the entire deck (25 hands), then change the dealer’s up card to a deuce, then to a 3, 4, 5, etc. You should be able to run through a full deck of player hands for all ten dealer up cards in less than half an hour once you are able to make your decisions without consulting the charts.

Every decision should be instantaneous when you are proficient. Strive for perfection. If you have the slightest doubt about any decision, consult the chart.

To practice your pair split decisions, which occur less frequently than other decisions, reverse the above exercise. Deal yourself a pair of aces, then run through the deck changing only the dealer’s up card. Then give yourself a pair of deuces, etc.

Don’t waste time with any exercise you don’t need. Your basic strategy for splitting aces, for instance, is always to split them. You don’t need to run through a whole deck of dealer up cards every day to practice this decision.

Likewise, basic strategy tells you to always split 8s, and never to split 4s, 5s or 10s. You will learn these decisions quickly. Most of your study and practice for pair-splitting decisions should go toward learning when to split 2s, 3s, 6s, 7s and 9s.

If you learn to play basic strategy without counting cards, most casinos will have only a ½ percent edge over you. This means that in the long run, they will win about 50¢ for every $100 you bet. In some games, the house advantage over basic strategy players is slightly more or less than this.

If you play blackjack for high stakes, it is wise to learn basic strategy, even if you are not inclined to count cards. Playing basic strategy accurately will greatly cut your losses.

Simplified Blackjack Basic Strategy

If you do not intend to learn accurate basic strategy, you can cut the house edge to about 1 percent by playing an approximate basic strategy. Follow these rules for Blackjack Basic Strategy Lite:

1. Never take insurance.

2. If the dealer’s upcard is 7, 8, 9, X or A, hit until you get to hard 17 or more.

3. If the dealer’s upcard is 2, 3, 4, 5 or 6, stand on all your stiffs; hard 12 through 16.

4. Hit all soft hands of soft 17 (A,6) and below.

5. Stand on soft 18 (A,7) or higher.

6. Double down on 10 and 11 vs. any dealer up card from 2 through 9.

7. Always split aces and 8s.

8. Never split 4s, 5s or 10s.

9. Split all other pairs – 2s, 3s, 6s, 7s and 9s – vs. any dealer up card of 4, 5 or 6.

10. Surrender 16 vs. 9, X or A.

Note: In Multi-Action games, your basic strategy does not change. Always play every hand exactly as if it were the only hand on the table. Do not be afraid to hit your stiffs—a common Multi-Action error. The Multi-Action format does not alter the house percentage, or basic strategy, in any way.

If you intend to learn to count cards, first learn to play accurate blackjack basic strategy. Once you know blackjack basic strategy, your decisions will become automatic.

Assuming you brush up on your charts occasionally, you will not have to continue practicing basic strategy. Even when you are counting cards, you will play basic strategy on 80% or more of your hands. Basic strategy is your single most powerful weapon at casino blackjack. ♠

COMPREHENSIVE BASIC STRATEGY
FOR ANY NUMBER OF DECKS

STAND

Stand23456789XA
17SSSSSSSSSS
16SSSSSHHHH1H
15SSSSSHHHHH
14SSSSSHHHHH
13SSSSSHHHHH
12HHSSSHHHHH
A7SSSSSSSHHS2

DOUBLE DOWN

Double23456789XA
11DDDDDDDDD3D4
10DDDDDDDDHH
9D5DDDDHHHHH
8HHHD5D5HHHHH

DOUBLE DOWN, SOFT TOTALS

Soft Totals23456789TA
(A,9)SSSSSSSSSS
(A,8)SSSSD5SSSSS
(A,7)SDsDsDsDsSSHHS2
(A,6)D5DDDDHHHHH
(A,5)HHDDDHHHHH
(A,4)HHDDDHHHHH
(A,3)HHD5DDHHHHH
(A,2)HHD5DDHHHHH

SURRENDER (LATE)

Late Surrender23456789XA
17¢6
16¢7¢¢8
8-8¢9
15¢10¢6
7-7¢5¢9

S = Stand, H = Hit, D = Double Down (if doubling not available, then hit), Ds = Double Down (if doubling not available, then stand),
¢ = Surrender

1 = Stand with 3 or More Cards
2 = Hit in Multi-Deck, or if Dealer Hits S17
3 = European No-Hole Hit
4 = S17 Multi-Deck or European No-Hole Hit
5 = Single-Deck Only
6 = With Hit Soft 17 Only
7 = Single Deck Hit
8 = Single Deck, X-6 Only
9 = With Hit Soft 17 in Multi-Deck
10 = Excluding 8,7

PAIR SPLITS
NO DOUBLE AFTER SPLITS
Pairs23456789TA
(A,A)YYYYYYYYYY1
(T,T)NNNNNNNNNN
(9,9)YYYYYNYYNN
(8,8)YYYYYYYYY1Y1
(7,7)YYYYYYNNNN
(6,6)Y2YYYYNNNNN
(5,5)NNNNNNNNNN
(4,4)NNNNNNNNNN
(3,3)NNYYYYNNNN
(2,2)NY2YYYYNNNN

PAIR SPLITS
WITH DOUBLE AFTER SPLITS
Pairs23456789TA
(A,A)YYYYYYYYYY1
(T,T)NNNNNNNNNN
(9,9)YYYYYNYYNN
(8,8)YYYYYYYYY1Y1
(7,7)YYYYYYY2NNN
(6,6)YYYYYY2NNNN
(5,5)NNNNNNNNNN
(4,4)NNY2YYNNNNN
(3,3)YYYYYYY2NNN
(2,2)YYYYYYNNNN

INSURANCE: NO

SURRENDER (EARLY)
Surrender (Early)23456789XA
17¢
16¢¢¢
8-8¢¢
15¢¢
14¢¢
7-7¢¢
13¢
12¢
7¢
6¢
5¢

Y = Split, ¢ = Surrender

1 = European No-Hole Hit
2 = Single Deck Only


For information on winning at blackjack beyond basic strategy, see Arnold Snyder’s Blackbelt in Blackjack. For information on all aspects of the game of blackjack, from its history to how to play and win all its variations (Blackjack Switch, Rummy, Spanish 21, etc.) see Arnold Snyder’s The Big Book of Blackjack.

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Back Betting at Blackjack

Back Betting: Optimal Pair Splitting Strategy

By Arnold Snyder
(First published in Card Player, June 1999)
© 1999 Arnold Snyder

Many casinos outside the U.S., and a few inside, allow “back betting” by players who are not playing their own hands. Back betting is the practice of placing bets on the hands of other players at the table, whether or not you are seated at the table yourself.

Most casinos that allow back bets allow them only to the extent that the total amount bet on the hand does not exceed the table maximum. In other words, with a table maximum of $500, if the seated player is betting $100, back bets would be capped at $400.

Generally, most casinos that allow back bets also allow the seated player to make the strategy decisions on the hand. In practice, seated players will sometimes, but not always, defer this decision to a back bettor who has more money on the hand than the seated player.

Because pair splits and double downs require a player to put more money on the table, casinos that allow back betting usually must give back bettors the option of not placing more money on the table. This is due to practical considerations. If a seated player doubles or splits, and a back bettor on the hand doesn’t have the money, does the game stop? Does the casino tell the seated player he’s not allowed to double his bet since the back bettor can’t afford it?

With a pair split decision, if the back bettor does not put more money on the table, then the back bettor’s initial bet will all be played on one hand, and only the seated player’s money will be at risk on the second (and any third and fourth) split hands. This rule does allow back bettors to take advantage of some profitable opportunities not available to the seated player.

For example, when the seated player has a pair of eights versus a dealer high card, the back bettor can choose to play just one hand starting with a total of eight, instead of two. Obviously, an eight is not a great starting card when the dealer has a nine showing, so you don’t want to play two hands, but you’re also much better off starting with an eight than you are with a total of hard 16 (two eights unsplit).

The optimal back-betting split strategy will depend on whether the game is single-deck or multiple-deck, whether the dealer hits or stands on soft 17, whether or not doubling after splitting is allowed, and whether or not the European no-hole-card rule is in effect (i.e., dealer blackjack takes all on splits and doubles).

I’ll provide a down-and-dirty back betting pair-split strategy guide in this article, but if you are going to be playing extensively in back-betting games, then I’d advise you to get a copy of Stanford Wong’s Professional Blackjack. Wong never discusses back betting in his book, but his “Appendix E” charts show the expected value for every player hand versus every dealer upcard for most different rules and numbers of decks. With this information you can easily devise optimal back-betting strategy for any blackjack game you encounter.

These back-betting split strategies are often not intuitive, and they are quite different from regular pair splitting basic strategy. Let’s consider some of the back-betting strategies for pair splits in a shoe game, where the dealer stands on soft 17. Let’s also assume that the seated player is making all decisions and does not defer to you for advice. If the European no-hole-card rule is in effect, and if the seated player splits aces and tens against all dealer upcards, you should match his bet against all dealer upcards except the ten and ace.

If it seems crazy to you to split tens against sevens, eights and nines, you are right; you would win more money by keeping the hard 20 against every dealer up card. But if the seated player splits his tens, you too should put more money on the table. The reason is that, with the European no-hole-card rule, you’ve got a positive expectation on any hand that starts with a hard ten against every dealer up card except the ten and ace.

In other words, if you were controlling the hand, you would keep the twenty. But since you’re back betting, and the seated player has decided to split, you should go ahead and put more money on the table.

With a pair of nines, you would match his splits versus 2 through 8. With a pair of eights, you would match his splits versus 3 through 7 only. With sevens, match the splits only versus six. Never match the split when he splits a pair of sixes. If he’s stupid enough to split a pair of fours or fives, incredibly enough, you would match these splits versus a dealer six! If he splits twos or threes, match the splits only versus five and six.

A two-man team, consisting of a low-betting seated player and a high-betting back bettor, can use Wong’s charts to devise some very unique and advantageous split strategies. For example, consider the case of a pair of sevens versus a dealer nine. The best strategy for the seated player (hitting) has an expectation of -44%. This is a bad hand. If the seated player splits the sevens, however, and the back bettor doesn’t match the bet, the back bettor’s new starting total of hard 7 has an expectation of only -29%. So, if the seated player has a $10 bet, and the back bettor a $1000 bet, this is a very smart defensive play. ♠

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Blackjack Team Issues

The Blackjack Combine
by Marvin L. Masters

Blackjack Team Larceny
by Pikachu

The Case of the Missing $7K
from the Journals of Nick Alexander

How to Kill Your Blackjack Team
by Arnold Snyder

Big Player Blackjack Teams
by Arnold Snyder

Interview with Al Francesco
by Richard W. Munchkin

Interview with Johnny C
by Richard W. Munchkin

Interview with Tommy Hyland
by Richard W. Munchkin

Lie Detectors for Blackjack Teams
by Arnold Snyder

When One Team Player Loses Big
by Arnold Snyder

Bringing Down the House Reviewed
by Arnold Snyder

Business Plan for a Blackjack Team
by Bob Fisher

Different Types of Blackjack Teams
by Arnold Snyder

The Blackjack Team Dream
by Arnold Snyder

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Blackjack Team Larceny

Avoiding the Team Thief

By Pikachu
(From Blackjack Forum Volume XXVI #1, Winter 2007)
© 2007 Blackjack Forum

We join blackjack teams to make money—more money than we could make by ourselves. A thief on the team will hinder us in achieving that goal. A team doesn’t have to have a dozen players, separate investors, a team manual, or scheduled polygraph tests to be a team. If I agree to count down a shoe for another player to blast away at (the classic BP approach), we are working as a team. I team with other professionals, semi-pros, and recreational players on a daily basis. Sometimes I spot, BP, invest, consult, buy or sell juicy opportunities, or tag-team games with other players—all of this is team play, and all of it is vulnerable to theft. I hope to expose some of the methods that depraved individuals might use to steal from a team, and possible ways to keep your money out of the thief’s clutches.

Reputation

Gamblers have very little credibility beyond their reputations. I’m more inclined to work with someone who has a reputation for being honest and hard-working than with someone who has a reputation of being a thief. It’s important to keep in mind the source of rumors you might hear about a player. If someone I trust vouches for another player, I will believe that player to be honest. If someone I consider to be a scumbag vouches for another player, I probably won’t form any opinion about that player, but I may even think badly of him.

Before teaming with another player, ask people you trust what they know about him. If you don’t hear good things about that player, it might be better not to work with him. Never give your money to a total stranger (duh!).

Large Blackjack Teams

Playing in large teams can present a greater chance of being stolen from. If you join up with 7 other players, each of whom you are 95% sure won’t steal, you face a 30% chance that there is at least one thief in the group. If you join a team of this size you had better be sure that the players are a lot more trustworthy than that.

Large teams might also be playing for bigger stakes than smaller teams, which could lead to greater temptations for potential thieves. A person who would never consider stealing $200 from a team bank of $20,000 might consider taking $1000 from a $100,000 bank. That person might also be willing to take $200 from the $100,000 bank, feeling that the money is less likely to be missed.

Consider a two-man team, where each player puts up $10,000 to form a total team bank of $20,000. Each player will take 50% of the win and loss. A thief might feel confident that he could steal $200 from the bank each day without being noticed—this missing money could easily be accounted for by normal variance. Notice that the thief is, in effect, stealing $100 from his teammate and $100 from himself. The thief only gets to keep 50% of what he steals. The bank loses $200 but the thief only gains $100.

Next, consider a ten-man team. Each player puts in $10,000 to form a $100,000 bank. Each player has a 10% stake in the team. This team plays for higher stakes, so the thief decides that he can get away with stealing $1000 each day from the bank. Now, the thief is stealing $100 from each of his 9 teammates, and $100 from himself, for a gain of $900. The size of the team has increased by 5 times, and the thief’s win has increased by 9 times. Even if the thief wanted to play it safe and still only take $200 a day from the larger team, his gain would be $180 since he gains 90% of what he steals from the bank.

If the team’s results have been below expectation and cheating is suspected, there are 10 people who could potentially be stealing. Even after stealing, there’s a good chance the thief wouldn’t have the worst reported results (variance disguises the thief), and he may escape with his reputation intact.

Perhaps the team always works in pairs. This way everyone is watched and supervised by another player to make sure no stealing can take place. Perhaps one pair decides that they should work together to steal. Each can claim to the rest of the team that his partner is 100% honest with reporting results. Meanwhile they both pocket whatever they think they can get away with.

Thieves should be drawn to larger teams.

Ratholing

Ratholing is the process of taking chips off the table during a session and secreting them in pockets, jackets, purses, or wherever. This is done to help disguise the win and avoid attention from the pit or the eye. It has been my experience that a busy floor supervisor is more likely to detect a large pile of chips than a receding chip tray. (When the tray runs out of chips altogether the dealer will typically alert the floor). Ratholing is generally a beneficial practice when employed by a solo player.

Ratholing might also disguise the win from teammates. After all, it is difficult to watch a teammate all the time and keep track of how much he might be ratholing throughout a session.

Some teams have rules against ratholing. This way a player can count or estimate how many chips another player has in front of him and know exactly how much that player is ahead or behind. If a player is spotted ratholing in such a situation then he must be stealing.

Counting the Rack

When spotting, I’ve gotten into the habit of counting the rack before the BP comes to the table and after he leaves. This means looking at how many chips of each denomination are in the dealer’s tray. I normally won’t bother with the red and green chips. If the BP manages to steal $30 from me, oh well. I will typically keep track of how many black, purple, and yellow chips are in the rack.

This isn’t as hard as it sounds. The dealer should have each stack of 20 chips marked off, either with plastic lammers or $1 chips. If there aren’t enough chips to make a complete stack of 20, the dealer will mark the chips in a different fashion. Normally they will mark groups of five black chips, and groups of four purple chips. This is done so the floor person can easily count the rack, which they will typically do every hour or two depending on the action at the table and the casino protocol.

The more crowded the table is, the more difficult keeping an accurate count becomes. When other players color up or down at the table I have to modify my starting chip count to compensate. I also have to keep track of my BP’s cash and foreign chip buy-ins. During a busy session or at a high minimum table it may become too difficult to keep track of the black chips, and I just have to accept that the BP could potentially be stealing $100 chips.

In general, this method is very reliable for tracking a BP’s wins and losses. On the occasions that I have multiple BPs, I will just lump their total win/loss together. If their total reported results don’t jibe with my rack-counting, I know that at least one of them is stealing (or I made a mistake), and I could investigate further in the future.

Unscheduled Freerolls

Sometimes the situation arises where it is unclear whether a player is playing on his own, or as part of the team. If you notice this happening a lot to a teammate, there might be a problem. The first thing to do is to set out some rules to make the situation less ambiguous. Perhaps a player will declare to the rest of the team that a chop is starting, and all results from all players will be split until it is declared that the chop is ending.

If situations continue to occur where it is unclear whether a chop is in progress, one player may be stealing. If these situations tend to end with the player playing on his own when he wins, and playing for the team when he loses, he is probably taking an unscheduled freeroll. That means he is stealing.

The thief might not even worry about the ambiguity in the situation. He could sneak out to the casino while his teammates are sleeping and play (or even gamble!). Wins are kept a secret (and pocketed) and losses are reported (and split with the team).

The best way to avoid unscheduled freerolls is to make the rules very clear about which activities at which times are part of the teams’ results. For example, when waiting for a game to clear out I might play video poker or live poker. It has been discussed among my teammates that this action is on my own, just as I don’t claim a part of their wins and losses when they play machines or poker. On the rare occasion that our poker activities are included in a team chop we are always very clear about that point before a session starts.

Changing the Deal

Suppose I chose to invest in another player. I find a good opportunity for him to play, perhaps a nice promotion, in a remote location. We make the agreement that I get 50% of the wins and losses on the promotion and the rest of his activities are his alone. The player goes off on his trip and when he returns he informs me that the deal has changed. He has decided that 50% is unfair, and that my cut should be 30%. Also, he’s not sure what portion of his result came from the promo, and what portion came from playing poker. And, he’s a bit hazy about how much he may have spent on personal expenses.

Is this player stealing from me, or is he just irresponsible? If he had come back from the trip and had perfect records but informed me that I would only get 30% of the money won from the promotion, he would be blatantly stealing.

My options are to either take what he gives me or demand 50% of what he thinks he might have won on the promo. Either way, I probably won’t invest in this player again, and I’ll watch him carefully in the future for signs that he might be stealing.

Non-monetary Theft

Thieves can steal more than just money and chips. In a game where information is king, stealing information can be even more devastating than stealing money.

For example, suppose the team keeps a list of sloppy dealers who give better than normal penetration. A teammate who shares that list (or part of that list) with players outside of the team is stealing.

Suppose I find a juicy promotion and tell a teammate about it. That teammate then tells a third player about the promotion. My teammate is stealing from me. I may show up to play the promo and find that all the seats are taken by the third player and his friends. Even if there are plenty of seats, I potentially could have sold the information about the promo to that third player.

Suppose I develop a strategy for beating a new carnival game. I share this strategy with my teammates and we play the game. At some point a teammate leaves the team, and decides to share this strategy with other players. Again, that former teammate is a thief.

It may be difficult to stop this type of thievery. The best that you can do is try to work with honest people. Also, withholding certain information from teammates may be a wise thing to do on occasion. If I find a strong promo in Michigan that lasts for one day, and my teammate is blasting away in Atlantic City, I can only lose by sharing the details of the promo.

Conclusion

Your best defense against the team thief is to be as selective as possible when choosing people to work with. Avoid situations that make it easier for the thief to operate. Try to be as clear as possible about which activities are included in the team’s results. Always be extremely clear when it comes to agreeing on the amount of compensation for each team member. Finally, just because you suspect someone of stealing from you doesn’t mean that he is. And just because you don’t suspect him doesn’t mean that he isn’t. ♠

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Blackjack in Aruba

Aruba Blackjack: The No-Hole Card Rule

By Arnold Snyder
(First published in Casino Player, September 1992)
© 1992 Arnold Snyder

Question from a Player:  I recently spent a week in Aruba and visited all nine operating casinos on the island, primarily to play blackjack.

As indicated in the February issue of Casino Player, Aruba is a delightful island with the potential of becoming the Las Vegas of the Caribbean. Blackjack is played in all the casinos with five or six decks.

However, in seven of the nine casinos the dealer takes his hole card (and other cards if required) after all players have completed playing their hands. My reaction to this play was that this gives the house a great edge since the dealer must take two consecutive cards before he has the possibility of breaking. As a result of this rule, I limited my playing to the other two casinos.

Was I correct in my assumption about this “no hole card” rule? If so, what is the house’s percentage resulting from this? Also, as a side comment, I noticed that the two “good” casinos were very crowded, while in the other casinos the blackjack tables were empty.

Does Aruba’s No-Hole Card Procedure Give an Extra Advantage to the House?

Answer:  This is not an uncommon question. Many players, especially those who are familiar with the common dealing procedures in the U.S., feel that the “no hole card” procedure, used in many other locales around the world, provides an extra advantage to the house. The “logic” behind this reasoning — as this player explains — is that the dealer’s hand will be completed with consecutive cards, instead of with cards interspersed with cards for the players’ hands.

But, is it less likely for the dealer to bust with consecutively dealt cards than with nonconsecutive cards? I once had this question posed to me from the opposite perspective by a European player who was familiar with the typical European no-hole-card dealing procedure. He felt that the nonconsecutive cards taken by dealers in American casinos provided a house advantage. In other words, his “instincts” were the exact opposite of his American counterpart. He was sure that the consecutive cards taken by European dealers in completing their hands made it more likely for them to bust.

The fact is it doesn’t make one iota of difference in the long run whether the dealer completes his hand with consecutive or non-consecutively dealt cards. The average total of any two cards taken from a shuffled deck or decks, whether consecutive or chosen from random points in the deck(s), is slightly more than 13. You could test this yourself at home, though it would take quite a few hours to obtain a statistically significant result. More likely, before you obtained a statistically significant result, the exercise itself would cause you to realize the flaw in your logic.

Let’s reduce the problem to its basic elements. The real question is whether or not two consecutively dealt cards would have a lower total value — making it less likely for the dealer to bust — than two non-consecutively dealt cards. If you shuffle a deck of cards, then deal the top two cards consecutively, do you feel that the total would be lower than if you dealt the top card, then took the second card from elsewhere in the deck?

We can test this empirically by shuffling and dealing two consecutive cards, then taking a third card from elsewhere in the deck(s). Is the total of the first and third cards generally higher than the total of the first two consecutive cards?

We can further reduce this problem by noting that it’s really a question of whether or not the second consecutive card is lower than a randomly chosen card. So, to speed up our empirical test, all we have to do is shuffle a deck of cards, then compare the value of the second card from the top with the value of a randomly chosen card from the pack. In no time at all, this exercise will seem futile. Since the cards have been shuffled, both cards, in fact, are random.

Aruba No Hole Card Blackjack vs. European No Hole Card Blackjack

The Aruba no hole card rule does, however, differ slightly from both the standard European version, and the American version. In Europe, if you double down or split a pair vs. a dealer ten or ace, and the dealer completes his hand to give himself a blackjack, the player will lose everything to the dealer’s natural. In the American casinos where the dealer does not take (or check) his hole card until after the players have played out their hands, a dealer blackjack will win only the original bet of the player.

In Aruba, the dealer will win only the player’s original bet, unless the player busts on one or more split hands, in which case the dealer will also win the bet(s) on the busted split hands. The house advantage from this no-hole-card rule variation (dealer natural takes busts) is very small, about .01% (that’s one-hundredth of a percent, or about one penny for every hundred dollars bet). The only basic strategy change that you should make in Aruba, to compensate for this rule, is don’t split 8s vs. a dealer ten or ace.

I won’t venture a guess as to why the two “good” casinos in Aruba that did not practice the no-hole-card dealing procedure were more crowded than the no-hole-card casinos. But, in Aruba, as everywhere else, the major factor for a card counter in evaluating a casino’s blackjack profitability should be the shuffle point. For non-card-counters, the penetration really doesn’t matter. The rules at all Aruba casinos are similar enough that the basic strategy player should expect to lose at about the same rate.

Although the Hyatt (one of the hole card casinos) has dealers standing on soft 17, which is favorable to the players, they do not allow doubling after splitting, which is allowed at the Alhambra, the Concorde and the Palm Beach. The Alhambra, however, allows doubling down on ten/eleven only, while the other casinos allow doubling on any two cards. From reports I’ve received, the best Aruba casino for card counters as of the writing of this article is the Concorde, which allows doubling on any two cards, doubling down after splits, and has about the deepest penetration you’ll find in Aruba.  ♠

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Phony Systems, Scams, Cons, and Big Mistakes

The Non-Random Shuffle Nonsense

Off TARGET
by Arnold Snyder

Break the Dealer
by Arnold Snyder

Jerry Patterson Responds
by Jerry Patterson

Snyder Responds to Patterson’s Response
by Arnold Snyder

New Blackjack, Same Old Baloney
by Arnold Snyder

BJ Systems Based on Non-Random Shuffles
by Arnold Snyder

McDowell’s Blackjack Ace Prediction Fiasco

Fundamental Mistakes in McDowell’s Blackjack Ace Prediction
by Arnold Snyder

More Mistakes in McDowell’s Blackjack Ace Prediction
by ETFan

False Key Errors in McDowell’s Blackjack Ace Prediction
by Radar O’Reilly

Actual Probability of False Keys in McDowell’s Blackjack Ace Prediction
by S. Yama

Errata in McDowell’s Errata Sheet
by Arnold Snyder

Endorsement Retracted
by Steve Forte

Regarding McDowell’s Blackjack Ace Prediction
letter from Bill Zender

Leonard Benson’s “Power Numbers” System

John Leib Challenges Leonard Benson
by Arnold Snyder and John Leib

Power Numbers Blackjack (reviewed)
by John Leib

Classic Progressive Betting Systems

The Cancellation System
by Arnold Snyder

The Famous Martingale System
by Arnold Snyder

Oscar’s System
by Arnold Snyder

The Triplet System
by Arnold Snyder

More Nutty Systems

Dubey’s No Need to Count System
by Arnold Snyder

The Pseudo-Tournament System
by Arnold Snyder

Psychic Gambling Systems
by Arnold Snyder

Crazy Ripoff Schemes

The Coin Flip Scam That Fooled Uston
by Dunbar

Telephone Gambling Scams
by Arnold Snyder

Watch Out for Rolex Hookers
by Raymond X.

Red Flag Warnings

Beware the Non-Disclosure Agreement
by Arnold Snyder

Comic Book Blackjack Systems
by Arnold Snyder

I Saw It with My Own Eyes
by Arnold Snyder

One Million Roulette Experts
by Arnold Snyder

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Surveillance and Heat

Interview with a Surveillance Director
by Arnold Snyder

Inside the Cat and Mouse Game
by Bill Zender

The Cat and Mouse Game, Part II: Is the Game Over?
by Bill Zender

Casino Surveillance Glossary
by D.V. Cellini

The Blind Man vs the Eye
by D.V. Cellini

High-Tech Surveillance: Safe Jack and BJ Tracker
by Arnold Snyder

Snyder Reviews Cellini
by Arnold Snyder

Counter Espionage
by Arnold Snyder

How Hot Is It?
by Arnold Snyder

Money Laundering, Structuring and Forfeiture Laws
by L. J. Winsome

The Long Arm of the Eye
by Anonymous

The MindPlay Table Games Management System
by Arnold Snyder

A Guide to Managing Casino Heat
by 98%

Las Vegas Casino Surveillance Report Card 2005
by the Blackjack Forum Online Moderators

The Witch Hunt Conspiracy Theory
by Arnold Snyder

Extreme Casino Countermeasures
by Arnold Snyder

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Blackjack History

The History of Blackjack
by Arnold Snyder

The First Counters
by Russell T. Barnhart

The Four Horsemen of Blackjack
by Arnold Snyder

An Appreciation of Julian Braun
by Peter Ruchman

System Smitty
by Arnold Snyder

In Memory of Ken Uston
by Arnold Snyder

Did Jess Marcum Invent Card Counting?
by Allan Schaffer, PhD.

The Blackjack Ball
by Mark Truman

Can you Read the Dealer?
by Steve Forte

Stalking the Illusive Tell
by Dog-Ass Johnny

Fake ID for Card Counters
by Arnold Snyder

The Over/Under Side Bet Is Spreading Fast!
by Arnold Snyder

Notes from the Blackjack Underground
by G. K. Schroeder

Cheating Blackjack Dealers in Puerto Rico
by Harry J. McCardle

Phast Phun in Phoenix
by Arnold Snyder

Las Vegas Casino Surveillance Report Card 2005
by the Blackjack Forum Online Moderators

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Blackjack Around the World

[Note: Many of these reviews are years, and sometimes decades, old. So, check the publication dates and don’t expect to find similar conditions as reported by the author(s). We’re publishing these reports for their historical value, plus, they may give you some leads on games to investigate. – A.S.]

Casinos in Russia
by Garry Baldie

Interview with the Blackjack Traveler
By Richard W. Munchkin

Blackjack Cruise, Auto-Shoes, Lotta Blues…
From the Journals of Nick Alexander

Blackjack in South America
by RK

Blackjack in Moldavia
by Garry Baldy

Stickin’ It to the Safari Club
by Nick Alexander

Blackjack in Prague
by BJ Traveler w/Mark Dace

Blackjack in Nepal
by BJ Traveler w/Mark Dace

Stuck in Aruba with Darryl Purpose
by Nick Alexander

Blackjack in Aruba
by Arnold Snyder

Blackjack in Ecuador
by BJ Traveler

Blackjack in Egypt
by BJ Traveler (with Mark Dace)

One the Road to Nevada’s Nowhere Towns
by Barry Meadow

Cheating Blackjack Dealers in Puerto Rico
by Harry J. McCardle

Blackjack in Venezuela
by Carlos Zilzer

Blackjack in Reno – It’s Different
by Syph

Blackjack in Deadwood, South Dakota
by the Bison

Costa Rican Rummy
by Arnold Snyder

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Casinos in Russia

Russian Casinos and Blackjack, Poker, Caribbean Stud, Lotteries, and Other Opportunities for Professional Gamblers

by Garry Baldie
(From Blackjack Forum XXI #4, Winter 2001/02)
© Blackjack Forum 2002

Hi all.

A little about blackjack in Russia first. This is a blackjack magazine, isn’t it?

Every casino in Moscow offers blackjack and many are good for card counters—at least until you’re blacklisted. As always, the standard rules are 6 deck, dealer stands on soft 17, double on any two cards, double after splits, resplit pairs, resplit aces (1 card on each), early surrender, European no hole card (dealer takes all).

Five casinos offer the triple rule on blackjack games (Golden Palace, Golden Palace Weekend, Crystal, Studio, and Imperia), which means you can triple down after doubling down. Some casinos offer bonuses for hands like 678 and 777 (Horseshoe, Alexander Blok, and Izmaylovo). Some casinos have early surrender against 10 only (Cosmos, Mizar, Metropol, Izmaylovo, Infant, Alexander Blok, Beijing In Moscow). Some offer loss rebates (Royal, Ambassador, Grand Prix, and Casablanca).

What’s the news? The Golden Palace group bought Imperia. Not only they have they added the triple rule but the same blacklist of card counters as the Golden Palace.

Also, the new casino SOL was opened. They offered triple during their first month but soon killed it and introduced two Double Exposure Tables (blackjacks pay 1:1, no surrender, dealer wins ties, DOA, DAS, NRS).

Casino Oasis changed its name to the Lilit but no change in the rules. Crystal killed penetration — 50% on all blackjack tables now. Izmaylovo pays 2:1 for suited blackjacks. Vinso Grand adds 25% to your blackjack payoff during 2 lucky hours per day. Shangri La has unlimited insurance up to ½ table max.

During the next few weeks the new casino Pharaoh will open. No information about blackjack rules. It looks like Cosmos has some financial interest in this casino. In February Golden Mine should be open instead of the temporarily closed Treasure Island.

The general trend in Moscow blackjack for card counters does not look well. Penetration gets worse and the heat keeps going up. More and more casinos are getting paranoid. Information between casinos is circulated more frequently. More and more card counters are sticking with Caribbean Stud due to lesser heat.

History of Casino Play in Russia

Before I talk about opportunities in poker and some other games, here is a brief history of gambling in general and advantage play in the territory of former Soviet Union.

As you may know, after the Socialist Revolution and until “perestroyka,” all gambling in the USSR was prohibited by law. The only exception was state lotteries (with a tremendous state advantage). Despite these prohibitions, home card games and such games as backgammon, checkers and chess were quite popular. By the way, maybe it’s because of this that Russian chess players are so strong — all the people had nothing to play except chess. : – ))

Durak and Preference

The most popular home game in Russia was and still is not poker, like in US, but the game called “durak,” which translates as “the fool.” This game is played with a deck of 36 cards and has very simple rules. Perhaps every Russian citizen of the age of 7 and higher knows how to play this game.

Good play at durak requires a lot of memory and mental calculations. There are even championships here in this game now. “The fool” is considered by the public opinion as a sucker game. But if you play seriously there is a lot of work and a lot of potential money won due to a lot of bad players through all the country. The last championship was won by Partizan — a famous person and professional player with phenomenal memory. You know, one of those guys who can multiply 7-digit numbers within seconds in his head…

Another most popular card game is called “Preference,” and is considered by public opinion more elite, for intelligence. It has quite complex rules and is hard to master. Usually one starts to learn Preference at high school or university. Almost all students know the rules and many know how to play at a medium-to-high level. This game, like poker, should be played for money only (The Fool is a different type of the game — it’s a family game for interest until you play it professionally). There are a lot of pro level Preference players.

There are a few other card games that Russians like to play too. I don’t want to go into details.

So here was the picture: to gamble was not legal, but all the country in fact did play various games, sometimes betting big money. This led to a lot of cheating. Decades of hidden gambling created thousands of scams, tricks and cheats.

There were so many suckers around you didn’t need to be a sleight-of-the hand wizard. It was enough to master a couple of the simplest tricks such as false cutting to make a decent living on this. But anyway there were and still exist true professional high-class cheaters playing high stakes. So I urge all who wish to play home games in Russia to be very cautious. Marked cards, electronic devices, false shuffles, and coolers — you never know what you may encounter.

So now come the casinos. After perestroyka casino gambling was legalized and A LOT of casinos were opened. In 1991 there was 72 casinos in Moscow alone. Most of them were owned by the mob. This led to crime too. Cheating at casinos, “no-pay” cases and money laundering were widespread. Those were very unstable years. And there were really great rules!

Now the situation is far better. You won’t find cheating casinos in Moscow now. There were two “no-pay” cases last year at small casinos. The situation outside Moscow, however, especially in small local casinos, is unclear. They all have a very small reserve fund and winning big can cause a “no-pay” incident. There are about 40 casinos in the capitol and about 550-570 in total on the former USSR territory.

The most popular casino game here is roulette. I think it goes back to Dostoevsky and his description in precise detail life of the gambling-addict character in The Gambler. Roulette here is always single-zero. And theoretically you can find very old and biased wheels in small towns.

Poker in Russia

Poker. Let’s talk first about stud poker. This game grows in popularity. The most common type is 5-Card Draw with joker. This game is extremely popular and can be very profitable if you know your opponents. I think that Crazy Mike Caro could make a decent living here. 5-Card Draw is the only poker you will see played at home games, outside casinos. Home games are always limit and stakes depend on the players. Only in casinos do there exist pot-limit games and no-limit is played in tournaments only.

Other variants of poker you can find in only very few casinos here. Cosmos is the most known place. The most popular game there is pot-limit Hold’em with a $5 ante. There are 7-Card Stud and Omaha too. Such games as Lowball or Hi-Lo Split are extremely rare, even in tournaments. Casinos Crown and Shangri La usually offer 5-Card Draw or 7-Card Stud, rarely Omaha or Hold’em. There is a new poker room at the new SOL casino but I don’t know about the game.

Talking about the skill level of players, I can say that the average level is very low but there do exist a few pro level players. Usually they play at Cosmos.

Caribbean Poker in Russia

Caribbean poker. Yes, I know that this game is not very popular in the US. But it’s not the same in Russia. I think it’s the most popular casino card game here. That’s because the rules of this game differ greatly from international standards. In fact, some types of this game can be very advantageous.

Here is the most common set of rules: 52-cards deck, 6 boxes on the table. You can play 2 boxes (that means you can see your cards on the second box only after you make your decision on the first). You can change 1 or 2 cards after you see your hand. It costs your ante. Minimal game is Ace, King. If you think a little you will find that second box has an advantage over the house!

And here is the next step: Your friend is sitting on the next two boxes and you are signaling your cards. Several teams here use such a ploy with great success. And I’ve not described the most advantageous rules! There exist 6-cards Caribbean poker, sometimes you can change all your five cards for one ante, sometimes you can FORCE the dealer to change his card for one ante, etc., etc., etc. All these rules can lead to a great advantage, especially with team play. The only minus is that this game is very slow.

Russian Lotteries

Lotteries. Yes, lotteries! These also can be profitable here. ANY casino here offers some lottery tickets. Prizes vary from $5000 and up to $500,000 (no kidding!).

If you’re a frequent customer you can collect A LOT of those tickets and have nice odds in these lotteries. If you’re a hardcore casino visitor and so lucky that you win every casino lottery during a week in Moscow you can find yourself richer by about 5-7 brand new cars and about $100,000 in cash. So, theoretically using a large team of players at one casino can give you nice chances to win at lotteries.

Other games besides blackjack in casinos in Russia. Baccarat and Craps are very unpopular, a couple of tables for all of Moscow. One Pai Gow table, one Wheel Of Fortune, one SicBo table. Nothing spectacular and almost no action.

Luck,
Garry Baldie ♠


If you’re going to be traveling to play blackjack, see Stanford Wong’s Basic Blackjack for optimal basic strategy for any of the great rule sets you may encounter around the world. Wong’s Professional Blackjack contains the index numbers for card counters for unusual rule sets.