Blackjack Betting Systems: The Long Run Vs. The Short Run
Players ask me more questions about betting systems for blackjack than just about any other topic. Not betting systems for card counters—just betting systems.
I always start by going into my spiel that pure betting systems don’t win in the long run. They can make you more likely to win in the short run (in the case of Oscar’s System, a lot more likely). But not in the long run. And the usual response I get is, “I don’t care about the long run. I’m going to Vegas this weekend. I just want to win on this one short run.” (Continued below)https://www.888casino.com/blackjack/free
As a matter of fact, there are betting systems that provide a player a much bigger chance of finishing a trip with a win than a loss. If you use this type of betting system, and you look over your records after years of play, you’ll see a whole lot of small wins—and one (or a few) big losses, big enough to wipe out the profits from all of your small wins, and then some. (Mustn’t forget that house edge!)
But, you don’t care about the long run. You just want a win this weekend. So, let’s look at what betting system works best in the short run. We can’t guarantee a win, but there is a logic to betting systems that can greatly increase your chances of success.
Types of Blackjack Betting Systems
There are two main types of betting systems for blackjack or any casino game—positive progressions and negative progressions. With a positive progression, the general theory is that you raise your bets after wins, which means that your bigger bets are primarily funded by money won. This is a conservative betting system insofar as a long string of losses will not wipe out your bankroll as quickly as with a negative progression.
With a negative progression, you raise your bets after your losses. This is more dangerous, since a bad run of losses can wipe you out quickly. In its favor, however, it allows you to win on a session in which you’ve lost many more hands than you’ve won. Since your bets after losses are bigger bets, you don’t have to win so many of them to come back, assuming you can avoid a truly disastrous series of losses that empties your pockets.
There are dozens of variations on betting systems that incorporate features of both the positive and negative progressions, in an attempt to create the “perfect” betting system that wins the most often with the least chance of busting out.
But the best system of this type I’ve seen for accomplishing this end was first published 40 years ago by mathematician Allan N. Wilson, in his Casino Gambler’s Guide (Harper & Row, 1965). Dr. Wilson called it “Oscar’s system,” named after the dice player who’d invented it.
How to Use Oscar’s Blackjack Betting System
Here’s how Oscar’s System works:
The goal for any series of bets is to win just one unit, then start a new series. Each series starts with a one-unit bet. After any win, the next bet is one unit more than the previous bet. After any loss, the next bet is identical to the previous bet. That is, if you lose a two-unit bet, your next bet is a two-unit bet until you have a win, at which point you raise your bet one unit to a three-unit bet.
That is the whole system, except for one stipulation—Never place any bet that would result in a win for the series of more than one unit. In other words, if you win a 4-unit bet, and you are now down only 2 units for the series, you would not raise your next bet to 5 units because of the 4-unit win; you’d only to 3 units, which would be all you’d need—if successful—to achieve a one-unit win for the series.
Oscar’s betting system combines the best features of both the positive and negative progressions. You can suffer much longer runs of losses without busting out than you can with a negative progression, since you don’t raise your bets after losses. Yet, a much shorter run of wins can get back your previous losses on a series, since you raise your bets following wins. It’s kind of brilliant, actually. Strings of losses hurt less, yet strings of wins pay more.
When Oscar told Dr. Wilson that he had been using this system for many years and had never had a losing weekend in Las Vegas, Dr. Wilson did some mathematical and computer simulation analysis on it. Was this possible? His findings were amazing. Using a $1 betting unit on an even money payout game, the betting progression is so slow that the player would bump up against the house’s $500 maximum bet (at that time) on only one series of every 5,000 played. On 4,999 of those series, the player would expect to achieve his $1 win target.
Since Oscar was shooting for a weekend win of only $100 (back in 1965, this was a very healthy win!), Dr. Wilson concluded that it was quite likely that Oscar had played on many weekends over a period of years with never a loss.
So, should we all start using Oscar’s system? One word of caution: Watch out for that one losing series. How much does Oscar lose when his system fails on that one unlucky series out of 5,000?
About $13,000.
You see, even though he’s just bumped into the house’s table maximum of $500, he’s gotten to this point by losing lots of bets in the $100+, $200+, $300+, and $400+ range during this horrendously long series. So, if you try Oscar’s system, you still have to be prepared to lose in the long run.
Oscar’s System: Sample Betting Sequences
Bet
Result
Total
Next Bet
1
L
-1
1
1
L
-2
1
1
W
-1
2
2
W
+1
done
Bet
Result
Total
Next Bet
1
L
-1
1
1
L
-2
1
1
L
-3
1
1
W
-2
2
2
L
-4
2
2
W
-2
3
3
W
+1
done
Bet
Result
Total
Next Bet
1
L
-1
1
1
L
-2
1
1
W
-1
2
2
L
-3
2
2
L
-5
2
2
W
-3
3
3
W
0
1
1
W
+1
done
Conclusion
No betting system will ever overcome the house edge in the long run. But they’re not worthless. Professional gamblers do find opportunities for profiting from various types of betting systems in gambling tournaments, as “camouflage” to disguise an advantage play that is not based on the betting system itself, and especially in online casinos where betting systems can be used to milk the casino “bonuses.”
To actually win at normal casino blackjack in the long run, however, you have to start by counting cards–not because card counting is the best or most profitable way to win at blackjack, but because the principles behind card counting are the same principles that are behind every type of professional gambling system at blackjack, even methods that don’t require counting. ♠
Question from a Reader: I recently read this book titled No Need To Count by Leon Dubey, Jr. (A.S. Barnes, 1980). This appears to be a fairly intelligent book about the game of blackjack, and Dubey does not strike me as a huckster. There isn’t any promise of vast wealth from using his system, and if anything, he seems to take a very sober and realistic (even pessimistic!) attitude towards anyone’s possibilities of making much money from casino blackjack.
The thing is, Dubey claims to have discovered certain non-counting techniques for beating the tables, and he also claims that the value of these techniques has been proven by computer simulations. In the many years I’ve been reading your column in Card Player, I don’t believe you’ve ever mentioned Dubey’s unique approach (it’s not just another “streak” system!), or any of the types of techniques he describes.
His system is such a radical departure from normal card counting systems, and also from the standard “betting progression” systems, that it seems to me that the blackjack cognoscenti would have elevated Dubey to guru status by now if his system had any merit. How come you experts totally ignore Leon Dubey, Jr.?
Arnold Snyder on Dubey’s No Need to Count System
Answer: Actually, I did review Dubey’s No Need To Count back in 1983 (before I was writing for Card Player) in Blackjack Forum. The book is apparently still in print, and I suspect it has a fairly wide distribution as I’ve seen it in the gambling sections of many book stores. Perhaps a discussion of Dubey’s techniques is in order.
I agree with you that Dubey is not a “huckster,” and I suspect that the computer simulations he ran to verify his methods were honest. There are some extreme problems with applying his methods in the real world, however, and it is highly unlikely that any player would ever be able to make any notable amount of money by using his “computer proven” techniques.
The types of methods Dubey proposes are often referred to as situational betting techniques. Without counting cards, per se, certain playing situations will often indicate that the house advantage will be higher, or lower, on the next hand to be dealt.
Dubey was not, in fact, the initial discoverer of this relationship between the prior hand and the next hand dealt. As far back as 1978, Dr. John Gwynn and Professor Armand Seri published a paper which first described valid situational betting techniques — and Gwynn and Seri also based their findings on extensive computer simulations.
What Gwynn and Seri determined beyond any doubt were three facts:
1) If a player loses a hand, he will be more likely to win the next one — i.e., losing one hand is a positive indicator that the player’s expectation on the next hand has risen.
2) If a player wins a hand, he will be more likely to lose the next one — i.e., winning one hand is an indicator that the player’s expectation on the next hand has dropped.
3) If a player pushes a hand with the dealer, it is an even stronger indicator than a win that the player’s expectation on the next hand has dropped.
For a number of years following the Gwynn/Seri situational discoveries, blackjack betting systems began appearing which advanced situational betting theory beyond the win/loss/push indicators. Without going into the specific recommendations of Dubey’s book (some of which are included here), other situational advantage indicators are:
4) Following a non-ace pair split, the player’s expectation rises.
5) Following an ace split, the player’s expectation drops.
6) Following a hard double down, the player’s expectation rises.
7) Following any hand (player or dealer) which requires 4 or more cards, the player’s expectation rises.
8) Following any hand in which both the player and the dealer use 4 or more cards, the player’s expectation rises even more.
9) Following any blackjack (player or dealer), the player’s expectation drops.
10) Following any hand in which neither the player nor the dealer has taken any hits, the player’s expectation drops.
All of the above situational facts are true, and can be proven by computer simulation. A player who always raises his bet after the “positive” indicators, and who lowers his bet after the negative indicators, will have an expectation greater than a player who puts the same amount of money into action flat-betting. (We’re assuming that both players are playing basic strategy.)
Now, wouldn’t it be much easier (than employing a card counting system) for a player to just memorize the 5 positive indicators and the 5 negative indicators (mentioned above) and to raise and lower his bets accordingly?
Absolutely!
So, why aren’t we blackjack experts singing the praises of the situational systems?
The Problem with the No Need to Count System
The problem with utilizing this type of strategy is that none of the advantage indicators are very strong. In most games, they would simply indicate that the house had less of an advantage over the player, not that the advantage had risen to a player advantage.
In deeply dealt one-deck games, with good rules (dealer stand of soft 17 and especially blackjack pays 3:2), all of these indicators combined might provide the player who is making small bets of $5 and high bets of $100 (1-20 spread) with an expectation of about $1-$2 per hour. In other words, no individual situational indicator is worth more than a few hundredths of a percent, and all of them combined are not worth much more than a few tenths of a percent, in a deeply dealt one-deck game with a big betting spread.
Now I have nothing against any player making $1-$2 per hour, especially if he would otherwise be breaking even (or worse) just using basic strategy, so why don’t I advise players who are not up to the task of card counting to use this easy situational approach?
The answer to that is right in Dubey’s book. He admits that at the casino blackjack tables, his system “. . . so smacks of card counting that he (the dealer) very rapidly catches on to the fact that you are a threat. . . by the end of a single weekend my wife and I were known in all the casinos of Las Vegas. . . .”
If you want to know why this type of system “so smacks of card counting,” all you have to do is consider the situations which are used as positive/negative indicators. In every case, the positive indicators coincide with a probability that more low cards than high cards have just come out of the deck. The negative indicators correlate with more high cards than low cards having been dealt.
For example, Indicator #3 is that a push indicates a drop in player advantage. Why would this be true? It’s not that every push indicates this; but the most common push is a player 20 (two tens) vs. a dealer 20 (two tens), so that pushes taken as a group more often indicate that high cards have been removed from the deck.
Gwynn’s and Seri’s studies also showed that a player win was slightly more often a result of high cards coming out of the deck, and that a player loss was slightly more often the result of low cards coming out. Technically, it’s not the win, loss, or push that is really indicating the more probable result on the next hand, but the removal of high or low cards from the deck.
In fact, this type of situational play — despite the fact that you are not technically assigning count values to the cards — really is just a very weak card counting system. It’s not strong enough to win you any money, but it will be recognizable enough to casino personnel to get you kicked out of the game (assuming you can find a deeply dealt one-decker with Strip rules, so that you can even test your 1-20 betting spread).
So, situational play is valid, but not a very good moneymaking system. The main objection I have to Dubey’s book is that it is mistitled. Instead of No Need To Count, it should be titled Why You Need To Count. ♠
(Note from Arnold Snyder: To learn how to win at blackjack over the long run, with or without card counting, start with our Intro to Winning Blackjack.)
Question from a Reader regarding the Martingale Betting System: I lost a substantial amount of my savings playing blackjack at [casino name deleted] in Atlantic City — almost $30,000. I admit that I was using a progressive betting system — a straight martingale, and I know that won’t give me any advantage — but even so, I feel pretty certain that I was cheated.
I was winning steadily for quite a few hours using this betting system (a simple double-up after a loss), then in a short series of hands that lasted only about 30 minutes — they totally cleaned me out. I was playing perfect basic strategy.
I have enclosed a chart which shows the series of bets I made, and the win/loss results that eventually bankrupted me. I would like to know your expert opinion on whether or not this could have happened in an honest game.
Can I take any kind of legal action against the casino if this series of hands is indicative of cheating? I have a friend who witnessed the debacle who can attest to the truth of what happened.
Answer: I have studied your results, and although anyone would acknowledge that you suffered an unusually unlucky series of hands — and an especially devastatingly unlucky series for any martingale player — the series of hands in and of itself would not be indicative of cheating. I highly doubt you were cheated.
The straight martingale is one of the riskiest betting systems any gambler could use. Any gambler who ever has used it with any regularity could tell you his own hair-raising “impossibly unlucky” tale of why he gave it up for more conservative betting methods.
Here is what happened to you:
1) You bet $10, and lost.
2) You bet $20, and lost.
3) You bet $40, and lost.
4) You bet $80, and lost.
5) You bet $160, and doubled down on your 11 vs. the dealer 8, and you lost.
6) This double loss required you to place a next bet of $480, which you then lost.
7) You placed a bet of $960, and split your 8s vs. a dealer 10, and you lost both hands.
8) This double loss required you to place a bet of $2880, which was higher than the $2000 table max. So you bet the max, and lost.
9) On your next hand, you bet the max again, and insured your 20 vs. the dealer ace. You lost both the insurance bet, and your hand when the dealer hit to 21. This put you behind by a total of $7880.
10) You then bet the max, and pushed.
11) You then bet the max and won!
You say that the above series of results took about 10 minutes, and that you do not recall the exact series of wins and losses in the approximately two dozen hands that you played over the next 20 minutes. You note there were a few wins interspersed with the mostly losses, but you had to have had 12 more max bet losses than wins (perhaps 18 losses and 6 wins?), as you left the table a $29,980 loser.
How “impossible” is this?
Unfortunately, not very.
You must realize that you were required to start placing max bets after only 7 consecutive losses. Once you are actually placing $2000 bets, a loss of $30,000 is not at all unusual. This would be equivalent to a $5 bettor losing $75 — which any experienced $5 bettor could tell you would not be uncommon. If you count your double loss on your split pair as two hands, you actually began your unfortunate series of losses by losing 10 hands in a row. How unusual is this?
If I were flipping a coin, with heads being a win, and tails a loss, the odds against me coming up tails 10 times in a row would be about 1000-to-1. That’s pretty unlikely, though far from impossible.
Blackjack, however, is less advantageous than a coin flip. In 100 hands, a basic strategy player will experience, on average, 43 wins, 48 losses and 9 pushes. Since a martingale bettor ignores pushes and lets his bet ride, we can ignore them in our analysis. For every 100 win/loss decisions, a basic strategy player will see about 53 losses and 47 wins.
With these win/loss proportions, the odds against losing 10 consecutive decisions are only about 500-to-1. Now 500-to-1 may seem nearly impossible to many people, but realistically, at any given time, a series of losses equivalent to yours is happening to dozens of players in Atlantic City, and to hundreds of people every day of the year in U.S. casinos. It’s happening right now to one out of every 500 people who are playing. How many tens of thousands of people are playing blackjack right now in U.S. casinos?
You must realize that if you had been flat-betting $10, instead of “doubling-up” to try to recapture your previous losses, you would only have lost $110 (and this includes both your pair split and your double down loss!), instead of being behind by $7,880 at the end of that first unfortunate string of losses. And your total loss at the end of the debacle would only have been $230, not $29,980.
The martingale is a systematic method of chasing your losses. There’s no other way to describe it. This is about the most foolish way to gamble. You violated the single most important rule for gamblers: If you can’t afford to lose it, don’t bet it. ♠
Question from a Reader: Have you ever tested a “cancellation” type betting system for blackjack? I’ve been counting cards for about six months and every time I really get into a hole, I use this cancellation system that I once learned for roulette.
More often than not, I dig myself out. I gave up on trying to beat roulette with this system, due to some unbelievable runs of bad luck, but the house edge at roulette is very high compared to blackjack. Have you ever heard of any professional blackjack players trying a cancellation type betting system?
Answer: I’ve heard of professional blackjack players trying most everything at one time or another, most often for temporary camouflage. But I do not know of any pro who uses any progressive betting scheme seriously.
A “cancellation” system usually requires paper and pencil to keep track of the bets. You start by writing down a series of numbers. You bet the sum of the first number and the last number in the series. If you win, you cross off both numbers. If you lose, you write the total of the two numbers down as your new last number. You continue playing until you’ve crossed off all numbers, then you start a new series.
Here’s the “logic” behind a cancellation system: Every time you win, you cross off two numbers (the first and last). Every time you lose, you add only one number (the sum of the first and last numbers that you had just bet and lost). Therefore, you can lose almost twice as often as you win, and still win your series. If you win your series, you will have profited by the sum of the numbers you originally wrote down.
With a cancellation betting progression, good luck wins quickly, and bad luck usually wins slowly. How wonderful! We should all be rich tomorrow. . . .
The problem, however, is that sometimes “bad luck” means losing more than twice as often as you win. When this happens, as I’m sure you discovered at the roulette tables, the series of bets you need to win your series becomes continually longer and the size of the next required bet keeps getting bigger.
You end up walking away from the table with empty pockets and a long list of numbers that may look “unbelievable” to you, but that is assuredly within the scope of normal fluctuation from the statistician’s perspective. Believe me, you will experience the same “bad runs” at blackjack that you experienced at roulette.
Cancellation betting progressions tend to appeal to compulsive gamblers. “Steaming” is a common term gamblers use that means chasing money you’ve already lost with money you can’t afford to lose. If you’ve already lost the $500 you told yourself was your “loss limit,” and you start chasing it with your grocery money, you’re steaming. When you lose your grocery money, you’ll have to start chasing that with your car payment.
Compulsive gamblers think their bad luck can’t last forever, so if they just hang in there, the tide will turn and they’ll recoup their losses. A cancellation system feeds this fantasy, since you don’t really need “good luck” to win—you just need luck that’s not abysmal.
Unfortunately, gamblers never seem to learn how atrocious luck can be and still be considered normal fluctuation to a mathematician. Although you may have “dug out” from a few of your card counting losses so far, I assure you in the long run, you’ll find yourself holding that long list of numbers, shaking your head.
Look at what you’re doing. You experience negative fluctuations using your counting system — so you stop counting and start using a worthless betting progression. Now you’re no longer placing large bets because you have the advantage (according to your count); you’re placing large bets because two numbers on a slip of paper tell you that this is how much you have to win to start recouping what you’ve already lost.
You’re steaming. With a cancellation system, the more you lose, the bigger your bets will get. They don’t get bigger because the count is going up. They don’t get bigger because the advantage has swung to you, based on the cards remaining to be dealt. They get bigger because you’ve already lost a bundle, so you’ve got to bet more to recoup.
The fact that there’s a strict pattern to a cancellation system — a betting structure that you don’t violate — does not make it an intelligent way to bet your money. This is simply structured steaming. Every time you lose, you raise your betting level. Any betting progression requiring you to bet more as you lose is not only stupid, it’s dangerous.
Valid card counting systems require bets based on both your advantage and the size of your bankroll. If your bankroll diminishes due to negative fluctuations, your bets should decrease proportionately. It has been shown mathematically, and by computer simulation, that not only is this the fastest way to maximize your bankroll with minimum risk, but to bet contrary to this is the road to ruin
You are on the road to ruin. If you’re just playing for fun, with money that is inconsequential to your way of life, then go ahead and fool around with betting progressions if you enjoy betting that way. But understand that you will assuredly lose more than you’ll win.
And don’t delude yourself into thinking you’re a card counter following an intelligent strategy. On the other hand, if you’re really serious about attempting to make money at the blackjack tables, forget all about cancellation systems or any other betting progressions.
If you continually find yourself steaming, and playing with money you can’t afford to lose, then you should seriously consider calling Gamblers Anonymous. You have a problem. ♠
[Editor’s note: This is a technical article on how to best evaluate card counting systems. It addresses how system sellers sometimes fudge results to make their systems look better.
The Search for the “Best” Card Counting System
New players typically search anxiously for the “best card counting system” before learning their first count. This article will provide simulation data on the Red Seven Count for comparison to the Hi-Lo and KO counts. It will also discuss important issues in the comparison of different blackjack card counting systems.
John Auston used the approach that has recently become commonly known as “score” to compare the Red Seven (Red 7), Hi-Lo, and KO count systems. For those unfamiliar with this approach, I would describe it very briefly as an attempt to compare systems and games on an even playing field, assuming we define “even” as an equal and constant risk of ruin, assuming the same starting bankroll and the same betting limits for each system in identical games.
In order to accomplish this in the sim, unrealistic bets are forced. For example, if the optimal bet is $137 with one system, but $138 with another, and $134 with a third system, then these are the bets that are placed. In practice, if these were human players and even if they had very accurately devised their count betting strategies to reflect a similar risk of ruin for identical $10,000 bankrolls, all would likely have bets of either $125 or $150—some slightly underbetting their banks, some slightly overbetting.
I can already see a barrage of letters from players asking me to explain why anyone would want an analysis based on such an impractical, nay impossible, betting methodology. Briefly, the purpose of this type of analysis is not to tell us our win rate to the exact penny per hour, nor is it to suggest that we should attempt to mimic the impractical betting strategies in the real world so that we may obtain optimal results.
The purpose is simply to evaluate the potential profitability of applying a system to a game assuming a given level of risk—one way of dealing with the “best card counting system” comparisons. Let me provide one practical example.
It is not difficult for me to set up a computer simulation where the Hi-Lo Count will outperform the Advanced Omega II (a much stronger and more difficult count), even when both counts are being played accurately and employing the same betting spread. All I have to do is play around with the betting strategies so that Omega II is waiting too long to put its big bets on the table. If I simply raise the true count by one or two numbers where these bigger bets are placed, then Hi-Lo will appear to be a stronger system. But in fact, the Hi-Lo is simply being played more aggressively and with a higher risk of ruin.
I first learned about this aggression factor back in the early 1980s, when I was working with Dr. John Gwynn, Jr. In order to compare different count systems using the same betting spread in the same game, I asked Gwynn to produce data showing the full range of possible betting schemes for each system based on the various true counts. For example, with the Hi-Lo Count, spreading from 1-2-4 units in a single-deck game, he would produce data showing the bet raises to 2 and then 4 units at +1 and +2, then +1 and +3, then +2 and +3, then +2 and +4, etc.
The data Gwynn and I came up with showed nothing about risk of ruin, but it did show that a player who wanted to optimize his percent advantage over the house could do so by raising his bets at precisely the right counts. A player who wanted to optimize his dollar return, on the other hand, could do so by betting more aggressively (placing high bets earlier), even though this tactic would lower his percentage return.
Whenever I published Gwynn’s system comparison data, I always chose the betting scheme that would provide the highest percent advantage to the player. I did this because it was more realistic. A player with an unlimited bankroll, in fact, will show the highest dollar return if he places his high bet as soon as he has even the slightest fraction of a percent advantage over the house. Players with unlimited bankrolls, however, do not exist. Such hypothetical players have no risk of ruin because they can always dig out more money.
In the real world, it is more meaningful to optimize the percent advantage than the maximum potential dollar win. In optimizing the percent advantage from Gwynn’s data for many systems in various games back in the early to mid-80s, and then up into the mid-90s using John Imming’s RWC software, I discovered that the optimal betting spreads were never intuitive. If I was spreading from 1-2-4-8 units in a 6-deck game, one system might perform best by raising bets at +1, +2, +4, and +5; while another’s optimal betting scheme would raise at +2, +4, +5 and +6; while yet another might perform best at +1, +3, +4 and +6.
When I didn’t examine every possible betting scheme for each system, I would often see data that would seem illogical. A system with a lower betting correlation and playing efficiency would appear to outperform a technically superior system. In almost all cases, as soon as I would look at the results of the optimal betting scheme for that system, defining optimal as the scheme that would produce the greatest percent advantage, the greater profit potential of a technically superior system would exhibit itself.
Optimizing system performance to obtain the highest percent advantage for each system does not ensure that all systems being so compared are playing with the same level of risk. This was simply the best way I knew to compare the various systems’ ultimate levels of performance.
Misleading Simulation Data for the KO Count
One of the worst examples of misleading simulation data from ill-chosen betting schemes can be found in Knock-Out Blackjack by Olaf Vancura and Ken Fuchs. They designed a unique method of attempting to simulate equivalent levels of risk in their system comparisons that produced data that computer programmers used to refer to as GIGO—garbage in, garbage out. The system comparison charts in Chapter Five of the 1996 edition and again in the Appendix of the 1998 edition would lead one to believe that the KO Count was superior to or equal to just about every other counting system on the planet, and especially powerful in one-deck games.
For example, the chart below reproduces the simulation data provided by Knock-Out Blackjack comparing the win rates for KO vs. Red 7, Hi-Lo, and Omega II, assuming 1-5 spreads in the one and two-deck games, 1-8 in the 6-deck games, and 1-10 in the 8-deck games, with all systems using the 16 most important strategy indices.
The Simulation Data Provided by Knock-Out Blackjack
1-deck
2-deck
6-deck
8-deck
KO
1.53
1.11
0.62
0.52
Red7
1.46
1.08
0.61
0.50
Hi-Lo
1.47
1.08
0.61
0.52
Omega
1.52
1.15
0.68
0.57
When I first looked at this data back in 1996, my initial thought was, “Impossible! KO beating Omega II in a single-deck game? And beating Hi-Lo in all games?” I did not know whether or not it might beat Red Seven, but it was illogical to me that it would perform so powerfully, so consistently, in comparison with the balanced counts. I knew that Red Seven performed close to Hi-Lo in shoe games, and did occasionally outperform it, but never in single deck.
I ran some single-deck simulations myself using John Imming’s software, setting up the game and system conditions as described by Vancura and Fuchs, and quickly confirmed what I already knew—that KO was similar to Red Seven in performance, but notably less profitable than Hi-Lo and Omega II. In fact, it also slightly under-performed Red Seven throughout all the tests I ran.
I called Anthony Curtis, who was distributing the KO book through Huntington Press (now publisher of the second edition) and told Curtis that I thought the authors may have jerry-rigged the sims to make KO appear stronger than it actually was. I told him that in the one-deck sims I was running, Red Seven outperformed KO, not by much, but slightly.
Curtis assured me that he felt the authors were honest and that their simulation data was real, with no intention to skew the system comparison data. At this point, I had never met Olaf Vancura or Ken Fuchs, so I did not know if these guys were legitimate experts or big phonies. I have met and corresponded with both of them since, and I now know that, in fact, they are both gentlemen and scholars with no intent to deceive.
Here’s where Vancura and Fuchs went wrong. KO’s imbalance makes it strongest and most accurate when the running count is at its pivot. So, the authors, very logically, set up their sims so that KO was placing its high bets precisely at this point. The other systems, however, were then forced in their simulations to play with the same “average bet” that KO used.
The KO counting system is actually very easy to use and very strong. It is similar in strength to the Red Seven, which itself is close to the Hi-Lo in strength within certain confines. In fact, Hi-Lo is notably superior to both Red Seven and KO in one and two-deck games, and from many professional players’ perspectives, where accurate bet-sizing according to Kelly principles is important, Hi-Lo is also far superior in shoe games.
For most casual players, however, I still believe the unbalanced counting systems are the best choice because they’re simpler, can be played longer without costly errors, and allow the player to focus more on heat, getting away with a big bet spread, and other factors that matter more to your win rate than the count system you use.
I have been hesitant to publicly criticize Vancura’s and Fuch’s less than brilliant system comparisons in Knock Out Blackjack because the book really is one of the better ones on the market. The system is good. The explanations of blackjack and card counting are clear. There’s no get-rich-quick b.s., and I believe there was no intent to deceive.
I certainly don’t want to push new players away from Knock Out Blackjack and into the arms of one of the con-man books out there. Also, many serious players are already aware of why the KO system looks so strong in the sims Vancura and Fuchs provide in their book. There has been a lot of sim data posted on the various Internet blackjack sites that refute the findings in the KO book.
Also, anyone who looks at John Auston’s “World’s Greatest Blackjack Simulation” reports can see that KO’s strength is about what one would expect of a level one unbalanced counting system.
John Auston’s Comparison of the Red 7, KO, Hi Lo and Omega II Card Counting Systems
In the chart below, I am reproducing John Auston’s “World’s Greatest Blackjack Simulation” data for comparing KO with Red Seven, Hi-Lo, and Omega II in the same games that Vancura and Fuchs used in their book. The single-deck penetration was 65% and all other games were 75%. Note that in the single and double deck games, Auston did not provide sim data for a 1-5 spread, so I used his data for 1-4 in single deck, and 1-6 in double.
Auston’s Data on KO, Red Seven, Hi-Lo, and Omega II
1-deck
2-deck
6-deck
8-deck
KO
1.32
1.29
0.34
0.20
Red7
1.34
1.24
0.44
0.39
Hi-Lo
1.38
1.30
0.34
0.26
Omega
1.64
1.54
0.51
0.56
Since the World’s Greatest Blackjack Simulation reports were published in 1997, many players have asked me why the KO data does not show any indication of the consistent superiority to other systems that KO is purported to exhibit in Knock Out Blackjack. The answer is simply that John Auston did not set up his WGBJS sims so that all systems had to conform to the “average bet” specs of the optimal KO betting strategy.
A few interesting points on Auston’s WGBJS data. Note that Omega II is in a class by itself, solidly trouncing the level one systems’ results in all games, as expected. Hi-Lo, KO and Red Seven go back and forth in their exhibitions of strength relative to each other.
Hi-Lo is slightly superior in single deck, while Red Seven and KO are about the same. Red Seven is slightly weaker in the double deck, where Hi-Lo and KO are about the same. Red Seven is stronger in both the six deck and eight deck, where Hi-Lo and KO are slightly weaker. If you actually look at all of the data in the WGBJS reports, you find that all three of these counts continually go back and forth, depending on the number of decks, penetration, and betting spreads. But none of them are a match for Advanced Omega II.
I would also point out that even these independently run sims—done with no attempt to bias the data towards any system—are inadvertently set up with conditions that are more favorable to the unbalanced counts, at least in comparison with the Hi-Lo. This is because John Auston used the “Illustrious 18” shoe strategy indices for all systems other than Advanced Omega II. These indices—which are the ideal indices for shoe games—are not the best 18 indices for one and two deck games. Since all but two of these indices call for Hi-Lo strategy changes at neutral to slightly positive counts (0 to +5), this is precisely the range of counts where both KO and Red Seven will perform best.
A Hi-Lo player who is using more indices for the common playing variations that occur both at negative counts and at higher positive counts would actually expect a performance level closer to the Advanced Omega II system (which Auston simmed with a full set of indices) in the one and two deck games. Red Seven and KO simply do not have a playing accuracy level comparable to Hi-Lo outside the limited Illustrious 18 range.
Also, Red Seven’s dominating performance in the six deck and eight deck games, where it solidly trounces both Hi-Lo and KO, is due to the way the system is designed, where it performs with maximum strength when the advantage has risen by about 1%. Because it is strongest at this point, this is where it will be placing most high bets.
In these shoe games with only 75% penetration, higher advantages only rarely occur. So, Red Seven is optimized to play in precisely these types of games.
I can assure you, however, that it is playing with more risk than Hi-Lo, so in reality it would require a larger bankroll to play Red Seven to its optimum performance in these games. Auston’s six deck WGBJS data shows Red Seven’s average bet to be 1.63 units, while KO and Hi-Lo are making average bets of only 1.42 and 1.47 units respectively.
If we were to force average bets of 1.63 units on Hi-Lo and KO, they would perform even worse in comparison with Red Seven. KO’s playing and betting accuracy do not optimize until a 2% raise in the player advantage has occurred, and Hi-Lo suffers from not counting the sevens, which raises the Red Seven’s betting correlation (BC) and playing efficiency (PE) enough at its pivot point to justify the more frequent higher bets.
John Auston’s risk-adjusted analysis, which we have yet to look at in this article, solves the problem of equalizing the risk factors for the various systems tested, but it is still unfairly skewed toward the unbalanced systems in hand-held games, because it again uses only the Illustrious 18 range of indices, with which the unbalanced systems perform best.
One other problem with the Red Seven data is that in all of these sims—WGBJS and risk-adjusted—the advanced version of the Red Seven system cannot be simulated as published in the 1998 edition of Blackbelt in Blackjack [editor’s note: the Advanced Red Seven can now be simulated using CVDATA, which was not available at the time this article was written].
In shoe games, for example, I provide index numbers for the Advanced Red Seven that are to be used only in the second half of the shoe. The player is advised to use only the six “simple Red 7” indices in the first half of the shoe, then switch to the advanced indices for the second half. The ability to “step up” to the much more powerful Advanced Red Seven when ready is something not available to players with the KO Count.
Also, although both the simple and advanced Red Seven indices are employed by running count, the Advanced Red Seven advises the use of the “true edge” method of estimating advantage for bet sizing, which is actually a simplified method of adjusting to the true count. In other words, the Advanced Red Seven player would be making strategy plays by running count, but some of these plays would not be made until after the 50% level of penetration was reached, while bet sizing is done by true count.
The performance of Red Seven in these simulations will be hurt by not employing these techniques. The sims will simply not show accurate data for the Advanced Red Seven’s true power.
Also, the SBA software used for these simulations was incapable of counting sevens by color. John Auston adjusted for this deficiency by essentially counting all of the 7s as +1/2, instead of just the red sevens as +1. In both the 1983 and 1998 editions of Blackbelt in Blackjack, I wrote: “One may even count all sevens as +1/2, or simply count every other seven as +1” in order to maintain the same imbalance as is provided by counting just the red sevens—and over the years not a few players have told me that this is what they do at the tables.” This method of unbalancing the count has a slightly better betting and playing efficiency than the traditional Red Seven, however. In prior sim comparisons published in Blackjack Forum, I always used Imming’s RWC software (no longer commercially available), which does allow counting by suit.
Also, Auston chose to simulate the Red Seven for his risk-adjusted analysis with the indices he derived from SBA, and which I published in the Red Seven Count edition of his “World’s Greatest Blackjack Simulation” report. So, both the betting and playing strategies used in these risk-adjusted analyses are different from those you will find in the 1998 (and 2005) edition of Blackbelt in Blackjack, which I believe to be superior. Just bear in mind that these comparisons are specifically for the 1997 version of the simple Red Seven as published in Auston’s WGBJ Sim.
More Problems With Comparing Card Counting Systems
Finally, the risk-adjusted method of analysis will give an unbalanced system an ability to bet far more accurately in all games than would be possible in the real world. A Hi-Lo or Omega II player who is using a true count system will truly know when his advantage is approximately +1/2%, +1%, +1.5%, +2%, etc., and he will be able to size his bets accordingly. This would also be true of an Advanced Red Seven player who is using the true edge method of bet sizing.
For a KO player or a simple Red Seven player who is purely going by the running count, an accurate bet can only be made at the pivot. If a Red Seven or KO running count is +6 above the pivot, the actual player advantage will be quite different in a six deck game if only two decks have been dealt than if 4.5 decks have been dealt.
This is why most professional blackjack players steer clear of the unbalanced counts—and why I added the true edge methodology to the 1998 Advanced Red Seven. If you are betting multiple black chips for every ½% rise in your advantage, or calling in a big player who will be doing this, you do not want to be constantly overbetting and underbetting your optimal Kelly bet—or most likely, a fractional Kelly bet you’ve chosen to minimize your risk.
So, as you look at this risk-adjusted comparison data, bear in mind all of these factors. The validity of the data extends as far as the assumptions used in the sims for playing and betting. Ultimately, Red Seven and KO perform very well compared to Hi-Lo, and I still believe these simplified unbalanced systems should be used by most players for practical reasons, in particular the cost of errors associated with inaccurate true count adjustments.
Again, I want to emphasize that Hi-Lo is being severely penalized in the hand-held games in the charts below by using the Illustrious 18. If you use the Hi-Lo in one or two deck games and you are using the Illustrious 18 indices, then you could probably do almost as well with Red Seven or KO—better, if your true count adjustments aren’t perfect. Most single deck players I know use many more indices than this in single deck, especially some negative indices that are more important than some of the Illustrious 18 in these games, and unbalanced counts are incapable of using more indices with accuracy.
Risk-Adjusted, One Deck, H17, DAS, 75% Dealt
Spread
Hi-Lo
KO
Red Seven
1-2
72.83
66.50
72.43
1-3
133.13
125.00
131.95
1-4
176.55
168.39
174.72
Risk-Adjusted, Two Deck, S17, DAS, 75% Dealt
Spread
Hi-Lo
KO
Red Seven
1-4
58.79
55.80
58.50
1-6
84.64
81.78
83.78
1-8
101.14
98.39
99.75
Risk-Adjusted, Six Deck, S17, DAS, LS, 75% Dealt
Spread
Hi-Lo
KO
Red Seven
1-8
24.71
22.74
26.39
1-10
29.43
27.36
30.99
1-12
32.91
30.85
34.53
Risk-Adjusted, Six Deck, S17, DAS, LS, 87.5% Dealt
Spread
Hi-Lo
KO
Red Seven
1-8
40.45
38.40
40.72
1-10
47.26
45.36
47.00
1-12
52.04
50.50
51.89
Risk-Adjusted, Six Deck, S17, DAS, LS, 92% Dealt
Spread
Hi-Lo
KO
Red Seven
1-8
73.74
71.54
68.24
1-10
85.26
82.83
77.57
1-12
93.62
91.07
84.46
In the six deck comparisons above, we have a perfect illustration of the power of the pivot. Note that with 4.5 decks dealt (75%), Red Seven is the strongest performer. With five decks dealt, Hi-Lo and Red Seven pretty much equalize, both slightly outperforming KO. But look what happens when we go to 5.5 decks dealt out (91.67% penetration). Red Seven is now the weakest performer, as KO is capitalizing on its strength when many more opportunities arise for playing and betting with a 2% advantage.
The Red Seven (that is, the simple running count version tested here) simply performs better in shoes at most common levels of penetration, whereas KO performs better in the rare games with an extremely deep level.
Also, in some games under specific conditions, KO does outperform Hi-Lo in a risk-adjusted sim. For example, look at this six deck game with a less favorable set of rules:
Risk-Adjusted, Six Deck, H17, DAS, 75% Dealt
Spread
Hi-Lo
KO
Red Seven
1-8
6.60
6.66
6.30
1-10
9.20
9.95
9.83
1-12
11.90
12.54
12.10
Risk-Adjusted, Six Deck, H17, DAS, 87.5% Dealt
Spread
Hi-Lo
KO
Red Seven
1-8
15.03
15.10
15.13
1-10
19.69
19.82
19.50
1-12
23.43
23.74
22.94
KO outperforms both Hi-Lo and Red Seven in these H17 games. Again, the explanation for these types of seemingly aberrant results is that at some levels of penetration, and with certain rule sets, the sevens (which Hi-Lo ignores) are important enough on some of the Illustrious 18 strategy decisions as to give these unbalanced counts, which count sevens, a slight edge. Also, the betting schemes are such that the optimal high bets happen to occur very near the unbalanced counts’ pivots, and counting the sevens also gives them a slightly higher betting correlation right at this crucial point.
Unless we are adjusting an unbalanced count to a true count, we cannot cite its betting correlation (BC) or playing efficiency (PE). For example, the Red Seven has a betting correlation of about 97% at the pivot, just slightly greater than the Hi-Lo. But the Hi-Lo has better than 96% betting correlation throughout the full range of counts that occur. It is simply incorrect to attempt to compare a balanced system with an unbalanced system based on BC and PE if you are using the unbalanced system as a running count system.
Now let’s look at some 8-deck back-counting risk-adjusted comparisons (below). We’ll look at the risk-adjusted results with six decks (75%), 6.5 decks (82%), and 7 decks (88%). Here again, we see that KO outperforms Red Seven at the very deepest level of penetration.
Risk-Adjusted, 8-Deck, Back Count S17, DAS, LS, 75% Dealt
Spread
Hi-Lo
KO
Red Seven
1-8
30.14
28.79
31.34
1-10
37.82
35.94
38.40
1-12
40.49
37.14
39.94
Risk-Adjusted, 8-Deck, Back Count S17, DAS, LS, 82% Dealt
Spread
Hi-Lo
KO
Red Seven
1-8
40.82
38.78
40.98
1-10
52.09
49.59
51.52
1-12
55.56
51.59
52.64
Risk-Adjusted, 8-Deck, Back Count S17, DAS, LS, 88% Dealt
Spread
Hi-Lo
KO
Red Seven
1-8
57.78
60.00
56.36
1-10
74.20
73.19
70.94
1-12
78.51
74.75
72.29
Note that in most comparisons, regardless of the number of decks, Hi-Lo slightly outperforms both KO and Red Seven. I think in the real world, a good Hi-Lo player would outperform the unbalanced running count players more than these sim results indicate. In the hand-held games the Hi-Lo player would simply be able to use more strategy changes, and in the shoe games the Hi-Lo player would be betting more accurately according to his advantage throughout the full range of counts that occur.
Overall, as we would expect, the risk-adjusted comparisons do show Hi-Lo (accurately used) to be the stronger counting system.
For those of you who do not have John Auston’s “World’s Greatest Blackjack Simulation—Red Seven Edition,” I am reproducing below all of the running count indices that John used in that report as well as in his risk-adjusted analyses. Note that these indices assume that you begin your count at 0. The indices were specifically derived for the Red Seven Count that counts all sevens as +1/2 instead of counting just the red sevens as +1. This would not change any of the indices.
Some players who use the Red Seven in this way have told me that the easiest way to count by halves is to simply count every other seven as +1. I believe I actually first heard of this technique being used by players who did it with Wong’s Halves Count. I may even have read about the technique in one of Wong’s newsletters many years ago, or possibly in one of the earlier versions of Wong’s Professional Blackjack.
I was unable to find the reference in print but the technique has been used by some Red Seven and Halves players for many years. I do not believe my suggestion that Red Seven players might count in this way in the 1983 Blackbelt in Blackjack was the first reference to this technique in print. Those who use it swear it is the easiest and most accurate way to count with these systems.
I once ran some simulations using Imming’s RWC software to compare the difference between counting the red sevens as +1 and all sevens as +1/2, but the results were statistically insignificant. I suspect that I did not run a sufficient number of hands. (Computers were notably slower back then.) The simulations Auston used in his WGBG repots, his risk-adjusted analyses, and his truly amazing Blackjack Risk Manager software, are all based on sims of 400 million hands each, quite enough to obtain statistically significant data for practical comparisons.
Below, you will find all of the Red Seven risk-adjusted data that John Auston produced for this study. Some Red Seven players may regret that he did not run risk adjusted sims on the full range of rule sets that he did for Hi-Lo and KO.
John chose five different rule sets for his Red Seven single-deck analyses, and four different rule sets for each of the two deck, six deck and eight deck analyses. I don’t think a more exhaustive risk-adjusted analysis of this version of the Red Seven is called for at the present, as I believe that most Red Seven players probably use one of the versions (simple or advanced) from Blackbelt in Blackjack, rather than the version I published in the WGBJ sim report.
The Red 7 Simulation Indices
8-Deck
6-Deck
2-Deck
1-Deck
Index/IRC
0
0
0
0
Insurance
+20
+15
+5
+2
16 vs 9
+25
+21
+7
+4
16 vs 10
+9
+6
+2
+1
15 vs 10
+22
+17
+6
+3
13 vs 2
+1
+1
+1
+1
13 vs 3
-5
-4
-1
0
12 vs 2
+20
+16
+6
+4
12 vs 3
+15
+11
+5
+3
12 vs 4
+9
+6
+2
+2
12 vs 5
-2
+1
0
+1
12 vs 6
0/-10*
0/-7
+1/-2
+1/-1
11 vs Ace
+13/+7
+10/+4
+2/-1
0/-1
10 vs 10
+20
+16
+5
+3
10 vs Ace
+20/+18
+16/+13
+5/+4
+2
9 vs 2
+11
+9
+3
+2
9 vs 7
+21
+16
+6
+3
10,10 vs 5
+24
+19
+7
+4
10,10 vs 6
+23
+18
+7
+4
Surrender
15 vs 9
+17
+14
+5
+3
15 vs 10
+8
+5
+2
+1
15 vs Ace
+15/+1
+11/0
+3/0
+1/0
14 vs 10
+18
+14
+5
+3
1-Deck Special
8 vs 5
N/A
N/A
N/A
+3
8 vs 6
N/A
N/A
N/A
+3
* Where two indices are shown, the first is for S17, the second for H17
Red 7 1-Deck ($Won/100) (exact indices, sim counted all 7s as .5, to simulate counting only red)
S17
S17DAS
H17
H17DAS
H17D10
26
(1.15)
1-2
17.28
27.66
6.30
13.75
0.54
1-3
38.93
52.17
22.70
34.32
4.36
1-4
55.08
69.35
36.59
49.86
13.53
31
(1.20)
1-2
41.89
56.37
23.87
36.61
5.38
1-3
77.33
94.65
54.47
71.01
23.56
1-4
103.50
122.07
78.70
96.26
42.62
35
(1.20)
1-2
50.47
65.10
29.90
44.21
7.41
1-3
93.76
112.49
68.72
88.01
31.37
1-4
126.53
145.73
99.16
121.10
55.52
39
(1.25)
1-2
81.98
99.37
55.24
72.43
22.40
1-3
143.75
164.25
111.00
131.95
63.09
1-4
187.64
207.98
152.38
174.72
97.81
Red 7 2-Deck ($Won/100) (exact indices, sim counted all 7s as .5, to simulate counting only red)
S17DAS
S17DASLS
H17DAS
H17DASLS
52
(0.95)
1-4
18.89
28.68
6.59
15.86
1-6
29.69
42.69
17.33
28.63
1-8
36.48
51.84
23.51
37.43
62
(0.95)
1-4
30.74
46.06
18.15
29.61
1-6
45.45
66.48
32.13
48.54
1-8
55.07
79.40
41.55
60.99
70
(1.00)
1-4
43.74
63.66
26.80
43.71
1-6
63.38
90.70
44.75
68.54
1-8
76.12
107.55
57.09
85.50
78
(1.00)
1-4
58.50
84.43
39.99
61.79
1-6
83.78
119.19
64.06
95.05
1-8
99.75
140.67
80.13
116.71
Red 7 6-Deck ($Won/100) (exact indices, sim counted all 7s as .5, to simulate counting only red)
S17DAS
S17DASLS
H17DAS
H17DASLS
4/6
(0.90)
1-8
8.70
17.26
2.41
8.32
1-10
10.83
20.67
4.54
11.32
1-12
12.46
23.14
6.62
13.85
4.5/6
(0.95)
1-8
14.43
26.39
6.30
15.62
1-10
17.80
30.99
9.83
19.96
1-12
20.26
34.53
12.10
23.20
5/6
(0.95)
1-8
25.19
40.72
15.13
27.42
1-10
29.81
47.00
19.50
33.61
1-12
33.49
51.89
22.94
38.35
5.5/6
(0.95)
1-8
44.03
68.24
29.64
51.26
1-10
50.94
77.57
36.33
60.70
1-12
56.24
84.46
41.34
67.69
Red 7 6-Deck Back Count ($Won/100) Integer to rightof $ amount is Running Count of 1st bet (IRC=0) (exact indices, sim counted all 7s as .5, to simulate counting only red)
S17DAS
S17DASLS
H17DAS
H17DASLS
4/6
(0.90)
1-1
21.32 (17)
32.50 (14)
18.29 (17)
26.15 (17)
1-2
25.20 (14)
38.00 (14)
20.86 (14)
30.63 (14)
1-4
26.59 (14)
40.47 (11)
22.43 (14)
32.58 (14)
1-8
27.57 (11)
41.60 (11)
23.17 (14)
33.79 (14)
1-12
27.77 (11)
41.74 (11)
23.31 (14)
34.42 (11)
4.5/6
(0.95)
1-1
31.34 (17)
47.17 (17)
26.03 (17)
39.65 (17)
1-2
35.97 (14)
53.93 (14)
30.34 (17)
45.07 (17)
1-4
38.07 (14)
57.38 (14)
32.43 (14)
48.72 (14)
1-8
38.91 (11)
58.85 (11)
33.73 (14)
49.75 (14)
1-12
39.69 (11)
59.80 (11)
33.52 (14)
50.30 (14)
5/6
(0.95)
1-1
46.55 (17)
68.09 (17)
40.32 (17)
60.00 (17)
1-2
54.08 (14)
76.25 (14)
46.05 (17)
67.21 (17)
1-4
58.12 (14)
82.10 (14)
49.61 (14)
71.57 (14)
1-8
58.79 (14)
83.85 (14)
51.14 (14)
73.84 (14)
1-12
59.50 (14)
85.39 (11)
51.08 (14)
73.69 (14)
5.5/6
(0.95)
1-1
73.47 (17)
105.13 (17)
65.39 (17)
97.56 (17)
1-2
84.15 (14)
117.91 (14)
71.43 (17)
106.00 (17)
1-4
90.14 (14)
126.42 (14)
77.30 (14)
113.40 (14)
1-8
90.66 (14)
126.28 (14)
78.47 (14)
115.95 (14)
1-12
90.88 (14)
127.47 (14)
78.44 (14)
115.83 (14)
Red 7 8-Deck ($Won/100) (exact indices, sim counted all 7s as .5, to simulate counting only red)
S17DAS
S17DASLS
H17DAS
H17DASLS
5.5/8
(0.90)
1-8
4.03
9.80
0.22
3.19
1-10
6.17
12.06
1.63
5.47
1-12
7.56
14.28
2.93
7.47
6/8
(0.95)
1-8
7.30
14.78
1.79
7.24
1-10
9.41
17.92
3.93
9.92
1-12
11.68
20.46
5.72
12.61
6.5/8
(0.95)
1-8
11.71
21.27
4.54
12.51
1-10
15.23
25.52
7.67
16.92
1-12
17.70
28.72
9.88
20.04
7/8
(0.95)
1-8
18.85
32.32
10.09
21.61
1-10
23.18
38.19
14.60
27.11
1-12
26.46
42.44
17.82
31.28
Red 7 8-Deck Back Count ($Won/100) Integer to rightof $ amount is Running Count of 1st bet (IRC=0) (exact indices, sim counted all 7s as .5, to simulate counting only red)
S17DAS
S17DASLS
H17DAS
H17DASLS
5.5/8
(0.90)
1-1
14.89 (17)
23.29 (17)
12.50 (17)
18.52 (17)
1-2
17.52 (14)
26.85 (14)
14.29 (17)
20.95 (17)
1-4
18.75 (14)
28.49 (11)
14.95 (14)
22.75 (14)
1-8
19.19 (11)
29.57 (11)
15.63 (14)
24.02 (14)
1-12
19.53 (11)
29.97 (11)
15.56 (14)
23.82 (14)
6/8
(0.95)
1-1
21.43 (17)
31.34 (17)
16.84 (17)
25.68 (17)
1-2
23.85 (17)
34.78 (14)
18.85 (17)
29.47 (17)
1-4
25.63 (14)
38.40 (14)
20.29 (14)
32.28 (14)
1-8
26.54 (14)
39.25 (11)
20.72 (14)
33.03 (14)
1-12
26.60 (11)
39.94 (11)
21.39 (14)
33.10 (14)
6.5/8
(0.95)
1-1
28.95 (17)
40.98 (17)
23.53 (17)
36.36 (17)
1-2
32.99 (17)
47.44 (17)
27.10 (17)
41.67 (17)
1-4
35.37 (14)
51.52 (14)
28.96 (14)
44.36 (14)
1-8
36.80 (14)
52.41 (14)
29.93 (14)
46.23 (14)
1-12
36.45 (14)
52.64 (11)
29.97 (14)
46.46 (14)
7/8
(0.95)
1-1
40.30 (17)
56.36 (17)
34.55 (20)
50.00 (17)
1-2
46.51 (17)
65.72 (17)
40.22 (17)
59.46 (17)
1-4
48.30 (14)
70.94 (14)
42.14 (17)
61.91 (14)
1-8
49.76 (14)
72.29 (14)
43.55 (14)
63.85 (14)
1-12
49.83 (14)
72.29 (14)
43.71 (14)
64.20 (14)
In summary, the “best” blackjack card counting system for you, whether the Red Seven, Advanced Red Seven, KO, Hi-Lo, Zen, or some other count, will depend partly on your current abilities as a card counter and partly on the games you actually play in. I hope this article will help you better understand some of the issues involved in blackjack system simulations and comparisons. ♠
The first step in learning how to play winning blackjack, whether your plan is to make card counting a hobby, or to become a full-time professional blackjack shuffle-tracker or hole card player, is to learn blackjack basic strategy.
If you make your decisions by playing your hunches, you will lose in the long run. There is only one correct play decision in blackjack for any given hand, and that decision is based strictly on mathematics.
Whether or not you should hit or stand, double down or split a pair, depends on what the laws of probability show to be your long-term overall win and loss results for each of these possibilities. Mathematicians, using high speed computers, have analyzed every possible blackjack hand you might hold vs. every possible dealer up card.
Definition of “Basic Strategy”: Blackjack basic strategy is the mathematically optimum way to play your blackjack hands if you are not counting cards. Depending on the rules and the number of decks in use, blackjack basic strategy will usually cut the house edge to no more than about ½ percent over the player. This makes blackjack the least disadvantageous game in the casino, even if you are not a card counter or another type of blackjack pro.
To explain why the various blackjack basic strategy decisions are best would require extensive mathematical proof. Unless you understand the math, and have a computer to work it out, you’ll have to accept basic strategy on faith.
There is an underlying logic to basic strategy, however, which can be understood by anyone who understands the rules of blackjack.
Why Blackjack Basic Strategy Works
In a 52-card deck there are 16 ten-valued cards: four tens, four jacks, four queens, and four kings. (For purposes of simplification, when I refer to a card as a “ten” or “X,” it is understood to mean any 10, Jack, Queen or King.)
Every other denomination has only four cards, one of each suit. You are four times more likely to pull a ten out of the deck than, say, a deuce. Because of this, when the blackjack dealer’s upcard is “high” —7,8,9,X, or A—he has a greater likelihood of finishing with a strong total than when his upcard is “low” – 2,3,4,5, or 6.
Thus, if the dealer’s upcard is a 7, 8, 9, X, or A, and you are holding a “stiff”–any blackjack hand totaling 12 through 16–you want to hit. That’s because, when the dealer’s hand indicates strength, you do not want to stand with a weak hand. Even though, when you hit a stiff, you are more likely to bust than to make a pat hand, you must give your hand a better chance of beating the dealer’s by taking a hit.
Weak player hands tend to lose more often than they win, and there is nothing you can do about that. But you will lose more money in the long run if you stand on these weak hands when the dealer shows strength.
On the other hand, if the dealer’s up card is 2, 3, 4, 5 or 6, and you are holding a stiff hand, you should stand. Since the dealer must hit his stiff hands, and since stiffs bust more often, hitting your weak hand is not advantageous.
Similarly, if the dealer’s up card indicates he may be stiff, it is more advantageous to double down or to split pairs, thereby getting more money onto the table when the dealer has a higher chance of busting. You double down and split pairs less often when the dealer shows a strong upcard.
This is the basic logic of blackjack basic strategy. There are exceptions to these simplified guidelines, as the actual basic strategy decision for any given hand is determined by working out all of the mathematical probabilities.
The Generic Blackjack Basic Strategy provided below will get you almost all of the value available to players from Basic Strategy in most games. If you only want to learn one chart, this is the one you should learn.
At the end of this article you will find a Comprehensive Blackjack Basic Strategy, which shows every basic strategy variation for all traditional blackjack games—single deck, multi-deck, games with special rules, etc.
Most of the differences in these charts have very little dollar value to players, and a number of high stakes pros simply ignore them. But if you enjoy memorizing charts, or if you’ve found a great single deck game in Moldavia, for example, you may want to learn the specific basic strategy for that game and gain those few extra hundredths of a percent.
The main value of the Comprehensive Blackjack Basic Strategy card comes from any unusual rule, such as Early Surrender, with a high value to the player in and of itself.
If you’re leaving on a trip to Las Vegas tomorrow and just need some easy-to-learn advice on how to play your blackjack hands during your vacation, see our simplified basic strategy, also at the end of this article.
ALL PURPOSE, GENERIC BLACKJACK BASIC STRATEGY FOR ANY NUMBER OF DECKS
STAND
Stand
2
3
4
5
6
7
8
9
X
A
17
S
S
S
S
S
S
S
S
S
S
16
S
S
S
S
S
H
H
H
H
H
15
S
S
S
S
S
H
H
H
H
H
14
S
S
S
S
S
H
H
H
H
H
13
S
S
S
S
S
H
H
H
H
H
12
H
H
S
S
S
H
H
H
H
H
A7
S
S
S
S
S
S
S
H
H
H
DOUBLE DOWN
Double
2
3
4
5
6
7
8
9
X
A
11
D
D
D
D
D
D
D
D
D
D
10
D
D
D
D
D
D
D
D
H
H
9
H
D
D
D
D
H
H
H
H
H
8
H
H
H
H
H
H
H
H
H
H
DOUBLE DOWN, SOFT TOTALS
Soft Totals
2
3
4
5
6
7
8
9
T
A
(A,9)
S
S
S
S
S
S
S
S
S
S
(A,8)
S
S
S
S
S
S
S
S
S
S
(A,7)
S
Ds
Ds
Ds
Ds
S
S
H
H
H
(A,6)
H
D
D
D
D
H
H
H
H
H
(A,5)
H
H
D
D
D
H
H
H
H
H
(A,4)
H
H
D
D
D
H
H
H
H
H
(A,3)
H
H
H
D
D
H
H
H
H
H
(A,2)
H
H
H
D
D
H
H
H
H
H
SURRENDER (LATE)
Surrender (Late)
2
3
4
5
6
7
8
9
T
A
16
¢
¢
¢
15
¢
PAIR SPLITS NO DOUBLE AFTER SPLITS
Pairs
2
3
4
5
6
7
8
9
T
A
(A,A)
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
(T,T)
N
N
N
N
N
N
N
N
N
N
(9,9)
Y
Y
Y
Y
Y
N
Y
Y
N
N
(8,8)
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
(7,7)
Y
Y
Y
Y
Y
Y
N
N
N
N
(6,6)
N
Y
Y
Y
Y
N
N
N
N
N
(5,5)
N
N
N
N
N
N
N
N
N
N
(4,4)
N
N
N
N
N
N
N
N
N
N
(3,3)
N
N
Y
Y
Y
Y
N
N
N
N
(2,2)
N
N
Y
Y
Y
Y
N
N
N
N
PAIR SPLITS WITH DOUBLE AFTER SPLITS
Pairs
2
3
4
5
6
7
8
9
T
A
(A,A)
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
(T,T)
N
N
N
N
N
N
N
N
N
N
(9,9)
Y
Y
Y
Y
Y
N
Y
Y
N
N
(8,8)
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
(7,7)
Y
Y
Y
Y
Y
Y
N
N
N
N
(6,6)
Y
Y
Y
Y
Y
N
N
N
N
N
(5,5)
N
N
N
N
N
N
N
N
N
N
(4,4)
N
N
N
Y
Y
N
N
N
N
N
(3,3)
Y
Y
Y
Y
Y
Y
N
N
N
N
(2,2)
Y
Y
Y
Y
Y
Y
N
N
N
N
INSURANCE: NO
S = Stand, H = Hit, D = Double Down (if doubling not available, then hit), Ds = Double Down (if doubling not available, then stand), ¢ = Surrender, Y = Split, N = Don’t split
This generic basic strategy may be used for any game. See the end of this article for comprehensive basic strategy variations according to all rule variations and specific number of decks in play.
Using the Basic Strategy Chart
There’s no need to drive yourself crazy by trying to learn all aspects of basic strategy at once. Regardless of the number of decks in play or the rule variations, basic strategy for any game is essentially the same.
Since few casinos offer the late surrender option, you need not learn this unless you intend to play in those casinos. Since the early surrender option is so rare in the U.S., the basic strategy for this rule variation is primarily of interest to those who frequent casinos in other countries. It is not included in the chart above.
Should you encounter a casino that offers early surrender, you will find the basic strategy for it in the Comprehensive Basic Strategy Chart at the end of this article.
Two pair-splitting tables are presented here. Note that I use the symbol “$” to denote a basic strategy pair split decision.
The first pair-split table assumes that you are not allowed to double down after splitting a pair. In many casinos, this is the rule, though in some casinos, including many Las Vegas Strip casinos and all Atlantic City casinos, players are allowed to double down after pair splits. If you plan to play primarily in these casinos, study the second table.
Note that there are only a few differences between these tables. If you’ll be playing in games with both rules, just learn the first table, then brush up on the differences prior to playing in the double-after-split (DAS) casinos.
Note that I use the symbol “¢” to denote a basic strategy surrender decision.
The charts are straightforward. The player’s hands are listed vertically down the left side. The dealer’s upcards are listed horizontally along the top. Thus, if you hold a hand totaling 14 vs. a dealer 6, you can see the basic strategy decision is “S”, or Stand. With a total of 14 vs. a dealer 7, since “S” is not indicated, you would hit. Note: If your total of 14 is comprised of a pair of 7s, you must consult the pair splitting chart first. You can see that with a pair of 7s vs. either a dealer 6 or 7, you would split your 7s.
Order of Decisions
Use the basic strategy chart in this order:
1. If surrender is allowed, this takes priority over any other decision. If basic strategy calls for surrender, throw in the hand.
2. If you have a pair, determine whether or not basic strategy calls for a split.
3. If you have a possible double down hand, this play takes priority over hitting or standing. For instance, in Las Vegas and Atlantic City, you may double down on any two cards. Thus, with a holding of A,7 (soft 18) vs. a dealer 5, your basic strategy play, as per the chart, is to double down. In Northern Nevada, where you may usually double down on 10 or 11 only, your correct play would be to stand.
4. After determining that you do not want to surrender, split a pair, or double down, consult the “Stand” chart. Always hit a hard total of 11 or below. Always stand on a hard total of 17 or higher. For all “stiff” hands, hard 12 through 16, consult the basic strategy chart. Always hit soft 17 (A,6) or below. Always stand on soft 19 (A,8) or higher. With a soft 18 (A,7), consult the chart.
How to Practice Blackjack Basic Strategy
1. Study the Charts
Any professional blackjack player could easily and quickly reproduce from memory a basic strategy chart. Study the charts one section at a time. Start with the hard Stand decisions. Look at the chart. Observe the pattern of the decisions as they appear in the chart, close your eyes and visualize this pattern.
Study the chart once more, then get out your pencil and paper. Reproduce the hard Stand chart. Do this for each section of the chart separately – hard Stand, soft Stand, hard Double Down, soft Double Down, Pair Splits, and Surrender. Do this until you have mastered the charts.
2. Practice with Cards
Place an ace face up on a table to represent the dealer’s up card. Shuffle the rest of the cards, then deal two cards face up to yourself. Do not deal the dealer a down card. Look at your two cards and the dealer’s ace and make your basic strategy decision.
Then check the chart to see if you are correct. Do not complete your hand. If the decision is “hit,” don’t bother to take the hit card. After you’ve made and double-checked your decision, deal another two cards to yourself. Don’t bother to pick up your first hand. Just drop your next, and all subsequent, cards face up on top of the last cards dealt.
Go through the entire deck (25 hands), then change the dealer’s up card to a deuce, then to a 3, 4, 5, etc. You should be able to run through a full deck of player hands for all ten dealer up cards in less than half an hour once you are able to make your decisions without consulting the charts.
Every decision should be instantaneous when you are proficient. Strive for perfection. If you have the slightest doubt about any decision, consult the chart.
To practice your pair split decisions, which occur less frequently than other decisions, reverse the above exercise. Deal yourself a pair of aces, then run through the deck changing only the dealer’s up card. Then give yourself a pair of deuces, etc.
Don’t waste time with any exercise you don’t need. Your basic strategy for splitting aces, for instance, is always to split them. You don’t need to run through a whole deck of dealer up cards every day to practice this decision.
Likewise, basic strategy tells you to always split 8s, and never to split 4s, 5s or 10s. You will learn these decisions quickly. Most of your study and practice for pair-splitting decisions should go toward learning when to split 2s, 3s, 6s, 7s and 9s.
If you learn to play basic strategy without counting cards, most casinos will have only a ½ percent edge over you. This means that in the long run, they will win about 50¢ for every $100 you bet. In some games, the house advantage over basic strategy players is slightly more or less than this.
If you play blackjack for high stakes, it is wise to learn basic strategy, even if you are not inclined to count cards. Playing basic strategy accurately will greatly cut your losses.
Simplified Blackjack Basic Strategy
If you do not intend to learn accurate basic strategy, you can cut the house edge to about 1 percent by playing an approximate basic strategy. Follow these rules for Blackjack Basic Strategy Lite:
1. Never take insurance.
2. If the dealer’s upcard is 7, 8, 9, X or A, hit until you get to hard 17 or more.
3. If the dealer’s upcard is 2, 3, 4, 5 or 6, stand on all your stiffs; hard 12 through 16.
4. Hit all soft hands of soft 17 (A,6) and below.
5. Stand on soft 18 (A,7) or higher.
6. Double down on 10 and 11 vs. any dealer up card from 2 through 9.
7. Always split aces and 8s.
8. Never split 4s, 5s or 10s.
9. Split all other pairs – 2s, 3s, 6s, 7s and 9s – vs. any dealer up card of 4, 5 or 6.
10. Surrender 16 vs. 9, X or A.
Note: In Multi-Action games, your basic strategy does not change. Always play every hand exactly as if it were the only hand on the table. Do not be afraid to hit your stiffs—a common Multi-Action error. The Multi-Action format does not alter the house percentage, or basic strategy, in any way.
If you intend to learn to count cards, first learn to play accurate blackjack basic strategy. Once you know blackjack basic strategy, your decisions will become automatic.
Assuming you brush up on your charts occasionally, you will not have to continue practicing basic strategy. Even when you are counting cards, you will play basic strategy on 80% or more of your hands. Basic strategy is your single most powerful weapon at casino blackjack. ♠
COMPREHENSIVE BASIC STRATEGY FOR ANY NUMBER OF DECKS
STAND
Stand
2
3
4
5
6
7
8
9
X
A
17
S
S
S
S
S
S
S
S
S
S
16
S
S
S
S
S
H
H
H
H1
H
15
S
S
S
S
S
H
H
H
H
H
14
S
S
S
S
S
H
H
H
H
H
13
S
S
S
S
S
H
H
H
H
H
12
H
H
S
S
S
H
H
H
H
H
A7
S
S
S
S
S
S
S
H
H
S2
DOUBLE DOWN
Double
2
3
4
5
6
7
8
9
X
A
11
D
D
D
D
D
D
D
D
D3
D4
10
D
D
D
D
D
D
D
D
H
H
9
D5
D
D
D
D
H
H
H
H
H
8
H
H
H
D5
D5
H
H
H
H
H
DOUBLE DOWN, SOFT TOTALS
Soft Totals
2
3
4
5
6
7
8
9
T
A
(A,9)
S
S
S
S
S
S
S
S
S
S
(A,8)
S
S
S
S
D5
S
S
S
S
S
(A,7)
S
Ds
Ds
Ds
Ds
S
S
H
H
S2
(A,6)
D5
D
D
D
D
H
H
H
H
H
(A,5)
H
H
D
D
D
H
H
H
H
H
(A,4)
H
H
D
D
D
H
H
H
H
H
(A,3)
H
H
D5
D
D
H
H
H
H
H
(A,2)
H
H
D5
D
D
H
H
H
H
H
SURRENDER (LATE)
Late Surrender
2
3
4
5
6
7
8
9
X
A
17
¢6
16
¢7
¢
¢8
8-8
¢9
15
¢10
¢6
7-7
¢5
¢9
S = Stand, H = Hit, D = Double Down (if doubling not available, then hit), Ds = Double Down (if doubling not available, then stand), ¢ = Surrender
1 = Stand with 3 or More Cards 2 = Hit in Multi-Deck, or if Dealer Hits S17 3 = European No-Hole Hit 4 = S17 Multi-Deck or European No-Hole Hit 5 = Single-Deck Only 6 = With Hit Soft 17 Only 7 = Single Deck Hit 8 = Single Deck, X-6 Only 9 = With Hit Soft 17 in Multi-Deck 10 = Excluding 8,7
Many casinos outside the U.S., and a few inside, allow “back betting” by players who are not playing their own hands. Back betting is the practice of placing bets on the hands of other players at the table, whether or not you are seated at the table yourself.
Most casinos that allow back bets allow them only to the extent that the total amount bet on the hand does not exceed the table maximum. In other words, with a table maximum of $500, if the seated player is betting $100, back bets would be capped at $400.
Generally, most casinos that allow back bets also allow the seated player to make the strategy decisions on the hand. In practice, seated players will sometimes, but not always, defer this decision to a back bettor who has more money on the hand than the seated player.
Because pair splits and double downs require a player to put more money on the table, casinos that allow back betting usually must give back bettors the option of not placing more money on the table. This is due to practical considerations. If a seated player doubles or splits, and a back bettor on the hand doesn’t have the money, does the game stop? Does the casino tell the seated player he’s not allowed to double his bet since the back bettor can’t afford it?
With a pair split decision, if the back bettor does not put more money on the table, then the back bettor’s initial bet will all be played on one hand, and only the seated player’s money will be at risk on the second (and any third and fourth) split hands. This rule does allow back bettors to take advantage of some profitable opportunities not available to the seated player.
For example, when the seated player has a pair of eights versus a dealer high card, the back bettor can choose to play just one hand starting with a total of eight, instead of two. Obviously, an eight is not a great starting card when the dealer has a nine showing, so you don’t want to play two hands, but you’re also much better off starting with an eight than you are with a total of hard 16 (two eights unsplit).
The optimal back-betting split strategy will depend on whether the game is single-deck or multiple-deck, whether the dealer hits or stands on soft 17, whether or not doubling after splitting is allowed, and whether or not the European no-hole-card rule is in effect (i.e., dealer blackjack takes all on splits and doubles).
I’ll provide a down-and-dirty back betting pair-split strategy guide in this article, but if you are going to be playing extensively in back-betting games, then I’d advise you to get a copy of Stanford Wong’s Professional Blackjack. Wong never discusses back betting in his book, but his “Appendix E” charts show the expected value for every player hand versus every dealer upcard for most different rules and numbers of decks. With this information you can easily devise optimal back-betting strategy for any blackjack game you encounter.
These back-betting split strategies are often not intuitive, and they are quite different from regular pair splitting basic strategy. Let’s consider some of the back-betting strategies for pair splits in a shoe game, where the dealer stands on soft 17. Let’s also assume that the seated player is making all decisions and does not defer to you for advice. If the European no-hole-card rule is in effect, and if the seated player splits aces and tens against all dealer upcards, you should match his bet against all dealer upcards except the ten and ace.
If it seems crazy to you to split tens against sevens, eights and nines, you are right; you would win more money by keeping the hard 20 against every dealer up card. But if the seated player splits his tens, you too should put more money on the table. The reason is that, with the European no-hole-card rule, you’ve got a positive expectation on any hand that starts with a hard ten against every dealer up card except the ten and ace.
In other words, if you were controlling the hand, you would keep the twenty. But since you’re back betting, and the seated player has decided to split, you should go ahead and put more money on the table.
With a pair of nines, you would match his splits versus 2 through 8. With a pair of eights, you would match his splits versus 3 through 7 only. With sevens, match the splits only versus six. Never match the split when he splits a pair of sixes. If he’s stupid enough to split a pair of fours or fives, incredibly enough, you would match these splits versus a dealer six! If he splits twos or threes, match the splits only versus five and six.
A two-man team, consisting of a low-betting seated player and a high-betting back bettor, can use Wong’s charts to devise some very unique and advantageous split strategies. For example, consider the case of a pair of sevens versus a dealer nine. The best strategy for the seated player (hitting) has an expectation of -44%. This is a bad hand. If the seated player splits the sevens, however, and the back bettor doesn’t match the bet, the back bettor’s new starting total of hard 7 has an expectation of only -29%. So, if the seated player has a $10 bet, and the back bettor a $1000 bet, this is a very smart defensive play. ♠
We join blackjack teams to make money—more money than we could make by ourselves. A thief on the team will hinder us in achieving that goal. A team doesn’t have to have a dozen players, separate investors, a team manual, or scheduled polygraph tests to be a team. If I agree to count down a shoe for another player to blast away at (the classic BP approach), we are working as a team. I team with other professionals, semi-pros, and recreational players on a daily basis. Sometimes I spot, BP, invest, consult, buy or sell juicy opportunities, or tag-team games with other players—all of this is team play, and all of it is vulnerable to theft. I hope to expose some of the methods that depraved individuals might use to steal from a team, and possible ways to keep your money out of the thief’s clutches.
Reputation
Gamblers have very little credibility beyond their reputations. I’m more inclined to work with someone who has a reputation for being honest and hard-working than with someone who has a reputation of being a thief. It’s important to keep in mind the source of rumors you might hear about a player. If someone I trust vouches for another player, I will believe that player to be honest. If someone I consider to be a scumbag vouches for another player, I probably won’t form any opinion about that player, but I may even think badly of him.
Before teaming with another player, ask people you trust what they know about him. If you don’t hear good things about that player, it might be better not to work with him. Never give your money to a total stranger (duh!).
Large Blackjack Teams
Playing in large teams can present a greater chance of being stolen from. If you join up with 7 other players, each of whom you are 95% sure won’t steal, you face a 30% chance that there is at least one thief in the group. If you join a team of this size you had better be sure that the players are a lot more trustworthy than that.
Large teams might also be playing for bigger stakes than smaller teams, which could lead to greater temptations for potential thieves. A person who would never consider stealing $200 from a team bank of $20,000 might consider taking $1000 from a $100,000 bank. That person might also be willing to take $200 from the $100,000 bank, feeling that the money is less likely to be missed.
Consider a two-man team, where each player puts up $10,000 to form a total team bank of $20,000. Each player will take 50% of the win and loss. A thief might feel confident that he could steal $200 from the bank each day without being noticed—this missing money could easily be accounted for by normal variance. Notice that the thief is, in effect, stealing $100 from his teammate and $100 from himself. The thief only gets to keep 50% of what he steals. The bank loses $200 but the thief only gains $100.
Next, consider a ten-man team. Each player puts in $10,000 to form a $100,000 bank. Each player has a 10% stake in the team. This team plays for higher stakes, so the thief decides that he can get away with stealing $1000 each day from the bank. Now, the thief is stealing $100 from each of his 9 teammates, and $100 from himself, for a gain of $900. The size of the team has increased by 5 times, and the thief’s win has increased by 9 times. Even if the thief wanted to play it safe and still only take $200 a day from the larger team, his gain would be $180 since he gains 90% of what he steals from the bank.
If the team’s results have been below expectation and cheating is suspected, there are 10 people who could potentially be stealing. Even after stealing, there’s a good chance the thief wouldn’t have the worst reported results (variance disguises the thief), and he may escape with his reputation intact.
Perhaps the team always works in pairs. This way everyone is watched and supervised by another player to make sure no stealing can take place. Perhaps one pair decides that they should work together to steal. Each can claim to the rest of the team that his partner is 100% honest with reporting results. Meanwhile they both pocket whatever they think they can get away with.
Thieves should be drawn to larger teams.
Ratholing
Ratholing is the process of taking chips off the table during a session and secreting them in pockets, jackets, purses, or wherever. This is done to help disguise the win and avoid attention from the pit or the eye. It has been my experience that a busy floor supervisor is more likely to detect a large pile of chips than a receding chip tray. (When the tray runs out of chips altogether the dealer will typically alert the floor). Ratholing is generally a beneficial practice when employed by a solo player.
Ratholing might also disguise the win from teammates. After all, it is difficult to watch a teammate all the time and keep track of how much he might be ratholing throughout a session.
Some teams have rules against ratholing. This way a player can count or estimate how many chips another player has in front of him and know exactly how much that player is ahead or behind. If a player is spotted ratholing in such a situation then he must be stealing.
Counting the Rack
When spotting, I’ve gotten into the habit of counting the rack before the BP comes to the table and after he leaves. This means looking at how many chips of each denomination are in the dealer’s tray. I normally won’t bother with the red and green chips. If the BP manages to steal $30 from me, oh well. I will typically keep track of how many black, purple, and yellow chips are in the rack.
This isn’t as hard as it sounds. The dealer should have each stack of 20 chips marked off, either with plastic lammers or $1 chips. If there aren’t enough chips to make a complete stack of 20, the dealer will mark the chips in a different fashion. Normally they will mark groups of five black chips, and groups of four purple chips. This is done so the floor person can easily count the rack, which they will typically do every hour or two depending on the action at the table and the casino protocol.
The more crowded the table is, the more difficult keeping an accurate count becomes. When other players color up or down at the table I have to modify my starting chip count to compensate. I also have to keep track of my BP’s cash and foreign chip buy-ins. During a busy session or at a high minimum table it may become too difficult to keep track of the black chips, and I just have to accept that the BP could potentially be stealing $100 chips.
In general, this method is very reliable for tracking a BP’s wins and losses. On the occasions that I have multiple BPs, I will just lump their total win/loss together. If their total reported results don’t jibe with my rack-counting, I know that at least one of them is stealing (or I made a mistake), and I could investigate further in the future.
Unscheduled Freerolls
Sometimes the situation arises where it is unclear whether a player is playing on his own, or as part of the team. If you notice this happening a lot to a teammate, there might be a problem. The first thing to do is to set out some rules to make the situation less ambiguous. Perhaps a player will declare to the rest of the team that a chop is starting, and all results from all players will be split until it is declared that the chop is ending.
If situations continue to occur where it is unclear whether a chop is in progress, one player may be stealing. If these situations tend to end with the player playing on his own when he wins, and playing for the team when he loses, he is probably taking an unscheduled freeroll. That means he is stealing.
The thief might not even worry about the ambiguity in the situation. He could sneak out to the casino while his teammates are sleeping and play (or even gamble!). Wins are kept a secret (and pocketed) and losses are reported (and split with the team).
The best way to avoid unscheduled freerolls is to make the rules very clear about which activities at which times are part of the teams’ results. For example, when waiting for a game to clear out I might play video poker or live poker. It has been discussed among my teammates that this action is on my own, just as I don’t claim a part of their wins and losses when they play machines or poker. On the rare occasion that our poker activities are included in a team chop we are always very clear about that point before a session starts.
Changing the Deal
Suppose I chose to invest in another player. I find a good opportunity for him to play, perhaps a nice promotion, in a remote location. We make the agreement that I get 50% of the wins and losses on the promotion and the rest of his activities are his alone. The player goes off on his trip and when he returns he informs me that the deal has changed. He has decided that 50% is unfair, and that my cut should be 30%. Also, he’s not sure what portion of his result came from the promo, and what portion came from playing poker. And, he’s a bit hazy about how much he may have spent on personal expenses.
Is this player stealing from me, or is he just irresponsible? If he had come back from the trip and had perfect records but informed me that I would only get 30% of the money won from the promotion, he would be blatantly stealing.
My options are to either take what he gives me or demand 50% of what he thinks he might have won on the promo. Either way, I probably won’t invest in this player again, and I’ll watch him carefully in the future for signs that he might be stealing.
Non-monetary Theft
Thieves can steal more than just money and chips. In a game where information is king, stealing information can be even more devastating than stealing money.
For example, suppose the team keeps a list of sloppy dealers who give better than normal penetration. A teammate who shares that list (or part of that list) with players outside of the team is stealing.
Suppose I find a juicy promotion and tell a teammate about it. That teammate then tells a third player about the promotion. My teammate is stealing from me. I may show up to play the promo and find that all the seats are taken by the third player and his friends. Even if there are plenty of seats, I potentially could have sold the information about the promo to that third player.
Suppose I develop a strategy for beating a new carnival game. I share this strategy with my teammates and we play the game. At some point a teammate leaves the team, and decides to share this strategy with other players. Again, that former teammate is a thief.
It may be difficult to stop this type of thievery. The best that you can do is try to work with honest people. Also, withholding certain information from teammates may be a wise thing to do on occasion. If I find a strong promo in Michigan that lasts for one day, and my teammate is blasting away in Atlantic City, I can only lose by sharing the details of the promo.
Conclusion
Your best defense against the team thief is to be as selective as possible when choosing people to work with. Avoid situations that make it easier for the thief to operate. Try to be as clear as possible about which activities are included in the team’s results. Always be extremely clear when it comes to agreeing on the amount of compensation for each team member. Finally, just because you suspect someone of stealing from you doesn’t mean that he is. And just because you don’t suspect him doesn’t mean that he isn’t. ♠
Question from a Player: I recently spent a week in Aruba and visited all nine operating casinos on the island, primarily to play blackjack.
As indicated in the February issue of Casino Player, Aruba is a delightful island with the potential of becoming the Las Vegas of the Caribbean. Blackjack is played in all the casinos with five or six decks.
However, in seven of the nine casinos the dealer takes his hole card (and other cards if required) after all players have completed playing their hands. My reaction to this play was that this gives the house a great edge since the dealer must take two consecutive cards before he has the possibility of breaking. As a result of this rule, I limited my playing to the other two casinos.
Was I correct in my assumption about this “no hole card” rule? If so, what is the house’s percentage resulting from this? Also, as a side comment, I noticed that the two “good” casinos were very crowded, while in the other casinos the blackjack tables were empty.
Does Aruba’s No-Hole Card Procedure Give an Extra Advantage to the House?
Answer: This is not an uncommon question. Many players, especially those who are familiar with the common dealing procedures in the U.S., feel that the “no hole card” procedure, used in many other locales around the world, provides an extra advantage to the house. The “logic” behind this reasoning — as this player explains — is that the dealer’s hand will be completed with consecutive cards, instead of with cards interspersed with cards for the players’ hands.
But, is it less likely for the dealer to bust with consecutively dealt cards than with nonconsecutive cards? I once had this question posed to me from the opposite perspective by a European player who was familiar with the typical European no-hole-card dealing procedure. He felt that the nonconsecutive cards taken by dealers in American casinos provided a house advantage. In other words, his “instincts” were the exact opposite of his American counterpart. He was sure that the consecutive cards taken by European dealers in completing their hands made it more likely for them to bust.
The fact is it doesn’t make one iota of difference in the long run whether the dealer completes his hand with consecutive or non-consecutively dealt cards. The average total of any two cards taken from a shuffled deck or decks, whether consecutive or chosen from random points in the deck(s), is slightly more than 13. You could test this yourself at home, though it would take quite a few hours to obtain a statistically significant result. More likely, before you obtained a statistically significant result, the exercise itself would cause you to realize the flaw in your logic.
Let’s reduce the problem to its basic elements. The real question is whether or not two consecutively dealt cards would have a lower total value — making it less likely for the dealer to bust — than two non-consecutively dealt cards. If you shuffle a deck of cards, then deal the top two cards consecutively, do you feel that the total would be lower than if you dealt the top card, then took the second card from elsewhere in the deck?
We can test this empirically by shuffling and dealing two consecutive cards, then taking a third card from elsewhere in the deck(s). Is the total of the first and third cards generally higher than the total of the first two consecutive cards?
We can further reduce this problem by noting that it’s really a question of whether or not the second consecutive card is lower than a randomly chosen card. So, to speed up our empirical test, all we have to do is shuffle a deck of cards, then compare the value of the second card from the top with the value of a randomly chosen card from the pack. In no time at all, this exercise will seem futile. Since the cards have been shuffled, both cards, in fact, are random.
Aruba No Hole Card Blackjack vs. European No Hole Card Blackjack
The Aruba no hole card rule does, however, differ slightly from both the standard European version, and the American version. In Europe, if you double down or split a pair vs. a dealer ten or ace, and the dealer completes his hand to give himself a blackjack, the player will lose everything to the dealer’s natural. In the American casinos where the dealer does not take (or check) his hole card until after the players have played out their hands, a dealer blackjack will win only the original bet of the player.
In Aruba, the dealer will win only the player’s original bet, unless the player busts on one or more split hands, in which case the dealer will also win the bet(s) on the busted split hands. The house advantage from this no-hole-card rule variation (dealer natural takes busts) is very small, about .01% (that’s one-hundredth of a percent, or about one penny for every hundred dollars bet). The only basic strategy change that you should make in Aruba, to compensate for this rule, is don’t split 8s vs. a dealer ten or ace.
I won’t venture a guess as to why the two “good” casinos in Aruba that did not practice the no-hole-card dealing procedure were more crowded than the no-hole-card casinos. But, in Aruba, as everywhere else, the major factor for a card counter in evaluating a casino’s blackjack profitability should be the shuffle point. For non-card-counters, the penetration really doesn’t matter. The rules at all Aruba casinos are similar enough that the basic strategy player should expect to lose at about the same rate.
Although the Hyatt (one of the hole card casinos) has dealers standing on soft 17, which is favorable to the players, they do not allow doubling after splitting, which is allowed at the Alhambra, the Concorde and the Palm Beach. The Alhambra, however, allows doubling down on ten/eleven only, while the other casinos allow doubling on any two cards. From reports I’ve received, the best Aruba casino for card counters as of the writing of this article is the Concorde, which allows doubling on any two cards, doubling down after splits, and has about the deepest penetration you’ll find in Aruba. ♠