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Good Play or Bad?

Mid-week in early May, I received an email from the Palms talking about a $15,000 Rock and Win series of drawings the following Sunday, May 15. There would be five drawings, every two hours beginning at 11 a.m., where the prize structure was first: $750; second and third: $500; third through tenth: $250 down to $100 — where the total prize pool amounted to $3,050 every two hours. You could win up to two times on Sunday, and you could begin earning drawing entries Friday midnight. Continue reading Good Play or Bad?

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How Lucky Was It?

I was playing at South Point for double points on Memorial Day, Monday May 30. Double points at that casino are valuable to me. A rather infinitesimal bonus for being there at 8:20 p.m. is that if they called my name for first prize in the “$800,000 Win A Toyota A Day” promotion, I’d get an extra $500 in gas cards if I claimed the prize within 25 minutes. If I won second or third place ($250 in gas cards apiece), an extra $250 in gas cards would be mine. But since there would likely be 4,000 entries in the contest, the chances for any of this were pretty slim. Clearly less than an extra $1 in equity for being there and I wouldn’t make a special trip if the play wasn’t otherwise attractive. But it was, so I was there. Continue reading How Lucky Was It?

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How to Calculate Breakeven Points

Frank Kneeland and I are creating progressive strategies for a number of games which are now in the M casino. If you don’t know which games I’m talking about, see www.lasvegasadvisor.com/bob_dancer/2011/0510.cfm We are giving you a list of numbers saying that you should change your strategy if the royal flush is higher than a certain number. Today’s article discusses how we came up with those numbers. Continue reading How to Calculate Breakeven Points

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A Different Type of Progressive at the M

Frank Kneeland, my co-host on my “Gambling with an Edge” radio show on Thursday evenings, primarily plays video poker progressives. He and I challenged ourselves to come up with a type of progressive that is good for the player and profitable for the house. And we wanted to avoid the boom-or-bust cycle that makes a progressive playable very occasionally for a very short period of time — and then unplayable for weeks until the progressive built back up again. And the biggest challenge, of course, was to convince a casino to put this sucker in after we designed it. Continue reading A Different Type of Progressive at the M