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St. Louis Blues

An Ace Tracker’s Lament

By Darryl Purpose

(From Blackjack Forum Volume XVII #3, Fall 1997)
© Blackjack Forum 1997

[Note from Arnold Snyder: Since the writing of this article, Darryl Purpose has been elected to the Blackjack Hall of Fame. He is also a successful folk singer and songwriter. To check out his latest musical release, see DarrylPurpose.com.]

I’m playing some blackjack around St. Louis. Scouting and playing small stakes, trying to dig out this 50k bank that is now 10k. They have some special gambling law in Missouri designed to protect the players – you can only buy in $500 on any one “cruise.” Before I learned to be careful about that I had to walk away from a +20 shoe for lack of chips. Arghh.

At one point the dealer was a tad sloppy and exposed the card on top of the pack just before the cut. Clear as day, it was a big ol’ ACE. Also clear as day was a big ol’ Queen of Diamonds on the bottom of the pack.

There was one other player on the table and she cut the cards about 1 ¾ decks from the top. I’m thinking – if that Queen of Diamonds comes out as the last card of a round, this could be real interesting…

Tracking the Ace: Strategy

It’s a quarter game, and my strategy to this point, on a quarter game, has been to leave the table at any negative, but when this one goes negative, I stay. The woman sitting in the #2 spot is large, taking up a little of the #1 & #3 spots as well. This doesn’t leave much room for me to squeeze into first base, so I wait to grab the spot, because, after all, it’s a long shot that I’ll need it.

I’m hoping this woman leaves the table because that would increase the chances of the Queen of Diamonds falling as the last card of the round. Sure enough, my prayers are answered. She taps out, gets up… then with a grunt and a mumble reaches between her sizeable breasts and pulls out two sweaty hundred dollar bills, and the game continues. As we get to the middle of the deck, she says, “Mind if I play two hands?” That would certainly reduce the chances of the Queen falling on the last card!

I conjure up a sincere confidence and say emphatically, as if I know that this would bring us all kinds of bad luck, “Play one.”

The deck is down to about the two-deck level. I bet $50. I figure, that Queen might come out in the hit cards leaving me with the option of doing something really interesting and really profitable, like… doubling on a hard 20?! Maybe not, but certainly an A,9.

The possibilities are swimming through my head. I don’t bet too big because I only have $250 in chips and the chance to buy only $500 more, and if that Queen of Diamonds comes out as the last card of the round, I’d like to have some money to bet the ACE!

The dealer has a 6 up, 5 in the hole, hits it with a little card and Boom, the QUEEN OF DIAMONDS! Exactly what I was looking for! Exactly the place in the deck expected!

But…I didn’t really plan this whole thing out… I’ve got to get over to first base!!! I’ve got to buy some more chips!!! I’ve got to figure out how much to bet!!!

I say to the dealer, “Hold it up!” Then, turning to the other player, I say, “Mind if I play first base on this one?!” I speak confidently, just a little like a crazy person, a superstitious person, like a person who doesn’t care what the world thinks, but has a notion that this or that will bring him luck and is hell-bent on carrying that out. (Like your average casino-goer, maybe?)

I give the dealer $200 and announce, “I’m going to play first base!”

As I move over I’m quite relieved to see that the large woman isn’t miffed. She thinks it’s kind of amusing. I think she even feels a little sorry for me. The whole thing must seem a tad pathetic at this point.

How much to bet?! I’m thinking—save enough to double down. Bet half of what I have available (about $350). But as the dealer is changing my $200, I realize that the advantage from doubling (8%??) is nothing compared to the 50+% that I have for getting the ace, besides, since I’m getting the ace, it’s only soft doubles that we’re missing anyway.

Right?!

1/3 Kelly would call for a $3,000+ bet.

Right?

I bet everything.

It’s a big stack ’cause it’s got lots of $1 and 50 cent chips in it.

The floorman comes over and asks, “Is this a bet?!”

I haven’t bet over $100 in this place to this point… I figure the whole scene is already over the top, so I say with conviction, “Yes! I’m going to get a blackjack!! Give me my blackjack!”

I’m thinking hard about the appropriate reaction on my part when I do get my blackjack. I hadn’t really figured it out when the first card was dealt… the ace… but what’s this?!… it’s not the ace… It’s the FIVE of CLUBS!

A Bad Time for a Sad Lesson in Ace Location Technique

In that crack in time between worlds when everything is in slow motion, you have all the time in the world to understand.

I fully understand that I’ve got 7% of the bankroll out there, I can’t double down, and I’ve got the FIVE of CLUBS! The next card falls…

QUEEN of DIAMONDS to the player next to me!… and even before the next card comes out I understand even more… I’ve got 7% of the bankroll on the table and I’ve got the Five of Clubs and the dealer has the big ol’ ACE…

Of course, y’all being professional and all, you know that it doesn’t really matter how the hand turned out… ♠

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Risk of Ruin for Video Poker and Other Skewed-Up Games

By Dunbar and Math Boy

(From Blackjack Forum Vol. XIX #3, Fall 1999)
© 1999 Blackjack Forum

Introduction

In the world of blackjack, the risk of ever going bust when starting with a fixed bankroll and a fixed game is well known. The formulas for predicting fluctuation and the risk of ruin in blackjack can be extended to any game where there is only one payout for winning bets. However, there are a multitude of games for which the risk of ruin (“RoR”) is not well understood. For games like video poker, Caribbean stud with high jackpots, certain advantageous slot machines, state lotteries with large payouts, and similar games little has been written. With this article we hope to remedy this situation.

With video poker and other lottery-type games, the large jackpot creates a substantial skew in the distribution of possible outcomes. This is very different from blackjack, where the payoffs are roughly the same size as the bets, and the possible outcomes from a single event are roughly symmetric. How can we calculate the risk of ruin for these lottery-type games?

The Risk Of Ruin Equation For One Lopsided Game

A few months ago, a Russian mathematician, Evgeny Sorokin, posted a remarkable solution to this problem on the website, bjmath.com. For an example that illustrates Sorokin’s solution., say we are playing this simple game: We bet $1 with the following possible results:

75% of the time we lose $1,

24.99% of the time we win $1,

and 0.01% of the time we win $5101.

Our expectation, or ev is:

75% x (-1) + 24.99% x (+1) + 0.01% x (+5101) = 1%

How much money do you think it would take to play this +1% ev game so that the risk of losing your entire bankroll was just 5%? Would $10,000 be enough? $100,000? Nope, still not enough.

We want to know the risk of ruin for various bankrolls. But what happens if we start with exactly $1? Our risk of ruin will be high, of course, but how high?

If we start with $1, we will be wiped out 75% of the time after the first round. So our risk of ruin is 75% plus the chance that we eventually get wiped out even after we win our first bet. We can write that as follows:

RoR = 75% + 24.99% x (risk of losing $2) + 0.01% x (risk of losing $5102) [1]

But how do we calculate the chance that we get wiped out after winning our first bet? Here’s how: Consider the 24.99% of the time that we win $1 Now our “bankroll” is $2. If we designate the risk of ruin for losing $2 as R(2), and the risk of losing $1 as R(1), then

R(2) = R(1) x R(1). [2]

This is just like saying that the probability of flipping 2 heads is ½ x ½ = ¼ . We want to know the probability of losing a $1 “bankroll” and then losing another $1 “bankroll.” Since the events are independent, we multiply the probabilities, just as with a coin-flip.

And what about the 0.01% of the time that we are lucky enough to win $5101 on the first round? Then our bankroll is $5102, and we need to know the risk of losing $5102. The risk of losing $5102 is the same as the risk of losing a $1 bankroll 5102 times in a row. We just multiply R(1) by itself 5101 times to conclude

R(5102) = R(1).5102 [3]

Let’s rewrite [1] as R(1) = 75% + 24.99% x R(2) + 0.01% x R(5102). Using [2] and [3], this becomes:

R(1) = 75% + 24.99% x R(1)2 + 0.01% x R(1).5102 [4]

Now all we have to do is find the value of R(1), between 0 and 1, which makes the left and right hand sides of [4] equal. That may look difficult, but it is an easy problem for any spreadsheet like Excel. The solution is R(1) = 99.999221%.

Now we can get the RoR for any bankroll. For $10,000,

R(10,000) = R(1)10,000 = 0.9999922110,000 = 92.5%

We can also answer the question we posed earlier: How much bankroll does it take to reduce the risk of ruin for this game to 5%? We’ll use a general expression for [2] and [3] which is good for any game,

R(b) = R(1).b [5]

In our case this becomes 5% = (99.999221%)b, and all we have to do is solve for “b”.

Taking logarithms, ln(5%) = b x ln(99.999221%). Solving this equation for b, we have that b = ln(5%) / ln(99.999221%) = $384,787. This is the answer to our earlier question; it takes $384,787 to play this game with a 5% RoR.

Once you know R(1), you can get the risk associated with any bankroll by using [5]. And you can get the bankroll, b, necessary for a desired risk level from:

b = ln(desired risk level) / ln(R(1)). [6]

The General Risk Of Ruin Equation For Games Like Video Poker

We can generalize [4] to other games. In general, the risk of losing a 1 unit bankroll in a game like video poker is:

R(1) = E [pi x R(zi)] [7].

In [7], R(zi) is the risk of losing a bankroll of size zi. Each zi is the payoff on outcome i which occurs with probability pi. For example, in full pay Deuces Wild video poker, there are 11 types of hands in the payoff schedule ranging from nothing to a royal flush. (see Table 1) Each summed term in [7] would refer to one hand in the Deuces Wild payoff schedule. For example, the 11th type of hand in the Deuces Wild payoff schedule would be a royal flush, and z11 would equal 800. Then p11 would be the probability of getting a royal flush; which will depend on the strategy you use. The value shown in Table 1, 0.0000221, is for perfect play, as listed in Dan Paymar’s Video Poker–Optimum Play (1998).

Table 1. DEUCES WILD PAYOFF SCHEDULE
Hand Payoff Probability
Zi Pi
1 Non-winner 0 0.5468
2 Trips 1 0.2845
3 Straight 2 0.05662
4 Flush 2 0.01652
5 Full house 3 0.02123
6 Four-of-a-kind 5 0.06494
7 Straight flush 9 0.004120
8 Five-of-a-kind 15 0.003201
9 Royal flush (deuces) 25 0.001795
10 Four deuces 200 0.0002037
11 Royal flush (natural) 800 0.0000221

We can use [5] to replace each R(zi) in [7] with R(1)Zi. We conclude

R(1) = E [pi x R(1)Zi]. [8]

This generalized risk equation can be used for any game with a constant set of payouts that occur with a prescribed frequency. If a game does not have a positive expectation, then the smallest positive solution for R(1) is 1, reflecting the fact that ruin is inevitable. Video poker is well suited for the above equations.. In the next section we will show how to use [8] to calculate the risk of ruin for the Deuces Wild version of video poker.

Risk Of Ruin For Deuces Wild Video Poker

Table 1 shows the payout schedule (z1, z2, …z11) for full-pay Deuces Wild. Also shown are the probabilities of achieving each hand (p1,p2,…p11), with perfect play. (Video Poker–Optimum Play, (1998) by Dan Paymar). Thus, for Deuces Wild, [8] looks like

R(1) = 0.5468 x R(1)0 + 0.2845 x R(1)1 +…+ 0.0000221 x R(1).800 [9]

The value of R(1) which “solves” this equation is 0.9993527.

How much money do you need to play Deuces Wild with a 5% RoR? Using [6], we get b=ln(5%)/ln(0.9993527) = 4,626.7 units.

Definition: A unit is the minimum bet on a video poker machine for which the full royal flush odds are paid. (Video poker machines must almost always be played for more than one coin, in order to get the maximum odds on a royal flush.)

Thus, to play with a 5% RoR on a quarter machine which requires 5 coins, we would need $1.25 x 4,626.7 = $5,784. A $1 machine would require $5 x 4,626.7 = $23,134.

Using Excel To Solve The Risk of Ruin Equation

If you are unfamiliar with spreadsheets, you may want to skip this section.

There are a few minor tricks to using Excel to find the correct value for R(1) in Eq 9. First, pick a cell which will end up being your R(1), and place an initial guess of 0.5 in the cell. In a second cell, calculate the right hand side of Eq. 9, using the 1st cell as R(1). Our goal is to find the R(1) which makes these 2 cells equal. So, multiply the difference between the first 2 cells by 1 billion, and place the result in a 3rd cell. (We multiply by 1 billion to force Excel to get a very precise answer.) Now use Excel’s Goal Seek command to force the 3rd cell to zero by adjusting the 1st cell. When Goal Seek is done, the value of R(1) which solves [9] will appear in your 1st cell. In the Deuces Wild example above, this value was 0.9993527.

By making our initial guess for R(1) at 0.5, we have avoided a potential problem. The problem lies in the fact that R(1) = 1 is a solution of [9]. In fact, R(1)=1 is a solution to every such game that has any negative payouts, including both positive and negative expectation games. By making our initial guess at 0.5 in a positive expectation game, we have found that Goal Seek always finds the desired value of R(1) which is between 0 and 1.

What About “Cash Back”?

Many casino slot clubs offer a “cash back”, in which a fixed percent (typically 0.1% to 0.7%) of the total amount bet is calculated and paid to the player after some accumulation. Cash back makes playing video poker more attractive. Even though cash back is paid in increments (after several hours, for example), the effect on RoR can be very closely approximated by assuming the cash back payout is instantaneous. Then we can write [8], the generalized risk equation, as

R(1) = E [pi x R(1)(Zi+C)]. [10]

where C is the percent cash back. Once we solve this equation for R(1), we can easily calculate the RoR for any bankroll, using [5]. This is what we have done in Table 2.

To maintain generality in Table 2, we have related bankroll to the size of the royal flush payoff.

Definition: A 1xRoyal bankroll is the payoff for a royal flush times the unit.

For example, for a $1 machine that requires 5 coins, a 1xRoyal bankroll is 800 x $5 = $4,000.

Table 2 RoR FOR DEUCES WILD WITH CASH BACK
B Cash Back
A in Royals in Units 0.0% 0.2% 0.4% 0.6% 0.8% 1.0%
N 1xRoyal = 800 59.6% 51.0% 43.2% 36.3% 30.2% 24.9%
K 2 1,600 30.4% 26.0% 18.7% 13.2% 9.1% 6.2%
R 3 2,400 21.1% 13.3% 8.1% 4.8% 2.8% 1.5%
O 4 3,200 12.6% 6.8% 3.5% 1.7% 0.8% 0.4%
L 5 4,000 7.5% 3.4% 1.5% 0.6% 0.3% 0.1%
L

Legend to Table 2: The values in the table give the RoR for various levels of cash back and for various bankrolls. Bankroll is given both as a multiple of the royal flush jackpot and also as the number of units. For Deuces Wild, the royal flush jackpot is 800 units per coin. Thus, “2xRoyal” is 1,600 units. For a $1 game which requires 5 coins, multiply the number of units by $5. For a $0.25 game, multiply by $1.25. So, 2xRoyal on a $1 machine would be 1,600 x $5 = $8,000.

The data in Table 2 are illustrated in Chart 1.

Legend to Chart: This chart shows how cash back affects risk of ruin. Each line represents a different initial bankroll. Bankroll is given as a multiple of the royal flush jackpot. (see, also, Table 2.)

Table 2 and Chart 1 show how valuable cash back is, not just for ev, but also for lowering bankroll requirements. With no cash back on a dollar machine, you need $20,000 (= 5 royals) to have an RoR of 7.5%. But a 0.4% cash back will get you almost the same RoR (8.1%) for only a $12,000 bankroll.

Other Applications

Any positive ev game with a guaranteed set of payoffs with fixed probabilities, including at least one losing outcome, can be analyzed using the generalized risk equation, equation [8]. If a game has a progressive jackpot, such as Caribbean Stud, some “reel” slot machines, and progressive video poker machines, then the generalized risk equation is still useful. If the equation is solved for what one considers the lowest playable jackpot, then the result will be an upper bound on the risk of ruin. If a jackpot almost never rises above a certain level, then solving at that level will give a lower bound on the RoR.

Even a lottery can be analyzed using these methods if one considers the chance the jackpot will be shared by more than one winner.

Comparison To Other Methods

An equation that is often used to accurately calculate the RoR for blackjack was published by George C. in “How To Make $1 Million Playing Casino Blackjack” (1988):

RoR = ((1-ev/sd) / (1+ev/sd)) ^ (b/sd) [11]

where sd is standard deviation and “^” signifies “raised to the power of”. If we apply [11] to the Deuces Wild game with no cash back, we can compare the RoRs to what we get from the generalized risk equation:

Bankroll
(in royals)
RoR approx
by [11]
RoR exact
by [8]
and [5]
5 9.6% 7.5%
6 6.0% 4.5%
7 3.8% 2.7%
8 2.4% 1.6%

So, on a 5-coin dollar machine, the exact RoR for a $32,000 (=8 royals) bankroll is 1.6%, versus the 2.4% we would get from [11]. To get the RoR down to 1%, you actually only need $35,600, instead of the $39,400 predicted by [11].

The differences are caused by the substantial asymmetry of video poker payoffs in comparison to a game like blackjack.

Summary

We have described a method for doing accurate risk of ruin calculations on profitable video poker (and other similar) games. The method involves:

  1. Solving [8] to get the risk of losing a 1-unit “bankroll”
  2. Using [5] to calculate the RoR for any bankroll.
  3. Using [6] to calculate the bankroll required to achieve a chosen level of risk.

In Table 2 and Chart 3 we have presented the results of using this approach to analyze RoR for full-pay Deuces Wild. In a future article, we intend to present similar RoR tables for various other video poker games.

Acknowledgments

We would like to thank Evgeny Sorokin for presenting and explaining the generalized risk equation which is the basis of this article. We are also indebted to MathProf for helpful discussions about the existence and uniqueness of solutions to the generalized risk equation. Thanks also to Arthur Dent, Bootlegger, JD, MathProf and “P” for helpful comments on earlier drafts of this article. ♠

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Poker Tournament Satellites

Why Skillful Satellite Play Cuts Your Bankroll Requirements More Than You Think

by Arnold Snyder and Math Boy

(From Blackjack Forum , Vol. XXVI #1, Winter 2007)
© Blackjack Forum Online 2007

This article will look primarily at how you should estimate the dollar value of a poker tournament satellite. It will look at the factors that make a satellite a good investment, and will discuss how skill at satellites can lower the bankroll you need to enter bigger, more costly poker tournaments, or lower your risk of ruin (RoR) for any given bankroll. We’re going to focus on specific satellite strategies in a later article. In this article, we’ll look at the dollar value of satellites to a player who already has the strategic skills necessary to beat satellites.

First, a definition: A satellite is a tournament that does not award money to the winner(s), but instead awards an entry to a tournament that has a bigger buy-in cost. In some satellites, a small amount of money is awarded in addition to a seat or seats into a bigger event, but this money is a secondary prize, awarded either to cover the winners’ travel expenses or to “round out” the prize pool.

It is the seat in the bigger tournament that is the main prize. There are some satellite pros who play satellites primarily for money, not seats into a bigger event. Many satellites, especially for big multi-tournament events, award tournament chips rather than seats in specific events, and these chips can be sold to other players who are buying into the big events. Our primary focus in this article, however, will be on players who want to use satellites to lower their entry costs into main events.

A single table satellite will usually start with ten players, and will typically award one winner a seat in a tournament that has a buy-in of about ten times the cost of the satellite. Some single-table satellites award seats to the top two finishers. A “super satellite” is a multi-table satellite that will award multiple seats into a major tournament, with the exact number dependent on the number of entrants in the satellite.

The “House Edge” on Poker Tournament Satellites

The first thing we need to consider when analyzing a satellite’s value is the house edge. By this, I mean the percentage of the total cost of the satellite that the players are paying to the house for hosting the satellite. Figuring out the house commission is pretty straightforward. We need only two factors: the total combined dollar cost to all of the entrants, and the total dollar value of the satellite prize pool.

For example, a popular World Poker Tour (WPT) single-table satellite has a buy-in of $125. One of the ten entrants will win two $500 tournament chips plus $120 in cash. The other nine entrants receive nothing. For big multi-event tournaments like the WPT or the World Series of Poker (WSOP), it is not uncommon for the hosting casino to run satellites that award tournament chips that may be used in bigger events, instead of seats into a specific event.

Although the series of tournaments may conclude with a “main event,” usually the event with the highest buy-in, there will be many events with smaller buy-ins that precede the main event. A player who wins two $500 tournament chips may use those chips to enter two $500 events, a single $1000 event, or as partial payment into an event that has a buy-in greater than $1000.

In this particular WPT satellite example, the house collects $125 x 10 = $1250, while paying out $500 + $500 (two chips) + $120 (cash) = $1120. So, the house profits $1250 – $1120 = $130 every time they run this satellite. The house edge from the players’ perspective is: $130 / $1250 = 10.40%. Which is to say, the house keeps 10.4% of all the money they collect from the satellite entrants.

At the 2006 Mirage Poker Showdown, a WPT series of tournaments with a $10K main event, there were seven different single-table satellite formats. All were ten-player/one-winner formats. The least expensive had a $60 buy-in, with the winner receiving a single $500 chip plus $50 cash. The most expensive had a $1060 buy-in, with the winner receiving twenty $500 chips (a total of $10K in chips) plus $340 in cash. The chart below shows the buy-ins of these seven satellites with their payouts, the house commission (in $), and the house edge (in %).

Mirage Poker Showdown (WPT)
Single Table Satellites, one winner format
Buy-in Payout in Chips Payout in Cash Total Payout House Commission $ House%
60 500 50 550 50 8.33%
125 1000 120 1120 130 10.40%
175 1500 120 1620 130 7.43%
225 2000 120 2120 130 5.78%
275 2500 120 2620 130 4.73%
810 7500 340 7840 260 3.21%
1060 10000 340 10340 260 2.45%

One obvious trend is that, in general, the greater the buy-in cost, the lower the house edge. The only exception among this group of satellites is that the house edge on the least expensive ($60 buy-in) satellite is smaller than the house edge on the second cheapest ($125 buy-in) satellite.

Poker Tournament Satellite Value for the “Average” Player

As a satellite player, what does the house edge mean to you? Consider your result in these satellites if you play with an “average” level of skill that gives you neither an advantage nor a disadvantage against the field. Some may be better players than you, and some worse, but in the long run, you will average one satellite win for every ten satellites you play.

This chart shows the value (in $ and %) of each of these seven WPT satellites for an “average” player:

Player Wins One Out of Ten Satellites Entered
Buy-in Dollar Value Player Adv. in %
60 -5.00 -8.33%
125 -13.00 -10.40%
175 -13.00 -7.43%
225 -13.00 -5.78%
275 -13.00 -4.73%
810 -26.00 -3.21%
1060 -26.00 -2.45%

Let’s first note that in all cases, the dollar value is negative. “Average” players will lose money in satellites over the long run. Computing the dollar value is simple. Consider the $60 satellite. If you play ten of these satellites, you will invest $60 x 10 = $600 in these ten plays. If you win one, you get paid $500 (chip) + $50 (cash) = $550 in dollar value. Collecting $550 for every $600 you invest is a loss of $50 for every ten satellites you play, which is an average loss of $5 per satellite. So, the dollar value of this satellite to the average player is -$5.00.

Likewise, the “Player Advantage in %” is negative for the average player in the other satellites, as we would expect. Again, the computation is simple. If I lose $5 for every $60 I invest, then my result (in percent) is: -5 / 60 = -0.0833, which is -8.33%. You might also note that if you look at the prior chart which shows the “house edge” on these satellites, the “player advantage” for an “average” player is always the negative of the house edge.

From the professional players’ perspective, this means that to play satellites with average skill is a waste of money. In the long run, it will cost the average player more to enter tournaments via satellite than it would cost him to simply buy-in to the big events directly.

A player who is short on funds might argue that he would never pay $10K to enter a major tournament, but that he is willing to gamble $1060 on a long shot to get into such an event. In fact, this is a good argument if you accept the fact that you are gambling on a negative expectation game. One of the reasons that tournaments have become so valuable to professional players is that so many amateurs are willing to gamble at a disadvantage on satellite entries.

Satellite Value for the “Better-than-Average” Player

Now let’s look at how satellite skill affects the value of satellites to the player. Let’s say you can win one out of every nine of these ten-player satellites that you enter. How would this affect both the dollar value and your advantage (in %) in these same seven WPT satellites?

Player Wins One Out of Nine Satellites Entered
Buy-in Dollar Value Player Adv. in %
60 1.11 1.85%
125 -0.56 -0.44%
175 5.00 2.86%
225 10.56 4.69%
275 16.11 5.86%
810 61.11 7.54%
1060 88.89 8.39%

Big difference. The cheapest satellites are still not worth the trouble, due to the high house edge. Few players at this modest level of satellite skill should be interested in entering the $60 satellite, as the $1.11 value is a pretty low payout for a lot of work. And the $125 satellite (which you may recall has a higher house edge) is still a negative expectation gamble. The player who can win one in nine of these has a notably superior result to the “average” player who can win only one in ten, as the more skillful player will be losing only 56 cents per satellite played, as opposed to losing $13. Still, in the long run, the player who expects to win just one in nine of the $125 satellites would be paying less to enter the bigger tournaments if he skipped the satellites and just paid the full buy-in price of the event.

With the $1060 satellite, the one-in-nine player advantage is 8.39%, which is a dollar value of $88.89. For many players, this modest level of satellite skill might make these satellites worth the effort.

The Satellite Professionals

As your satellite skill increases, the value of playing satellites goes up dramatically. A more talented satellite pro can do quite well in ten-player/one-winner satellites if he can win just one of every eight satellites he enters. Here’s how he would do in these seven WPT satellites with this level of skill:

Player Wins One Out of Eight Satellites Entered
Buy-in Dollar Value Player Adv. in %
60 8.75 14.58%
125 15.00 12.00%
175 27.50 15.71%
225 40.00 17.78%
275 52.50 19.09%
810 170.00 20.99%
1060 232.50 21.93%

At this skill level, there may be sufficient dollar value to warrant playing these satellites at any buy-in level. With the smaller buy-in satellites, you must decide if the expected dollar return is sufficient to spend, on average, about an hour of your time in satellite play. Many of us wouldn’t work for $8.75 an hour, which is the dollar value of the $60 satellite for the one-win-in-eight player.

But we must also consider that for every satellite we play, we gain more satellite experience, and this should translate sooner or later to greater satellite skill. Like all other forms of poker, you can’t increase your satellite skills without playing them. And this becomes more important as the dollar value increases with the satellite cost. For example, with a dollar value of $232.50, the $1060 satellite will gain you entry into a $10K event, on average, for a cost of just over $8K. That’s a substantial discount.

The Top-of-the-Line Poker Tournament Satellite Pros

The top satellite pros win, on average, about one out of every six to seven ten-player/one-winner satellites they enter. They accomplish this with a combination of skill at fast-play strategies, skill at short-handed play, and skill at choosing weak fields of competitors. No pro wants to enter a satellite and find himself facing a table full of other pros. The value of satellites to a pro is as much a function of his competitors’ lack of skill as it is of his own skill.

Let’s compare the dollar values of these seven WPT single-table satellites for players who expect to win one of every ten, nine, eight, seven, six, and five satellites they play:

Dollar Value per Satellite, if Player Wins Once per:
Buy-in 10 9 8 7 6 5
60 -5.00 1.11 8.75 18.57 31.67 50.00
125 -13.00 -0.56 15.00 35.00 61.67 99.00
175 -13.00 5.00 27.50 56.43 95.00 149.00
225 -13.00 10.56 40.00 77.86 128.33 199.00
275 -13.00 16.11 52.50 99.29 161.67 249.00
810 -26.00 61.11 170.00 310.00 496.67 758.00
1060 -26.00 88.89 232.50 417.14 663.33 1008.00

Let’s also look at the various players’ advantages in percent for these frequencies of wins:

Player Advantage (%), if Player Wins Once per:
Buy-in 10 9 8 7 6 5
60 -8.33% 1.85% 14.58% 30.95% 52.78% 83.33%
125 -10.40% -0.44% 12.00% 28.00% 49.33% 79.20%
175 -7.43% 2.86% 15.71% 32.24% 54.29% 85.14%
225 -5.78% 4.69% 17.78% 34.60% 57.04% 88.44%
275 -4.73% 5.86% 19.09% 36.10% 58.79% 90.55%
810 -3.21% 7.54% 20.99% 38.27% 61.32% 93.58%
1060 -2.45% 8.39% 21.93% 39.35% 62.58% 95.09%

The final column in both charts, which shows the player’s expectation if he is skillful enough to win one out of every five of the satellites he plays, is more theoretical than realistic. This may be possible for a skillful satellite player who always manages to face a very weak field, but most satellite players today are not this weak. Many players are aware of the necessity of taking risks in satellites as the field diminishes and the blinds increase.

Nevertheless, we can see from the charts that a satellite player who is skillful enough to win one out of every six or seven of these satellites will have an advantage in the neighborhood of 30% to 60%, and that is a big enough edge to interest any professional gambler.

Other Poker Tournament Satellite Formats

As mentioned at the beginning of this article, not all satellites are single-player one-winner formats. The two-winner format is also quite common. Typically, a player might pay $200 plus the house fee to win one of two seats into a $1K event. With this format, the average player would expect to win two out of every ten satellites entered, as opposed to one in ten. Likewise, a win of two in eight with the two-winner format would be equivalent to winning one in eight with the single-winner format. And the top satellite pros would expect to win two out of every six or seven played in the two-winner format.

The two-winner format is generally advantageous for both the players and the poker room. Satellites played down to two winners finish faster than satellites played down to one winner. This means that more satellites can be played prior to a big event, with twice as many main event entries generated per satellite. The two-winner format also reduces fluctuations for the players.

If you’re good with spreadsheets, you can easily set up a spreadsheet to calculate the dollar return and house/player advantages for the two-winner format based on the buy-in costs and payouts.

Multi-table satellites, often called super-satellites or mega-satellites, are also very common, especially for major events. For example, the WSOP typically has a $1060 super-satellite for the $10K main event. One seat to the main event is awarded for every ten satellite entries. Here’s a chart that shows the dollar values and player advantages based on the frequency of player wins:

WSOP Mega Satellite, $1060 Buy-in,
One Seat Awarded per Ten Entrants
Dollar Value and Player Adv. If Player Wins Once per:
  10 9 8 7 6 5
$ Value -60.00 51.11 190.00 368.57 606.67 940.00
Adv. (%) -5.66% 4.82% 17.92% 34.77% 57.23% 88.68%

Note that the house edge on this event is 5.66%. These multi-table satellites are a good value for a player on a budget who can only afford to enter one satellite for a shot at the main event. And this is especially true if the player is a good tournament player, but not really all that skilled at single-table satellite play. (And there are many players who are skilled at multi-table tournaments who do not fare well in single-table satellites, primarily because of a lack of experience with making the quick adjustments necessary for the speed and short-handed play.)

For a skillful single-table satellite player, however, super satellites have less value than single-table satellites. The higher-priced single-table satellites often have a lower house edge, and they play out much faster. Big multi-table satellites often take many hours to determine the winners, as opposed to the typical 60-90 minutes a single-table satellite lasts. Time is money.

Using Satellites to Lower the Buy-In Costs of Major Poker Tournaments

Let’s say you’ve been playing a lot of small buy-in tournaments and your tournament skills have increased to the point where you want to start playing bigger events where you can make more money. You don’t feel ready for the major $5K and $10K events that the top pros dominate, so you want to start playing in $1K events as a stepping stone to the majors.

Let’s also assume that you’ve been beating the small buy-in tournaments at a rate of well over 200%, and you believe you would have an advantage of at least 100% in these bigger $1K events. You’ve been building your bankroll with these small buy-in tournaments, and your plan is to start using the money you’ve won to advance. The main question you have: Is your bankroll really big enough to withstand the greater fluctuations you’ll encounter in these $1k events?

If you do not have a sufficient bankroll to enter $1K events at this time, that does not necessarily mean that you must resign yourself to smaller buy-in tournaments. In fact, if you are a skillful satellite player, you can start entering $1K tournaments via satellites with a smaller bankroll. As the charts above show, satellites can very effectively lower the buy-in costs of bigger events. And a lower buy-in cost means a smaller bankroll is required. But how much smaller?

Before we can figure out how much satellite skill can lower your bankroll requirements, however, let’s quickly review what your bankroll requirements would be for a given type of tournament if you pay the full buy-in cost.

Let’s say you would like to play a hundred $1K tournaments in the next year. If you live in Las Vegas, this is easily accomplished, as Bellagio has two $1K buy-in tournaments every week. $1K events are also popular preliminary events for WSOP Circuit series, WPT events, and many other special tournament series that poker rooms run throughout the year. In order to estimate the bankroll requirements for entering a hundred $1K events, assuming a player has a 100% advantage on the field, let’s use a real-world example.

At the recent WSOP Circuit Events that were hosted by Harrah’s Rincon in San Diego, the $1k event on February 13, 2007, had a total of 89 players who paid $1060 for a seat. Nine spots were paid. This was the payout structure:

Place Payout
1st $31,079
2nd $17,266
3rd $9,496
4th $6,906
5th $6,043
6th $5,180
7th $4,317
8th $3,453
9th $2,590

Now, we have something to work with. Obviously, every $1K tournament you enter will not have this payout structure, but for our purposes, we’re going to assume that you want to know the bankroll requirements for entering a hundred of these specific tournaments. Since we already said that you estimate that you have a 100% advantage in these events, we next have to make some assumptions as to how that 100% advantage will be realized.

When we say that you have a 100% advantage, we mean that for every $1K you pay to get into these tournaments, you will cash out $2K. That cash out will pay you back your $1K buy-in and provide a $1K profit, which is a 100% advantage. From looking at the payout schedule, we can see that there is no payout of exactly $2,120 (twice the buy-in/entry) for any finishing position. Even 9th place pays $2,590, which is a 144% profit. In order to realize a 100% advantage, we will accomplish this by having many finishes with no return, but a number of finishes that return greatly in excess of 100%. (And note that many tournament pros enjoy advantages in excess of 200% and even 300%. We are using this 100% example for a player who is just moving up to $1K events from smaller events, and who is still sharpening his skills.)

Assuming you play a hundred of these tournaments, let’s create a win record that would provide an advantage in the neighborhood of 100% overall. To do this, I’ll assume that you finish in the money 16 times, or about once every 6 to 7 tournaments. Here’s a set of finishes that includes 3 first places, 3 second places, 3 third places, 2 fourths, 2 fifths, 1 sixth, 1 seventh, 1 eighth, and 84 finishes out of the money, and would earn you 100.35% on your total investment:

Finish Payout # Cashes Total
1st $31,079 3 $93,237
2nd $17,266 3 $51,798
3rd $9,496 3 $28,488
4th $6,906 2 $13,812
5th $6,043 2 $12,086
6th $5,180 1 $5,180
7th $4,317 1 $4,317
8th $3,453 1 $3,453
9th $2,590 0 $0
10-89h $0 84 $0
Total Cashed: $212,371
Total Invested: $106,000
Total Win: $106,371
Win %: 100.35%

That’s close enough to 100% for our purposes. Obviously, no player could estimate that these will be his exact finishes in 100 tournaments. We’re just creating a set of finishes that would return approximately 100% profit to the player. There are many other ways that a 100% advantage could be realized. There could be fewer than 16 money finishes, but more with the higher payouts, or there could be more than 16 money finishes, but fewer with the big payouts and more low-end finishes. The above set of payouts is just one way that a player with a 100% advantage might realize this profit.

In fact, despite the assumed 100% advantage, over the course of these 100 tournaments, a player in real life would be highly unlikely to show a result this close to an actual 100% profit. His real-world result in a series of 100 consecutive tournaments would be subject to what statisticians call standard deviation. He may have an exceptionally good run of tournaments, or an exceptionally bad run, just due to normal fluctuations in the cards and the situations he encounters.

In the Appendix to The Poker Tournament Formula, pages 328-340, there is a discussion of what standard deviation is, what it means to a gambler, and how you figure it out for poker tournaments. I’m not going to reproduce that discussion here, so if you do not understand the concept of standard deviation, and especially how it applies to poker tournaments, read that chapter the book. Also, different payout schedules caused by different field sizes will have a major effect on standard deviation, so don’t assume that the discussion about this specific $1K tournament would apply to all $1K tournaments. This tournament is just an example from real life.

Using the method described in The Poker Tournament Formula, and applying it to the player with the 100% advantage in the $1060 tournaments described above, we find that although our expectation is to win (profit, after subtracting our buy-in/entry fees) a total of $106,371 over the course of 100 tournaments, one standard deviation on that result is $62,853. So, if we finish two standard deviations below our actual expectation (and 2 SDs = $125,706), we could actually finish these 100 tournaments with a loss of $19K, despite our 100% advantage!

This may sound impossible, but keep in mind that we only expect to win $106K and that $93K of our total return comes from just three first place finishes. A few bad beats and cold decks at crucial times at the final table, or before we get to the final table, can wreak havoc with our overall results.

Since we could conceivably suffer a net loss of $19K over the course of these 100 tournaments, and still be within the realm of what a statistician would consider a “normal” fluctuation, we might conclude that a bankroll of $20K would be sufficient to finance our play, though we could conceivably lose it all. In fact, a bankroll of $20K would usually be more than sufficient to finance this level of play, assuming we are correct about our 100% edge. The standard deviation on our expected results does give us a pretty good idea of the kinds of fluctuations that are possible due to bad luck in tournaments of this level over this period of time.

Technically, your $20K bankroll would probably be very safe if you cut back on the cost of the tournaments you entered if you started experiencing significant negative results. In other words, if you finish out of the money in the first ten tournaments you enter—and this is entirely possible—then you really would be wise to start entering $500 tournaments until you hit a few wins (or just one good win) to build your bankroll back up. Fluctuations of greater than two standard deviations happen all the time.

(Cutting back on the size of your bets after bankroll reductions is a method of “Kelly Betting,” another term that would be known to any serious blackjack player, but few poker players. I’ll discuss Kelly betting approaches for tournament players in more detail later in this article.)

If you are familiar with the statistical concept of standard deviation as discussed in The Poker Tournament Formula, you are probably aware of the fact that a statistician expects a fluctuation of greater than two standard deviations 5% of the time. Which is to say that if 20 players were playing these tournaments with a 100% advantage, 19 of them would expect to finish 100 tournaments within two standard deviations of their expectation, but one of them would expect to experience a fluctuation of greater than two standard deviations from his expectation.

A fluctuation of 3 standard deviations is extremely rare, as results this far from expectation have only about a 1/300 chance of occurrence, so it’s not really necessary to maintain a bankroll to withstand this much of a fluctuation. But to be safe, just based on the standard deviation, I’d advise a bankroll closer to $30K for these $1K events, assuming you have a 100% advantage.

But What About Different Levels of Aggression in Poker Tournaments?

Let’s consider the fact that we’ve created our hypothetical 100% advantage in this tournament by devising a specific set of in-the-money finishes that would result in this win rate. In the real world, there are many different ways a player could end up with a 100% advantage. He could be a very aggressive player who had fewer cashes but more top-end finishes, or he could be a more conservative player who had a greater number of cashes, but more low-end finishes. Might not the bankroll requirements for these player types differ from each other?

Let’s analyze and compare the requirements for these different player types.

The More Aggressive Hypothetical Tournament Player

To provide this player with a 100% advantage, let’s say he finishes in the money only 10 times in 100 tournaments (instead of 16 times as in our prior example), but with more high-end finishes. Here’s the aggressive player’s chart:

Finish Payout # Cashes Total
1st $31,079 4 $124,316
2nd $17,266 4 $69,064
3rd $9,496 2 $18,992
4th $6,906 0 $0
5th $6,043 0 $0
6th $5,180 0 $0
7th $4,317 0 $0
8th $3,453 0 $0
9th $2,590 0 $0
10-89h $0 90 $0
Total Cashed: $212,372
Total Invested: $106,000
Total Win: $106,372
Win %: 100.35%

Conveniently, this very different set of cashes provides this aggressive player with the same 100.35% win rate as the player in our first example.

The More Conservative Hypothetical Tournament Player

For further comparison, let’s also create a sample player who has more final table finishes (25, instead of 16 or 10), with more low-end finishes, but still, with a 100% win rate. Here’s this more conservative player’s chart:

Finish Payout # Cashes Total
1st $31,079 2 $62,158
2nd $17,266 2 $34,532
3rd $9,496 3 $28,488
4th $6,906 3 $20,718
5th $6,043 3 $18,129
6th $5,180 3 $15,540
7th $4,317 4 $17,268
8th $3,453 3 $10,359
9th $2,590 2 $5,180
10-89h $0 75 $0
Total Cashed: $212,372
Total Invested: $106,000
Total Win: $106,372
Win %: 100.35%

In order to compare the bankroll requirements of these three different player types, who all have the same overall win rate in the same tournament, let’s use a different statistical method of analysis, the Gambler’s Ruin Formula, or, as gamblers today more often call it, Risk of Ruin (or RoR).

First, here’s an explanation of what we’re trying to figure out here. A player wants to play tournaments that have a specified buy-in/entry cost, say, $1060. He knows from the above discussion on standard deviation that he could conceivably lose his bankroll due to negative fluctuations, even if he has a 100% overall advantage. The player wants to minimize his risk, so he wants to know how much of a bankroll he’d need to insure himself of a 90% chance of success, or 95% chance of success, or even 99% chance of success. Also, if the player could maintain his 100% win rate while using either a more aggressive or more conservative strategy, how would this affect his chance of success?

The Risk of Ruin Formula that was used to analyze the three sample players described above was first published by Math Boy and Dunbar in the Fall 1999 issue of Blackjack Forum. The article is titled, “Risk of Ruin for Video Poker and Other Skewed Up Games”. You may follow this link to get to the article in our online library, so we’re not going to print the Risk of Ruin formula here.

Let’s just look at the RoR data on our three player types. Remember, the conservative player makes it to the final table 25 times in 100 tournaments, but wins the fewest top-end prizes. The middle-of-the-road player has 16 money finishes out of 100 tournaments, with more at the top-end. The aggressive player has only 10 money finishes, but takes four firsts, four seconds, and two third-place payouts. These are their bankroll requirements for various levels of risk:

RoR Conservative Bankroll Middle-of-Road Bankroll Aggressive Bankroll
1% 37,213 45,449 55,853
5% 24,208 29,565 36,333
10% 18,607 22,724 27,926

We want to emphasize here that the “conservative” and “aggressive” styles we’ve created are for purposes of analysis—they are not meant to be realistic. With regards to the aggressive player, it’s unlikely that a player who was skillful enough to always make the top three when he finished in the money (with 80% of those finishes in the top two) would never finish in any other final table position. Even the most aggressive and skillful players will suffer bad beats and cold decks and hit lower payouts occasionally.

It’s really more likely that such a player would have a range of money finishes at all levels, even if he had more than his share of the top prizes. The problem we faced in creating this player, however, was that we were attempting to maintain that 100% win rate for purposes of risk of ruin comparison, and if we start scattering a more realistic set of smaller wins among his finishes, his win rate will climb dramatically (as it tends to do in real life with the best aggressive players).

The conservative player’s results were similarly skewed. It is highly unlikely that a player with so few top-end finishes would be able to hit the money often enough to have a 100% win rate. But the purpose of the example is simply to show that playing style does have an effect on a player’s bankroll requirement, all other things being equal. If we look at the middle-of-the road player’s bankroll requirement for a 5% RoR (95% chance of success), we see he needs a bankroll in the neighborhood of $30,000. The conservative player might get away with a bankroll of about $5000 less than this, but the aggressive player might need $5000 more.

These numbers may surprise many tournament players who have not read The Poker Tournament Formula, as there is widespread ignorance among poker players with regards to bankroll requirements. On one of the WPT shows, for example, a sidebar feature showed professional poker players being asked for advice on bankroll requirements for tournament players, and wound up providing the specific recommendation that tournament players should have a bankroll of ten times their buy-in cost. Don’t we wish…. In fact, that was potentially disastrous advice for serious poker tournament players.

One other thing we must note here is that this sample tournament we’re analyzing had a prize pool based on a total of 89 players. In fact, if you are entering $1K tournaments with 300 players, or 2000+ players as in some of the 2006 WSOP $1K events, the top prizes will be much bigger, and so will your fluctuations and bankroll requirements. We don’t want you to think that a $30K bankroll is sufficient for all $1K tournaments. Again, we ’ll refer you to the detailed discussion in The Poker Tournament Formula on how field size affects bankroll requirements.

Now let’s look at how we can use satellites to lower this bankroll requirement.

Lower Buy-In Costs Mean Lower Poker Tournament Bankroll Requirements

Since we’re discussing a specific $1K WSOP Circuit Event, let’s look at one of the actual satellites that was being offered at Harrah’s Rincon that allowed a player to win entry into this event. They ran ten-player satellites that cost $240, and the satellites paid two winners. Each winner received two $500 chips and $100 cash. So, if you were one of the two satellite winners, you’d have been able to cover your $1060 buy-in/entry to the $1K tournament, and still have $40 cash to put in your pocket.

Here’s a chart that shows this satellite’s dollar value and player advantage, based on a player’s expectation of winning twice out of every 10, 9, 8, 7, 6, and 5 satellites entered:

WSOP Circuit Satellite,
$240 Buy-in, Two Winners
Each Get $1000 (chips) plus $100 cash
Dollar Value and Player Advantage If Player Wins Twice per:
  10 9 8 7 6 5
$ Value -$20.00 $4.44 $35.00 $74.29 $126.67 $200.00
Adv. (%) -8.33% 1.85% 14.58% 30.95% 52.78% 83.33%

Now, let’s say the same three hypothetical tournament players (conservative, middle-of-the-road, and aggressive), all with the same 100% advantage in the $1K events, are also skillful satellite players, and they each decide that they will always enter these $1K events through satellites. And, let’s assume their levels of satellite skill provide all of them with an expectation of winning twice for every seven (or, essentially, one for every 3.5) two-winner satellites they enter. How does this affect the actual cost to them of entering the $1K events? Here’s the math:

3.5 of these satellites will cost $240 x 3.5 = $840. For that $840 expense, the player gets $1K in chips plus $100 in cash. Since the buy-in/entry for the $1K event is $1060, the player can buy-in to the $1K tourney and pocket the extra $40 cash, leaving him with a total buy-in/entry cost of $800 even, a discount of $260 from the full tournament price.

This lowered cost per tournament drastically reduces the risk of ruin for each player. You might guess off the top of your head that paying $800 per tournament on average, as opposed to $1060, might cut your bankroll requirements proportionately. Since 800 / 1060 = 75.5%, you might be tempted to take the 1% RoR bankroll requirement of $45,449 for the middle of the road player, and multiply it by 75.5%, for a bankroll requirement of $34,300.

But, in fact, the effect of the satellite discount entry is quite a bit stronger than that. What you must also consider is that although you are entering these $1060 tournaments for only $800, the prize pool does not change. This means that the same win record will increase your percent advantage from 100% to 165%. This increased percent advantage will lower the bankroll requirement for a 1% risk of ruin for the middle of the road player from $45K to $30K.

(Unfortunately, figuring out the RoR for entering these tournaments through satellites is not quite as simple as just using $800 as the entry fee. The situation is similar to a parlay bet at a sports book. The satellite has its own flux, and that must be included with the flux on the main tournament in order to correctly calculate overall flux and risk of ruin.)

Let’s look at the RoR bankroll requirements assuming these three players always enter these $1060 tournaments through these $240 two-winner satellites, with each winning two out of every seven of the satellites:

RoR Conservative Bankroll Middle-of-Road Bankroll Aggressive Bankroll
1% 19,358 30,380 42,905
5% 12,592 19,762 27,910
10% 9,679 15,190 21,452
What Risk of Ruin Should a Poker Tournament Player Consider Safe?

Many players might say off the top of their heads that they’d be comfortable with a 90% chance of tournament success. But bear in mind that ruin means ruin. If you have a $30K bankroll, and you find yourself in that unlucky 10% of players who would expect to lose it all if playing at this risk level, then you are flat broke. So, if this $30K represents your life savings, that would be a foolhardy way to play. If it represents money that is easily replaceable (say by cashing in a few CDs when they mature), then it may not be a bad gamble.

Most professional gamblers prefer to use a “Kelly betting” system. Those of you who have read any of my blackjack books know what this is. If you are not familiar with the term, it essentially means that you always bet proportionately to your bankroll in order ensure that you never go broke.

For example, if a player was playing these $1K tournaments with a 5% RoR, he could do so with a $30K bankroll. If this same player decided in advance that he would enter tournaments with smaller buy-ins than $1K if he lost a significant portion of his bankroll (until he built it back up), then his actual RoR would be quite a bit lower than 5%. This is why, in The Poker Tournament Formula, I advise: “…Should your bankroll go into a nosedive, be willing to start entering tournaments with either smaller buy-ins or smaller fields of players, until you rebuild your bank.”

In an ideal world, a player would create a chart of optimal entry fees to pay, based on his current bankroll, that would virtually eliminate any Risk of Ruin. For example, If he lost 40% of his starting bank, he would play in $600 events. If he lost 50% of his bankroll, he would play in $500 events. With a 75% loss, he would play in $250 events, etc. Unfortunately, in the real world, is that in the real world we can’t always find tournaments priced to our needs. If I lose 10% of my bankroll, can I find a $900 tournament?

For any poker tournament player on a limited bankroll, however, it makes sense to follow such a plan as closely as possible. If your bankroll drops by 10% from the amount sufficient for $1k tournaments, you have to decide if you are willing to accept the increased risk of ruin inherent in continuing to play $1k events, or if you had better drop to $500 events, if that is all that’s available below the $1k buy-in level.

Also, be honest with yourself about the actual size of your tournament bankroll. Your playing bankroll should not include your rent money, car payments, living expenses, credit card or installment loan payments, or the like.

Poker Tournament Satellite Frequently Asked Questions

Q: If I’ve already played a few satellites without winning, should I still buy-in to the main event if there are no more satellites?

A: If you have the bankroll to enter the main event at full price, and you have the skill to make money in these types of events, then by all means, buy-in for the full price. If the reason you are playing satellites is to cut your costs because you can’t afford to play the bigger events, then do not buy-in for the full price. Just keep developing your satellite skills and play only in the big events when you win your seat through a satellite.

Q: If I’m just an amateur but I really want to get into a WPT main event just to play with the pros and take my shot at fame and fortune, but that $10K buy-in is a bit steep for my wallet, should I set a limit to the number of satellites I’ll play in an attempt to enter the event?

A: If you are not a skillful satellite player and you are simply attempting to enter a major event cheaply on a long shot gamble, then you should definitely decide beforehand exactly how much you’re willing to spend on satellites, and quit if you hit your limit.

Q: If I’m skillful at both satellites and regular tournaments, should I limit the number of satellites I’ll play for any one event?

A: For a skillful player, it’s a different situation. First of all, if you fully intend to enter the main event regardless of your satellite result, then there is the practical consideration of time. If an event starts at 2pm, and satellites start at 8am, it may not be in your best interest to play satellites for six hours prior to starting day one of a tournament that might go 12-14 more hours.

Some pros always play a satellite or two before major events, even when they can afford the full buy-in price, because the satellites are a good value and can be used to lower their overall tournament expenses. If a pro can win one out of seven $1K satellites in order to enter $10K tournaments, and if he plays just one satellite before each major event, then six times he’ll be paying $11K for his seat, and once he’ll pay just $1K. If he plays 21 of these $10K tournaments per year, his three satellite wins will lower his overall tournament cost (and raise his overall profit) by $9K.

If time constraints and guarding against fatigue aren’t part of the equation, and you have an edge at satellite play, there is no reason to limit the number of satellites you’ll play to enter any one event. During big multi-event tournaments like the WSOP, there are satellite pros who virtually camp in the satellite area, playing one satellite after another, day after day.

On some days, they may play ten satellites without a single win, then they’ll win three or four the next day. They use the tournament chips they win to buy-in to the events they want to play, and sell the rest to players for full value. Obviously, these pros pay no attention whatsoever to limiting the number of satellites they’ll play for any one event. Nor should they. They’re in it for the long run, and if they have the skill to beat the satellite fields and the house edge, they’ll come out way ahead in the long run.

Conclusion

If you are serious about playing in major tournaments with big buy-ins, there is a huge value to developing satellite skills. At the 2006 WSOP, I overheard one player commenting to another that he was surprised at how many of the big name pros were entering satellites, since they could so easily afford the full buy-ins. If you look at the value of satellites as shown in the charts provided in this article, you can see why many pros are attracted to satellites.

If you play a lot of major events, and a lot of satellites to enter these events, you can substantially lower your overall annual tournament costs while increasing your percentage return. I don’t care how much money you have. If you’re paying $10,000 for an event that you could get into for $8,000 (or less), you may be a great poker player, but you’re not that great at financial planning.

Notes and Acknowledgments

Much of the material in this article will be unfamiliar to poker players who have not read The Poker Tournament Formula, because bankroll requirements are estimated using statistical methods that are not taught in your everyday high school math courses. Professional gamblers really need to understand this math, or they will condemn themselves to many years of going broke repeatedly, no matter how skillful they are. As I put it in The Poker Tournament Formula (Chap. 28, “How Much Money Do You Need?”):

It’s the rare blackjack book these days that doesn’t provide at least some information on such topics as standard deviation, the Gambler’s Ruin formula, risk-averse betting strategies, the Kelly criterion, and various related topics, in addition to simplified charts of data that card counters can use to estimate their bankroll requirements.

Most poker books, by contrast, stick to strategic advice exclusively. Blackjack players learn early how to manage their bankrolls; poker players learn early how to hit up their friends when they go broke.

Thankfully, some five months after I published those lines in The Poker Tournament Formula, another poker book has been published that does deal seriously and intelligently, and in much greater depth for cash game players, with the topic of bankroll requirements. This book is The Mathematics of Poker , by Bill Chen and Jerrod Ankenman. This book is to poker what Peter Griffin’s The Theory of Blackjack is to that game.

Unfortunately, like Griffin’s book, much of the material in the Chen/Ankenman book is not readily accessible to a player who has not taken some college level courses in probability and statistics. I still urge any serious poker player to get this book, just as I have always recommended Griffin’s book to all serious blackjack players. The Chen book is essentially a book for math heads, but there’s a lot of discussion on a wide range of topics I haven’t seen elsewhere for serious players. He even delves into risk of ruin when you don’t know your advantage.

Risk of ruin is a statistical measure that blackjack players would be familiar with, but that has been long absent from the poker literature. There is an excellent explanation of RoR in Dr. Allan Wilson’s classic text, The Casino Gambler’s Guide (1965). But neither Wilson’s description of risk of ruin, nor any of the descriptions that have been published in many blackjack texts since then, allow for the formula’s use in a game where there are multiple possible payouts, ranging from a loss of the bet (buy-in), to a modest win (low-end finish) to a very large payout compared to the size of the initial bet.

The first published discussion of RoR that I know of for games with multiple payout possibilities was an article by Russian mathematician Evgeny Sorokin that appeared in the March 1999 issue of Dan Paymar’s Video Poker Times newsletter. In response to Sorokin’s article, professional gamblers Math Boy and Dunbar developed an Excel spreadsheet method of applying Sorokin’s generalized risk equation to virtually any game with a skewed payout structure, and I published their method in the Fall 1999 issue of Blackjack Forum, in their article, “Risk of Ruin for Video Poker and Other Skewed Up Games”. Now, Math Boy has helped me to adjust his method for analysis of poker tournaments (or any other gambling tournaments).

I am especially indebted to Math Boy for creating an Excel spreadsheet for me that would not only estimate a tournament’s standard deviation and risk of ruin, but would automatically recalculate these values based on entering the tournament via satellite, at any satellite cost, and with any selected percentage of satellite wins. The spreadsheet is not currently user-friendly for anyone who is not familiar with some of Excel’s advanced statistical functions, but Math Boy is working on a simpler version, similar to his Patience Factor Calculator, that he plans to make available to players at this Web site in the near future.

Incidentally, a number of players have asked me where I came up with the standard deviation formula that appears in The Poker Tournament Formula as they had never seen a method for calculating standard deviation for a game with a tournament payout structure. My method was simply to modify a formula originally created by Doug Reul, which first appeared as the “Volatility Index” in one of Dan Paymar’s 1996 issues of Video Poker Times, and can currently be found in his book, Video Poker: Precision Play.  ♠

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Off TARGET

Jerry Patterson’s New Blackjack System

by Arnold Snyder

(From Blackjack Forum III #3, September 1983)
© 1983 Blackjack Forum

Q: What measures does a pit boss take when he discovers a team of TARGET players?

A: He comps them all to a room for the night, and orders the cocktail waitresses to stop emptying the ashtrays.

Okay, gang, dust off your collective sense of humor. Here comes the TARGET system! I’ll say right off I have no faith whatsoever in Jerry Patterson’s new TARGET system as a winning strategy. The system assuredly has some basis in fact, and what Patterson has attempted to do with TARGET is original, creative, and, on the surface, might be convincing to less sophisticated players. But the success of the system, as a winning strategy, depends on flawed logic, and the acceptance as “facts” of a myriad of old gambling myths.

This is a difficult review for me to write. My difficulty in reviewing this system comes from my deep respect for Jerry Patterson, who is selling the system, and my valued correspondence with a number of the franchisees and instructors with Patterson’s Blackjack Clinics.

Some of these instructors, like Jerry Patterson, believe in the TARGET system, and are teaching it to their students. Some of Patterson’s instructors lack faith in the TARGET system, and have spoken out against it. It is much to Patterson’s credit that he has allowed some of his individual franchise holders to decide for themselves on this issue, and to publicly reject the system.

Jerry has always struck me in the past as honest, fair, and genuinely concerned for his students. I hope he’ll consider my objections to TARGET with his students’ welfare in mind. I’m not going to pull any punches. In my opinion, TARGET is worthless.

A Brief History of the Target System Controversy

I would like to thank all of my readers who sent me TARGET information, in response to my request for same in the last issue of Blackjack Forum. For those who have not been following the TARGET controversy, let me give a brief history:

Last year, Jerry Patterson, author of Blackjack’s Winning Formula and Blackjack: A Winner’s Handbook, (both Putnams, 1981) announced a breakthrough in blackjack systems, which he called the Table Research, Grading, and Evaluation Technique, or TARGET. In his promotional material, Patterson was making what seemed to many knowledgeable blackjack players incredible claims about this new TARGET system. He said that players using the TARGET system could win at a 4% rate in multi-deck games, without counting cards, and that TARGET players would win 80% of their sessions.

In the past year, since introducing the TARGET system, dissent has arisen in the Patterson camp. Jerry has produced neither computer simulation data nor mathematical proof to validate the TARGET system, and he has expressed doubts about the possibilities of finding computer or mathematical analyses which would validate TARGET.

Patterson’s New York Blackjack Clinic franchise, run by Don Schlesinger and Ken Feldman, has publicly refused to offer the TARGET course to their students because of Patterson’s inability to provide any proof that the system works. Mike Schiff, who operates Patterson’s Boston franchise, wrote to me that he also was refusing to offer the TARGET system in his area, for the same reason.

Stanford Wong, long a supporter of Patterson, has recently come out against Patterson’s incredible TARGET claims. Although Wong admits he has neither attended a TARGET clinic nor examined the complete course materials, he labels the TARGET system “nonsense” on the basis of Patterson’s promotional materials, which describe the theory behind TARGET, and also because Patterson has no mathematical nor computer data to back up his claims.

Wong has done extensive computer simulations in search of the “biases” upon which the TARGET system is based. In his recent newsletters he presents his data which indicates that predictable biases do not exist in the way Patterson is attempting to predict them.

In his August issue of Blackjack World, Wong presents convincing computer data that shows that one of Patterson’s major TARGET theories is invalid. Patterson claims that a shoe which favors a player will continue to favor the player, even through subsequent shuffles, because human dealers do not shuffle well enough to destroy the “card flow bias.” Wong tested this hypothesis by not shuffling at all through one million shoes, and instead dealing the cards for the next shoe in the order that they would have been picked up and placed in the discard tray by the dealer. Winning shoes did not beget winning shoes, even with no shuffle.

In the 3 years since I began publishing Blackjack Forum, I’ve rarely gotten more mail on any subject than TARGET. Patterson is reputable, yet the claims for TARGET seem incredible. The price ($450 for the class, or $250 for the mail order course) is high, but, perhaps not too high if the claims are legitimate. Everyone wants to know: Does TARGET work? Has Patterson discovered a truly new and incredibly powerful winning system?

If you’ve been following developments on this for the past six months, you know that in the March Blackjack Forum, I announced that Patterson had invited me to attend a TARGET Clinic, in order to judge TARGET for myself. Then in the last (June) issue of Blackjack Forum, I announced that Patterson had rescinded my invitation because he was displeased that I had referred to the TARGET system as “controversial,” and because some TARGET players were unhappy about the fact that I would be reporting on TARGET.

Since I’d received dozens of letters from my readers who wanted advice on whether or not to invest in the TARGET course, I solicited information from any of my readers who might have taken the complete TARGET course. I have since received photocopies of 2 complete sets of TARGET course materials (slightly different from each other, as one is apparently an older version of the course), plus a number of letters from TARGET course graduates describing everything from the TARGET classroom teaching methods, to the casino experiences of TARGET players, to personal theories and evaluations of TARGET.

For my evaluation of the system, I’m using the more extensive 38-page course, which is more recent and more descriptive of the terminology, etc. The major difference between the newer and older TARGET course materials is that the older one advises the player to use a card count as a factor in grading a table, with a high count being a positive factor. One of my readers who wrote to me about the TARGET classroom instruction said the instructor told the class that the card counting aspect of the TARGET system had been eliminated from the “table grading” technique, and to ignore this portion of the written materials. In the newer course materials, this card counting advice has been eliminated.

The Difficulty of Analyzing the TARGET Blackjack System

TARGET is not a card counting method, though a card counter may use the TARGET system simultaneously with his count. The system most definitely poses problems for computer programmers who would want to simulate it exactly. How do you program a computer to base betting decisions on such factors as the presence of pit personnel, the “disposition” of other players at the table, how much other players are toking,,, and, yes, the condition of the ashtrays?

On the other hand, none of these unprogrammable factors strikes me as necessary to evaluate the effectiveness of the system. The table grading factors are used to determine only one basic factor in whether or not the table is on a winning streak. If so, then the TARGET system says that the winning streak will likely continue, until certain other factors indicate otherwise, most notably, the players start losing.

As I have stated in pervious issues of Blackjack Forum, I am not going to reveal the specific methods of the TARGET system. I will limit my discussion to the theory behind it. If you want to learn the TARGET system, in spite of my warnings, you’ll have to take the course from one of Patterson’s Blackjack Clinics which offers it.

The TARGET Blackjack System in a Nutshell

To play the TARGET system, you must evaluate numerous factors, which have varying degrees of importance, both in selecting tables, and in determining whether or not to continue playing. There is a lot of new lingo introduced by Patterson for the TARGET system—”table grading, ” “table biases,” “trending tables, building tables,” etc.

Much of the TARGET theory strikes me as a bunch of old gamblers’ myths, which have long ago been discarded by mathematicians, now updated with impressive sounding terminology. There is an attractive “logic” to TARGET, as most players would see it, and that “logic” is the same basic “logic” which has been proposed by Charles Einstein in his “rhythm betting” system (Basic Blackjack Betting, GBC).

This “logic” says that (a) cards are not randomly ordered during a shuffle, so, (b) “streaky” clumpings of cards will cause wins and losses to clump together rather than randomly distribute themselves and so, (c) winning hands indicate a winning streak, and losing hands indicate a losing streak. In other words, the player need only rely on the fact that wins and losses are “streakier” in blackjack than in other games, and the player can win by riding the streaks.

Analysis of the TARGET System

It all sounds good, but, in fact, it’s based on false logic, and not logical at all. (See Peter Griffin’s comments on this in the “Letters” section.)

Although it is true that cards will clump together in non-random orderings, and that wins and losses will be influenced by these orderings of cards, it’s impossible to predict the order of the wins and losses to come based on the previous wins and losses.

It’s also impossible to predict the length of the winning or losing streaks based on previous winning or losing streaks. There is no way that a single win, or five consecutive wins, or even twenty consecutive wins, would predict that more wins are on the way. Streaks can only be seen after the fact.

Some “streaks” only last one hand; some last many hands. But you cannot predict that a current streak will continue (or end) based on the results of previous hands.

Card counting is based on an entirely different theory. Betting more when the deck is favorable because of knowledge of the remaining cards provides the player’s advantage. During those times when the counter has his advantage, and is betting on it, winning and losing streaks continue as always, but the counter ignores them. The counter is in it for the long run. His profits acrue slowly from his small, but mathematically provable edge over the house. He’s betting on winning an average of just one extra big bet out of every few hundred hands. He is not playing “streaks” that would be discernable over the short run.

Some aspects of the TARGET system are, to be sure, radically different from Charles Einstein’s “rhythm betting” system. One particularly strange idea, as far as the accepted mathematical theory of blackjack goes, is what Patterson calls the “integrity of the shoe (or game)..” This is defined as “things happening the way they’re supposed to…” If a player draws a low card when he doubles down on 11, this is “bad integrity…” If the dealer busts when he has a stiff, this is “good integrity.”

“Stability of the game,” is another factor Patterson claims is important in maintaining a bias. He says that with a “card flow bias,” as opposed to a “clump card bias, ” you might maintain the stability of the game by playing a second hand if someone leaves the table, or, if necessary, by discouraging new players from entering a game.

This strikes me as nothing more than the old gamblers’ myth that when things are going well you shouldn’t change “the order of the cards.” Ian Andersen, in Turning the Tables on Las Vegas (Random House, 1976), describes this old myth, and points out how card counters can use it for camouflage purposes. Andersen used to ask dealers to shuffle up (when the count was low, of course) so he could “change the order of the cards…” And (when the count was high) he would discourage new players from entering the game, in reality so he could keep those advantageous hands for himself, but explaining to them that he didn’t want to “change the order of the cards…”

But Andersen was describing a camouflage trick he employed to get more advantageous games while appearing to be a superstitious gambler. Patterson is talking about the order of the cards, or as he labels it, “a card flow bias,” as if this has some real meaning in the mathematics of blackjack. Yet many players have a gut feeling that there is some logic to this “order of the cards” nonsense, as evidenced by the fact that so many players believe that poor players at the table hurt good players because poor players “take cards” that “by right” should go to some other player (or the dealer).

I don’t know how Patterson came to believe that TARGET was a valid system; it’s not just one bad idea—it’s a conglomeration of bad ideas, pasted together with pseudo-scientific terminology. I know Jerry didn’t make this whole thing up out of thin air. He credits a man by the name of Eddie Olsen as one of the inventors of the system.

In my opinion, there has never been such an eloquently presented heap of gambling misinformation as the TARGET system. Most phony systems are simple, one or two pages at most. Many can be described in one or two sentences. With TARGET, it’ll take you a couple hours just to comprehend the lingo.

The night I got together with Sam Case to get his input on the TARGET system, he attempted to invent, on the spot, a phony blackjack system more complex than TARGET. He calls it Sam Case’s Winning Ouija System; and, yes, you do have to carry a Ouija Board to the tables. I won’t go into Sam’s definitions of such terms as a “double Ouija whammy parlay, ” or the “integrity of the table lint,” or the “stability of the hunch,” but suffice it to say that, all in all, I think Sam’s Ouija system would work just as well as TARGET.

Every blackjack expert from Thorp to Uston to yours truly has made numerous errors in judgment and analysis. Patterson’s biggest TARGET error, in my opinion, was in selling this system so soon after it’s development. It seems to me he’s testing the system by selling it first, then collecting data from the players to find out whether it works.

Obviously, you cannot obtain objective results in this way, since both the players and the system sellers have such a big stake in the success of the system. What you get is the “Swami Pastrami” effect. (See the link at the left.) The only players who continue to report results are those who stick with the system. The only players who stick with the system are those who are winning.

Data from losers just doesn’t come in proportionately, or objectively. I wish I had a buck for every crap shooter who’s told me he’s been winning for years by “riding the streaks,” and for every roulette player who insists he always goes home a winner by “playing with the house’s money.”

I should point out here that many of the premises upon which the TARGET system is based are true. It is a fact that a human dealer does not shuffle the cards well enough to put them into a truly random order. Richard Epstein, in The Theory of Gambling and Statistical Logic (pp. 160-171), points out this fact. According to Epstein, a “random shuffle” is “an operation equivalent to scattering a deck in a high wind, and having the cards retrieved by a blindfolded inebriate.” This is not standard operating procedure in most casinos.

It is also true that “biases” will exist in any shuffled deck(s) which will affect the player’s advantage as the cards are dealt. Card counting would not work if this were not true.

The illogical leap in the TARGET theory occurs, as I have already stated, with the premise that a player (or house) bias will continue. Just because a bias has been identified as occurring over some length of time, this fact in no way predicates a continuance of that bias. In fact, the opposite is true. Unless Patterson can offer convincing mathematical evidence that Bayes’ Theorem is in error, which would stun mathematicians the world over, I cannot accept “streak-based” blackjack systems as having any validity.

Looking back on my own experiences at the tables, other TARGET factors seem to appeal to reason. My biggest losing streaks have occurred, as TARGET would say, at “player breaking” tables, and my biggest winning streaks have occurred at “dealer breaking” tables. The TARGET system is flawed, however, in advising me to seek out “dealer breaking” tables, because you cannot predict that this bias will continue just because this trend has been observed up to any given point in the game.

Prior to this TARGET system, Patterson’s work in blackjack was primarily aimed at simplifying the proven systems of others. He was very good at this, and his students and franchise holders have always praised his work. He’s a good teacher.

I see TARGET as a big mistake for Jerry Patterson. He took a chance and put his faith in an unproven system someone convinced him was a winner. Believing him to be an honest man, my heart goes out to him, because I don’t think he means to sell trash to trusting students.

There is a strong temptation to blame Patterson personally for TARGET. Let’s face it; his name is on it. But I do believe he is a victim as are all those who are putting their faith in TARGET. In his excitement over the possibilities of TARGET, Patterson, I believe, rushed into selling it too soon. He should have sought some outside experts’ opinions first.

There is a lack of fundamental knowledge of the mathematics of gambling systems that Patterson displays in portions of his TARGET course. One section of the TARGET material which, I must say, appalls me, is Patterson’s explanation of the “Reverse Labouchere” betting progression as having some validity.

Patterson recommends this betting progression, modified with “stop-loss” points, for less serious “action” players. He claims that in his 25 years of gambling research, this particular strategy is the only progressive betting method he has found that actually works. He credits Norman Leigh, author of a book titled Thirteen Against the Bank (Morrow, 1976), for devising this betting system.

Actually, the Reverse Labouchere has been around a long time. Richard Epstein, again, in The Theory of Gambling and Statistical Logic (Academic Press, 1977), referred to it as the “anti-Labouchere” system, lumping it together with the other betting progressions and money management systems which gamblers have tried over the years.

I read Norman Leigh’s book, which describes the exploits of a team of professional roulette players (really!?) who demolish casino coffers using the Reverse Labouchere system. What a fantasy!

Again, the (non-reverse) Labouchere progression has been around for hundreds of years. Like all betting progression systems, it has been proven worthless. Leigh’s brilliant idea was that if you play the progression in reverse you would force the casino to play the Labouchere system against you. What utter nonsense. Any betting progression system could be played in reverse, but it would still be a worthless progression system.

Leigh figured (and this is Patterson’s “logic” as well) that since the Labouchere progression didn’t win for the player, that by reversing the progression, the casino would find that the progression didn’t win for the house either! Brilliant! So logical! And it’s true that if the system won’t win for the player, it won’t win for the casino. But the casino doesn’t need the progression to win. The house has the edge.

What Leigh didn’t realize in devising (or, at least, resurrecting) this old scheme, and what Patterson also seems ignorant of, is that betting progression systems don’t win, nor do they lose. Whether you’re using a Labouchere, or a Martingale, or a D’Alembert, or the reverse of any of these, you’re going to lose 5.26% of your money on a double-O roulette wheel, same as any flat-better. The progression system doesn’t affect the player or house advantage in any way.

Patterson, by the way, does not advise using the Reverse Labouchere at Roulette, but only at blackjack. For more “serious” TARGET players, Patterson advises various building progressions which parlay a portion of the wins, also with stop-loss points for getting out.

I suspect most TARGET players follow one or more of the betting progression systems that Patterson advises since he recommends these progressions even for card counters. This helps to explain one of Patterson’s seemingly incredible claims—namely, that players are winning on 80% of their sessions. Using stop-loss betting progression systems which build on partial parlays, this is not at all inconceivable, especially since many TARGET players are probably card counters also, who will be using some amount of intelligent playing strategy.

Such progression systems do win far more often than they lose, and this is why they have always attracted gamblers. All those “testimonials” you read in cockamamie craps systems ads are not necessarily phony. You can win 80% or even 90% of your sessions with some betting progressions, depending, of course, on your bankroll.

But all progressions really do is delay the inevitable. If you’ve won S10,000 in the past 6 months with such a system, don’t be surprised if you suddenly lose S12,000 in a week-end, “stop-loss” or no “stop-loss.” That “impossible” losing streak is actually inevitable. Computer simulations have shown time and again that the house advantage will prevail.

Progression systems that size bets by parlaying wins, or portions of wins, as Patterson advises, will also cause some players to experience phenomenal winning sessions on occasion, far beyond what any card counter would ever experience. Card counters strive to reduce fluctuations by sizing bets according to bankroll and advantage. There are thousands of dice players who use various parlay progressions who could tell you stories about turning a couple dollars into a couple thousand dollars in one hot night of craps.

Such experiences encourage systems players to believe in their systems. These same parlay progressions, however, ultimately spell doom for these players who are constantly over betting their bankrolls. It’s too bad Jerry Patterson did not recognize the TARGET betting structures as useless betting progression systems, which, by their nature, will instill in players a false optimism in the effectiveness of the TARGET system.

In Million Dollar Blackjack, Ken Uston suggests that some sort of “board” should exist for the purpose of “certifying” the curricula of blackjack schools. The existence of such a board would have saved Patterson a lot of grief.

I’m hopeful that Patterson will eventually discontinue offering the TARGET system through his Blackjack Clinics, but so much time and money could have been saved if Uston’s idea were a reality. Is there any feasible approach to getting something like this off the ground? I think Jerry Patterson owes his students an apology and his franchise holders an explanation.

This may be just human error on Patterson’s part, but unless he has some sort of factual evidence for the TARGET system, other than his personal playing records and those of his students, he should throw in the towel on this TARGET nonsense. I don’t see how Patterson can continue selling this science fiction as fact. ♠

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ONLINE GAMBLING

FREQUENTLY ASKED QUESTIONS

by Arnold Snyder
© 2005 Arnold Snyder

Q: Is it legal?

A: Online gambling and poker are legal in most countries. In the U.S., the current administration is very hostile to online gambling and poker. However, though the Congress recently passed a law that may make transferring funds to and from online casinos and poker rooms less convenient, it did not pass a law that makes playing in online casinos and poker rooms illegal in the U.S.

According to gambling attorney I. Nelson Rose, the 1961 Federal Wire Act made betting over the telephone wires on races and sporting events illegal in the U.S., but federal courts have repeatedly ruled that the 1961 Wire Act applies only to sports and race betting, not online casino or poker play. The new law does nothing to change that.

Some online casinos and poker rooms have decided to stop accepting U.S. players for now, while they work out other deposit and withdrawal arrangements. A number of others have contacted us to tell us that, after a thorough review of the new law, they have decided to continue accepting U.S. players, and have already worked out new deposit and withdrawal methods.

See our Recommended Deposit Methods and Offshore Banking Options for more information. Deposit methods accepted at various online casinos and poker rooms are included in the casino listings on our Top Rated Online Casinos and Bonuses page and our Online Poker Bonuses and Deposit Methods page.

We will report on further developments.

U.S. players should also check their local state law before playing online. There’s a lot of legal debate on whether state law applies to online gambling and poker, since the actual betting occurs outside of the state. We don’t really know the answer to that, since no player has ever been charged. For players’ information, the states that have passed anti-online-gambling laws are: Illinois, Michigan, Wisconsin, Washington, Indiana, Nevada, Oregon, Louisiana, New Jersey, New York and South Dakota.

Free games are available at every casino and poker room we list for any players restricted by law from playing with real money.

Q: How much money do I need to do this?

A: Anyone with $500 that he or she can afford to gamble with can afford to get into this venture. $1000 would be better, for a quicker start, but $500 you can afford to risk is sufficient. Most of the deposits you’ll make will be smaller than this, usually $50 to $200. You need the extra funds because you may wish to have money on deposit at more than one Web casino simultaneously. It sometimes takes days (and even weeks) to withdraw your funds from a Web casino. Ideally, it would be best to have $5,000 to $6,000 in order to take advantage of some of the more lucrative bonus offers that allow larger deposits and pay bigger bonuses. But you can build up your bank as you play and take advantage of these bigger bonuses when you have the funds.

For more information on bet sizing and bankroll management for Internet casino bonus play, see Blackjack Betting and Risk for the Basic Strategy Player in the Blackjack Forum Gambling Library.

Q: Do I need to know any special strategies for the games?

A: Absolutely, but the strategies are not that difficult. One nice feature about gambling on the Internet is that you can have your strategy right out on your desk as you play. For blackjack, you simply need to know basic strategy.

Q: How much time is required for this?

A: That’s another nice feature about Internet gambling. The Web casinos are all open 24/7, and you can play sessions of any length you desire, whether a few minutes or a few hours. The actual amount of time it will take you to earn your bonuses will depend on various factors that I can’t analyze precisely for all players. If you have a dial-up modem, the games will be slower than if you have a DSL connection. If you already know the basic strategy for a game, you will play faster than someone who must consult a chart to make decisions. Some casinos’ software is fast, and some software is slow. How much you are betting per hand to meet your WR is also a factor. Depending on all of these factors, you may spend from 30 minutes to many hours playing for each bonus you collect.

Q: How much will my hourly win rate be?

A: Your rate of profit will depend on all of the time factors described above. You will also be spending time on the clerical chores of reading the bonus offers and T & C, figuring out the bonus values, copying the necessary information, and bookkeeping.

Q: If I have $1,000 exactly to try this out, what is the chance that I would lose my whole $1,000 just due to bad luck?

A: I would put the chance of this at slim to none providing you are careful about choosing reputable casinos and bonus offers (lists of reputable Internet casinos are provided through the links at the left), you play the accurate basic strategy for the games you enter, and you follow the advice on this page and on the Traditional vs. Sticky Bonuses page for sizing your bets according to your bankroll and the type of bonus you are playing.

With a small bankroll, you must play more conservatively—which will lower your hourly win rate—in order to protect yourself from simple bad runs of cards (which occur in all casino games). You should never deposit all of your bankroll in one casino. If your bankroll is small, you should be making many small deposits and withdrawals at numerous Web casinos over time.

Players do lose money on individual bonus plays even when the bonus provides them with a significant advantage over the house. If you use an extremely conservative betting strategy—say making all bets of $1 to $2—then I would have to say that your chance of losing all your money would be close to zero if you avoid playing in rogue Web casinos with cheating software. With such small bets, assuming you are playing for the most generous bonuses, you would be extremely unlikely not to show a decent profit for your dollar investment. The bonuses really are that advantageous. But you must decide how much risk you want to assume by playing at a higher level, and what your time is worth to you if you play at a lower level.

I advise any person considering this venture to not play with money that is dear to her or him. You do not gamble with the rent money. If you have only $500 or $1,000 that you can afford to gamble with, then I would suggest starting out very conservatively. Go ahead and play with $2 bets for your first few bonuses. Just take the hours it takes to do this and keep your peace of mind while you’re learning and building confidence. When your bankroll gets up to $1500 or $2000, and you can see the process is working for you, then get a bit more aggressive. Make bets of $4 or $5. Always play at your own comfort level.

For conservative players on small bankrolls, there are certain types of bonuses (called “sticky” bonuses) that will have little value to them until their bankrolls have grown to at least $1500 or $2000. This is because the sticky bonuses must be played more aggressively in order to extract their value, and aggressive play is always more risky. Wait to play these after your bankroll has grown a bit. The traditional (non-sticky) bonuses, and “pseudo-sticky” bonuses, however, will still have value for you, and need not drain your funds with bad fluctuations. For specific advice on bankroll requirements for sticky bonuses, see the Traditional vs. Sticky bonuses link at the left. ♠

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Online Casino Sticky Bonuses

The Sticky Bonus vs. the Traditional Bonus and How to Play Them

By Arnold Snyder
© 2005 Arnold Snyder

The Traditional Online Casino Bonus

Online casino owners offer cash bonuses to players to entice them to try out their casinos.

Traditional bonuses, also called cashable bonuses, may be withdrawn in full after fulfilling the terms and conditions of the bonus, which usually means after meeting a wagering requirement on permitted games.

But never get hung up on labels when evaluating any gambling situation, even a traditional bonus. Try to understand the underlying concepts, so you can apply the ones that best fit any particular situation.

The Sticky Bonus and Other Non-Traditional Bonuses

You can tell that a bonus is a sticky bonus when the online casino’s terms and conditions specify that the bonus is “for wagering only.” But, again, don’t get hung up on labels. If you understand the underlying concepts, you may apply them to a variety of gambling situations.

Technically, a sticky bonus is worth roughly the same to a knowledgeable and well-bankrolled gambler as a traditional bonus, even though you can’t withdraw the actual sticky bonus itself. But you have to play a sticky bonus differently from a traditional bonus to extract its full value.

Here’s a very simple example to illustrate why.

Imagine that an online casino has offered you a $100 sticky bonus for a $100 deposit to entice you to check them out. You deposit $100 and receive the $100 bonus to play with. If you then make a bet at blackjack of $200 (the entire balance in your account) you will either win $200 or lose $200 (or, you may push, in which case you’ll bet the $200 again). (For this simple explanation of the logic, let’s ignore splits, double downs, the 3:2 payout on a blackjack, the house edge, etc.)

If you win and then decide to quit play (let’s leave aside for a moment the wagering requirement, if any, on your deposit), you can withdraw the entire balance in your account minus the $100 bonus. This means you can withdraw $300, for a win of $200 on your $100 deposit.

But if you lose and quit play, all you have really lost is the $100 you deposited.

Since you will win roughly 50% of the time and lose roughly 50% of the time, you will win $200 half the time and lose $100 half the time.

$200 win – $100 loss = $100 profit for two plays

So, if your betting strategy was to place one bet then quit the game, win or lose, your $100 bonus played this way would be worth $50 to you in the long run.

But what if you don’t withdraw your money right after you win that first hand? What if you continue to play on your bonus?

You now have $400 in your account (your $100 deposit, your $200 win, and the $100 sticky bonus). Of this total, $300 belongs to you—only the $100 sticky bonus may not be withdrawn. If you bet all $400 on your next blackjack hand and win, you win $400. If you bet it all and lose, you lose $300 (your $100 deposit plus $200 prior win minus the $100 sticky bonus).

$400 – $300 = $100 profit

Now, stay with me here. Assuming you win half the time and lose half the time when you play a hand of blackjack, you will win two hands in a row only 1 out of 4 times. One time you’ll win twice, one time you’ll win the first time and lose the second time, and twice you’ll lose the first time and never get to the second bet. Therefore, if you choose to bet it all 2x in a row, 3 out of 4 times you will lose your $100 deposit, and 1 out of 4 times you will turn it into $600. $600 – $300 = $300, so you have a $300 expectation on 4 plays, for $75 per play.

That means the bonus was worth roughly $75 to you if you used the two-bet strategy. The bonus was worth roughly $25 more using this strategy.

So, how do you get this sticky bonus to be worth $100? You just keep doubling your bet and gradually the value approaches, but never quite gets to, $100. The only problem is, with each bet you have to keep betting more to win less.

So the real value of a sticky bonus depends on your tolerance for risk. That is, it depends on your tolerance for risking money you’ve already won in order to get smaller and smaller further increments of bonus.

Please note that the exact value of a bonus and the best strategy for using it is complicated by such things as the house edge and variance on the game you play, the wagering requirement for the bonus, casino betting limits, and other factors. Consider this just a general guideline.

So, how should you bet a sticky bonus? Simply set a win goal and go for it. Here are some guidelines:

Sticky Bonus Play: All-Purpose Advice for Beginners

1) If your total bankroll is less than $2,000, ignore most sticky bonuses until you have built up your bankroll some more by playing the non-sticky and pseudo-sticky bonuses. You do not need big fluctuations right now.

2) If your total bankroll is more than $2,000 but less than $4,000, never play any sticky bonus of less than 100% of your deposit. Set your win goal at twice the value of the bonus. That is, if you are getting a $100 bonus for a $100 deposit, then set your win goal at doubling your total playing bank for that play, that is, turning the $200 total in your account into $400.

Bet aggressively off the top, at least 1/8 of your starting account total, until you hit your goal. That is, with a deposit-plus-bonus total of $200 in your account, come right out with at least a $25 bet.

The actual best amount to bet for any particular bonus is based on a number of factors, including the wagering requirement, the house edge on the game, camouflage, your bankroll and other factors. Consider this a general guide for beginners playing sticky bonuses with wagering requirements. Pros with large bankrolls should bet the maximum amount possible for the greatest variance. Pros who can take the fluctuations want to go for as much of the bonus as possible while giving as little action to the house as possible.

Do not lower your bets if you start losing. In fact, most pros would raise their bets as they got down into the house’s money, as your advantage actually goes up at this time.

If you lose everything, so be it. If you win your goal (making your total bank $400), then use a conservative betting strategy to get through the remainder of your play. Any time you go below your $400 target, raise your bet to at least $25 again, until you either lose it all, or come back up to your $400 goal.

In deciding whether or not to play the bonus, estimate the dollar value as one-half of the bonus total–in this case, one-half of $100, or $50. Over the long run, you’ll lose your $100 deposit about half the time, and win $200 the other half of the time. In the short run, you could lose your $100 quite a few times in succession (which is why you don’t want to play sticky bonuses with a bankroll of less than $2,000). By the same token, you could also win quite a few sticky bonuses in succession. And that’s never a problem.

3) If your total bankroll is more than $4,000 but less than $6,000, again, never play any sticky bonus of less than 100% of your deposit. But set your win goal at doubling up twice. That is, if you are getting a $100 bonus for a $100 deposit, then set your goal at turning your $200 (D + B) into $800.

Bet aggressively off the top, at least 1/8 of your DB, until you hit your first double up. That is, with a starting DB total of $200 in your account (as in this example), come right out with at least $25 bets. (Again, the actual best amount to bet for any particular bonus is based on a number of factors, including the wagering requirement, the house edge on the game, camouflage, your bankroll and other factors. Consider this a general guide for beginners playing sticky bonuses with wagering requirements.)

Again, do not lower your bets if you start losing. If you lose everything, so be it. When you have doubled your starting bank once (so that your account totals $400 in this case), then raise your bets again to at least 1/8 of your new account total (or $50 in this case—again, the optimal bet depends on many factors), and shoot for that ultimate $800 total in your account. If you hit this total, then grind out the remainder of your play at small bets.

Any time you go below that $800 mark, raise your bets to $50 again, and keep betting this amount until you either come over the $800 mark or lose all of your money. In deciding whether or not to play the bonus with this strategy, estimate the dollar value as 75% of the bonus total, which would be $75 in this case. With this strategy, you can expect to lose your $100 deposit about three-quarters of the time, but you’ll profit $600 about one out of four times.

4) If your total bankroll is more than $6,000, then either follow the sticky bonus advice directly above for players with bankrolls between $4,000 and $6,000, or study the intricacies of Kelly betting principles and risk management that professional gamblers use. (See my book Blackbelt in Blackjack for an in-depth discussion of Kelly betting and bankroll risk management.) With a big enough bank, you can often afford to go after a sticky bonus that adds less than 100% to your deposit, provided you do the math and figure out the optimal bet size, dollar value and percentage advantage for the play.

In fact, the way to extract the most money from any online casino bonus, whether traditional or sticky, is to bet on the bonus with absolute maximum aggression. The goal is to either tap out fast (giving the house as little action as possible) or make a bundle. Believe it or not, you’ll collect all that bonus money you lose on the tap-outs on your few big wins.

The advice above is for new players on very small bankrolls who can’t ride out the swings inherent in such aggressive betting. ♠

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Marked Cards in Casinos?

Don’t Be a Mark for Marked Cards

by Steve Forte

(From Blackjack Forum Vol. XIV #1, December 1994)
© 1994 Blackjack Forum

[Note from Arnold Snyder: This article is useful not only as an introduction to cheating methods involving marked cards, but also to some of the highest-edge legal advantage plays available to professional gamblers. The legal plays involve cards marked through natural wear and tear or in the normal design and printing process.]

Marked Cards in a Casino or Cardroom Near You

In September a player named David Whitehill uncovered a marked cards cheating scam in one of the California Indian Reservation casinos. The blackjack games at the casino in question are played in a format where the bank passes from player to player. The casino generates revenue from a mandatory ante paid for each hand played.

In another recent incident, a professional poker player found marked cards in use in a major Las Vegas casino poker room.

A number of players have expressed concern that casino and poker room cheating of this nature may be widespread, and that casinos and poker rooms are either too incompetent or too corrupt to stop it. They fear that the lack of regulatory oversight may make the blackjack or poker games in some venues too dangerous to play.

Here is a different perspective that I hope will provide some insight on the controversy while offering possible solutions to the problem.

As a general rule, marked card cheating scams in casino poker rooms or on face-up blackjack shoe games start with a loophole in the casino’s card control. Inadequate card control is not a California Indian gaming problem but a problem with casinos and cardrooms worldwide.

For example, New Jersey is considered to have exceptionally tight card control which continues even after the cards are used. All decks are sealed in bags and picked up by the Division of Gaming Enforcement. Marked cards, however, have surfaced in every New Jersey Casino.

In the last month marked cards have been discovered in two major Las Vegas casinos and one in Reno. A closer look at the card controls suggest that the cheating scams may have been going on for some time. Virtually every cardroom, including those in and out of California, has had to deal with this cheating scam at one time or another. I have also seen systems of card control used on California Indian reservations that parallel those used in a more “regulated environment,” and even some that provide more accountability.

Marked Cards: How It’s Done

Stanford Wong, in his newsletter, reported that the cards were “professionally marked, probably with a laser.” Having had the opportunity to analyze these marked cards, I doubt seriously that the cards were marked with a laser, and I hesitate to call them “professionally marked.”

The work is very common and is known as two-way line shade. “Shade” is made with, primarily, pure grain alcohol and a minute amount of the most permanent, fade-proof ink or dye available, preferably aniline. Shade is almost colorless but provides enough of a tint to slightly shade the card, and is most commonly used to gray the white areas of the card. Shade can be applied by hand (brush) or mechanically with the help of an air brush and templates to accurately position the marks.

This image has an empty alt attribute; its file name is markcard-2.jpg

If a “line” of circles, diamonds, squares or any part of the card’s back design is shaded, the eye sees the marks as a darker line. Cheaters prefer the shoe game when playing shade because the top card is a consistent, stationary target (unlike single & double decks), and the action of dealing the top card creates a contrast with the next card to be dealt. Both factors are important as the eye tries to discern a light shade or tint that is virtually colorless. Reading line shade from different angles facilitates the “read” and sharpens the line, bringing the shaded areas together. The following illustration should help.

Cheaters refer to marked card scams as playing paper. These scams historically have been the most difficult to detect, and this is especially true when shade is down. In more than one casino scam, frustrated bosses have sent the suspected cards to the FBI laboratories for examination. Only after spectrum analysis could the marks be seen. The work usually turns out to be shade.

There is little or no quality information on the art and science of marked cards. There is also no easy way to discuss the subject intelligently without writing a book. Let me just say that I have seen marking systems that were infinitely more sophisticated than the marking system discovered by David Whitehill.

Everything from IR phosphors that were “read” with lasers, optic systems that utilized a combination of both contacts and glasses, daubs that oxidized after a period of time and shade that required hundreds of hours of practice training the muscle of the eye to see the marks, and I’m just touching the surface. Quite frankly, if the cards were “professionally marked,” we would all still be looking for the work.

After the cards are marked they must get to the game. This can be accomplished in many ways but most include the collusion of a casino employee — a boss, security guard or janitor. In rare cases cards have been stolen during the delivery process and even from the manufacture.

If the cards have to be resealed, this is no problem. Top hustlers can get in and out of a factory wrapped card case in just minutes, without ever breaking the seal. Some controls even allow the decks to be opened prior to transporting them to the blackjack game.

Given the sophistication of today’s cheaters, it probably seems difficult, if not impossible to protect yourself. This is not the case, and the irony of this controversy is that professional players are almost always better equipped than those working in the industry when it comes to evaluating suspicious play.

What to Watch For

The biggest mistake most professional gamblers make is that when a player plays a hand incorrectly versus basic strategy or a card counting strategy, the player gets chalked up as just another “sucker” donating his time and money. You should always take a strange play one step further and correlate these deviations with the dealer’s hole card and/or top card, especially when the money hits the layout. A consistent correlation with information not yet available spells trouble!

There are numerous tests you can use to help detect a marked deck. Black lights, certain filters, angled light, and the “riffle” test, to name a few, can all be helpful at times. There are even tests that might help detect the marks during play (provided the work is on strong), such as looking to the right or left of the shoe, throwing your eyes out of focus, and reading from a distance — all designed to stop the eye from focusing.

But there is no test more valuable than to simply evaluate the play. This test is your best chance to ever detect sophisticated card marking systems in play.

I have been asked numerous times to look at suspected marked decks. I always respond by saying, “Can you tell me something about how the hands were played?” or, “Don’t send me the cards, send me the surveillance footage.”

I know from experience that after assessing the video footage I can give an accurate answer as to whether marked cards were in play. How they’re marked is of secondary importance. What’s important is to find out if you’re being cheating, not how you’re being cheated. Although there are literally hundreds of ways to mark cards, there are only three basic ways to exploit this information. In all instances, the play is fairly transparent.

Marked Cards and Top Carding

Beware of any player who acts first, bets big, and always seems to start the hand with a ten or ace. The nine is a break even card and is sometimes included in the combination for cover.

The cheater may also be the second player to act with the first player (an accomplice) sitting out when the top card is read big. Just playing the topcard for betting strategy, a decent spread with little or no deviations from basic strategy is very strong. When the top card is used to help play the hands as well, the cheater’s edge is insurmountable.

Also, don’t assume that the aces must be marked in a way that indicates big card. Betting the ace in early position can be obvious, so most cheaters prefer the ace marked in a playing combination such as : (Aces, 2’s, 3’s) — (4’s, 5’s, 6’s) — (7’s, 8’s, 9’s) — (Tens, J’s, Q’s, & K’s).

Marked Cards and Hole Card Play

Almost all pros are familiar with the typical hole card plays: player stands with stiff against a big card and dealer turns out to be stiff; player avoides a routine double down and dealer turns out to be pat; and so on. Perfect insurance decisions could also be a big gain but insurance is not allowed on most reservations at this time.

Anchors and Card Steering

Anchors are player-cheaters who will alter their play according to the marked cards in an attempt to strengthen or weaken the dealer’s hand. To cheat the player-banker, anchors will attempt to leave the dealer with bad cards and take off (hit with) the good cards.

This aproach is strongest when more than one cheater is the player to act last. A classic example is where the last player(s) stand with stiffs against a big card because the hole card is read small and the top card is read big. This results in a dealer bust. It’s also possible to have a take-off man bet the limit in middle position, without ever making a suspicious play… the player(s) acting last do all the work!

In CBN, Wong stated: “Marked cards benefit the player, who has control over how his or her hand is played, but not the banker, who plays a fixed strategy.” This is a common misconception. The reality is, players can be cheated with marked cards too. Here, the player-banker is in cahoots with the anchors taking off bad cards and “playing short,” leaving the good cards.

Another variation is where the player-banker teams up with a cheater that sits in front of a targeted player, usually a high roller. The cheater takes off good double down cards and overall attempts to leave the player with as many stiff drawing totals as possible. This variation is known as an “early anchor.”

That’s it. Top carding, playing the hole card, and the anchor (with steering) are the three basic playing styles used in conjunction with marked cards.

What can be done to stop this scam? First, two of the most common misconceptions:

Misconception #1: A “brush,” “door,” “curtain,” or any cover designed to hide the top card of a choe will prevent a marked card scam.

Not true. If the dealer must deal a hole card, a split second is all that’s needed to read the hole card. This is probably what happened in the Whitehill play. The 9-10 combination suggests a hole card play that would work even with protection to the shoe.

Misconception #2: If the player-banker does not take a hole card until all players have completed their hands (European no hole card style), marked card scams are eliminated.

Wrong again. Cheaters have plenty of control over the dealer’s hand when the hole card is dealt after the player hands are completed. Just watch how often the player-banker gets blackjack, twenty or even nineteen when the dealer’s second card is predicated on how the cheater(s) play.

Although independently, neither procedure provides absolute player protection, a combination of these two procedures is the answer. The strongest protection possible against marked cards in a player-banker format is no hole card until all players have acted, combined with a cover to hide the top card of the shoe.

One simple procedural change would virtually wipe out any future marked card scams. I say “virtually” because I know of one system where the top card does not have to be seen or touched and the shoe is completely legit, yet its value is known to the dealer who then signals to the cheaters to play according. But confronting this scam is unlikely.

There are many Indian reservations throughout the state of California that take the integrity of their games very seriously, and to date have not had any major problems or incidents. Don Speer, CEO of Inland Casino Corporation, managing the Barona Casino in Lakeside; Murray Ehrenberg, Casino Manager at Table Mountain Rancheria in Fresno; and Bill Taylor & Tom Elias from the Santa Ynez Casino in Santa Ynez, are just a small sampling of top management throughout the state. Their games are good, honest and fun for players, profitable for professional player-bankers, management teams and tribe.

The opportunity for the professional player in California is enormous. I know many players making money. Professional players are welcomed (if you can fight through the syndicates that have established ground) and are the major element supporting and banking these games.

The working relationship with management is unprecedented in the world of blackjack, and more clubs are scheduled to open in the very near future. The choice is yours. You can learn to protect yourself and continue to take advantage of the opportunities, or choose to play in a more regulated environment where the only down side is unbeatable games, sweat joints, preferential shuffles and getting barred.

The professional players will have as much impact on keeping these games honest as any management team or law enforcement agency. When the hustlers stop saying, “Hey, these guys are suckers,” the isolated incidents will become even more isolated.

After experiencing the game’s unnerving fluctuations, it’s no wonder that many blackjack players have a paranoid nature. But if a few incidents — even a handful of suspicious plays — is justification for avoiding the game at all costs, then add a few more games to the “too dangerous to play”‘ list. You can start with poker, and avoid playing the game anywhere in the country!

Poker can be treacherous considering that the simplest scams are also almost impossible to detect. Look at crews “playing from the same pocket,” “playing cousins,” or “playing top hand,” of which there is reasonable evidence suggesting these scams occur on a day to day basis. You should also avoid any player-banked Asian game and for that matter stay away from casino blackjack. Even the big stores have had incidents of players getting cheated.

If you decide to wait for California to form a Gaming Control Board, you might miss the opportunity altogether with the legality of these games still open for interpretation. The real motive for forming a GCB may be to generate tax dollars from the cardroom industry. In instances of cheating GCB’s are after the fact agencies. They won’t stop you from being cheated, they’ll just give you someone to scream to after you’ve been to the cleaners.

California Indian gaming is a strange animal in a jungle of impressive gaming revenues, legal controversies and hidden political agendas far beyond the scope of this article, but they continue to flourish in much the same way as the California cardroom industry has without a gaming control board. It’s even money that the Indians will continue to prosper with little regulatory intervention.

I realize that marked cards in the California player-banker format can be devastating to the unsuspecting player as the scam doesn’t figure to be a one shot deal. If a cheater and “inside man” get marked cards to the game once, you can assume that the cards will be marked day after day until some player “tumbles.” But, with a bit of common sense and a little street smarts, no knowledgeable player has to worry about getting cheated with marked cards!

The Whitehill incident is unfortunate, and not for a second am I down-playing its seriousness. I know that the publicity has already made a few management teams more aware, has forced some of the clubs to tighten up their card controls, and opened the eyes of many players. The biggest fear for most players is the unknown, but if you follow some of the guidelines detailed here, the unknown can’t hurt you.

In theory, player protection should come from the policies set forth by the management teams, security, surveillance and the appropriate law enforcement agencies, but in the end, the only protection you should ever count on is your own knowledge. Awareness on both sides of the table will keep the games honest, popular and lucrative for everyone. ♠

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Is Spooking Legal?

Can a Hole-carder Utilize an Off-table Accomplice??

by Arnold Snyder (with comments by Stephen R. Minagil, Attorney at Law)

(From Blackjack Forum VII #2, June 1987)
© Blackjack Forum 1987

As reported previously in Blackjack Forum (Vol. V #3), on December 18, 1984, the Supreme Court of the State of Nevada ruled conclusively that certain types of hole-card play are legal at Nevada’s casino blackjack tables. The specific hole-card case they ruled on was the State of Nevada vs. Einbinder and Dalben.

Steven Einbinder and Tony Dalben are professional gamblers who had been arrested at the Golden Nugget Casino in downtown Las Vegas on November 22, 1983, and charged with violating the State’s cheating statutes. Specifically, they were observed and videotaped to be playing in a manner whereby Dalben sat in the first base position at a blackjack table, placing table-minimum bets, from where he was apparently able to view the dealer’s hole card whenever the dealer checked under an ace or ten for a possible blackjack.

The videotaped evidence supported the State’s claim that Dalben was then signaling this hole card information to Einbinder, who sat on the third base side of the table placing bets of up to $700 per hand. The State claimed that Einbinder was playing his hand according to the hole-card information signaled to him by Dalben.

A few definitions of some of the various types of hole card play that might be affected by this case:

“First Basing”

This is precisely the type of blackjack hole-card play described above, as engaged in by Einbinder and Dalben.

“Front-loading”

This is a type of play in which a player views the dealer’s hole card, not when the dealer checks for a blackjack, but when the dealer “loads” the hole-card beneath his up-card. This type of blackjack play is made possible by a dealer who tips the card up towards the players to slide it beneath his up-card, and a player who is either short, or slouching at the table, such that his eye-level is low enough to read the value of the card.

“Spooking”

This is a play where the player has an agent — a “spook” — positioned behind the dealer, most often seated at another blackjack table on the other side of the pit, which enables the agent to view the dealer’s hole-card when the dealer checks for a blackjack. [Note from Arnold Snyder: If you watch the movie Casino, the players who got backroomed by Ace Rothstein were spooking.]

The “spook” then signals the player at the table with the hole card information, so that the player may play his hand accordingly. Another type of spooking employs an agent in front of the dealer, but far enough away from the table so that his angle of viewing allows him to see the dealer’s hole card as per typical front-loading, except that this type of play requires yet another agent to signal the player or players at the table of the hole-card value.

The Las Vegas District Court where Einbinder and Dalben were tried found them not guilty, based on the fact that it was the dealer’s sloppy dealing style that enabled them to obtain an advantage over the house. The players were merely using their powers of observation to obtain information that would have been available to any player in Dalben’s seat.

The State appealed this decision to the Supreme Court, and the not guilty verdict was ultimately upheld on the appeal.

Tony Dalben was kind enough to send me complete transcripts of the court proceedings. I’ve been studying these transcripts for some months now — 133 pages in total — to determine exactly what the Nevada Supreme Court found to be legal.

The actual order from the Supreme Court dismissing the State’s appeal is brief and to the point:

Respondents were charged with cheating at gambling and other related felonies. The facts of the alleged offenses were essentially undisputed In particular, the evidence showed that respondent Dalben was lawfully seated at his position at the blackjack table, that he did not use any artificial device to aid his vision, and that he was able to see the dealer’s “hole” card solely because of the admittedly “sloppy” play of the dealer. Respondent Dalben then communicated his information to respondent Einbinder. The district court ruled that respondents’ conduct did not constitute a violation of the cheating statutes. We agree.

Cheating is defined as the alteration of the selection of criteria which determine the result of a game or the amount or frequency of payment. NRS 465.083, see Sheriff v. Martin, 99 Nev.. 336, 662, P.2d 634 (1983). We have considered the briefs and the record, and we have heard the oral arguments of counsel. We conclude that in this case the district court correctly found that respondents’ conduct did not constitute cheating at gambling. Accordingly, this appeal is without merit and is hereby dismissed.

This decision indicates that the Supreme Court considered it significant that Dalben “did not use any artificial device to aid his vision, and that he was able to see the dealer’s ‘hole’ card solely because of the admittedly ‘sloppy’ play of the dealer.” (emphasis added).

This wording of the decision explains in part why the Nevada Supreme Court may have been prejudiced against Taft and Weatherford (Blackjack Forum VI # 1), who were convicted of using a video device to view the dealer’s hole card — though I still believe that Taft and Weatherford should have been found not guilty. At the time of their “crime,” April 1, 1984, Nevada had no anti-device law, they were not touching or in any way altering the cards and their potential advantage was also derived from sloppy dealers.

At the time the Nevada Supreme Court upheld the district court conviction of Taft and Weatherford, January 28, 1986, I had not seen the transcripts for the Einbinder/Dalben trial. I was unaware of the fact that the Supreme Court had specifically mentioned that no “artificial device” had been used by Einbinder and Dalben. I can see now the difficulty this must have posed to Taft’s and Weatherford’s attorneys in defending their clients. The Einbinder/Dalben decision may have provided only weak support, if any, for hole card play as practiced by Taft and Weatherford.

Prior to receiving materials from Tony Dalben, I was also unaware of the fact that Taft’s attorney — John Curtas — and Weatherford’s attorney — Stephen Minagil — were the same attorneys who had initially represented Einbinder and Dalben, respectively. And although Curtas and Minagil were dismissed from the case prior to the final decision, it is apparent from the preliminary hearing transcript that their arguments in the Einbinder/Dalben case were what ultimately won this case for the defendants.

My criticism of Curtas and Minagil (Blackjack Forum Vl #1) for not defending Taft and Weatherford on the basis of the Einbinder/Dalben decision was short-sighted. It’s apparent to me now why Curtas’ and Minigal’s defense of Taft and Weatherford was a brand new ball game.

So, does the Supreme Court’s decision in the Einbinder/Dalben case protect hole card players other than “firstbasers”?

Does it protect “front-loaders?”

Does it protect “spooks?”

The Supreme Court decision does not directly refer to spooking, but direct reference to this playing style was made during the District Court preliminary hearing, the transcript of which the Supreme Court used to form their decision. The date of this hearing was February 17, 1984, and at that time Tony Dalben was being represented by Las Vegas Attorney Stephen R. Minagil.

On page 48-49 of the court transcript, Minagil is arguing for his client’s defense:

Minagil: ” . . . I would use the analogy that two people, a husband and wife, maybe unsophisticated in gambling, and the husband is standing next to the wife and turns to her and says, ‘Gee, I saw she had a ten. Maybe we shouldn’t hit this one.’ Is that cheating?”

Court: “We don’t have a husband and wife here that we know about. Let’s say someone is sitting on the other side of the pit, slouched down in the chair and when the dealer looked at the dealer’s card, the person sitting there could see the card and the person flashed the signal to the person. Is that cheating?”

Minagil: “I think so in that you have a person behind the table. That would be cheating. But these gentlemen, they sat where they are supposed to sit. They didn’t use devices. And this dealer made a mistake.”

Does this reference in the hearing transcript make it ill-advised for a player arrested for spooking to cite this Supreme Court decision as a legal defense of his action? Nowhere does the Nevada Supreme Court state that having an agent behind the dealer is illegal. And it could certainly be argued that such an agent, like Tony Dalben, might be “lawfully seated at his position” — albeit at a different table from the dealer, and that such an agent may be using no devices other than his powers of observation.

It seems to me that a “front-loader,” who obtains his information to play his own hand, or to signal information to another player or players at his table, would likely be protected by the Einbinder/Dalben decision, assuming no “devices” — mirrors, “shiners,” video, etc. — were being used to obtain hole-card information.

A front-loader who was not seated at the table, however, acting as a “spook,” could be a different story. What about a front-loader who is seated at the table, but who is obviously slouching, or laying his head on the table to peek at the dealer’s hole card? Part of the testimony considered by the Nevada Supreme Court, from the same hearing transcript, contained this line of questioning of Golden Nugget Director of Surveillance, William McDonnell (p. 34-35):

Minagil: “Mr. Dalben, who I believe you testified was sitting at the first base position, to observe the hole card of the dealer, he just sat there, didn’t he?”

McDonnell: “That’s correct.”

Minagil: “He didn’t get up and make any physical movement to peak at the card, did he?”

McDonnell: “Not on this occasion, no.”

Minagil: “All he was using was the power of observation; is that right?”

McDonnell: “That’s correct.”

Minagil: “You’re not aware of any rule that requires players to look away from the dealer when she’s looking at the hole card, are you?”

McDonnell: “No.”

Minagil: “So it’s the dealer’s responsibility to shield that hole card, is it not?”

McDonnell: “That’s correct.”

Minagil: “And if the dealer allows a player to see a hole card, she’s making a mistake; is she not?”

McDonnell: Yes.”

I called Dalben’s former attorney, Stephen Minagil, and asked him, as a Nevada attorney, exactly how he would expect the courts to interpret the Supreme Court’s Einbinder/Dalben decision, and just what obstacles this decision might present to an attorney who had to defend a player who was arrested for either spooking or front-loading.

I taped Minagil’s response, and have transcribed it here with his permission:

Steven Minagil: I’m concerned that there is not much protection provided by the Einbinder/Dalben decision with regards to “spooking,” i.e., employing agents not at the table. Each decision rendered by the Supreme Court is limited to its facts. In the Einbinder/Dalben decision the facts were that they were lawfully seated at the table and used no artificial devices to aid their vision. I believe those are the key facts upon which the decision is based.

I see the Court making a distinction between those facts and a situation where a person is assisting a player, and the assisting person is not at the table. I’m concerned that the Court would use the rationale of Taft and Weatherford, wherein they said that using the equipment put the player in a position of superior knowledge, and therefore altered crucial characteristics of the game.

As to “front-loading,” that is a person you have defined as obviously slouching or laying his head on the table to feign drunkeness, etc., in order to see the dealer’s hole-card. That is a tougher question. Even though one is obviously slouching, I believe that those facts are within the parameters of Einbinder and Dalben, because that person would be lawfully sitting at the table and not using artificial devices.

I’m concerned about a court still using the rationale of Taft and Weatherford, that is, by doing something in addition to merely sitting and playing, that the player is placed in a position of superior knowledge, thereby altering the crucial characteristics of the game. But I think the front-loading question is a lot tougher, that is, that the possibility of the Einbinder/Dalben decision applying to front-loading is greater.

I have a real problem with the spooking example, but not so much with the front-loading example. I think the defense counsel would have a much easier time in getting the Court to sit down and think about applying the Einbinder decision in a front-loading situation than in a spooking situation.

So, if you’re under the impression that the Einbinder/Dalben decision protects you as a hole-card player, be aware of the limitations of that protection. Cheating is a felony in Nevada. Don’t take unnecessary chances. ♠

[Note from Arnold Snyder: There have been significant court cases regarding blackjack hole card play since this article was written, and each has increased the case for the legality of hole card play when the player is merely taking advantage of a sloppy dealer.]

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Interview with Bob Nersesian

An Attorney Fights Casino Abuse of Professional Gamblers in the Nevada Courts and Wins

by Richard W. Munchkin

(From Blackjack Forum XXII #4, Winter 2002/03)
© Blackjack Forum 2003

[Bob Nersesian is a partner in the Las Vegas law firm of Nersesian & Sankiewicz. He specializes in representing players in lawsuits against casinos. Richard W. Munchkin is a member of the Blackjack Hall of Fame and the author of Gambling Wizards: Conversations with the World’s Greatest Gamblers.]

RWM: Why is it that attorneys don’t want to take cases in which card counters have been manhandled by casinos?

Nersesian: Number one, there isn’t enough money in those cases. Number two, and this is really bizarre to me, people in our community don’t understand that the casinos are invading someone’s rights when a card counter is back roomed or handcuffed. I can’t tell you how many times I’ve talked with other attorneys about this stuff and the reaction I get is: “Well for god sakes, he was counting cards. What do you expect them to do?” My answer is, “I expect them to follow the law, not falsely imprison the guy, not hold him out there and walk him through the casino and embarrass him in front of the world.”

The law says that if they suspect him of a felony or if he is suspected of committing a misdemeanor on premises, they can detain him. It does not say they can detain him because he is winning, and that is what they are doing. The public accepts that, and most of the lawyers do, too. Across this country professional gamblers are vilified as far as perceptions are concerned. What we are faced with is a private company who says, “We don’t like what you’re doing. You’re hurting us, so we are going to get back at you.”

The general perspective when I approach other lawyers and upper management of casinos about counters being handcuffed, which does occur regularly, they are as aghast as I am. The policy has been changed, and been put out in writing at some properties, after lawsuits that I’ve been involved in.

RWM: That’s good to hear.

Nersesian: They know they can’t do that. I’m giving the upper management some credit here. It’s the way business works. They put out a dictate that says, “We’re supposed to make money.” Then you get down to the functionary level where they don’t deal with management decisions or the overall policy decisions. They just get the directive, “Your job is to make sure we make money.” They don’t know the ins and outs and niceties about it.

The next thing you know they are handcuffing honest people. When the upper management finds out about that, they are pretty straightforward about changing their policies and seeing that it doesn’t happen again. Historically, few lawyers have been willing to sue, and nothing happens because of it. The casino management isn’t even aware there is a problem.

RWM: What is a case worth when a card counter is handcuffed and maybe pushed around?

Nersesian: I don’t want to put down hard numbers, but the patron generally walks away with $5,000 – $15,000. That is provided all the i’s are dotted and t’s are crossed. What I mean by that is there aren’t other reasons for what happened.

The story that comes from my client in the first place is very rarely the story that you can see from the facts once things develop. For example, someone might assume they were back roomed for card counting, when in actuality they were back roomed because the casino suspects them of using a counting device. If that is the suspicion, and it’s arguably supportable, the detention can be found appropriate.

There are usually videos of that back room, and the cases where I have been successful usually show the casino security lambasting my client and stating, “We saw you in the book. We know you’re a card counter. We don’t want your business.” The client is calmly standing there saying, “I told you outside that I didn’t want to come back here. Put away that camera. You are not going to take my picture. You have no business holding me here. You can ask me to leave. You could have done that out in the casino. Let me out right now.”

RWM: Is that what someone should do if detained?

Nersesian: First inform them firmly, but not physically, that you have no desire to accompany them anywhere.

RWM: Should you attempt to walk to the door?

Nersesian: Your call. I’ve had it both ways. Firmly state, “If you want to throw me out, tell me I’m 86’ed or trespass me. Do it now and do it quickly, because I intend to walk out that door.” If they say, “You’re not going,” or “You have to come with us,” don’t fight them, because they may beat the living daylights out of you.

Do I want to see that kind of lawsuit? Not really. You get hurt on those. If they have determined that they are taking you to the back room, they will probably do whatever it takes to restrain you. Your firm statement that you desire to leave and they should not take you back there is all that is needed.

RWM: Unfortunately, the surveillance tapes don’t have audio.

Nersesian: No, they don’t. Once you get in the security office, say it again. That room is recorded with audio.

I want to give you an example of the way the attorneys here look at this stuff. I have a case going to trial on the 23rd. I’m suing a Gaming agent for what he did to a card counter. The court originally dismissed the action. This card counter spent a whole night in jail. He didn’t do anything illegal.

When the court dismissed it, I had to go to the Circuit Court of Appeals in San Francisco, and that court reversed the dismissal. Now we have a judgment of liability. I am $80,000 into this case. What do my friends who are lawyers think when I describe the events to them? The guy spent a night in jail. He has never been arrested in his life. He is a wonderful father of two.

The question to me is, “What was he doing?” He was counting cards. When I ask them what they think it is worth, they tell me, maybe $2,000. I ask, “Why only $2,000?” I was talking to two lawyers just yesterday and they said, “Because he was a card counter.” I said, “So, that’s legal.” They said, “It might be legal but it doesn’t garner any sympathy.”

There might be some truth to that. I don’t think it’s a $2,000 case. If it ends up being a $2,000 case, so be it. I still proved my point.

RWM: What was their excuse for keeping him in jail?

Nersesian: He was actually arrested because he refused to give this cop his name.

At the same time I am trying to sue six other Gaming agents. The courts keep throwing them out. I’m going to take these cases to the Nevada Supreme Court. If that doesn’t work, I will try for the United States Supreme Court.

I can’t believe what these police officers think they are allowed to do. In one instance, and this one blows my mind, I have a client who plays video poker. He found a machine that had an edge and he played the heck out of it. It turned out the machine was misprogrammed. After he won on the machine, two police officers held him in custody for well over an hour and a half, and repeatedly requested that he return the money before he could leave, or alternatively go to jail. He did not do anything illegal.

Here you have the Nevada State Police acting as collection agents for casinos. Isn’t that special?

RWM: Nevada is a very special place.

Nersesian: That one will be going to the Supreme Court for darn sure. Are they going to confirm the court throwing it out? They might. But I have been very impressed with the Gaming Control Board itself and the Supreme Court on gaming issues. Those three guys who make the big decisions. Or, the Nevada Supreme Court. The games tend to go out the window, and they are very judicious, both the Board, and the Supreme Court, about applying the law.

RWM: Really?

Nersesian: Yes. You hear people say that they are rubber stamps for the casinos—not true. From what I can see, at the agent level, those guys seem to have a perspective that they’re working for the casinos. However, the Supreme Court and the Gaming Control Board seem very guarded about their perspective, and that they are working for Nevada. That includes the taxpayers and the people who play in the casinos, as well as the properties.

You might be familiar with another case I handled, which happened at another casino. There was a programming error on a 50-cent video poker machine. A progressive jackpot for four of a kind, which would normally pay $250, instead paid $100,000. My client hit it.

A Gaming agent, in a throwaway off-the-cuff opinion, effectively stated, “There is no liability here on behalf of the casino. The patron loses.” The Gaming Control Board unanimously held that the casino had to pay. You see the distinction? The Board recognizes that the integrity of our system is reliant upon expectations being met. That sure was no rubber stamp decision for the casino.

RWM: If it were a PPE [Park Place Entertainment] or MGM/Mirage property, do you think the decision would have been the same?

Nersesian: Yes, in my opinion that would not make a difference. You see some similarities in this case with the other slot case where the agents held him and tried to get him to give back the money.

One thing that is most curious is the video of that incident. The police officers were citing the Nevada tax base, and implying that injury to that tax base was something they weren’t going to allow to happen. If you take that in context, and expand it out to its logical conclusion, what they are saying is, “We will not allow casinos to lose in this state.” There is a voiced attitude of the agents that patrons have to deal with every day.

I have a client who was back roomed and we tried very hard to get Metro to prosecute the casino for false imprisonment. We showed up at the station and requested they take a report. They wouldn’t take a report. I actually spoke to a police officer who said to me, “Well, he was card counting. Of course they put him in the back room. That’s cheating.”

This is a police officer in the state of Nevada who thinks it is cheating to count cards. No, sorry, the Supreme Court of Nevada has said three times it is not cheating. Reason tells you it’s not cheating. Maybe so, but the guy on the street doesn’t view a professional gambler with any sympathy. It might be jealousy. Whatever the rational might be, there just isn’t a depth of sympathy for card counters and other legal advantage players.

If the cop on the street thinks that is the case, how are you going to get lawyers or the general public to look at these people as anything other than dreck? Are they dreck? Not the ones I know. My clients include business leaders, mathematics professors at national universities, and noted authors. They are not dreck.

This whole concept of treating them as less than upstanding citizens is particularly curious when you balance against it the idea that the casinos are allowed to use their skills to make money, and they are the stellar citizens of Nevada. But a player who uses his skills should be persecuted. Isn’t that a curious perspective?

RWM: It certainly is. Do you have any other advice to the player when confronted by the casino?

Nersesian: Don’t show a fake ID. I know a lot of guys are carrying them. If you use another name, one thing that might add some protection is to go down to the Clark County Clerk’s office and register that name as a “registered assumed name.” The law regarding identification is ambiguous and I believe unconstitutional. The law says,

NRS 205.465 Possession or sale of document or personal identifying information to establish false status or identity.

1. It is unlawful for a person to possess, sell or transfer any document or personal identifying information for the purpose of establishing a false status, occupation, membership, license or identity for himself or any other person.

Nersesian: Pretty broad, isn’t it?

RWM: Wow. So if my wife uses my player’s card in the slot machine, she’s committing a crime under that law?

Nersesian: There is an argument that she is. I don’t think this statute passes constitutional muster. It’s vague and fails to include a scienter element, but do you want to be the guy who spends two days in jail before being bailed out for $5,000 to see if that is true?

There is also a statute, or ordinances, that deal with doing business under an assumed name. The argument will be when this statute is popped on someone who has filed that DBA certificate is that this is not a “false” identity. This is a legal, fictitious identity, and there has to be a distinction between the two, else the assumed name statutes would not exist.

If you are going to use fictitious ID, file an assumed name certificate in the county where you are using it. Even then you can’t be sure you are not committing a crime, as far as Nevada defines one. Isn’t this fun?

Gamblers have gone to great lengths to avoid being noticed. Often the simplest diversion will add hours to the play. For example, I know of a case where a Gaming agent, a professional security officer, and a chief of security watched the wrong guy on the table for hours before they figured out he was getting signals. They were dumbfounded as to where his information was coming from.

Then they watched the other guy at the table, since the first guy was not doing anything to get information. They watched the other guy for hours to figure out what the signals were. The signals were blatantly obvious. My point is not that surveillance is inept. My point is that players think all this stuff is known, and as soon as you do something they are going to see it. The simplest stuff can take years for them to decipher.

On the other hand, I have another case where a guy was popped twenty minutes after he sat down. He was 86’ed. He somehow was in Griffin. His spread was $50 to $200. He’s relatively an amateur.

RWM: Why is this a case?

Nersesian: He was back roomed. And he did everything right. He said, “I don’t want to go there.” They entered the back room. “I don’t know why I’m here. Let me go.” Then the beautiful part, the security guard says, “You’re here because we found you in the book. We know you’re a card counter.” Talk about handing it to me.

To add insult to injury, he asks the security supervisor who says, and this is cute, “You’re here because you’ve committed a gaming violation.” He asked, “What violation?” The security chief essentially says, “I don’t have to tell you.” And he walks out.

Then he kept telling the other security officers, “Let me go right now. You have no right to hold me. You know that I have done nothing illegal. Let me out that door.” They told him to calm down and he said, “I’m perfectly calm. I just don’t want to be here.” Then the supervisor comes back in and my client said, “Let me go.” The supervisor said, “First, I want to ask you some questions.” My client again said, “Let me go right now.” Eventually when it became clear they would get nothing, he was allowed to leave.

RWM: Should he have said, “Call the police.”

Nersesian: That’s the case where we did call the police. They said, “So? You were card counting.” I’ve got a letter from Metro saying, to paraphrase, “We choose not to investigate or prosecute. Our scarce resources cannot be used on such claims.” No, but if a casino calls them up and says they have a disorderly person, how long before they are over there hauling that guy away?

RWM: My first question to you was: Why don’t lawyers take these cases? Now I’m wondering: Why do you take them?

Nersesian: I do this because what is going on in this community is not some minor infringement in everybody’s day-to-day life. To be thrown into a back room against your will, and be told that you have to do whatever they tell you for however long they want—that is imprisonment. It is traumatic beyond what you or I could ever fathom.

Those lawyer friends that I told you about, and they are dear friends, they think I’m tilting at windmills like Don Quixote. I get very angry with them. If you’re a lawyer, you took an oath. When I tell my friends that this is what I do to give back, their reaction is, “Well, that’s pretty silly. You’re giving back by making things worse.” The kind of cases I am talking about, the casinos think they can treat patrons as chattel, as pieces of property. These people are not chattel, and they have not done anything illegal. For a casino to think that they have some special position in society that allows them to do this to innocent people cannot be reconciled with the country we live in.

That’s why I do it. Because it angers me that much. I don’t make money at this. It has been a money loser for years, but it is a matter of principle, and a wrong that needs righted.

Bob Nersesian can be reached c/o:

Nersesian & Sankiewicz
528 S. 8th Street
Las Vegas, NV 89101
(702) 385-5454

Background: Casinos and Nevada Politics

The Nevada Gaming Commission and the State Gaming Control Board comprise the two-tiered system charged with regulating the Nevada gaming industry. The Commission and Board administer the State laws and regulations governing gaming for the protection of the public and in the public interest in accordance with the policy of the State.

The Nevada Gaming Commission is a five-member lay body appointed by the Governor, which serves in a part-time capacity. The primary responsibilities of the Commission include acting on the recommendations of the State Gaming Control Board in licensing matters and ruling in work permit appeal cases. The Commission is the final authority on licensing matters, having the ability to approve, restrict, limit, condition, deny, revoke, or suspend any gaming license.

The Gaming Control Board is made up of three full-time members, appointed by the governor to four-year terms. The gaming statutes require the board to include: one person with a minimum of five years experience in public or business administration; one person who has been a certified public accountant for five years or more, or who is an expert in finance, auditing, gaming, or economics; and one person with a law enforcement background.

The Board’s purpose is to protect the stability of the gaming industry through investigations, licensing, and enforcement of laws and regulations. They also insure the collection of taxes and fees, and maintain public confidence in gaming. The Board implements and enforces the state laws and regulations through seven divisions. Those seven divisions are: Administration Division, Audit Division, Corporate Securities Division, Electronic Services Division, Investigations division, Tax and License Division, and Enforcement Division.

If a card counter or other casino patron were to have an interaction with someone from Gaming, it would most likely be someone from the Enforcement Division. The Enforcement Division is the law enforcement arm of the Gaming Control Board. It maintains five offices statewide and operates 24 hours a day, 7 days a week.

Primary responsibilities are: to conduct criminal and regulatory investigations, arbitrate disputes between patrons and licensees, gather intelligence on organized criminal groups involved in gaming related activities, make recommendations on potential candidates for the “List of Excluded Persons,” conduct background investigations on work-card applicants, and inspect and approve new games, surveillance systems, chips and tokens, charitable lotteries, and bingo.

For an in-depth look at the Gaming Commission, read License To Steal: Nevada’s Gaming Control System In The Megaresort Age, by Jeff Burbank. ♠

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Interview with Keith and Marty Taft

by Richard W. Munchkin

(From Blackjack Forum Volume XXIII #4, Winter 2003/04)
© 2004 RWM

[Note from A.S.: Richard W. Munchkin is the author of Gambling Wizards: Conversations with the World’s Greatest Gamblers, and a member of the Blackjack Hall of Fame.]

Keith Taft is a pioneer, and not just in professional gambling. He built what may be the world’s first microcomputer. He was one of the first to network computers, and with the aid of his son Marty, he was one of the first to use computers to capture digital video.

Is he a Microsoft millionaire, or a dotcom billionaire? Hardly. Keith and Marty Taft focused their technological genius on beating casinos.

Keith Taft started building his first blackjack computer in 1970. It took two years, 2,000 solder joints, and weighed 15 pounds. This blackjack computer, named George, eventually led him to a partnership with Ken Uston.

Uston wrote about these exploits in Million Dollar Blackjack, but here you will get the rest of the story. Building a computer that counted cards at blackjack was the tip of the iceberg. With each new development came a larger edge. For the first time in print you will read about Thor, God of shuffle tracking; Narnia the sequencing computer; and the “belly telly,” a camera in the belt buckle that sees the dealer’s hole card.

Staying at Keith’s was a bit like visiting my grandmother’s house. He has a simple home on ten acres in Elk Grove, California. It’s warm, and folksy, with flower prints all over the guest bedroom. We had casserole for dinner, and Jell-O for dessert.

He and his wife Dorothy have been married over 50 years. He stays fit jogging, and playing tennis, while Dorothy occupies her time doing volunteer work and Bible study. Off the garage is Keith’s workroom. It is stuffed with racks of electronic gear, computers, software manuals, and doodads. In January of 2004, Keith Taft was inducted into the Blackjack Hall of Fame.

In the Beginning

RWM: How did you first get interested in being a professional gambler?

Keith Taft: We were on a family trip in our pickup camper. We went over to Reno, and we went to the Harrah’s Auto Museum. They gave us some lucky bucks, so we went into the casino on the way back. I asked someone what the fundamentals of blackjack were, so I could spend the lucky bucks. I got a blackjack and wound up with $3.50 profit. On the way home I remembered that Ed Thorp had written that this game was beatable.

RWM: You had heard of Thorp’s book?

Keith Taft: Yes, but it had been way back, and I just had a dim recollection. It immediately occurred to me, since I was working in newer semiconductor integrated circuits at my job, that perhaps one could put together a blackjack computing device that would do what Thorp had done in his head, and be more successful.

RWM: Where were you working at the time?

Keith Taft: I was working at Raytheon here in Mountain View.

RWM: Did you then go pick up Thorp’s book?

Keith Taft: I picked up every book I could find in the library. I got Wilson’s book, Revere’s book, Thorp’s book, and on and on. I read them all voraciously. I learned to count. I practiced and got up to speed, and went out to make a few bucks counting cards.

RWM: Were you successful?

Keith Taft: No. It seemed like every time I pressed, I got beat. I overextended my bankroll, and my wife got very discouraged with my luck. That’s what really drove me to revisit the idea of building a computing device.

RWM: What year was that?

Keith Taft: It was 1969 when I played those lucky bucks, and early 1970 when I began to work in earnest on it.

RWM: At that time there weren’t computers anywhere, were there?

Keith Taft: That’s right. There was no such thing as a microcomputer.

RWM: Not all universities had a computer at that time, am I right?

Keith Taft: That’s probably true. They were very large, and I think it was a 1600 IBM that I worked on initially. They used punch cards for the programming.

RWM: What made you think you could build this device small enough to take into a casino?

Keith Taft: I was aware that Texas Instruments had come out with a 4-bit ALU (arithmetic logic unit) that would be the heart of a computer. I designed a 16-bit machine that would power down when it wasn’t making any calculations to conserve battery power, since it would have to run on batteries.

I was building some memory chips that were solid-state memory. They were small enough, and dense enough that they would serve as the random access memory. Also, there were programmable memory devices out there which it turned out would allow a thousand bytes of instructions to be hard wired into the machine.

RWM: Were you doing some of this development at Raytheon?

Keith Taft: Not really. I was involved in manufacturing-in the process area. I wasn’t involved in testing these devices. I took a couple of courses in logic design when I was still on the East Coast. Just by reading and planning I was able to design a computer that would be fast enough, and powerful enough, to get the job done.

Then I changed jobs. I became a section head in R&D, at Fairchild. They had computers available for me to use. That was a big help in developing the software algorithms.

RWM: What was your background?

Keith Taft: My undergraduate was a double major in music and physics. Then after I taught music for five years, and physics for three, I got my masters completed in physics.

The First Blackjack Computer

RWM: How long did it take to build the first blackjack computer?

Keith Taft: It took two years before I went into a casino for the first time. I named the computer George. It was pretty bulky. It was about as big as you could stand to put on your body without it being ridiculous. It was made in sections about the size of a book. If you imagine three books around your midsection, and the batteries were above it. They were a bit slimmer so it tapered my body shape, but I looked a bit portly.

RWM: How much did it weigh?

Keith Taft: It was quite heavy. My concern was that I would have radio frequency interference, or give off radio waves that the casino would pick up. I made it out of brass plate, and it weighed about fifteen pounds. It was operated by my big toes. There were four switches, one above and one below each big toe.

RWM: It’s interesting to me that you chose to do it that way, rather than a hand keypad.

Keith Taft: My first thought was that the hand would be difficult to conceal without them thinking you were doing something suspicious, whereas if you put it in the shoes, no one would be suspicious, and your hands would be free to play the cards.

RWM: What happened the first time you wore the computer into a casino?

Keith Taft: This was 1972, and Marty went with me. He was just out of high school. We went to Reno, and I got all wired up in a parking lot that was about a block and a half from the casino. I hadn’t gone but a short distance when I had to return because the switches were not quite adjusted right. It was painful.

They were little button switches, and I had taped them onto my toes. I got them adjusted, and went into the casino. I was quite nervous of course. I played a short session for small stakes. I don’t recall the result right now. I remember a casino person coming over, and placing his hand on the small of my back. At one time I had thought of wearing the computer on my back, so I was very thankful I didn’t have it back there. Of course I was also thankful he didn’t pat me on the tummy.

RWM: You don’t remember the result, but obviously it was promising enough that you moved forward. Did you start playing regularly with the machine?

Keith Taft: Yes, I played for a short time, and then was interrupted because we had a home built in Ben Lomond, and moved up there.

Then I started back in earnest in the fall of 1972. I played twelve weekends in a row, and won every time. I was playing for small stakes, and decided to increase my bet levels. I had a bank of $4,000, and I told my wife I would either win $10,000 or lose $4,000. That weekend I raised my bets, and I lost all my prior winnings plus another couple thousand. That was a devastating loss, so I stopped.

RWM: In retrospect, do you think you hit a bad fluctuation, or do you think that when you started betting more money you were cheated?

Keith Taft: A mixture. It’s very difficult to know for certain if you’ve been cheated. I’ve read books on the things you are supposed to watch for, but I think it was mostly a bad fluctuation.

RWM: What happened after the loss?

Keith Taft: I quit, and I thought about writing a book about the experience. I didn’t do anything about it for a couple of years. In the summer of 1975 I decided to go public with the story. I called a reporter at the San Jose Mercury News. He came out to the house, and wrote a story that was on the front page, and was picked up around the country. The reactions were rather interesting. Most of them were quite humorous. Their take was, this guy has this computer, wiggles his toes, does all this weird stuff, and still loses.

Marty Taft: One of the papers called him “The Fastest Toes in the West.” I had the readout as little LED lights in the upper rim of his glasses. That captivated them.

RWM: The later computers didn’t use that technology. Why not?

Keith Taft: One reason was, if you looked at me you could see the reflection of the LEDs in my eyes.

Marty Taft: They were also very fragile, and were hard to build. There were lots of wires coming from the lens. They were hair fine wires, so they broke easily.

RWM: When you first started all this, what did your wife think?

Keith Taft: She was supportive. She wanted me to go ahead and realize the dream. I had a snake-oil sales pitch that this was going to be the thing that would bring happiness and money. I would be able to concentrate on inventing, which is what I had always wanted to do in life.

She begrudgingly went along with it. But one of the serious aspects of this was that I was working full-time at an engineering job, I was working evenings and all weekend long running my routines on the computers at work, and I was gone from the house virtually all the time. Then I went into the construction phase on the computer. I did 2000 solder joints on the back of this computer, and it took an immense amount of time. I wasn’t spending time that a father should spend with his family. She was winding up with the load. We had four children who were teenagers at the time.

RWM: Was Marty helping you at that point?

Keith Taft: Not in the beginning. It was hard on my wife Dorothy, and one of my daughters I think had the worst time of it. She went through a rough time as a teenager in high school, and Dorothy was catching the brunt of that, dealing with her rebellion.

RWM: Once it was completed, was she worried about it being dangerous?

Keith Taft: She was very concerned about that.

The Second Blackjack Computer and Playing with Ken Uston

RWM: Didn’t I read that you said God didn’t want you to be a millionaire?

Keith Taft: Yes. The losing streak I had was very unusual. I ran a simulation very early on, before I built the computer, to prove that it would have a good edge. The streak I went through wasn’t statistically likely at all.

Anyway, I worked at a consulting job for a year. Then I went back out counting cards for lower stakes, and was fairly successful. I again thought it was ridiculous to not be using a machine. Now there was a microcomputer available which would make the job of building the machine much easier. It would also be much smaller, and easier to conceal. It seemed silly not to build a more modern version of the machine. I set about doing that in the fall of 1976.

I went down, and got the very first board using the Z80 chip. This was a close copy by Zylog of the 8080, which was really the first 8-bit microcomputer that Intel made. The Z80 was a little bit superior, and used the same instruction set. The first prototype was built in a calculator, so if I were discovered and searched they would just think it was a calculator.

I completed it in December, and about that time I got a call from a man named Art. He was thinking about building a computer for Ken Uston. Ken was a fairly well-known team leader and blackjack “guru.” He wasn’t well known to the general public yet, but he was to the insiders.

Art talked to me after the article came out in the Mercury News. He came to my house, and we spent some time together. I thought it was ridiculous for Art to go through all that development time when I had everything right there. He put me in touch with Ken, who was quite interested. I went up to Lake Tahoe, and played with the finished product to see how usable it was. That went quite well. [This is the same “Art” mentioned in the Darryl Purpose interview last issue.]

RWM: Was this machine called David?

Keith Taft: We still called this one George, but the refinement of the new machine we called David. [Named after David, who slew Goliath.] I took the machine to Las Vegas, and demonstrated it to Ken. He liked the possibilities.

RWM: Did you give any thought to whether this was legal or illegal?

Keith Taft: I thought a lot about that. It seemed the computers were clearly legal in the sense that I was strictly making use of the same information that was available to any other player. I wasn’t marking the cards, or manipulating the outcome of the game in any way. It seemed 100% defensible legally. In fact, my biggest worry was, if there were Mafia interests behind the casinos they might seek retribution by harming me.

RWM: At that time that was a very legitimate concern. Where did you meet Ken Uston?

Keith Taft: The Jockey Club, room 628. He was very excited about it, so we decided to work together. He was just breaking a bank with his team. I believe it was the 21st trip the team had completed. He had been trained, and really everything he knew had been taught to him by Big Al. [Big Al Francesco was interviewed in the Summer, 2002 issue of Blackjack Forum, and was the first player inducted into the Blackjack Hall of Fame.] Big Al was a pseudonym given him by Ken in a book called, The Big Player that had not been published yet.

In fact, Big Al was rather unhappy that Ken was going to disclose his methods. Ken had parted with Big Al, and Ken really was the reason the team had to fold. Then Ken formed his own team, and had been playing for seven or eight months. While I was there they broke their bank. There were about ten people on the team. They would train to use the computers.

RWM: You were just going to provide the equipment?

Keith Taft: Exactly. We had a deadline, and we scrambled. We had to seal the computer boards in epoxy in order to insure that nobody could get into them and steal the design. It took a few weeks for Marty, my other son Dana, and me to build five machines.

Ken didn’t like the toe input. He thought that would be too difficult, and cause too many errors. We decided to go with a hand keyboard. We designed a keyboard that you could strap to your thigh and operate through a hole in your pocket.

Instead of operating the computer, and playing, we wanted to signal a big player. We had to design a receiver for the big player to use. Some people call them Gorilla BPs, because they don’t have to have any skills. They just have to know how to put on a good act, and bet the money.

We developed a transmitter about the size of a pack of cigarettes. That would send the information from the computer to a receiver concealed in the heel of a shoe that the BP would wear. The output device was a tapper, and the signals were a series of short buzzes, or long buzzes.

We accomplished all that in a few weeks. I brought all the equipment back to Ken, and stayed around to maintain and improve it while he got the team going. They trained, and then they played. They didn’t do well, and they hadn’t gone far before they were quite disgruntled.

Ken felt that suddenly he had this hammer under his control. He wanted to fashion a very favorable deal for himself. Those people on his team were now getting less of a share, and the only way they were going to be happy was if they had done fabulously well. Since they were struggling they didn’t see the profit in it, and basically mutinied.

RWM: What was your share supposed to be?

Keith Taft: Ten percent. It’s hard to believe.

RWM: With no reimbursement for the cost of the equipment?

Keith Taft: No.

RWM: When Ken Uston ’s team mutinied, what happened?

Keith Taft: He called me, and was very depressed. They pulled out, and at the same time three of my four children had come to me saying they wanted to be involved. By this time Marty was married. He convinced his wife that she should think about it, too. They had already talked to me, and I wasn’t excited about it at all. Then when Ken called I suggested a solution. Within a few weeks they polished their skills and we all went down to Las Vegas. Ken got some BPs, and we started training together.

RWM: Did you input, too?

Keith Taft: Yes. It was my three children, Marty’s wife, and me. He had the big players to bet the money.

RWM: Had you played for big stakes before?

Keith Taft: No, in fact one of the things I did on a previous trip with Ken was to go out as a big player. Frankly, I didn’t work out very well. I played a couple of sessions, and I got a lot of heat. I was too professorial, and studious. I didn’t look right.

RWM: You mentioned that your second major was music. Music has been a big part of your life, and was a big part of Ken’s life. Did you play together?

Keith Taft: We had one big jam session. One of the BPs had a friend visiting. He played a mean banjo. We went to a room upstairs, but it didn’t have a piano, so Ken played the string base. I played guitar. We had a good old time, but we didn’t have any other opportunities to play together. Our music tastes and backgrounds were totally different. Ken liked to go downstairs, and sit in when a visiting band would come through at the Jockey Club. He played a good jazz piano. He didn’t have formal training, just a natural aptitude. He loved the song “Misty.” Errol Garner was his favorite.

Blackjack, Faith and Family

RWM: There have been three important things in your life; blackjack, music, and the church. Did you feel a conflict between your active role in the church, and your work with Ken? Did the people at your church know what you were doing?

Keith Taft: No, we kept it a secret. We wouldn’t have been countenanced well by the church. There are a lot of hard-liners that only see black and white, even though the Bible doesn’t actually condemn gambling. There is a thought somehow that gambling is evil. There was deceit involved there, and that really bothered my wife in particular. It has always been an issue.

I personally haven’t had much wrestle with it because I came to realize that man is basically evil, and except for the grace of Jesus Christ we haven’t got a chance. We’re doomed. Whether the sin is one thing or another, it is still a sin. Gambling per se isn’t a sin. The love of money is a sin. It’s like trying to rate sin. Can you put one sin over another?

Jesus made it clear that when the Pharisees talked about having sex with a woman out of wedlock, the fact that you had lust condemned you equally. To gossip about someone, or to lie to someone, these are all human failings we have.

Gambling is just another in a long list of things that are ripe for abuse. To get more to the question, Ken’s lifestyle-that is the real world. As Christians we are to be out in the world, and be witness to the world. For some, we will be the only bible they ever read. It was an opportunity to witness to Ken, and we had some very good conversations about faith and such subjects.

RWM: How did you feel about bringing your children into that environment?

Keith Taft: I had no concern. We’ve been very pleased with our children, and the choices they have made. It never worried me that they would decide that was a neat lifestyle.

RWM: Marty, was this the coolest thing in the world-to have your Dad get you on this professional blackjack team?

Marty Taft: It was. We were quite excited about it. It looked like an opportunity to make some money and do some interesting things. When you’re a kid you are in this grind with school, and this looked like a way to break free from all that. It started for me with helping to build the equipment, but then it became a big financial opportunity.

RWM: You were what, 24? I would think it would be so exciting, almost, “I’ll pay you to do this.”

Marty Taft: It was very exciting.

RWM: What happened when you went out to play?

Keith Taft: Things went very well. One of the interesting sidelights of all this was the difference between the inputters, which were my family, and the BPs. It was like two different universes. This phony act was second nature to these BPs. It was difficult to communicate with us technical people who were used to black and white, and ones and zeros. There was some conflict.

People would come back from a session, and the BP would have one view of what happened, and the inputter had an entirely different view. The good news was they were generally bringing back money. There were not a lot of problems putting down the play. It really was pretty slick. The BPs didn’t have to look at the cards. They either drank, or pretended to, and put on a good swashbuckling act. They attracted large galleries of people, and it was a happy time for everybody.

RWM: How long did it last?

Keith Taft: We started in April, and broke the first bank in fifteen days. It was $35,000. We started another bank immediately of $50,000, and doubled that in about ten days. We got some heat. My son Dana was quite sure he was followed out of a casino. There were quite a few casino bosses staring at him on his last session. I went in to relieve him, and I sensed there was some tension, too. We decided to let Vegas cool off. We took a break, and then reconvened in South Lake Tahoe.

Marty Taft: We were there a couple of days, and we were winning some.

Keith Taft: My son Dana had a religious issue, and talked to his sister and another counselor. He decided gambling wasn’t something he should be doing. He left, and we got this young lawyer. He was inputting at Harrah’s, and there had been a win at Harrah’s the day before.

The Heat

RWM: Do you think Tahoe had been called from Vegas with some suspicions?

Marty Taft: Don’t know. But I know my sister had been playing in Harvey’s the night before I went out, and when she heard I was going to Harvey’s she said, “No. It was so hot in there, I didn’t think I would get out.” There was one rogue BP named Roxi. They had won $4,000 in quarters at Barney’s [now Bill’s], and then they went over to Harvey’s. They really got attention. Roxi said, “There was no heat.” So Ken said, “There was no heat.” I told my sister, “I believe you. I will really watch.”

We went in, and there was no heat. The casino had pulled back, so everything was really calm. We played for a while, and we were down a couple thousand bucks. I went to the bathroom to change batteries, so an hour or hour and a half had gone by.

I came back, and I hadn’t been there too long when someone came over and tapped me on the shoulder. He said, “Will you come with us?” I said, “Okay,” and as we walked along I realized they were going to go up some stairway in the back. I wasn’t going to go up there. I turned around, and there were three guys who just pushed me up the stairway.

They took me up to the security office. They threatened me, and tried to intimidate me. They knew what I had because they had gotten the player across the street at Harrah’s about an hour before me. They had taken their time with us. They wanted to get the whole thing because they only got the inputter at Harrah’s.

They dragged Roxi in, and she was screaming her head off. Finally when they got her in the back she was crying, “Don’t hurt me, don’t hurt me.” It wasn’t very pleasant. It was quite a shock. They wanted to kill us for playing cards successfully.

RWM: Except you lost money.

Marty Taft: That’s right. We were still stuck. In fact, we had lost so much money that we couldn’t bail ourselves out of jail.

RWM: Did they threaten you while you were in the security office?

Marty Taft: Oh yeah. They stripped me, and took photos. They looked at the antenna wire and said, “Let’s plug him into 220, and see how he likes it then.” They tried to rattle my cage with, “Let’s take him for a ride.”

RWM: How did you react to all this?

Marty Taft: I was upset. This thing that we had worked so hard on was over. I figured it would be big news, but it wasn’t. It was all kind of hush, hush. They repeatedly stressed how much trouble I was in, and that I would get at least five years in jail. One of the biggest things I was thinking about was, my wife Rosie was doing this at the same time. I was thinking, “If they have her, I’m really in trouble.” When I got to jail, and she wasn’t there, I was really happy.

RWM: Was Oscar Goodman [currently mayor of Las Vegas] your lawyer?

Marty Taft: No, he was Ken Uston ’s lawyer. Ken had some lawsuits at the time. We didn’t get a lawyer. We talked to a couple of lawyers. One of them talked to Steve, the other guy arrested, and wanted him to take some kind of plea bargain. We talked to someone else, and he said, “Ah, let them try to prosecute. There is nothing here.” Sure enough, it dragged out for several months, and was dropped.

RWM: Didn’t they send the computer to the FBI, and the FBI said it was not a cheating device?

Marty Taft: That was the claim, but who knows? That was the story they put out. We were never arraigned, and the charges were dropped.

The Magic Shoes

RWM: Did this cause the team to disband?

Keith Taft: Yes. We were all spooked by it. It wasn’t very long though before we went back. Not Marty though, because he was still in this legal situation. I made sure he wasn’t even aware of what we were doing.

What happened was, Al Francesco came back in the picture. He and Ken were willing to work together again. Al was really excited. He had over twenty people he had solicited, and got them busy training to input with their toes. Ken’s book is in error when it implies these were Ken’s people. Al is the one who brought them in.

We were very impressed with the people he brought. We got one of Ken’s old teammates to do what Marty had been doing. He did assembly and repair work full-time. Because I was concerned about the heat, I decided the way to do it was to build the computer into the shoes. I didn’t even want the wire to go from one shoe over the crotch to the other shoe.

Instead, I worked out a method of communication with an IR similar to your VCR remote. One shoe had a little LED that would shine an invisible red light to a photoreceptor in the other shoe. Now the computer in the right foot would pick up the inputs from the switches in the left foot. The batteries were in the heel, and all you had were these magic shoes. They were laughable. I should show them to you.

Marty Taft: We used to call them Frankenstein boots.

RWM: How did you fit the batteries in the heel? I would think they would be bigger than that.

Keith Taft: We used AAs. Because they were difficult to get to, and we didn’t want them carrying extras in their pockets, we put twelve AAs in the heel of those shoes.

RWM: That has got to be a big heel.

Keith Taft: It is. Then the computer, which was a full size David, fit under the sole. So it was a good-sized platform as well. The switches were built in for the toes. I put them in RTV, which is a hard rubber when it sets. That sounded like a good idea because it had sponginess, but it turned out to be a fatal mistake because it allowed flexing. That meant that over time the wires would flex until they broke. We had a lot of repair problems.

With all these projects there are constant repair problems, and it is a constant struggle to find better materials, better switches, etc. Gradually we were able to get things to be fairly reliable. Not with these shoes though, because we didn’t really get the opportunity. They started playing in Reno, and weren’t doing very well. This was probably from inputting errors.

It was a fairly short time, and then Ken decided they should go to Las Vegas. Ken’s ulterior motive was that he had started a team where they would recruit known losers from the casinos. He would approach them to provide a counter who would signal them how to play so they could win. He fashioned a deal where Ken was only going to win money, and couldn’t lose if the player lost. He needed more play callers, so he was quickly moving our inputters over to this team. They ended up moving over to do that, and were working on a roulette computer project. They abandoned Big Al and me totally.

RWM: I don’t remember reading about a roulette project.

Keith Taft: I don’t know that Ken wrote anything about it. There was a guy we’ll call Doc, who was a well-known orthopedic surgeon. He was a big loser at Caesars. The thought was to have him train with our shoes, and have him go in and really kill Caesars. We knew he could get a big bet spread, and wouldn’t get any heat.

He trained, and when he went to Las Vegas he talked to this guy with the roulette concept. The guy didn’t have a working machine, but he convinced Doc that the future was rosy enough. I believe Ian Andersen was involved in that project as well. [Ian Andersen is a well-known name in the blackjack world. He is the author of Turning the Tables on Las Vegas and Burning the Tables in Las Vegas.]

They decided to pursue the roulette project instead of our magic shoes. Doc got real strange, and they aborted that operation as well.

RWM: Were you building the roulette computer for them?

Keith Taft: No, that was another guy. I didn’t know anything about it until later. This caused them to drop the magic shoe operation altogether. I had money invested as well as all my time. That was a write-off. Poor Big Al. He put in a lot of time and money into that project.

RWM: When I interviewed Al Francesco he said that the loss on the project was about $75,000. In Ken’s books I think he claims to have won over a hundred thousand with the computers. What is your recollection of the amount of money won or lost?

Keith Taft: We won $120,000 with the first team, and the second team was definitely a losing operation. Ken was also talking about when he had a computer team just before the law was passed in 1985. He wrote about playing right up until midnight on the last night. I think he claims he did all right, but his team members say otherwise.

RWM: Was he using your machines in 1985?

Keith Taft: I think so, but I think he obtained them from someone else.

RWM: Wait, he used your machines, but didn’t come to you to get them?

Keith Taft: Probably. I definitely didn’t sell them to him.

Marty Taft: I thought he had renounced all use of electronics, and was all into the cerebral thing.

Keith Taft: He did, but then he came back and renounced the renouncement.

Marty Taft: I remember talking to one of the guys on his team at that time. I said, “I hear you guys have been really successful.” The guy said, “No, we never made a dime. All the profits went up Kenny’s nose.” Ken was always a big self-promoter, but the actual numbers generally weren’t good at all.

Keith Taft: Again the computer lay dormant until I was approached by a PBS show called Secrets. We had this secret that fit right in with their format. We went to demonstrate it in South Lake Tahoe. I actually resuscitated the original George, the big brass job, and wore that into the casino. They filmed this, and interviewed a pit boss on scene. While I played they asked the pit boss if someone could play with a secret computer. The boss said, “Impossible. Our security is too good.”

The interviewer asked me what I would do if someone asked me to build him one of these machines. He talked about it being a cottage industry. I stressed that I wouldn’t sell them to some guy with a gas station who thinks he can buy it and get rich. I knew the difficulties, and it wouldn’t be fair to someone.

I thought I would sell it to professionals that were playing already, and wanted an additional edge. It would be a way to get additional income. I decided to do that, and I thought I needed to make the computer a little more user friendly. I enlisted one of Big Al’s teammates, named Tom, to work with me full-time. Marty was working a full-time job, but he helped during his off-hours.

We put an ad in the San Francisco Chronicle, and called the computer, “David.” We weren’t getting much response, but at that time a guy from Sports Illustrated came out to do a story about Ken and me. He went with us to gamble with a David. He talked with Ken separately in Las Vegas, and then he wrote a big article. [Sports Illustrated, April 16, 1979] We started a team at the same time to play low stakes.

RWM: When the article came out it showed your ad. I would think that would have spurred your sales.

Keith Taft: It made two significant contacts. The more notable was, I got a call from Rats Cohen. He came by and bought two computers. At that time he was working for the Stanley Roberts School of Blackjack. He said he had an address book full of card counters he had trained at the school that would be potential computer buyers. He became a sublicensee to sell David.

Now things started to happen in a number of different directions. Rats started selling computers for us. We were playing on that small bank, and decided we should go to Atlantic City. We didn’t have the money to bank it, but we called a friend who was willing to bankroll us. Six of us went to Atlantic City, five men and one woman. The five men lost $15,000, and the one woman won $42,000. She told us we should have played on the beach instead of gambling. She was a neat gal.

Marty Taft: She would come back from sessions with the most amazing stories. They just stretched your imagination, but she always came back a winner. She had strange body chemistry. Her toe switches would corrode in a matter of hours. Yet my sister would have the same switch last a whole trip with no problems.

RWM: Was she eating a lot of kimchi or something?

Marty Taft: I don’t recall her eating anything different from the rest of us. I would do failure analysis on the switches. Switches are a key part of your operation. They have to work perfectly. I’d tear them apart trying to find out what the problem was, and they were just corroded like you wouldn’t believe.

The Shuffle Tracking Computer

RWM: You were playing in Atlantic City with Davids, which were really designed for single-deck.

Marty Taft: They could play up to 8 decks.

RWM: They could, but your edge using it wouldn’t be much better than counting in your head.

Marty Taft: But that was back in the days of early surrender so we did have help there.

RWM: How much do you think you gained over just counting in your head?

Marty Taft: Good question. I don’t think it would have made much difference. It was such a boring game to play. Looking back we probably should have just counted in our heads.

RWM: You had mentioned that you were keeping all this a secret. When these articles came out in the paper and Sports Illustrated, were there any repercussions in your personal lives?

Keith Taft: The pastor in our church said he picked up the paper, and his eyeballs fell right out on the floor. The church secretary said her first thought was “This guy has the same name as Keith Taft. That is Keith Taft.” There wasn’t any ostracism.

RWM: What happened after this bank in Atlantic City?

Keith Taft: That was the trip where I saw that when they shuffled the cards they were preserving different segments. You could know the content, or richness of various segments. This opened up the possibility of a larger edge, and more importantly would allow you to play in a manner that would not look like card counting.

There was a lot of paranoia on the part of the casinos in Atlantic City. They were barring card counters at that time. We went right to work in earnest on building a computer to shuffle track. We called it Thor. We met with our team members on July 16, 1979, and tested the new computer. We met again in late August, and started them learning the new skills. They had to estimate the size of the dealer’s grabs when they shuffled.

Marty Taft: I think we started in Las Vegas, just to practice. You had to estimate how many cards the dealer grabbed in each hand. You had to input which way the hands went. Did the top go to the left or right?

RWM: I would think that would be very easy to confuse.

Marty Taft: We had a code for everything. Every move the dealer made we had to input. Sometimes they would break the shoe into six piles. Then they would grab from different piles to shuffle a segment. Each pile was numbered, so we had to enter-pile three went with pile six, and they grabbed X number of cards from pile three, and Y cards from pile six. You were busy trying to follow all this. Thor would take all your estimates, add them up, and see if that matched the total number of cards that were supposed to be in the shoe. If it didn’t match then it would scale them so it would.

RWM: Did you, Marty, get into the software end of things?

Marty Taft: That was Keith. I handled more of the hardware.

Keith Taft: That fall we were working out the bugs, and went back to Las Vegas. We caught fire. We had a very successful trip, and then went to Atlantic City in December, and had a great trip. We didn’t take that many trips. We spaced them out, and then they took out early surrender in May of 1981.

RWM: You really got this new program up and running quickly.

Keith Taft: We did, yes.

Marty Taft: We had to make hardware modifications, too, because the program got bigger. We were always stretching the limits of the machines. We needed more EPROM, and more RAM. We tried to make the processors faster now that it calculated a lot more stuff. About that time I taught a friend to program, and he had input into Thor as well. We had a very successful experience with Thor.

RWM: Finally you were making money.

Keith Taft: Yes, and enjoying it. We called ourselves the Big Six. We had a rough time when they took out early surrender in Atlantic City.

Marty Taft: It seemed like we never won much after that. It was a lot of fun to play with Thor. It was like playing four or five single-deck games. As you crossed the boundary from one segment into another anything could happen. You would get end-play in each section. Your bets were all over the place, and we made wild plays. We were doing things way outside the norm. As a result, we didn’t get barred much.

RWM: Did you have any problems with barrings?

Marty Taft: I don’t think we were ever barred with Thor. Thor would tell you where to put the cut card. It was too aggressive, and as time went on we toned it down more and more. Our woman player had some big bets out, and she had hard 17. Her boyfriend was watching her play, and he could tell she was reinputting her hand, because she didn’t believe what it was telling her. It said hit, but she decided not to.

Sure enough, she hit her next hand and caught a four. It would tell you to hit hard 17 a lot. The strategy plays were always a chancy kind of thing. You had to know when to give up. You thought you were in a rich segment, and you thought certain cards were remaining, but you might be wrong. You probably were wrong about some of them.

If you were playing down to the last eight cards, a lot of times it thought those cards were significantly different than they really were. It was always a wrestling match, how much to go for. That’s where a big part of the edge is too. It’s edge, and errors, and greed, and fear.

Keith Taft: We decided that this was working pretty well for the six of us-let’s expand. That was a turning point in our team experience. Up to that point we had people we knew quite a bit about. It was a very harmonious team. We had time and performance as criteria for your share. Everyone shared alike, except we had a technology share off the top.

Marty Taft: We started this expansion, and it was a long, losing grind. We hung on for months, changing everything we could think of. We did more testing, making sure everyone was operating correctly. It was very discouraging. One problem was a built in protection we had. I remember being at the Dunes, and being up $5,000. I split eights, and after that the money evaporated in a very short time. I was thinking, “All these calls seem wrong.” I went home broke, and a little later we found that when you split eights, Thor went into a protection mode and gave you all wrong decisions.

RWM: What was this protection mode?

Marty Taft: We built in a little hair fine wire in the board, so if someone tore off the epoxy they would break this wire. It wasn’t on the Davids, just Thor. The program would go look for this connection, and then it would know it was in the right hardware, and act properly.

Somehow in the program the flag didn’t get set properly under certain conditions. If you split eights it would look for this connection, find it, but not set the flag right. It went into opposite mode where rather than having an edge, it gave you the worst possible decision.

RWM: I assume you built this in because of Rats Cohen ripping you off on the Davids?

Keith Taft: No, we didn’t know that yet. We were just thinking ahead.

Marty Taft: We knew that some of this stuff would be vulnerable sooner or later. I remember throwing away that $5,000, and we could have really used it at that time. I’m sure that happened to some of the others. I don’t know how long that bug was in there, but it was a while.

RWM: Here you had a project that was finally making good money, and yet you sold it off and moved on to something else.

Marty Taft: Well, it didn’t make money after that.

RWM: After you discovered the bug?

Marty Taft: Right. At the end there were ten of us left out of the original twenty. The others had dropped out after a time. We had $5,000 left, and we decided that each of us would go play with $500, and play nickels. We all came back, and every last one of us tapped out. We lost every penny we had.

We were not chunking it out. We were cutting back, and trying to be careful with the money. Every single person lost every penny. You could have given the money to ten drunks, and at least two or three would have come back with something.

RWM: Why do you think that happened?

Marty Taft: We had no good explanation. We thought God was telling us to get out of this. And we did stop. That was the end of it for a while.

Keith Taft: We sold off the rights to Thor, and the buyer promptly had some programming changes made. He called it Dil Thor for Diluted Thor. He thought we were looking too much at the end of segments, and if we diluted it Thor wouldn’t make these radical plays, and it would play better. The edge would be derived more from the betting than the playing. I still remember one of the players saying, “Dil Thor, it plays just like it sounds.”

This same player opted not to go with the new Dil Thor team. He wanted to play on his own. We provided him with a Thor, and he played for years with it.

Marty Taft: At low stakes he made a thousand units over a few months. That is a significant win. He was always making several units per hour. Clearly the machine had its moments.

Keith Taft: We skipped over the fact that we worked on roulette a little bit. Another guy had given us some money to work on that project. We ended up building some Thors for his repayment.

Marty Taft: We gave him almost all the money from our buyout as well.

Network Computing at Single Deck

RWM: Why did you give him the money from the buyout?

Marty Taft: We were nuts. We wanted him out of our lives. He said if we would give him back some of the money he gave us, he’d go away. So we did, and didn’t hear much from him after that. He was a strange guy with a lot of problems.

This is when we came up with the 7 Up idea. We wired everyone together at the table, and played single deck hoping to get two rounds.

RWM: Wait a minute, explain this.

Keith Taft: We had five players take over a single-deck table. We played all seven spots.

Marty Taft: They were all connected together by hair-fine wires. They each had a computer, and it was a network. The computers all shared the information.

RWM: You invented network computing?

Keith Taft: That’s right.

RWM: Were there network computers at this time?

Keith Taft: Not that I know of.

RWM: Do you know how much money you could have made if you became Microsoft instead of pursuing blackjack? What year was this?

Keith Taft: 1982.

RWM: So you built a microcomputer network, housed on five bodies, connected by hair-fine wires?

Keith Taft: What we called the master is called a server today.

RWM: You guys were like a chain gang, all connected together?

Keith Taft: Yes.

RWM: Didn’t that look kind of funny walking into the casino?

Marty Taft: We wired up in pairs, and one guy wasn’t wired at all. We would walk in and sit down. The guy not connected to anyone would sit in the middle. He then connected to the two pairs. The way we did that was, one of each pair had two quarters glued together with a wire, and an insulator between them. That way you had a plus and minus.

The guy in the middle had to stick the quarters into holders in his pockets. They had to go in the right way, so when you handed him the quarter it had to be heads up, and the head side had to go away from the body when he stuck it in the connector in his pocket. In his pockets he had a sentronic plug. The quarter fit into it just right, and made contact on both sides. There it was, a serial link. We were so paranoid about the wires that we made them really thin. They were literally the size of a hair, and almost invisible.

RWM: Did the wires come out the pant legs?

Marty Taft: They came right out of the pocket.

RWM: How much slack was there between the pairs when they were walking?

Marty Taft: About three feet. One time two guys were wired together, and one of them saw a pretty girl and said, “Oh, let me get the door for you.” She walked between them, and snap, there goes the wire.

Sometimes they would get too far apart. If it didn’t break the wire, it might pop the quarter out of his pocket. There was the quarter dangling behind the guy. You would see the quarter bouncing along on the carpet. It was fun though. It was easy to input because you were only inputting your hand.

Keith Taft: And we were acting like we all knew each other.

Marty Taft: Rather than you alone against the casino, you had a group. Psychologically that helps. You didn’t have to watch the cards, and you were flat betting, so there was no heat.

RWM: Was everybody betting the same amount?

Keith Taft: No, everyone had his own amount to bet, but it was heavier betting toward third base.

Marty Taft: One time one of the guys caught a hole card from one of the dealers. We had programmed a hole card feature into the machine. We had told everyone that if this happened you might get some very strange plays, so use some judgment.

Well, one guy gets the hole-card, and the dealer was stiff. The first guy has a pair of fives, and rather than double down he gets a call for a split. He backed his cards out and reentered them into the computer, and got the same result.

He split the fives. My dad is over there going, “Oh my Golly, what are you doing?” He was trying to get him to stop, but no. He split the fives. He gets another five, and splits it again. He winds up stiff on all three hands. The next guy splits tens. He winds up stiff on his hands. I’m thinking, “How obvious can this be?” The guy who saw the hole card is thinking, “I wish I hadn’t done that.”

Sure enough the dealer turns over the stiff and breaks. The pit boss came over and said, “You know, we’re not running a candy store here.” We decided we had better take a hike, and have a little strategy discussion.

Keith Taft: The 7 Ups was another idea that was basically workable that we abandoned. It involved quite a few people, and we didn’t have a lot of bank money. We were winning, but it wasn’t that profitable. It was something that we left that could have been made to work.

Marty Taft: But then they started preferential shuffling on us. If the count was negative they would deal a second round. If it was positive they would shuffle up. We tried calling them on it, and they said they could do whatever they wanted to.

Video Hole Carding

Keith Taft: I had always been really concerned with doing things that were patently legal. I realized when they started preferentially shuffling that they were not going to play the game by the rules. That is when I said, “The gloves are coming off.” That’s when we started thinking about using video.

RWM: What gave you the idea to use video?

Marty Taft: We had kicked the idea around before. I had thought of cutting a hole in the side of a motor home and using a satellite dish. This was before we really knew much about any of this stuff. I thought of using that to get transmissions out of a casino. But that isn’t how we started.

RWM: How did you start?

Marty Taft: We had a Hitachi camera first, but that was bulky. I took a standard camera, and started digging into it. I took the head off, and was able to tilt it 90 degrees. The belt buckle seemed like the logical place to be looking out. It was the right height when you were standing. We put some material in front of the lens. It actually looked very good. You couldn’t tell.

Keith Taft: We had to find special filter materials for the belt buckle. It was IR [infrared] so it looked red to the human eye but was transparent to the camera.

Marty Taft: They didn’t have electronic shutters then. We cut a little pie piece out of a metal disk, and put it on a motor that was synchronized with the frame rate. This disk would spin, and freeze the motion.

RWM: This is all built into the belt buckle?

Keith Taft: The camera was up on your stomach. The batteries were on either side of the camera, so it was fairly bulky.

Marty Taft: The head of the camera was taken off and turned 90 degrees. That is the lens and the sensor, which is a CCD chip. That chip usually has a few electronics on a small board.

That is then usually connected to the rest of the electronics board in the body of the camera. The cameras were about six inches long, by two and a half, by two and a half. That Hitachi wasn’t very light sensitive, so Sony came out with a CCD camera that was quite a bit more light sensitive. I did the same thing with that camera, and I think a 25mm lens was the right focal length. The lens and chip were about one inch long, so that is how far it stuck out behind the belt buckle.

RWM: Were these big rodeo type belt buckles?

Marty Taft: No, they were about an inch tall with a gold frame, and a little red symbol in the center. It just looked like a gold buckle with a red jewel-like center. It was very trim. The final version looked very good.

Keith Taft: My brother and I took a trip, and played several casinos. I made a few trips with a couple of different models. By expanding a Thor we were able to have enough memory to capture 11 frames. I would hold a toe switch down, and the belt buckle camera took pictures continuously until I let up on the switch. When we saw the hole card tucked, I would lift my toe. It would then pop back about 5 frames. I had a little one-inch monitor in my shirt pocket, and it would play back those frames, and I could see the hole card there.

RWM: Doesn’t this make you a pioneer of digital photography? You were capturing digital images back in 1983. This had to be technology way ahead of its time.

Keith Taft: That’s true.

RWM: Did you have to make this one-inch monitor, or could you buy one at that time?

Keith Taft: It was actually the viewfinder for one of the early video cameras. We took apart the camera and I carried that little black-and-white monitor in my shirt pocket. I wore dark glasses that had a right angle prism in the left lens. When I looked straight ahead my left eye would actually see down into my pocket.

RWM: Why did you abandon this method?

Marty Taft: I was up on a balcony looking down on him playing. I could see the monitor glowing in his pocket.

Keith Taft: Also you had to wear dark glasses to put the prism in. That looked a little suspicious. There were probably ways around these problems, but we decided it would be better if the person doing the viewing was away from the table. We talked for years about putting that stuff into something you could carry into the men’s room. We never wound up doing that. We always put it in a vehicle outside.

We started experimenting to see what could be seen. We came up with an idea to put a right angle lens into a belt buckle. We looked at many different belt buckles. We experimented with how to operate it. We looked at various frequencies for sending the signal back and forth.

We looked very early on at satellite frequencies. It sounded much more appealing to use standard channel frequencies from 60 MHz on up to 800+ MHz where you get into UHF bands. We looked at all of those, and built some equipment to take into the casinos to test it. We would practice something at home, and it would work perfectly. Then we would get to the casino, and as soon as we got inside, the signal would die. It really puzzled us. We knew that people operated TVs in casinos with just rabbit ears. I don’t fully understand why that is a fact.

Marty Taft: We did an experiment where we parked right across from the casino. I could see him. He was only 20 or 30 feet from me. He would step into the doorway, and the signal just disappeared. He’d step back outside, and I’d get it right back.

Keith Taft: Marty and I had a big argument on the way home from one of these disastrous experiments. Marty insisted that satellite frequencies-which are 4 GHz-were the way to go. He finally convinced me that was right. This involved putting a six-foot dish in the back of a double-cab pickup truck. It had a rather unusual looking frame around it, which was transparent to radio waves. We converted the back seat, and put in the capture device, which was a video recorder that had special controls. It had a shuttle so you could quickly review frame by frame.

RWM: What happened when you started playing with this?

Keith Taft: We were down to our last dollars. We went out on the first trip with $700, maybe less, but this thing was a money machine. It started cranking right away.

Marty Taft: I remember one of the first plays. I was out in the truck, and my dad went inside. He started winning, and they changed dealers on him. The new dealer was very fast, and snapping the cards around. Because she was angry she actually gave me a better flash than the first one.

We continued to win, and she was getting more and more angry. We had time limits. We would only play 30 or 40 minutes. He finally packed up his chips to leave, and a tear came down her eye, because she wanted to beat him so bad. It was freezing one time in Sparks, and I remember my dad wanted to grind on.

RWM: I thought he was only supposed to play 30 or 40 minutes.

Marty Taft: Yeah, I don’t remember why we were grinding on. I guess we wanted to get one more play in. Anyway, it was cold in this truck, and I could hardly keep my eyes open. The screen would come to life and flick, flick, flick, as the propeller would wind up. When you turned on the camera it was up to speed, but that little motorized device with the disk would take a few seconds to rev up and synchronize with the frame rate of the camera.

It was never perfect. You would lose a frame every ten, or you would sometimes lose a critical field. He was playing, and all of a sudden everything went black. I thought, “Oh no. What kind of equipment failure did I have?” Not too far away I hear this big diesel motor start up. Then I hear Dad over our two-way radio, “Oh, looks like we had a power failure in here.” All the lights went out. That’s why my screen had gone black.

RWM: When Keith was inside with the camera, you were in constant radio communication?

Marty Taft: He had a separate switch that allowed him to turn on a radio to talk to me. That same radio I used to transmit to him.

Keith Taft: We used taps and buzzes though, because we were worried about them intercepting voice transmission.

Marty Taft: That’s right. His radio was tied to a buzzer with a phase-lock loop.

Keith Taft: He could override it with a mic if he needed to talk to me.

The Arrest

RWM: So life was good. You had a money machine.

Marty Taft: We were pushing hard. We were out there grinding away, trying to make money. Things were finally starting to click. I think we stayed out on one trip a little too long. These guys were tired, and they did some dumb things.

RWM: There were two others on your team, right?

Keith Taft: Yes, my brother, and my brother-in-law. They went to play at the Marina, and there was a culinary strike going on. [The Marina was located where the MGM in Las Vegas is today.]

RWM: Hadn’t there been a bomb threat?

Keith Taft: That’s what we heard.

RWM: Did they play?

Marty Taft: They tried, but there were some problems. He came back out to the truck to change his boots.

Keith Taft: The boots were uncomfortable, so he was changing into his other shoes.

Marty Taft: The security guards came over. They thought it looked a little strange because the engine was running. They started asking questions. They wanted the registration on the truck, and our guys couldn’t find it. They were suspicious, and they didn’t like the looks of the truck. It was pretty heavily modified. They found the camera, and then the police got there.

RWM: This wasn’t the police? This was just security guards?

Marty Taft: Right. Our guys were inexperienced. If they had just said they were leaving.

RWM: What did the police find?

Marty Taft: Satellite dish. Practice tapes that showed the hole card going under.

Keith Taft: There was a loaded 9mm handgun under the front seat.

Marty Taft: That was the only thing we got back at the end. They took everything else, including all the money, which was a substantial amount.

Keith Taft: The police took them back to the hotel. I was sleeping in the next room, and I heard this ruckus. I went outside and knocked on their door. The door was yanked open, and they threw me on the bed, and handcuffed me.

Marty Taft: Put a gun to his head.

Keith Taft: Yeah. They took me aside to talk separately. Ted and Rod were sitting there in handcuffs looking pretty glum. They didn’t have anything on me, so they let me go. They took Ted and Rod down to the hoosgow. We bailed them out before too long.

RWM: Wasn’t one of them a school principal?

Keith Taft: My brother had been a principal, but wasn’t at that time. The other was my brother-in-law. He was a space engineer, and had resigned originally to play with Thor.

RWM: Who was your lawyer?

Keith Taft: I don’t remember his name.

RWM: I don’t understand how they prosecuted. There were no laws against devices at that time, and they hadn’t played.

Marty Taft: A dealer said he had played, and she recognized him.

RWM: Weren’t there surveillance tapes?

Marty Taft: They didn’t need them.

RWM: If you had a good lawyer they would.

Marty Taft: Yes, then things would have been different.

RWM: What charge were they convicted of?

Keith Taft: Possession of a cheating device.

Marty Taft: They laid all the cash and equipment out in front of the jury, and said, “They cheated, they cheated, they cheated. They went too far. Look at all this effort they went to in order to cheat. This is clearly not something that is legal.” The jury agreed.

RWM: Did anyone testify for your side?

Marty Taft: No. The dumb lawyer said they hadn’t made their case.

Keith Taft: Arnold Snyder was there ready to testify, but the lawyer didn’t use him.

Marty Taft: Arnold had all the things in the books, why it was legal, but the jury never heard any of it. The jury just heard one side, and our lawyer didn’t think they had made their case.

RWM: Did they appeal?

Keith Taft: Yes. By this time the lawyer’s partner took the case. He seemed to be fairly decent, but they upheld the first decision. The first lawyer left the state for some reason. They described it as an evaluation for 90 days. They were in prison for 60 days. It was very traumatic for them.

RWM: I would think for you as well.

Keith Taft: It caused a lot of hard feelings within the family. We got them involved in this thing. My brother’s church was not understanding. He had some bad experiences with the elders, and the pastor of that church.

Marty Taft: Didn’t they make him confess in front of the church?

Keith Taft: It could be. I’ve forgotten. It was a bad experience.

Rats Cohen

RWM: It was because of this bust that Nevada wrote their device laws, wasn’t it?

Keith Taft: It was a big factor, but Rats Cohen was running ads at that time in the Las Vegas Sun, and the Los Angeles Times for Caseys. They could see that computers were going to be a big problem. [Casey was the name Rats Cohen gave his computers, after stealing the design from Keith.]

RWM: Ah, we haven’t talked about that yet. At some point you found out that Rats had ripped off your machines.

Keith Taft: Yes.

RWM: How did you find out? Was it these newspaper ads?

Marty Taft: Cohen called us. He had a Thor at that time. He said, “All these decisions seem to be wrong. Explain why the computer is doing this.” I remember Dad saying, “Aha! You’re copying the frames from our old David, and trying to put the Thor in it.” Cohen said, “No, I haven’t done that.” Dad gave him an out saying maybe he had taken a chip out of one and put it in an old machine.

Keith Taft: He also had called up asking how to get the epoxy off the machines. We told him, which was kind of crazy.

RWM: What was his excuse for wanting to get the epoxy off?

Keith Taft: He wanted to do a repair.

Marty Taft: He had been trying to pick that stuff off before. I’d get machines back where the epoxy had been picked off in sections. He was attempting to open it up from very early on.

RWM: It turned out he eventually got into it, copied your design, and started selling them as Casey?

Keith Taft: Yeah.

Marty Taft: He changed a pin slightly on the output. Everything was the same. I guess we’re really lousy salesmen. One guy called me up who wanted to buy a machine. Somehow he had heard about Casey, and he said that Cohen said he was first. I said, “No, we built all this stuff, and he ripped us off.” I gave him the whole story, and he wound up buying from Cohen anyway.

RWM: Was his cheaper?

Marty Taft: No, same price. But Cohen was much more convincing than we were. Then, a month later the guy called, asking if I could repair his machine. He said he had a falling out with Cohen. I said, “No, I’m not going to fix it. You didn’t buy it from us.” It was nuts.

RWM: Did you know there is still someone out there selling Caseys?

Keith Taft: I did know that. I talked to the guy, because he and Cohen also didn’t get along. This could be someone beyond that, but last I heard he had the exclusive franchise, and had paid Cohen quite a bit of money for it. Cohen was ripping him off too.

The Super Drop

Marty Taft: Then we came up with the idea for the super drop. I’m not sure who had the initial idea.

Keith Taft: I think it was one of those simultaneous things. We were talking about various ideas, and there it was. They started to work on that down in L.A. One guy wore the camera in the belt buckle. He would ask some directions as one of the players was cutting the cards. The player cutting would riffle through the deck before making the cut. [At this time players cut by hand, not by inserting a cut card.] That would be transmitted, and the person in the truck would get the order of the cards.

The BP would stall for time pulling out a lot of money, and getting it changed up. It took about forty seconds, and by that time the person in the truck had inputted the cards, and he would relay the information back in as to how many hands to play, and which strategy to play. They only had to learn an A or B strategy. The BP was just told how many hands to play, and whether to use strategy A or B.

They would get in 2 rounds. By then the camera was out the door, and long gone. The truck was also gone before the action took place. They didn’t need to park long. That worked from roughly October to May. We had an actual 57% edge. That’s not theoretical. They actually won 57%. Now that is a hammer.

Marty Taft: The BP would start pulling money out of his pockets to delay. There was no problem stalling. One time, after he won a bunch of hands, the dealer said, “I see you didn’t come here to gamble.” The BP said, “What do you mean?” The dealer said, “You just came here to change your money.” The BP said, “Go ahead, and fish them out of the box. I’ll take the same bills I brought in.”

The one problem I had with that project was that the players had no technical ability at all. If anything went wrong they said, “Call Marty.” I’d drive five hours to Reno. One time I drove there, and all I had to do was cinch a connector together a little tighter, and that was it. They said, “Golly, we feel bad.” I said, “Well, I understand.”

I drove all the way home, and I just got home and they had another problem. I turned around, and drove all the way back. This time it was a tough problem. It wasn’t something they could fix, so it needed my attention. I fixed that, and drove all the way home again. I was really tired. I had to stop and take a quick nap about half way home.

RWM: But that project was a good moneymaker.

Marty Taft: It was, and I was happy to go out and work at things that were succeeding.

RWM: What happened? Why did you stop?

Keith Taft: Ted and Rod’s appeal was in the mill. There hadn’t been a decision. If they got pulled up it would be hard on them.

Marty Taft: Plus, don’t forget they were seemingly getting some heat. When they cashed in their money they were getting a lot of attention. The casinos were asking for IDs. It was about that time they passed the law about reporting over $10,000. It was either that or they really were just trying to find out more about our guys.

The Sequencing Computer

Keith Taft: The other big thing that happened was that I made a trip to Atlantic City, and observed the shuffles. I realized the sequencing possibilities, and went to work hard on building a sequencing machine in the spring of 1985. I figured we should switch over rather than risk using video. This machine I named Narnia.

RWM: Computers were not illegal in Atlantic City at this time?

Keith Taft: Right. The concept was to take a short hiatus while I built Narnia, and put the video aside. We had been very fortunate, and there were no incidents. We thought we would just keep it a secret, and nobody would ever know. That has been true. It was as if it never happened.

Marty Taft: It really pissed our partners off. It was a source of good income for them. They wanted to keep the equipment and keep going. But my dad said, and I think rightly so, there was just too much on the line right now with the court cases. It really pissed them off, and that was the beginning of the end. They held on through development for a while, and then they dumped us.

Keith Taft: I met them out in A.C. in August, and demonstrated what I had at the time. It needed some refinement, but in September we went out there and started to train and work. They weren’t really winning, and it was pretty frustrating for them. They had expenses, and all. I continued to work on it, and solve the problems. We decided to take a break around November.

Marty Taft: You had encouraged them to take a break. We needed two or three months to work on it, and then we would have it.

Keith Taft: We didn’t get back together until February. We flew out there with our latest Narnia. We really had wonderful results, and it was ready for action.

Marty Taft: Our bags got mixed with the bags coming in from Canada, so they were X-rayed. In my bag were some Christmas presents, which were survival knives that were gift-wrapped. I also had a roll of toilet paper because I didn’t like that cheap hotel toilet paper. They get my bag open and see these weird computers, and this other stuff. They thought I was some kind of terrorist. They gave me a big hassle, and I had to just sit there waiting. This Customs guy said, “You’re not going anywhere until I say you can go.” After about fifteen minutes he said, “Okay, get out of here.”

RWM: Boy, in this day and age you would still be in the lockup trying to call your lawyer.

Keith Taft: I arrived there, and our teammates were grim-faced. They said they didn’t even want to see the new Narnia. I thought that was strange. They didn’t want it demonstrated. They just wanted to split up and go their own way.

They had some other ideas. We also disagreed because they wanted to play poker rooms in California. I’ve always had an aversion to playing against my fellow man with a computer. Maybe this is warped, but I felt it was okay to go after a big casino with computer technology, but not to sit down at a table with another guy who thinks I’m just Joe Blow. We disagreed in that area, and they said they wanted to pursue that.

RWM: What were they going to play with a computer?

Keith Taft: Poker. They wanted to develop a poker computer.

Marty Taft: Plus, they had an excellent trip playing the “drop” without a camera. While we were on the hiatus they made a lot of money. [The “drop” was first discussed in my interview with Al Francesco. At that time players were allowed to cut by hand. The move involved starting to cut, flashing a card to a confederate, and then dropping it and four more cards back down onto the deck. When the dealer completed the cut the team now had exact knowledge of the fifth card from the top of the deck. It is this move that caused casinos to begin using a cut card.]

RWM: Why didn’t they tell you that they wanted to split before you got on a plane to fly out there?

Keith Taft: Good question. They said they had been wrestling with it, and had just come to the decision. They had all gone to Hawaii during the hiatus, and I think they had worked this out.

They left us there, just Marty and I. We were low on funds, but we decided we better go out and play with Narnia, and get it going. We played that trip, and we worked out some techniques. We had some discussions about what the best way to use Narnia was. One of the former teammates thought you couldn’t jump your bet around or they would bar you as a counter. I felt that you could because you were betting at odd times, not with the count.

It turned out I was right. They looked at our crazy plays, and ignored the bet spread. There was also a question of whether the inputter would stand behind the table or play. We went ahead and worked it out. We were playing low stakes, but did well.

We went home, and called two other players we knew. They had approached Ted, who had been our representative after he was arrested. They stopped by, and we met them. They had nothing better to do, and they were eager to get involved. We gave them a deal, to this day when I think about it I sweat. We promised them $200 per day just to be there. Then they also got a percentage of the win.

RWM: That sounds like a fair deal to me.

Keith Taft: This was an unproved program.

Marty Taft: And we had to borrow $10,000 from one of our former teammates. We borrowed money from him to pay the two new guys.

Keith Taft: We had a few BPs also that we rotated every trip.

Marty Taft: We didn’t make money for quite some time.

Keith Taft: We struggled for several trips. We were just making expenses, or coming close to it. Then it all turned around very suddenly.

RWM: Why did it change?

Keith Taft: Good question. Part of it was one of the two guys, who was always a wild man. We always had rules to protect the BP, and make him look right. We had rules about how much to win, and how much to bet. The rules just went out the window with him. He’d start pushing the money out there, and things were working. He won $17,000 on a play, and things just started to click.

Marty Taft: Then we were going to go back, and make some more improvements. We refined the algorithms, and just ate them up. I say that, but I still remember sessions where we would lose, lose, lose. Other sessions you just looked like a complete genius.

RWM: Did you keep track of individual dealers? Did you find that certain dealers were better because they riffled better or picked them up in order better?

Keith Taft: We did. One of the things I programmed was the clumps. If there were five cards in a row that hadn’t been shuffled it switched into clump mode. It assumed the clump was going to keep going, which usually it did for a while. We knew exactly what the next card was. It was feast time. We did a lot of analysis of dealers. We could tell by the sound of the riffle how clumpy they were. But Narnia liked them all.

Then our former teammates showed up with machines of their own. That didn’t make us feel very happy.

Marty Taft: Atlantic City had some real bad areas. We went to meet them in Brigantine, and we were going through one of the bad areas, at night, on bicycles. We were on this narrow road, and these four guys came along in a car. They drove by my dad fairly slowly, and this guy leans out the window and says, “We’re going to run you down.”

My dad, rather than take a hint, and stay away–when they stopped at a stop sign he blew by them and said, “I’m going to give you another chance.” They start trying to bump him off the road. They were playing games with him back and forth. He was peddling on one side of the road, and I was on the other. My heart was pounding.

Finally they screeched to a stop in front of him, forcing him to stop. One of the guys jumped out of the car, and in one smooth motion he brought his fist up and stopped it about a half-inch from my dad’s jaw. He got back in the car, and they drove off. The adrenaline was pumping through me. He doesn’t remember it.

Keith Taft: I don’t.

Marty Taft: A mile later we were on the top of the Brigantine bridge, and I was still shaking. I have to give those guys credit. They could have killed us both. I remember telling my dad, if I had a gun I probably would have shot them. He said, “Gee, I feel bad that you are so upset about this–that you took it so seriously.” For him it was just a game. For me it was life and death. We just got lucky that it was four guys who were fairly reasonable.

Keith Taft: A lot of it may have had to do with my approach. It wasn’t like I was hostile to them.

RWM: It sounds like there were quite a few computer teams playing in Atlantic City at that time.

Keith Taft: That’s true. There were at least three or four.

Marty, remember the pit boss who was so friendly to you?

Marty Taft: One time with Narnia I had been playing, and I’d been winning money at Park Place. They decided to send the counter catcher down. The guy comes down, and he’s watching all the cards. He engages me in conversation.

I was loading up Narnia, and playing basic strategy. We’re talking, and he is very respectful, but he knows he is going to throw me out. In the meantime, we share this moment of camaraderie. They shuffle and one of the first things out of the shoe I double down 9 against a 7. He turned his back to me, and hardly watched the game. One play and that was it for him. Shuffle tracking provides a lot of cover for you.

The Tooth Inputter

RWM: At some point you devised a way to input with your teeth–how did that work?

Keith Taft: You only have two contacts, an A and a B.

Marty Taft: We had left side contacts, top and bottom, and right side contacts.

RWM: How did you get all the inputs that way?

Keith Taft: The computer generated a series of tones. [At this point Keith sang a series of ascending notes.] Do, me, so, do.

Marty Taft: By the way, he programmed it to be perfect pitch. It wasn’t four random notes.

Keith Taft: The right side was an octave higher than the left. The idea was you closed one side, and you listened. As it went up the scale, when you released it that was your number.

Marty Taft: They were in groups of four. The do, me, so, do, represents the numbers four, eight, twelve, sixteen. You fill in the ones on the other side.

Keith Taft: You did the rank first, and the suit next.

Marty Taft: Let’s say you put one side together and got do, me, and then released it; that would represent an eight.

RWM: How would you put in a two?

Marty Taft: By going to the right side directly. The tones on the right represent one, two, three, four, and the tones on the left are four, eight, twelve, sixteen. We set it up that way because we hit sixteen quite a lot and wanted it to be easy. Sixteen was a control code.

Keith Taft: You switched back and forth. You had to be careful because you always switched to the opposite side to finish with the suit. The rule for the suit was one tone was spades, two hearts, three clubs, and four diamonds. A two of hearts would be the right contact for two tones, then the left contact for two tones to represent hearts, or one tone if it was the two of spades.

RWM: When I close my teeth both sides make contact.

Keith Taft: Marty did an ingenious job. He got a jeweler’s casting setup. He had a dentist make impressions of the teeth. They were designed so you didn’t close them down; you moved them side-to-side.

Marty Taft: With your jaw slightly open you could move it slightly left or right to make the contact. There was a little spike that came up from the bottom, and another coming down from the top.

RWM: Were there little wires in your mouth connecting everything?

Keith Taft: Yes. I had a mustache and beard, and these tiny wires came out of the mouth and back through the beard, and down into the shirt.

RWM: Could you drink, and talk?

Keith Taft: Yes.

RWM: This is amazing.

Keith Taft: The concept worked so well that we preserved the tones as the way we recognized suits in Narnia.

RWM: Do you think you were inputting accurately this way?

Keith Taft: Yes, I think the error rate was higher than with a hand keyboard, but it was pretty good. I could run through one deck, rank and suit, in thirty-eight seconds consistently. My record was thirty-three. That’s not bad. Amazingly, the jaw did not get that tired. It was a pretty reasonable way to do it. It was important to have a good earpiece so you could hear clear tones.

RWM: Did you go to this because you thought there was heat on the hand inputting?

Keith Taft: Exactly.

RWM: Marty, did you practice this as well?

Marty Taft: I did, but I never got good enough to play. I didn’t put in the time.

RWM: I would think this would be really hard.

Marty Taft: It is hard. Narnia made money for quite a while. The shuffles changed, and the edge started to go down. Those were good times. Eventually the laws changed and it ended.

Looking Back

RWM: Have you been working on inventions outside of blackjack?

Keith Taft: We had ideas for using inputs with the toes, or teeth, for people in wheelchairs. But I’ve found that to succeed at anything you really have to focus. If you are going to break new ground it takes total dedication.

There hasn’t been time to ever get to it. I never achieved my initial goal. When I first started I wanted to win $200,000. I thought that would be sufficient to give me lead-time to develop some inventions, and make a living that way. In the early years I never made the $200,000 or came close to it. Of course the price of success kept going up. I’ve had a lot of ideas but never pursued them. I just pursued gambling concepts.

RWM: What are you doing now?

Keith Taft: I’m semi-retired. My backyard needs landscaping in the worst way. We have ten acres, and my wife is hard on my case to work on that. It’s time to make her happy, and be more of a conventional husband. I don’t have any dreams of great things to accomplish at the moment.

RWM: Marty mentioned that the real potential for electronics has never been realized.

Keith Taft: That is very true.

RWM: Why do you think that is?

Marty Taft: Too much effort. The kind of people that you wind up dealing with are not disciplined enough. Maybe it is not just them, but the resources, time, and energy we have available don’t produce much beyond prototype equipment. Not all the bugs get worked out.

We probably rush it too much. It takes maybe three months of making no money, to make sure it is just right before putting it into action. Sometimes we survived that initial period, and started to make money. Another thing is, no matter what you do in blackjack, once you start pulling the money out, you can’t put your foot to the floor with the throttle or you blow up the situation. They start looking for what you are doing. It’s like a spring tension. As you push harder they are pushing back harder.

Usually the opportunities you’re going for with electronics are very specific, and too limited. Maybe it is only in a couple of casinos, because it is some unique thing about the game that you are trying to exploit. I don’t think we have ever come up with a device that had universal large edge capabilities. David could play any blackjack game, but the edge was quite low. We had a good opportunity in 1984 with the video. We didn’t quite get past the prototype hump. We hadn’t worked out all the procedures and disciplines.

I think the weak link in all we have done is the people we worked with.

RWM: Why blackjack? Why casinos? It seems to me your life could have gone in so many directions. Why not insulin pumps?

Keith Taft: None of those other directions have the total self-dependence, and self-determination that blackjack does. With insulin pumps you have manufacturing, and skills that are unknown to me. There is a bit of a hermit quality that tinkerers possess. Like the Bible study that asks, “Why did God select Mary to bear Jesus?” The answer is, “She was available.”

With blackjack it looked like if you just did A, B, and C, then success would be assured. There is less risk in my mind than with an insulin pump. Actually we had some other good humanitarian ideas.

RWM: What are you doing now, Marty?

Marty Taft: I work in fiber optic communications. We’re trying to make the switches that will switch the light waves.

RWM: Do you miss it?

Keith Taft: There are parts I miss, and parts I don’t. Some people have been very disappointing. It’s no fun to work on blackjack teams where there isn’t harmony.

I really enjoyed the lab work. I liked developing the concepts, and then implementing them. That’s been more enjoyable than going out and doing it. That’s always a very hostile challenge. You are always concerned about getting caught, and what that might mean.

We’ve done some things where we were quite successful, but you still have those worries about safety. There is the legal aspect. Some of the things we’ve done are very borderline, and there is a question how they would be seen by the law, or by a jury.

RWM: What about you Marty? Do you miss it?

Marty Taft: Oh yeah.

RWM: This seems to have been a good partnership between father and son.

Keith Taft: Excellent. To succeed at a project like this, it involves people, invention, hardware, and software. I wouldn’t have accomplished this alone. Marty is one reason we have had the success we’ve had. He has been the other voice, and many ideas are his.

RWM: It must be fun working with your son as well.

Keith Taft: Absolutely. It has been one of the great success stories of my life. A lot has to do with his temperament. He has been wonderful to work with. We’ve worked together for over twenty years, and it was always a joy.

Marty Taft: We’ve had a lot of fun together. It’s been a terrific experience. Most sons don’t get to know their Dads that well. He has the best ideas, the implementations, and analysis. It is a good synergy.

Keith Taft: With that attitude you can see why we have succeeded. [laughing]

Sidebar

Regarding the trial of Ted and Rod, the Tafts mention that Arnold Snyder was present to testify as an expert witness. Their lawyer decided the prosecution had not made their case, so Arnold never testified. Though they didn’t play, and there was no law against this device, they were convicted of a felony, fined $10,000, and spent 60 days in prison. This is what Arnold Snyder wrote in the March 1986 issue of Blackjack Forum.

“The jury understood nothing of the legal issues involved. No one ever explained to the jury that front-loading was not illegal. The prosecution stated repeatedly that these things were illegal, and the defense never adequately stated otherwise. They didn’t want to admit that Ted and Rod had ever actually done anything in a casino with their device.

The prosecution claimed that the device could be used to gather hole-card information from any dealer, and that this information was not available to any other players at the table. This was not true.

The vast majority of dealers, according to Ted, are not so sloppy as to tip their hole cards up towards players when “loading” it under their up cards. In many casinos, not a single front-loading dealer could be found.

And those dealers who were front-loaders were not always consistent. There was no sure-win situation with their device. Like all players who try to benefit from the hole-card information provided by occasionally sloppy dealers, Ted and Rod were attempting to get an edge. Sometimes they were successful. Sometimes not. But for all intents and purposes, they were just using a crazy technology scheme for front-loading. Their expectation was solely dependent on dealer errors.

The jury never knew this. Ted and Rod never told their story. They never had a defense. The prosecution described the device, how it worked, what it did. All wrong. Neither Ted nor Rod ever corrected the record. Their silence convicted them.

Keith and Marty Taft were pioneers. Their ploy was actually brilliant. They really had found an ingenious high-tech method to get a legal edge over the casinos.

They weren’t cheats. They had read books about front-loading, and knew it was not illegal. They knew devices were not illegal. Both had used blackjack computers in the past, and knew they were within the law. In my opinion, neither of them would ever have considered risking breaking the law to beat the casinos. They knew they were in the right.

It’s a tragedy.”

Snyder Comments 2004

A few clarifications are in order.

The Las Vegas attorneys for Taft and Weatherford were John Curtas and Stephen Minigal. I believe Curtas is still practicing law in Nevada. At the time I wrote the above comments (BJF March 1986) I was not aware of some of the facts of the case.

There had been a prior case in Nevada (Einbinder/Dalben, 1983) in which two players who were using a “front-loading” strategy to see the dealer’s hole card were found not guilty. I was under the impression that the Einbinder/Dalben decision had rendered hole card play legal. In fact, that decision had come from a district court and was not binding on any other court in the state.

The state had appealed the decision to the Nevada Supreme Court, and the Supreme Court had upheld the lower court decision; but still, that did not make all hole card play legal.

I was also unaware that Steven Einbinder and Tony Dalben’s attorneys in 1983 were John Curtas and Stephen Minigal, the same attorneys who represented Taft and Weatherford in 1986! So, Curtas and Minigal were well aware of the implications of the Einbinder/Dalben decision.

Tony Dalben was kind enough to send me a transcript of their trial, including the Supreme Court’s ruling on the state’s appeal. In that case, the Supreme Court stated flatly that the lower court decision was being upheld based on the facts of the case, which included the fact that the defendants had not used any devices (other than their eyesight) to obtain the hole card information.

Since this was a big part of Curtas’s and Minigal’s defense in the Einbinder/Dalben trial, it would have been impossible for them to cite the Einbinder/Dalben decision in their defense of Taft and Weatherford. In a later issue of BJF (June, 1987), I published some excerpts from the Einbinder/Dalben trial, plus the wording of the Nevada Supreme Court decision on the appeal, as well as comments by attorney Stephen Minigal on the legal status of hole card play in Nevada.

As a witness to the Taft/Weatherford trial, I am still of the opinion that Taft and Weatherford were railroaded by the court and were not given a fair hearing, and that the attorneys were “handcuffed” by the judge in what they were allowed to present in their defense. At the time that Taft and Weatherford were arrested, the simple fact is that Nevada had no anti-device law that would have convicted them.

I suspect their attorneys would have presented the case to the jury differently had they known that the judge would disallow them from making the closing arguments they had prepared, which were based on the exact definition of cheating in the current statutes. But they did not learn that the judge would not permit the statutes to be read to the jury until after it was too late to go back to the witness stand with more testimony.

Essentially, Taft and Weatherford were convicted of cheating, not because their attorneys had failed, but because the judge, Donald Mosley, would not allow a fair trial in his courtroom.] ♠