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Notes from the Blackjack Underground

Las Vegas Casinos, Parks and Politics

by G.K. Schroeder
(From Blackjack Forum XVII #2, Summer 1997)
© Blackjack Forum 1997

[I’m posting this 1997 article by G.K. Schroeder in our Blackjack History section because he gives a good overview of Las Vegas from the card counter’s perspective 25 years ago. Much has changed in Vegas since then, but much has also stayed the same. – A.S.]

In one of the silliest civic debates I can remember, the Las Vegas Convention and Visitors Authority and the Las Vegas Parks and Recreation Advisory Board have been arguing about whether or not the Fremont Street Experience is a park. If you are not aware, a few years ago when the new theme-hotels on the strip began to seriously draw gambling revenue away from the older venues downtown, the Visitors Authority and the downtown casino owners jointly bankrolled the construction of a 70 million dollar canopy over Fremont street which would convert downtown Las Vegas into a kind of gambling mall with a light and sound show. If the strip could have volcanoes, pyramids, and pirate ships, well then downtown Las Vegas would go out and buy a roof.

It turns out that in a quietly held meeting four years ago the Visitors Authority voted to grant $8 million to the project from the Parks and Recreation budget on the basis that the Fremont Street Experience was a recreational facility. Now the Parks Department is complaining about it and I don’t blame them: Fremont Street has no picnic tables or swings, the trees are in pots, and there are no ducks. Downtown Las Vegas is not a park, it is a place to play blackjack, or at least tie one on.

East Las Vegas “Parks”

Sam’s Town Hotel and Gambling Hall out on Boulder Highway is a place where you can find a good game of blackjack and enjoy a real park with a roof over it. There are no ducks in Mystic Falls Park but there is one each animatronic squirrel, beaver, wolf and woodpecker, and four stationary plastic rams.

Mystic Falls Park is a 25,000 square foot atrium enclosed by the Sam’s Town hotel towers. (Sam’s has expanded six times in the last 15 years.) It is a rambling rock and foliage setting with gazebos, footpaths, streams and bridges. At one end of the park there is Mystic Falls, a 30-foot pile of rocks with a waterfall and pond. On top of the tallest rock lives a wolf who emerges from his cave and howls during the Sunset Stampede laser and music show. You will do the same if you’re napping in your room when the music starts.

The registration area is in the park, as is Papamio’s Italian kitchen. Papamio’s offers a Sunday Champagne and Seafood Brunch, $13.95, all the crab legs you can eat, and it’s a pleasant place to watch the folks pass by. In addition to Papamio’s, there’s the Rams Head bar, a circular affair built into a rock grotto with, of course, plastic rams on top.

The casino at Sam’s Town has a western theme, like the Mojave has a desert theme. It is carpeted in bordello red with designs of wagon wheels, cacti and cowboy boots. There are bars tucked in every corner (14 in all) with names like Billy Joe’s or Billy Bob’s (the Mexican Restaurant is called Willy and Jose’s) and at Diamond Lil’s, their gourmet restaurant, the beer list is longer than the wine list—all reliable signs of western influence.

Western dancing is offered nightly at the Western Dance Hall, and if you prefer modern country music, you can mosey over the Roxy’s Saloon in the main pit and enjoy the music of “Jumpin’ Boots” or “The Sons of the Buffalo Chips” (don’t worry, they play rock music too). And if you need some cowboy boots, try the enormous Western Emporium (carpeted in a planked-floor design) where you can select from a thousand pair.

There are 39 blackjack tables at Sam’s including about a dozen each single-deck and double-deck. They hit soft 17 and don’t allow doubling after splitting, so there’s a significant 0.53% basic strategy disadvantage at the double-deckers, but if you’re one of those card counters who thinks any single-deck game is a good game, with a 0.18% casino edge at Sam’s, you’ll be happy here.

I’m not averse to playing single-deck, but the expectation during the shuffle is low, and if you play at a full table, which is too often the case in any single-deck house, you’ll get a shuffle every three minutes and play about 40 rounds per hour. However, if you can play two hands on the third base side, see the cards of two or three other players, and bet big off the top, it can be a decent opportunity.

How much does it cost to bet big off the top? Following are the results of 100 million round simulations (SD .01) on the Universal Blackjack Engine, Professional Edition. In each sim the player played two hands of $100 on the third base side of a table of six players and saw the hole cards of two other players as well as the hit cards and busted hands of all the other players prior to making strategy decisions. One round was dealt per deck.

%W/L $/100 rounds

Basic Strategy -0.18 -$36.00

Hi Lo (18 Indices) -0.08 -$16.00

Full Hi Lo -0.06 -$13.00

Halves -0.06 -$12.00

½ Deck Zen -0.01 -$1.00

Omega II 0.00 +$1.00

Uston APC +0.01 +$2.00

Sam’s is a friendly place to play blackjack and, if they’re satisfied that you’re not a horse thief or a card counter, they won’t sweat it if you win.

The rooms of Sam’s Town continue the western theme with furnishings that are rustic to the point of being uncomfortable: try a bark-on pine chair with back and bottom made of rawhide strips, or a roughcut sandstone-topped table that makes your laptop wobble and abrades your heels when you put your feet up.

But they are charming rooms and well worth the rack rates $45/60 weekdays, $90+ weekends. A quarter bet for four hours a day will get you one. A $50-$75 bet will get you a petite “A” suite ($165 and up rack rate) and a $100 bet gets a full-sized “B” suite ($265 and up). The “B” suites are luxurious and comfortable with a sit-down wet bar, dining area, and attractive pieces of western art. Both types of suites have jacuzzis. Whatever type of room you get, try to get on one of the top floors facing Mystic Falls Park.

Sleeping Around Las Vegas

My current favorite places for staying and playing (meaning that the blackjack card counting, the food and the rooms are all good) are (alphabetically) Bally’s, Flamingo, Mirage, Palace Station, Stardust, Sam’s Town, and Texas Station.

I’ve removed the Rio from my list because their service still hasn’t caught up with their recent expansion, but it’s still a good place to play blackjack, and their new Masquerade Village is worth a walk-through. It is a two-story complex in a Mardi Gras/Voodoo/Brazilian theme with dozens of new shops and restaurants. There’s a voodoo shop where you can buy a real alligator head or a doll of your favorite pit boss to stick pins in—Gordito, my former neighbor and sometime partner, goes there regularly and puts a curse on Harrah’s. At night there is a live Mardi Gras show with masked ladies dancing in cages that whirl around the ceiling on tracks.

Business slows down a bit in June in Las Vegas due to a lull in convention business as people take off on real vacations, so it’s easy to get a room for a quarter bet. If you want to stay downtown, try the Four Queens or Golden Nugget; on the Strip, try the Excalibur or Harrah’s (don’t eat there); off the strip, the Stations, Palace, Texas, and Boulder, are all good values as is, of course, Sam’s Town.

Swimming Around Town: Las Vegas Pools

As this is the summer issue of Blackjack Forum, it might be appropriate to look at the swimming facilities in town. A good tan is a key element in Gordito’s act; he claims that a deep tan expresses a carefree and well-to-do image and sets off his gold and diamonds.

His favorite spots to sunbathe are Rio, Flamingo, Mirage and Monte Carlo. The Rio has three pools including a fresh water pool with a waterfall and sandy beach, and is known, along with Gordito’s other favorites, for having a high proportion of attractive, uninhibited young sunbathers. The only problem with the Rio facility is that one side is open to the desert and the afternoon windstorms will imbed beach in your teeth.

Both the Flamingo and Mirage have full-blown resort-style bathing facilities with strings of amoeba-shaped pools, water falls, water slides, and hundreds of deck chairs spaced 3/8ths of an inch apart in a setting of curving walkways, cute bridges, and tropical foliage.

The Mandalay Bay has perhaps the most entertaining of the pool facilities. There is the Wave Pool, which has pumps at the deep end that propel water toward the cement slope of the shallow end, creating a continuous surf of about two feet. Kids on rafts ($12/day) or inner tubes ($6/day) have a blast. And there is Easy River, a circular canal with directional current and hairpin turns at either end. The trick is to maneuver a raft around the turns without spilling your drink.

None of these pools—generally no more than 3 ½ feet deep—is satisfactory for actual swimming (although Mirage and the MGM complex do have pools with buoyed-off lanes for swimming laps). If you really want to swim, try the Riviera, Harrah’s, Imperial Palace (don’t stay here unless you’re comped to a suite, and never eat here), and Bally’s. The old-style rectangular pool at Bally’s has a 13’ deep end and lies in the shadow of the monorail that runs from there to the MGM. If you ever wondered why they built that monorail, it’s to travel between the pools at Bally’s and the MGM.

If you prefer to exercise in air-conditioned comfort, but enjoy a view of sunbathing, the spas at both the MGM and the Rio offer stationary bikes, treadmills, and stairmasters that give a close-up view through floor-to-ceiling windows of their pools and denizens. My favorite pool is the old pool at the Flamingo with the eight 12-foot iron flamingos expectorating return water from their beaks. The setting is cozy and beautiful, the foliage is mature, and most of the folks are crammed in at the newer amoeba-shaped wading pools.

The worst pools in Las Vegas are at any Station hotel, particularly Boulder Station, and the Stratosphere. The pool at the Stratosphere is on the 24th floor (right, it’s deep) and takes up most of the area with just a fringe of cement around the edges for deck chairs. There is a small bar, however, with about a dozen bottles of booze and music provided by a ghetto blaster placed on top of a bar stool.

Not the Top Ten Places in Vegas to Play Blackjack

I have been asked why I don’t provide a “top ten” play list in this column. There are three reasons: 1) Blackjack Forum is a quarterly, and thus providing an up-to-date list would not be practical; 2) There is already a “Best Bets” section; and 3) I wouldn’t tell you anyway.

However, there are plenty of viable games in Las Vegas and, unless otherwise stated, the casinos mentioned in this column were good places to play at the time of writing.

Las Vegas Casino Crybabies

The Stratosphere has been backing off big bettors in recent weeks without even bothering to guess if they are card counters. The “Nobody’s Better” theme may be wearing thin. Other places that can’t endure winners would include Imperial Palace (they also will serve what seem to be triple-strength cocktails if you’re ahead), Excalibur (they don’t have a clue about handling comped players, although they have finally replaced their cardboard players’ cards with plastic), Gold Coast (they don’t like anybody who looks smart, even $10 players) and, of course, Harrah’s.

Airlines for the Trip to Las Vegas

If you’re sick of the Southwest Airlines cattle car between LAX and Las Vegas’s McCarran, you might try America West. You can reserve a forward seat in advance, and thus be last on and first off. The round trips are about the same price; their planes seem cleaner and quieter; they keep to a closer schedule; they offer honey-roasted peanuts; and the stewardesses don’t sing.

Las Vegas Hotels: Nice Touches

The shelf for shaving gear, etc., above the bathroom counter at the Riviera, six pillows on the king-sized beds at Palace Station, Tropical Ted’s Gourmet Pepper Sauce on every table at Rio’s Beach Café, free cigarettes in the pit at Rio, 22nd Floor Club at Bally’s, any room with an ironing board.

Las Vegas Hotels: Cruel Touches

Elevators with buttons on one side only which may force a slot player to reach in front of you, lamps that are bolted to night tables, prong and slot hangers, opaque shower curtains that require you to bring a flashlight to wash your toes, most hotel room lighting, prearranged deck chairs, any blackjack fun pit.♠

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Systems Based on Non-Random Shuffles

Shuffle Bored, Anyone?

by Arnold Snyder
(From Card Player, March 1993)
© Arnold Snyder1993

The non-random shuffle gurus are making the rounds again. Or, at least, there are some new nonrandom shuffle gurus making the rounds. Every few years for the past decade, some self-proclaimed genius starts hustling a blackjack system based on the fact that casino shuffles do not distribute the cards randomly. For a few hundred bucks, one of these brilliant system developers will sell you the inside scoop on how to play blackjack by following the “trends,” “clumps,” and “biases.”

This all started ten years ago with the TARGET system, an invention of Eddie Olson, later hawked by Jerry Patterson. Many variations have arisen since then, but the theory and playing methodology never really changes much.

Here’s how Swami Nonrandami’s logic goes:

First, it’s necessary to acknowledge that casino-style shuffles are less than perfect, and that the cards are not randomly distributed by these shuffles. No problem, since anyone who has played any length of time at casino blackjack tables can see that sloppy shuffles are easy to find. When new decks are brought in, it’s not unusual to see occasional cards being dealt in consecutive new-deck order. So we know the shuffles are imperfect.

Next, you must accept the fact that these nonrandom shuffles are affecting the decisions on the hands dealt. No problem again. If you happen to see a dealer hit his fourteen with a six of spades, right after you doubled down on your eleven vs. his four up — you having caught the spade five — then you will be a believer. Yes! Yes! Those nonrandom clumps are killing me!

Now, what if you had a system designed to play those clumpy games? A system that made rational assumptions about hitting and standing based on the severity of the clumps? Yes! Yes!

Finally, a blackjack system that takes into account the kinds of weird stuff we actually see in the casinos. It’s not a system based on some mathematician’s analysis of some computer programmer’s simulated billion hands of play. This is a reality-based system, and that’s the only kind of system that works in the real world.

Card counters are out there talking about advantages of 1%, and they don’t even realize that the casinos sometimes have a 10% advantage over them, based on the nonrandom shuffles. What’s worse is that the same counters don’t realize that they can get a 10% advantage over the casinos, courtesy of the same lousy shuffles.

Etc., etc., etc., etc., etc., etc. . . .

A lot of players buy this baloney, and to be honest, it sounds very legit. There’s only one thing I don’t like about Swami Nonrandomi’s “logic,” and that is that it cannot be demonstrated by computer simulation.

John Imming’s Real World Casino (RWC) software allows programmable, nonrandom, casino-style shuffles. The deck(s) begin in regulation new deck order, and the shuffle routines simulate actual riffles, strips, cuts and washes, as fine or as clumpy as you decide, even utilizing casino-style breaks into multiple shuffling segments if you so desire.

Here’s what I’ve found with the RWC software so far:

The biggest effect on the player’s expectation I could find comes from no shuffling whatsoever. Ironically, this is a player advantage, not a house advantage. I’ve tried Imming’s software with 1, 2, 4, 6 and 8 deck games, with both lay & pay, and pick & pay, dealing styles, and the player advantage rises by .70%-.75% if playing one-on-one with the dealer, regardless of the number of decks in play or the pick up style. Somehow, the play of the hands puts the cards into an order that favors the player.

Both Stanford Wong and John Gwynn had independently discovered this years earlier. Wong, in fact, ran a computer analysis to determine in what way the play of the hands ordered the discards differently from random, and he discovered that in the discard pile high cards do tend to clump with high cards, and low cards with low cards. We don’t know why this favors the player, but it does.

As multiple players are added to the table, this no-shuffle player advantage diminishes. For some reason, the first base side of the table retains the advantage, but the third base side loses it and then some.

Once you start adding any type of shuffle at all to the game, the (dis)advantages diminish, until the real world shuffle results are indistinguishable from random-number-generated shuffle results. The biggest effect I could find in a simulated casino game, utilizing what I figured to be the sloppiest shuffle you might realistically expect to find, was a couple tenths of a percent more or less than the normal basic strategy expectation.

My attempts at creating a sloppy shuffle which would have a greater effect than this were unsuccessful, even though the RWC software allows unlimited variations on lousy, inadequate shuffles.

So, where is this monstrous effect that Swami Nonrandami is crying about? I just don’t buy the explanation that it happens in a casino, but not in a computer. Why not? New deck order is new deck order, and nonrandom sloppiness is nonrandom sloppiness. There’s nothing magical about a lousy, lopsided riffle that a computer can’t simulate.

But there is one factor all the nonrandom shuffle gurus have in common. They all say: “Oh, by the way, you can’t simulate this effect on a computer.” Yet they spout all kinds of precise percentages, based on their “personal studies.”

I say, “Baloney.” Computers may not be able simulate everything under the sun, but card games are one of the things computers are very good at simulating, especially if what you’re looking for is the player’s expectation vs. a fixed house strategy. So take a hike, Swami. I don’t believe in gambling systems based on faith. If you can’t do the math, hit the path.

If you want information on legitimate professional gambling techniques for exploiting non-random shuffles in blackjack, see my book Blackbelt in Blackjack to get started. If after reading that, you decide you’re up to the challenge of actually learning to win with shuffle tracking, see The Blackjack Shuffle Tracker’s Cookbook: How Players Win (And Why They Lose) with Shuffle Tracking.

Send items of faith, hope and especially charity, to the Bishop.  ♠

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Tips on Touts for Smart Sports Bettors

Sports Picks: A Consumer’s Guide

by Dan Gordon
© 2004 Blackjack Forum

[Dan Gordon is the author of Beat the Sports Books]

Understanding NFL Sports Pick Services

As sports betting has grown, so has the tout business. A tout is someone who gets paid for bet selections that are supposed to make the bettor money.

The question I hear many sports bettors ask, even about legitimate sports handicappers, is why don’t these guys, if they know what they’re doing, just bet for themselves and make tons of money? Why do they take on the aggravation of running an advice business?

The answer is that to support yourself just betting on the NFL takes a huge financial stake because your edge is relatively small. Finishing 20 bets ahead after the 11-to-10 odds you must give to the sports books is tough over the course of an NFL season. But even if you can win at this rate every year, you’d need an average bet of about $1,000 per game to make a meager $20,000-a-year living.

Since you have to be prepared to ride out losses (even the best sports handicappers can lose—even have a losing season— because of bad luck over the short term) you need a stake of many multiples of your bet to avoid losing it all. The exact amount depends on your winning percentage, the number of games you bet, and other factors, but for a pro who depends on his bankroll for his living and has no other way than sports betting to replenish it, a very substantial betting stake is required.

To make a decent living, there is nothing wrong or inconsistent with a capable handicapper selling his selections to those who prefer others to do their handicapping.

To Pick A Winning Sports Picks Service, You Need Realistic Expectations

I sell NFL and NBA sports picks myself, though contrary to what sports bettors believe, it is not an easy way to earn a living. Most bettors expect a sports picker to win a huge percentage of the time. They don’t like to hear that realistic long-term win percentages will be in the 55-60 percent range for the most talented handicappers. This is despite the fact that virtually every handicapping tournament has shown that the best anyone can do selecting NFL or NBA games over the course of oneseason is in the low to middle 60 percent range.

I know of no sports service that has done better than about 60 percent over a number of seasons. And those that consistently reach 60 percent are very few. Yet, despite all the evidence available, customers still want someone who claims to win 75 or 80 percent against the point spread.

Many potential customers are turned off when I tell them not to expect those percentages from me, especially when other services out there are making those claims. But just remember this: if someone knew he would win 80 of his next 100 bets, he could turn $1,000 into $15 billion by proper proportional betting—all over the course of one season!

Other would-be customers are often under-financed. This doesn’t mean that I pick more losers than winners, but that these bettors are not ready for the long haul—some of which will contain losing streaks.

Let’s use dollar amounts to show what I mean. Let’s say I charge $600 for an NFL season. Let’s say my customer does well that year, going 58-42 ( a respectable 58% win rate) on my picks. To keep things simple, let’s also say that all of my customer’s bets are the same. This would mean that the customer ended up 11.8 bets ahead after paying the 11-to-10 odds the sports books require. If my customer was betting $100 a game, he’d end up making $1180 minus the $600 for my fee.

Over the course of the season, I would have to end up more than six bets ahead just to cover what this person paid me. Over 100 bets, I would have to win almost 56 percent (56-44) before a person betting $100 per game saw any profit. As for a bettor who can only afford to bet $50 a game, he is betting far too little to be paying me for advice.

I remember one year in the NBA playoffs where I lost nine bets in a row. Because I had the money to continue betting, I ended up hitting just over 60 percent for the playoffs, or nine bets to the good. However, if I had used too large a betting unit, I would have tapped out before I got to my win.

In 1997, I had one week where I went 0-5. Despite this horrendous week, I ended up the season a winner. Someone who was under-financed, however, might have tapped out that week and never seen the profits.

What’s even worse is that it is not at all a sure thing that I—or any other handicapper—will come out ahead over the course of a single NFL or NBA season. Many bettors don’t want to hear about the possibility of losing over the course of a full season, but not wanting to hear it doesn’t make the possibility of its happening go away. Just as bad weather, an injury, a bad call, or bad bounce of the ball can turn a winning bet into a losing one, a number of bad beats can turn a winning season into a losing season. For a truly winning handicapper, an entire losing season is rare. But it always remains a mathematical possibility.

Other potential customers are hampered by not having access to early- and late-week lines. The lines are most valuable early in the week when professional bettors are pouncing on mistakes made by the odds makers in their attempt to read the betting public. Unfortunately, most bettors who follow touts like to bet at the end of the week, and often have betting access only then. Not betting early takes away early-week plays for bettors following me, and will often cost them wins. What’s even worse is when they bet the games against my advice even after the early numbers have changed. This may not only deny them wins, but turn those wins into losses.

I remember a time I gave a bettor just one selection for the week. It was the Falcons +6 over the Bengals. I told him not to take fewer than six points on the Falcons. He followed my advice and took six points early in the week.

However, as the week went on this man craved more action. But no matter how many times he called me for more picks, I kept telling him that the rest of the games that weekend were not good investments. Still, at the end of the week he bet more. First, he increased his bet on the Falcons. However, now he was taking 4 1/2 points instead of six. Then, he bet two games that were on television. You can probably guess what happened. The Falcons lost by exactly six points and the two television game bets lost. A week that should have ended with a push bet ended up 0-3 for him.

I have noticed through the years that many bettors who use touts crave action. To get it, they are willing to take the worst of the betting line after it has changed during the week. Giving up the 11-to-10, betting with the moves, and taking the worst of it costs money. Passing on games that aren’t worth giving 11-to-10 odds saves money.

The Way The Fakes Are Able to Claim Those 80% Win Rates

I know many NFL touts. Some are able to win but most of them have been consistent losers when they bet. Many have actually gone broke betting and are looking to get money from others to make up for their poor selections.

Many touts have multiple services within one service. This way they can almost always truthfully claim that at least one of their services is doing well. For instance, a tout may operate the following services:

a) An early-week newsletter (giving selections on each game, emphasizing two or three);

b) A midweek newsletter (giving selections based on “new” information);

c) A weekend phone service (giving selections over the weekend);

d) A late phone service (giving selections in the two hours before game time that have the latest “inside” information); and

e) An exclusive phone service (giving the absolute top picks within a half-hour of game time).

Typically, the last option will cost bettors the most and the first will cost bettors the least. Typically also, as the week goes on, the tout will switch sides on some games because of “new” information. In this way, the tout can truthfully advertise that one of his services had the winner of the game.

In addition, by systematically switching sides, the tout makes sure that at least one of his five services will have a good week. That the expensive phone service, charging $200 a week, might go 1-4 that week, while the cheap newsletter (costing $75 for the whole season) might go 3-0 is of no concern to the tout. In his next ad, he will brag about going 3-0 the week before.

If, on the other hand, the exclusive phone service has done the best, the tout advertises the phone line’s great week to try to get customers to upgrade.

To top it off, some tout services are owned by others. If one service of the empire is doing poorly, another within it that is doing well can mail a flier to the disgruntled customers of the poorly performing service.

Other sports services give out selections on 900 numbers. With these services, there is a charge-per-call that can vary from as little as $5 to as much as $50. Sometimes there are additional charges for extra minutes.

Sports services use the 900 numbers in various ways. On a five-dollar call, they may offer just one selection and tell the caller to call back in ten minutes for another selection. These calls can add up to much more money than the caller might realize. An average Sunday might mean six calls to the 900 number, turning a five-dollar call into a total charge of $30, or three $50 calls into a $150 charge.

Other services have a practice that might be called “withholding the best.” Touts who offer several different levels of services frequently call one a “best-bet” service. On their other less-expensive services, they give out their “regular” selections (without the best bet). In effect, “regular” customers are paying for not getting the best games.

Then there are the services that offer a money-back guarantee on any pick that loses. A monkey throwing darts at a game schedule should pick 50% winners, and that is about the win rate you can expect from these touts–a win rate that neither covers the 11-to-10 nor the cost of their fees. But these guys aren’t aiming for long-term customers. The way they make their money is the weekly fees on the picks they win by luck.

Sports services realize that most people who sign up with them are insecure about their knowledge and believe they don’t really know what is happening in the sports world. To try to bamboozle potential customers, many services make claims about having scouts all over that give them “inside” information. A number of the more aggressive services even make veiled (and sometimes, not-so-veiled) references to fixed games. This usually sounds good to the customer until the service loses a few “sure things.” When this happens, the service always has another, better “sure thing” coming up.

Other services advertise “lock” games, meaning games that can’t lose. How they can sell such games is beyond me. It would seem to me that if someone had a game that could not lose, rather than share it with many others through a sports service, he should bet it himself and put on it everything he owns. Since the game “can’t lose,” this would not be over-betting!

Anyone who has watched sports for about a month realizes that the difference between winning and losing (especially against the spread) can be infinitesimally small. In the NFL, a game will often be totally turned around by one or two plays, or even a single penalty call. There are an almost infinite number of scenarios that can happen. The best anyone can do in handicapping is come up with a side that has a slightly better than 60 percent chance of covering the spread. This still means that almost four times in ten the game will lose—which makes any talk of a lock complete nonsense.

The only locks that exist are those that need keys to open them.

The business of touting actually tends to worsen the quality of selections because of customer pressure to make or avoid certain picks. I remember when, in 1983, I was on a Las Vegas radio show on which I gave selections. One week I liked Tampa Bay as a 5 1/2-point underdog at Green Bay. The Bucs got killed in the game, 55-14. In fact, the Packers scored 49 points in the first half—still an NFL record.

The next week Tampa Bay played in Dallas. They were 14-point underdogs. I thought the Bucs were an outstanding bet in this game. Someone else on the radio show also liked the Bucs, but said he couldn’t give them out as a selection with his sports service. Why? Because he had given them out the last week against the Packers and his customers “wouldn’t stand” for being given them again. This handicapper had to pass up an excellent value for his customers because of the abnormal result of the previous week. In this game, Tampa Bay lost to Dallas by three in overtime but more than covered the spread.

I remember another example early in the 1996 season. In Week 5, the Packers were playing at Seattle. They were coming off a loss (their first) the previous week in Minnesota. To me, a bounce-back seemed likely.

But another tout I knew said he couldn’t give out the Packers since they were “too easy.” What he meant was that his customers could come up with this selection on their own. What they expected from him were tips that were more “creative.”

This tout’s “creativity” led him to pick the Seahawks in this game. The Packers won and covered, 31-10.

Some of the more laughable tout ads are those that are printed a month or more ahead of time. These are often found in NFL or NBA betting schedules. The ads will claim that this service has winners in games that are to be played a month or more after the ads were placed. But there is no way to know that far ahead whether the right factors will be in place to make a particular game a good bet.

An ad by a tout in the New York Daily News went even further on claims for an NCAA tournament. The ad claimed that the tout had gone 6-0 in the previous round. But the round in question wasn’t even played until long after the ad had been written up!

In summary, the only touts you should even consider using are those who talk about the long haul and realistic winning percentages (in the upper 50% to lower 60% range). These touts are to be commended not only for their win rates, but for their honesty and strength of character. Believe me, it is hard to act this way and survive for long in this field. ♠

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New Blackjack, Same Old Baloney

A Review of E. Clifton Davis’ NBJ System

by Arnold Snyder (with commentary by the Boardwalker)
(From Blackjack Forum XIII #3, September 1993)
© 1993 Blackjack Forum

[Note from A.S.–WARNING! WARNING! If you are considering buying the NBJ system, you are considering investing money in a Martingale betting system! STOP! Consult with a mathematician (a real one) immediately! Emergency mathematicians are now on duty to take your call!]

1991: Enter E. Clifton Davis and NBJ (“New Blackjack”), a dressed-up martingale betting progression system for casino blackjack. The system is published by Jerry Patterson Enterprises.

Davis has been an occasional contributor to Eddie Olson’s Blackjack Confidential newsletter. Olsen is the inventor of the TARGET system, one of the first widely promoted “streak” or “trend” blackjack systems — also sold by Patterson.

I wasted a lot of ink trashing the trendies in the past. Ed Thorp, Ken Uston, Stanford Wong, Julian Braun, Peter Griffin, and Mason Malmuth have all gone on record stating their shared belief that the TARGET blackjack theories are worthless. Every independent computer simulation of non-random casino-style shuffles that I’ve seen refutes the TARGET theories about the effects of poor shuffles.

The Facts About Card Clumping

Here are the facts. When cards are dealt to players who all play perfect basic strategy, the discard stack, if dealt again without being disturbed by a shuffle, would be in an order highly favorable to players. John Gwynn and Stanford Wong independently determined that the play of the hands at blackjack puts the cards into a player-favorable order. Players can confirm this themselves with John Imming’s UBE software.

Low cards and high cards do get clumped together during the play of blackjack hands, and this clumping would be worth about .75% to the basic strategy player if the cards were not put through a shuffle before the next deal. (This is determined by running simulations with no shuffle, just picking up the discards, cutting, and resuming play.)

It’s even possible for brand new decks to favor the first base side of the table by a few tenths of a percent, and similarly hurt the third base side of the table, if you put the new decks through a weak enough shuffle (weaker than any of the moderators at BJF have seen in any casino in the world–one riffle, no cuts, no strips on one-deck).

But it does not appear possible to create a shuffle that has the huge advantages/disadvantages (+/- 5% to 20%) described by the non-random shuffle gurus. In any case, casinos do indeed put the cards through a more thorough shuffle before dealing discards or new decks, and the shuffle is sufficient in every casinos we’ve seen to eliminate this player-favorable effect.

Plus, I have personally tested Martingale systems, like those advised by Davis, vs. extremely sloppy shuffles using Imming’s UBE software. There is simply no effect, regardless of how random, non-random, or “clumpy” the cards are.

It was ten years ago — September, 1983 — when my first TARGET article appeared in Blackjack Forum. Since then, Blackjack Forum has picked up a lot of new readers, many of whom did not follow the TARGET controversy as it developed.

So, here comes E. Clifton Davis with NBJ, as well as his new improved version of NBJ, which he calls WCB (“World Class Blackjack”). I’m regularly getting news clippings of ads for “New Blackjack” introductory seminars from all over the country. Players are sending me direct mail advertisements for NBJ they’ve received from Jerry Patterson.

I’ve even got a complete copy of the 119-page “New Blackjack” Home Study Manual, written by E. Clifton Davis, provided by one of Davis’ students. I’ve got an audiotape of a 45-minute interview with Davis by Jerry Patterson, in which Davis expounds on his theories. This promotional tape is accompanied by a 9-page advertisement for Davis’ “World Class Blackjack” system.

As of the writing of this article, “New Blackjack” sells for $445 mail order. WCB is now selling for $500, though Patterson’s letter states that this is an “introductory offer” to former NBJ students, and that the price of WCB will probably be going up to $1000.

Reports on NBJ from Players

This is one letter I received from an NBJ player:

[Regarding] E. Clifton Davis’ NBJ course… I asked for (and got) my money back because I didn’t play it to the 5%-15% advantage that the system touts. I did, however, win with it. My records reveal that I played it to a 1.96% advantage during three weeks last spring — certainly not a large enough trial to compel anyone to change religions (so to speak), but I wasn’t exactly disgusted with the outcome either, since seldom do I perform that well using a conventional counting system.

If I may be allowed to free-associate (don’t a lot of Californians do that???), my thoughts on NBJ are as follows:

I went to the seminar as advertised, and the following assertions were really made: That currently, the typical house advantage against a basic-strategy player is about 20%. No, not a hold percentage of 20% (which is believable), but a house advantage of 20%. In addition, they claim that because of like-card clumping, the current dealer bust percentage is about 12%…

Furthermore, Davis pledges that to keep the casinos from making any wholesale changes in their procedures resulting from any of the material in this course, under no circumstances will he sell his course to more than two percent of the blackjack-playing public.

Let’s do the math, shall we? 30 million blackjack players times 2% times $445 each (the cost of the course) equals $267 million. You gotta admire the man’s character for placing those kinds of economic restrictions on himself.

Finally, Davis asserts that 92% of his students win, compared to 1% for card counters, and that one fellow in Minnesota won 41 straight sessions with this system…

As for the course itself: I think that Davis’ advice on using betting progressions is ludicrous. To me, it’s like tracking roulette results, determining a pattern, structuring a progressive betting system to match that pattern, and hoping that you’re not too wrong if that pattern collapses. In his course, Davis has the student ascertain a “game type,” which he says sustains itself from one shoe to the next, and then use a betting progression to exploit it. Maybe it was just me, but for me the game types just didn’t remain the same from one shoe to the next.

I also think his strategy charts need a little refinement in places. The basis of NBJ, as Davis says, is non-random cards (due to insufficient shuffling, particularly in shoe games). As a result, sometimes you’re instructed to violate basic strategy plays, depending on whether high or low cards “are running.”

One such play is to split 6’s when the dealer has an ace up and “tens are running.” When I called Davis myself to ask him about this, his response was that the player’s objective in this situation is to go for an overall push by winning one of the two hands. Whaaaat?

But I also believe that there are some viable concepts in his system, particularly with respect to the notion that cards are not sufficiently shuffled so as to be randomly distributed. Although there was one occasion where I didn’t split a pair of aces that I was dealt (because “low cards were running”), then got two tens, there seemed to be quite a few occasions where his methods could be used to determine whether the dealer had a stiff hand with that ten up, and/or what my next hit card would be based on the values of the previous four or five cards.

As is the case with first-basing or playing tells (in blackjack or poker), you don’t have to be right 100% of the time to make your system work. And if I can consistently use this non-random-card business to change an average of two losing hands into two winning hands each hour (over and above the number of winning hands turned into losers by using this method), I’ll be changing careers real soon.

Conclusion: I’m still on the fence. I’ll be experimenting heavily later this year to see if non-random card analyses can be used in conjunction with conventional counting to eke out another percent or so advantage. I’ll let you know the results, both in a simulation environment, and in the casinos.

I think that NBJ might warrant a comment from you and/or other blackjack authorities since, according to Davis, his graduates now number over 1,000. Since one could argue that there is some subjectivity involved when making NBJ playing decisions, do you think that it’s conceivably possible for a computer jock somewhere to simulate this method?

Possible, yes. Probable, no. Many reputable programmers have lost interest in testing betting systems because it has been proven over and over again that such systems do nothing.

Again, I have personally tested Martingale systems, like those advised by Davis, vs. extremely sloppy shuffles using Imming’s UBE software. To repeat: there is simply no effect, regardless of how random, non-random, or “clumpy” the cards are.

The author of the above letter seems to be a thoughtful and intelligent person. His questions about NBJ reflect a genuine interest in whether or not some aspect of Davis’ approach might be valid, even if there are many aspects of the system which he finds hard to swallow.

Blackjack Forum’s “Atlantic City Update” columnist—who writes under the nom de plume The Boardwalker—was less kind in his remarks about NBJ. The Boardwalker never bought the system; he just attended one of the $10 NBJ introductory seminars that appeared in his area. This is his report:

NBJ = (FOH + BBS)CST

The newspaper ad read like a carnival pitchman’s bark: E. Clifton Davis’ New BlackJack is sweeping the country! Why counting no longer works! Triple your bankroll! Win more hands than the dealer! How casinos make you lose! Win 75% of your double downs! Why basic strategy makes you lose!

Being a doubting Thomas for the ’90s, you couldn’t have kept me out of this seminar for an RFB comp. So, I plunked down a sawbuck and grabbed a chair right up front.

Arriving early, I scanned the four page NBJ sales leaflet, which had 10 playing tips from Davis on the front. Tip #7 said to always insure a natural against a dealer’s ace. Knowing this is a 4% basic strategy error, my antenna went into high gain. Tip #9 said to treat a dealer’s deuce like a ten. Not even if you held a gun to my head. Well, maybe for that.

Inside were more gems such as: win 80 units per hour; learn a winning system in 20 minutes; win 54% of your 15’s and 16’s; win 67% of your insurance bets. And all this without having to count. Could I plan to retire on just that last one alone?

A few of the 100+ blackjack curious in attendance and I had a chance for a friendly chat before the main event. I played the part of blackjack moron and let them spill their guts. If their knowledge was any kind of a representative sample, then in my opinion, many couldn’t recite proper basic strategy if asked and those who said they knew how to count cards wouldn’t know a ruin formula if it jumped off the page and bit them on the nose! Cherries, ripe for picking, if you ask me.

Enter the pitchman, Michael Simpson, a full time investment banker and part-time NBJ player/salesman. He began with the words of a confidence man, saying, “You won’t hear the truth anywhere else.” Opening remarks included highly questionable statements like, “Basic strategy used to work and so did card counting.”

Simpson claimed that basic strategy players win 40% of the hands and the dealer wins 60%, therefore, the casino enjoys a 20% advantage. When asked about the effect of doubles and naturals, he muttered some mumbo jumbo that made no relative sense and changed the subject.

Simpson said that NBJ has nothing to do with counting cards, yet in the same breath noted that while a 9 is of little value to card counters, it is a valuable card in the NBJ strategy. Go figure.

In a continuing ramble, he submitted that NBJ is based on card clumping and that after cards are recognized as being properly clumped, they can be predicted, giving the NBJ player a significant advantage over the house.

Simpson went so far as to say dealers intentionally perform high-low stacks while picking up completed hands, then shuffle in such a manner as to complete the stack. (Kudos to Steve Forte for educating me on these techniques in his Gamblers’ Protection videos.)

Besides the fact that I have never, ever, witnessed this in my 1000-plus hours of casino time over the years [note from A.S.–now 15,000 hours and still playing], there is absolutely no legal way the casino could use this to their advantage. Yet Simpson claims NBJ players can recognize this happening and can use it to predict hit and hole cards with 50-75% accuracy. Not likely, in my opinion.

I asked Simpson if NBJ has an insurance strategy and he replied, “Yes, we do insure and we do it very well.”

I asked Simpson how NBJ players assess whether or not they are playing properly and he replied, “If we won, then we made the correct play.”

Finally, I asked how many hours he had used NBJ in actual casino play and how much he was ahead. Simpson said he would rather not say in a public place, but added that he has played recreationally for 2 years and was ahead multiple thousands of dollars. Modest, but not too much so and also still very much in the short run, wouldn’t you say?

On my way out the door, I was given an NBJ newsletter for prospective pigeons. It says 40 units per hour is often earned in a good “type 1” game, whatever the heck that is. NBJ recommends players start small and gradually build up a bankroll, and gives these players specific low risk procedures to follow for a while. I guess once you’ve started making your fortune, you can advance to higher risk play.

 One comment that got my water boiling was that NBJ players don’t stand out like card counters because they don’t cheat. That’s right. NBJ players stand out at the casino cash advance machines. Sorry, I added that. Couldn’t resist.

Also included in the newsletter is a 2 1/2 page testimonial to E. Clifton Davis by Jerry Patterson, which attempts to put Davis on a higher pedestal than Thorp, Griffin, Wong, Uston, et al. But let’s face it. While I’ve heard Patterson is a pretty nice guy, his credibility in the blackjack world has been questionable since the early eighties.

The remaining pages of the newsletter contain a table of contents from the NBJ manual, which includes such amusing topics as “Telltale Signs of Clumping,” “Testing the Water,” “Negative Betting Progressions,” and “Insuring for Less.” Tell me something, if you have a known positive insurance expectation, why would you do it for less? Better yet, would you spend $445 on the NBJ system to find out? I think not. The friendly folks at NBJ will also sell you a different “World Class” system for another $500.

The NBJ people did seem to be genuinely friendly because I called and talked to a couple of them. I spoke with Marv, who considers himself a professional blackjack player, and Suzanne, who is a part time NBJ player and has contracted with Davis to sell the NBJ systems in my area.

Marv sounded like a really nice chap over the phone and was more than willing to tell me about how important 1st and 3rd bases are to NBJ players and that he can control the table from 3rd base, presumably by taking the dealer’s bust card or sticking him with one.

He felt positive that he could guess the dealer’s hole card at the rate of about 80% the other night using NBJ techniques. But Marv was quick to add that you don’t want a whole table full of NBJ players because they take all the good cards from each other! I’m sure the casinos would say the more the merrier.

Likewise, Suzanne raved about how well the system has worked for her. I asked her if Davis supplied mathematical proof for his theories and for some reason she began telling me about his credentials.

She did contradict Marv, however, by telling me the dealer will break more often with more NBJ players at the table and that with NBJ, one can predict hole cards up to 90% of the time.

Marv and Suzanne did agree on two things, though. One of the keys to playing NBJ is using the “tens ratio,” which you derive by observing the number of tens on the table. But hey, that’s not counting because NBJ players don’t cheat.

Also, I just had to ask them both if NBJ included anything on ruin probabilities or anything like that. Both were quick to respond that NBJ uses a 12-unit stop-loss money management strategy. Marv even goes one better. If he loses 3 units, he walks.

I could go on for at least another few pages, but I’m sure the readers of Blackjack Forum have the general idea. However, in case you’re curious and haven’t tried to figure it out yet, the title of my report means New BlackJack is Full OHoles and Basically BullSh*t to the Casinos Say Thanks power!


What’s Taught at the NBJ Seminar

Okay, so the Boardwalker wasn’t exactly enthralled by the NBJ seminar he attended. I have since spent a considerable amount of time reading and analyzing the NBJ Home Study Manual because NBJ is not a system which will only appeal to dummies (as one might assume from the Boardwalker’s report).

NBJ is a complex system, which requires that the player first ascertain which one of six “game types” he is playing in. The patterns of wins and losses determine the game type. The player’s betting strategy will then be one of many recomended Martingale, or sometimes reverse-Martingale, betting progressions, depending on the game type. The hands are played according to a variable strategy, depending on how the player reads the clumping effects of the high and low cards. I couldn’t even begin to explain the details of the system in a short review, but that’s not necessary. What is most intriguing about Davis’ NBJ system are the theories behind it.

Regarding Davis’ Tip #9, from the hand-out which the Boardwalker received—“Treat a dealer two up like a ten”—I would assume Davis is advising less splitting and doubling when the dealer shows a two up, and more hitting on stiffs.

Most of Davis’ deviations from basic strategy, which seem weird at first perusal, would fall into the category of bankroll conservative. The other two deviations on this tip sheet—not splitting 8s vs. 9 or 10, and always insuring blackjacks—would both tend to reduce fluctuations even if they are technically incorrect plays. The fact that Davis includes advice to never split tens (Tip #8) indicates that he may be assuming a low level of expertise in many of the players who take his course.

Tip #10—When in doubt — hit—would also strike most knowledgeable players as very strange advice. If we consider, however, that the most consistent error of poor players is failing to hit stiffs vs. dealer high cards, Tip #10 might not be such bad advice for a lot of neophytes. Nobody is going to lose his shirt by always insuring his blackjacks. Some pros do this religiously as a form of low cost camouflage.

The Boardwalker is correct that this is an expensive error—but it does not come up frequently enough to hurt anyone significantly in the long run. It is also a fact that always insuring your blackjacks will reduce your bankroll fluctuations. Again, not significantly because of the infrequency of the hand, but combined with all of the other strategy deviations Davis recommends, an NBJ player would experience significantly less severe fluctuation than a basic strategy player.

The most effective technique Davis uses to reduce fluctuations is his conservative double down strategy. NBJ never advises doubling down on any player hand vs. any dealer upcard as basic strategy. Doubling down is only advised after the player predicts both the dealer’s likely hole card and the likely hit card the player would receive, depending on the game type, whether or not high cards or low cards are running, etc.

Davis really attacks the double down basic strategy, and all of the so called “basic strategy experts,”—and he likes to put “experts” in quotes. He says basic strategy and card counting fail because the cards aren’t random. NBJ players, au contraire, play on a “higher level.” They exploit the win/loss trends by card predicting. According to Davis, this is why NBJ players win such a high percentage of their double downs.

Actually, NBJ players should win a greater percentage of their double downs—but not for the reasons Davis states.

Any blackjack “expert” knows that a player who never doubles down (assuming he follows the optimal hit/stand strategy) will win more hands than a player who follows correct double down basic strategy. This is elementary. Any time you double down vs. a dealer high card (7-A), you relinquish the right to take another hit should your double down card make you stiff. Doubling down is essentially agreeing to win a smaller number of hands in order to win more money in the long run due to more action on hands that are worth the risk.

Doubling down less often, as Davis advises, would not only result in NBJ players winning a greater proportion of their hands, as he says they do, but they would also experience less volatile fluctuations to their bankrolls than if they followed double down basic strategy. (Hey, if you’re going to sell a Martingale betting progression to the general public as a wise investment, you’ve got to take what steps you can to reduce fluctuations!)

Basic strategy was not devised to reduce fluctuations, but to optimize the player’s expectation in the long run. Doubling down less often is not really a wise long run strategy for a player who wants to beat the house. If you do not take every opportunity to risk more money on favorable hands, you will not beat this game. If your bankroll cannot afford the risks associated with doubling down, you probably shouldn’t be playing blackjack. Watch out! Wake up!

The NBJ variable strategy—as opposed to basic strategy—is really not that bad. True, there is some weird advice that I’ll be damned if I can figure out. (There is a distinct possibility that E. Clifton Davis may actually be from another planet…)

But basic strategy is advised for most hands, with variable strategies allowed for the more borderline hands (depending on how the cards are “running”). The variable (and therefore less frequent) pair splits and double downs are the major differences from traditional basic strategy.

I tried playing the NBJ strategy against one of my computer practice programs (Blackjack—Your Key to Winning Play)—which, of course, must be a sacrilege of some sort. I’m not claiming I actually learned this system… I get the feeling nobody could ever quite “learn” it, since decisions are “intuition” based.

Attempting to employ the system, with the book in my lap, I discovered that—intuitively—I almost never doubled down vs. dealer high cards. Consider: if highs are “running,” there is too much risk that the dealer’s hole card will be high, giving him a pat hand. If lows are “running,” there is too much risk that I’ll make myself stiff. About the only time it ever seemed safe to double down was when the dealer showed a low card, and highs were “running.”

Double downs vs. dealer low cards are, in fact, the most profitable double down plays. Double downs vs. dealer high cards (even when correct) are the riskiest plays. This is not a new revelation, but a simple fact. Davis somehow never mentions this. I’m sure NBJ players do, in fact, win more of their double downs than basic strategy players. But I do not believe NBJ players win more money on their double downs, as Davis’ analysis—based on his private research—finds.

I consider it nonsense that an NBJ player could predict that highs or lows would continue “running,” but if an NBJ player uses his estimation of such factors to make double and split decisions, he will play a more bankroll conservative strategy than a basic strategy player or a card counter, he will win more hands, and he will win more of his doubled bets. I can almost see the above words on the cover of Davis’ next NBJ newsletter. “Arnold Snyder States That NBJ Players Win More Hands!”

Actually, Davis’ theories and explanations are bunk, but he has developed a fairly intelligent style of play for the betting progression system he is selling.

If you are going to play a betting progression system, and especially a Martingale progression like the ones Davis touts, you would want a system designed to win the greatest number of hands. To win a Martingale progression, it only takes one win. A large bet on the table is not indicative of a large advantage, as with card counting, but of a previous series of losses. It would be foolish to double your bets in risky situations with a Martingale strategy. You want to win your series so you can quickly revert to a single unit bet again.

Davis acknowledges this quite blatantly on page 93 of his Home Study Manual, when he explains the “most important reason” for always insuring your blackjacks: “…we aren’t just risking one hand. We are usually risking an entire progression…”

His logic is flawless. If you always take even money for your blackjack, instead of playing it out, you will win your series with certainty. Why play out the hand, risk pushing the dealer, and then risk losing the series on the next hand? A card counter can pull his bet back after pushing a dealer blackjack, but a Martingale man has to win as many series as possible, and abandon as few as possible. Davis’ Martingale strategy is very conservative, since he advises abandoning a series, and reverting to a one-unit bet, after only three consecutive losses. On a coin flip, a player would win 87.5 series out of a 100 with this betting progression. On his 12.5 abandoned series, his average loss would be seven times greater than his average win, and in the long run, he would break even.

Unfortunately, unlike a coin flip experiment, multi-deck casino blackjack is less than a 50-50 proposition without a betting strategy that is based on an intelligent analysis of the mathematical advantage.

Davis does not advise players to use NBJ in single-deck games, nor would I. My reason for not advising it is different from what he says. In single-deck games, a player who bases his strategy on “runs,” with the assumption that the “run” will continue, will be playing at total odds with count logic. My count goes down when I see a run of tens on the table, and such an occurrence would lead me to play as if I were less likely to be dealt a ten.

With six or eight decks, however, a current “run” of high cards or low cards will have a relatively minor effect on the hand probabilities. Davis is still at odds with count logic, but the count is less volatile in shoe games.

For many casual players who do not have the dedication to learn a card counting system, and who do not seriously entertain fantasies about professional play, NBJ is not that bad of a strategy. It might save some players from making some of the more expensive hunch plays, and could also discourage overbetting in players who have a tendency to “steam.” I feel sorry for players, however, who believe that NBJ will turn them into blackjack pros.

The system should appeal to those who prefer to embrace all of the “common sense” myths about blackjack which we know to be baseless. Insuring blackjacks. The third base player controlling the table. Bad players affecting other players’ expectations. Dealer hot streaks and cold streaks. Davis does not really explain the real logic of his system, as he does not admit that NBJ is just a complex progression system. He acts as if he’s discovered some magic blackjack secret based on the non-random shuffle.

Some of his explanations are a howl. On page 15 of his manual he insists that one of the reasons computers cannot be used to analyze casino blackjack is because you cannot program in “the humidity,” and also, there are “…certain player types who can change the odds of the entire game.” He has no shame about spouting such nonsense.

Many players who use NBJ might feel that they are winning more than they are losing. One reason is that they will win more hands. Another is that they will, in fact, win so many more of their betting series than they will lose, that it will feel as if they are winning much more. In fact, some will win, and some will lose. More will lose in the long run.In short runs of play, the positive and negative fluctuations will be pretty wild.

NBJ is not a cut and dried system. The NBJ player is encouraged to “educate” his “intuition,” and to play according to it. If you predict a hole card or hit card incorrectly, it’s not necessarily the system’s fault, it could be your fault for not reading the cards correctly. There’s a chapter on “enhanced card reading,” which is to card counting what numerology is to arithmetic. In my opinion, the Manual leaves a lot of questions unanswered.

Regarding Jerry Patterson’s TARGET system, Davis admits that TARGET and NBJ are “compatible” and “compliment each other.” There’s a chapter titled “Target and NBJ—The Perfect Marriage.” Now there’s a match made in heaven…

NBJ begins with the TARGET premise that the non-random shuffles make the game predictable and exploitable without card counting. On page 41 of his Manual, Davis provides “proof” that casino games are not random. Simple observation, he informs us, tells us that there are “good games and bad games.”

If the shuffles were random, he reasons, “…all games would be the same.” Using this same reasoning, if I were to flip a coin one hundred times in succession, always betting on heads, and then if I were to do this series of one hundred flips again and again, always betting on heads, I should never experience “good games and bad games” with an honest (random) coin. In fact, multi-deck games are not always well-shuffled, and certainly aren’t randomized. I have no argument with that. Professional players do exploit these games, but only with mathematically justifiable methods.

Basic strategy and card counting have been computer tested extensively in poorly shuffled games. Numerous articles have been published in Blackjack Forum in the past decade reporting on these findings. Davis simply ignores all of the literature on this subject.

One amusing note: throughout his Home Study Manual, Davis concludes many of his analyses with the words: “It’s a thinking man’s game!”

On page 56, Davis teaches us that traditional basic strategy assumes that the dealer’s hole card is a ten. However, he reasons, since only 30.8% of the cards in a deck are tens, he can improve on basic strategy simply by coming up with a hole card prediction that is correct more than 30.8% of the time! (Run that by me again…?)

Most serious players realize that basic strategy considers the distribution of all of the cards in the deck(s). No assumptions are made about the dealer’s hole card, other than its proportionate likelihood of being any one of the available cards.

In any case, even if we accept the betting progressions as bunk, and the strategy deviations as simply designed to win more betting series, and all of Davis’ theories about basic strategy and card counting as tongue-in-cheek humor, is there any possibility that Davis is suggesting anything of value to the player? Is it conceivable that a player might profit from playing his hands differently according to how the high cards and low cards are “running?”

To be honest, I’ve never seen a computer simulation of casino blackjack in which the player made strategy decisions by predicting that the short run pattern of the cards would continue. Personally, I tend to doubt that there would be any value to such a strategy. Disregarding the humidity factor, it seems to me that a computer-simulated casino-style non-random shuffle would suffice for the test.

It would also be necessary to define much more specifically than Davis does exactly how to determine the type of game, and what quantities and proportions of high, low and middle cards determine when something is “running” or stops “running.” Computers don’t have a lot of intuition. Some of Davis’ theories could be computer tested, but his NBJ system, as it is presented, could not. There is just too much guesswork.

If, despite my remarks, you believe Davis’ theories are worth investigating, then I’d be interested in hearing about your personal experiences with his methods. If anyone has tested card “running” strategies via computer simulation, we would be interested in your findings. I did talk with one other Blackjack Forum subscriber about NBJ, and he liked the system, though he acknowledged very limited casino experience with it.

From what I’ve seen, Davis is simply selling a betting progression system, and calling it the road to riches. Same old baloney. ♠

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Multi-Action Blackjack: Basic Strategy and Card Counting

How to Play Multiple-Action Blackjack

by Arnold Snyder
(First published in Card Player, November 27, 1992)
© 1992 Arnold Snyder

I’ve received many questions in the past few months about “Multiple Action” (or multi-action) blackjack. No wonder, the game is popping up at casinos all over Nevada, and elsewhere in the country as well. The most common question I get from players is: How do I alter blackjack basic strategy when I have a stiff on my first or second hand? The second most common question is: How does this affect the player/house advantage?

Here’s the scoop: At a Multiple Action blackjack table each player has three betting spots. He must bet on at least two spots, but may bet on all three if he desires. Some casinos require a bet on all three spots. The player receives only one hand, regardless of how many spots he is betting. The dealer, however, will play out his upcard two (or three) times, against the consecutive player bets.

Example #1: Player with three bets on the table is dealt a hard twenty, vs. a dealer ten, and stands. The dealer turns up his hole card to reveal a five. Dealer hits with a seven, busting, and pays off the player’s first bet. Dealer discards the five and seven, hits again with a five and a six, and beats the player’s second bet. Dealer discards the five and six, hits again with a ten, and pushes the player’s third bet.

Example #2: Player, with three bets on the table, is dealt a hard sixteen vs. a dealer ten. Player hits with a seven and busts. Player loses all three bets. Ouch!

History of Multiple-Action Blackjack

The multi-action blackjack game was invented, patented, and is being marketed by the Four Queens Casino in Las Vegas. Casinos who purchase the rights to this game must pay the Four Queens $500 per month per table to offer it. If that fee sounds high to you, rest assured that it does not sound high to the casinos who are offering the game.

The Four Queens has already sold layouts to 27 Nevada casinos, including many major properties in Las Vegas, Reno, Tahoe and Laughlin. You’ll also find it on Indian reservation casinos in Wisconsin, Connecticut, Michigan, and Texas, and on riverboats running out of Illinois and Mississippi. This game is selling like gangbusters.

Why do casinos find this game so attractive? The promotional literature provided by the Four Queens answers this question.

In the first nine months of operation, a Multiple Action blackjack table with a $2 minimum bet showed a gross win almost 50% higher than a traditional blackjack table with a $5 minimum bet. Both tables were open 24 hours per day, seven days per week, with six decks and otherwise identical rules.

Since the Multiple Action blackjack table required at least two bets, the actual minimum bet per player hand was $4, meaning the table action should have been just slightly less than the traditional $5 blackjack table. In fact, the Multiple Action blackjack table showed a “drop” (amount of chips purchased at the table) 10% higher than the traditional table, indicating that either slightly more players were attracted to the Multiple Action table, or that the players who were attracted to Multiple Action were betting slightly more than the traditional blackjack players, possibly by utilizing that third betting spot.

But if the drop was only 10% higher, why was the gross win 50% higher? Good question. The answer is that the “hold” (the percentage of the drop that the dealer wins back from the players who buy in) on the Multiple Action blackjack table was almost 22%, compared to about 16% for the traditional game.

The first assumption that a game analyst might make, looking at these figures, is that Multiple Action blackjack has a greater house advantage over the player than traditional blackjack, but that for some strange reason, players are more attracted to it. I’m sure, in fact, that many casino execs who have looked at these numbers and decided to purchase Multiple Action blackjack tables have done so with this assumption.

The analyst’s first assumption, however, would be wrong. The fact is: Multiple Action blackjack has the exact same advantage over the basic strategy player as traditional blackjack, all other factors being equal (rules, number of decks, etc.).

Basic Strategy at Multiple-Action Blackjack

So why do the casinos win more money from Multiple Action players? The answer to this one is simple: More Multiple Action players are violating basic strategy. Why? Remember Example #2 above? The player is dealt a sixteen vs. a dealer ten. Player hits (which is the correct basic strategy), and loses all three bets! Players at Multiple Action tables, even smart players who should know better, are standing on their stiffs when they should hit.

The way it works in the player’s mind is: “Gee, if I bust, I lose three bets. Now normally I would hit this hand, but if I stand, I’ve at least got a chance of beating one of the dealer hands . . . and I might not lose all three . . . ” Bad logic. The fact is: correct basic strategy does not change one bit at a Multiple Action table. The house advantage does not change one bit. The casinos are cleaning up on this game because smart players are playing like dumb tourists, and dumb tourists are playing like dumber tourists.

Why Card Counters Love Multiple-Action Blackjack

Now, here’s the strange part: Card counters love these Multiple Action Blackjack tables. Why? Because with the combination of multiple bets and lots of players frequently varying from basic strategy, it is much easier to disguise a card counting system. So, I think these Multiple Action tables are great, too. Rarely does an innovation come along at blackjack that allows both the casinos and the card counters to make more money. Multiple Action blackjack does just that — at the expense of the “average joe.”

My advice to card counters is to seek out these tables for the increased profit opportunities. If you’re just a basic strategy player, stick to your basic strategy. Don’t be tempted to stand on those stiffs you know you ought to hit. If you do, you’re just allowing yourself to be counted as a statistic in some casino’s increased hold percentage. That’s not a statistic you want to be a part of.

More Multiple-Action Blackjack Mindbenders

(First published in Card Player, January 1993)
© 1993 Arnold Snyder

On November 27, in this column, I discussed the new “Multi-Action” blackjack games that were popping up all over Nevada. I have received quite a bit of mail on this subject, so I would like to take another chance here at clarifying the Multi-Action blackjack strategies. The specific game we are referring to is the one in which the player places up to three separate bets on his hand, as the dealer’s hand is played out three times in succession, using the same upcard.

There is already a bastardized version of this game being dealt in Las Vegas in which the dealer deals himself three separate upcards, against which the player must play his one hand. Do not play the 3-upcard version.

The difficulty of attempting to play one hand against three different upcards can be illustrated with a simple example: You are dealt an ace and a seven (soft 18) vs. dealer upcards of 5, 7 and ace. How do you play your hand, since your one playing decision must go against each dealer upcard in succession?

According to normal basic strategy, you should double down vs. the 5, stand vs. the 7, and hit vs. the ace. No matter which decision you make in this example, you’ll be playing two out of three hands incorrectly. This insidious form of casino blackjack forces the player to continually violate basic strategy. No card counting system can beat this game. Hopefully this version of multiple action blackjack will not spread.

Another player queried me about the effects of rule variations in the Multiple-Action game. Specifically, if a casino allows surrender, would the Multi-Action strategy differ from standard basic strategy, since you will be surrendering three hands instead of one?

No. It doesn’t matter. If you are dealt a hand that basic strategy tells you to surrender in a normal blackjack game, you should surrender your three half bets in a Multi-Action game. And don’t surrender any other hands.

The most important thing to remember in a Multi-Action blackjack game is that the format of the game should not affect your playing decisions in any way. Casinos are cleaning up on unsophisticated players who are not only afraid to hit their stiffs (because it means losing all three bets if they bust), but are also more timid about doubling down and splitting pairs (because of the treble amount of money put at risk).

Multiple-Action Blackjack and Risk Averse Strategies

Multiple-Action blackjack has proven itself a boon to card counters because it so effectively disguises betting spreads and playing strategy variations. Sophisticated counters, in fact, will see more occasions to employ “risk averse” strategies in a Multi-Action game. Otherwise, card counters should simply follow their card counting systems as if in a normal blackjack game. As risk averse strategies are more important to employ in Multi-Action games, and such strategies are not all that difficult to use, it would be wise for all card counters to understand the risk averse basics.

A risk averse strategy is one in which you technically violate the “correct” strategy because there is a conflict between correct play and the optimum bet. These types of situations only present themselves when you must make a betting decision in the midst of playing a hand. Pair splits, double downs and insurance all put more money on the table after the hand is in progress. Surrender pulls money back. A risk averse player will sometimes violate his count strategy on these types of plays in order to minimize fluctuations to his bankroll.

For example, say you are dealt a hand totaling 11 vs. a dealer ace in a 6-deck game. Basic strategy is to hit, but your slightly positive count tells you that you should double down. If a risk averse player already has a big bet on the table, he will violate his count strategy and hit, not double. Why?

The amount that a player bets on any hand should correspond to the player’s advantage at the time the bet is placed. In the above example, the player put a big bet on the table prior to his hand being dealt. However, if he had known the dealer was going to deal himself an ace, he would not have placed a big bet. Much of the player’s potential advantage on the hand was killed when the dealer’s upcard appeared.

Luckily for the player, his own total of eleven is strong, and with the slightly positive true count, is strong enough to justify doubling down instead of just hitting. But since this is a borderline decision, and the player already has a large bet on the table, doubling this bet will put a greater proportion of the player’s bankroll at risk than he will potentially gain.

According to the Kelly Criterion (somewhat simplified), if you have a 1% advantage, you would optimally bet 1% of your bankroll. If you overbet your bankroll, the fluctuations will slow down your rate of winning, and if you overbet too much (by a factor of 2), you will inevitably go broke due to the inevitable negative fluctuations, despite the fact that you technically have an advantage over the house. Does this make sense? No matter. Here’s how to use risk averse strategies, especially in Multi-Action blackjack games:

With any borderline double down or split decision, if you already have a high bet on the table (or, if the total of your Multi-Action bets constitute a high bet), don’t do it. Just hit or stand as appropriate.

With any borderline surrender decision, if you have a high bet on the table, do it — even if the count does not quite justify surrendering. This play will reduce fluctuations in the long run.

And here’s a good risk averse strategy that will drive the card counting traditionalists bonkers: If you have your high bet on the table, insure your “strong” hands in borderline insurance decisions — even if the count is slightly too low to justify an insurance bet according to the system you are using. Again, this bet will act as a hedge to keep fluctuations down. ♠

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Rebuy Analysis for Skilled Players in Multi-Table Poker Tournaments

When to Rebuy in Multi-table Poker Tournaments

by Pikachu
(From Blackjack Forum , Fall 2006)
© Blackjack Forum 2006

In a recent post on rebuy analysis on the Poker Forum of this Web site, I ended with the conclusion that a player without skill should not rebuy in a percentage payback tournament, and a player with skill should rebuy if he’s got a certain (undefined) edge. While this served to illustrate the point that a winner-take-all example is not an appropriate model for multi-table tournaments, it wasn’t a very useful post. Now I’ll provide some examples from a multi-table tournament format that take a player’s skill level into consideration.

For these examples I make the following assumptions:

  • 100 player field
  • $100 buyin gets 100 in tournament chips
  • A $100 rebuy gets an additional 100 tournament chips
  • All 99 opponents have the same number of chips (makes the calculations easy)
  • The “edge” translates into the increased probability of taking 1st place, and a lesser increased probability of lower finishes. So an unskilled player will have a 1% chance of finishing in 1st, while a player with a 10% edge will have a 1.1% chance of finishing in 1st. Note that this players ROI will be less than 10%. And yes, I might be defining it strangely.
  • The following payout structure:
Place% Pool
129.0%
218.5%
312.0%
410.0%
58.0%
66.5%
75.5%
84.5%
93.5%
102.5%

For the base case, an unskilled player who hasn’t rebought:

Rebuys 0
Edge 0.00%
PlaceProbReturn
11.00%$ 29.00
21.00%$ 18.50
31.00%$ 12.00
41.00%$ 10.00
51.00%$ 8.00
61.00%$ 6.50
71.00%$ 5.50
81.00%$ 4.50
91.00%$ 3.50
101.00%$ 2.50
EV $0.00

If he rebuys we get:

Rebuys 1
Edge 0.00%
PlaceProbReturn
11.98%$ 58.00
21.96%$ 36.63
31.94%$ 23.52
41.92%$ 19.40
51.90%$ 15.36
61.88%$ 12.35
71.86%$ 10.34
81.84%$ 8.37
91.82%$ 6.44
101.80%$ 4.55
EV ($5.04)

As expected, an unskilled player should not rebuy. He doubles his buy-in but does not double his chances of finishing in the money.

Now, consider a player with an 10% edge:

Rebuys 0Rebuys 1
Edge 10.00%Edge 10.00%
PlaceProbReturnPlaceProbReturn
11.10%$ 31.9012.18%$ 63.80
21.10%$ 20.3322.15%$ 40.21
31.10%$ 13.1732.13%$ 25.77
41.10%$ 10.9742.10%$ 21.21
51.10%$ 8.7652.07%$ 16.76
61.09%$ 7.1162.05%$ 13.45
71.09%$ 6.0172.02%$ 11.23
81.09%$ 4.9182.00%$ 9.07
91.09%$ 3.8291.97%$ 6.97
101.09%$ 2.72101.94%$ 4.91
EV $9.71EV $13.38
ROI 9.71%ROI 6.69%

Without rebuying that 10% edge translates into a 9.71% ROI, or $9.71 in EV. Rebuying increased EV (though it lowers ROI). That 10% edge should not be at all difficult to attain (as anyone who has played a low-limit fast tournament can attest to). In all cases where the player has an edge, his ROI when rebuying will be lower than when not rebuying, though the EV will be higher. This assumes no juice on the tournament.

While edges far in excess of 10% are easily had, it may be interesting to see what edge is required to overcome the intrinsic disadvantage of rebuying in a percentage payback tournament. Brute force says:

Rebuys 0Rebuys 1
Edge 5.77%Edge 5.77%
PlaceProbReturnPlaceProbReturn
11.06%$ 30.6712.09%$ 61.35
21.06%$ 19.5622.07%$ 38.70
31.06%$ 12.6832.05%$ 24.82
41.06%$ 10.5642.02%$ 20.45
51.06%$ 8.4452.00%$ 16.17
61.05%$ 6.8561.98%$ 12.99
71.05%$ 5.8071.95%$ 10.86
81.05%$ 4.7481.93%$ 8.78
91.05%$ 3.6891.91%$ 6.75
101.05%$ 2.63101.89%$ 4.76
EV $5.61EV $5.61
ROI 5.61%ROI 2.80%

In the case of a player with a 5.77% edge, he hasn’t gained or lost EV by rebuying, but merely increased his variance. It is worth noting that a player wanting to maximize his EV/VAR should not rebuy unless his edge is greater than 103%. This suggests that a skilled player with a sufficiently small bankroll would not want to rebuy in many cases.

For a decently bankrolled player with a 30% edge our payback table looks like this:

Rebuys 0Rebuys 1
Edge 30.00%Edge 30.00%
PlaceProbReturnPlaceProbReturn
11.30%$ 37.7012.57%$ 75.40
21.30%$ 23.9822.53%$ 47.33
31.29%$ 15.5132.49%$ 30.20
41.29%$ 12.8842.45%$ 24.76
51.28%$ 10.2752.41%$ 19.48
61.28%$ 8.3262.37%$ 15.56
71.28%$ 7.0272.33%$ 12.95
81.27%$ 5.7282.29%$ 10.41
91.27%$ 4.4492.25%$ 7.96
101.26%$ 3.16102.21%$ 5.59
EV $28.99EV $49.65
ROI 28.99%ROI 24.82%

Rebuy!

Consider what happens when we add a $9 entry fee. Assume rebuys are juice free. Playing with a 10% edge (pre-juice) is not so great anymore:

Juice 9Juice 9
Rebuys 0Rebuys 1
Edge 10.00%Edge 10.00%
PlaceProbReturnPlaceProbReturn
11.10%$ 31.9012.18%$ 63.80
21.10%$ 20.3322.15%$ 40.21
31.10%$ 13.1732.13%$ 25.77
41.10%$ 10.9742.10%$ 21.21
51.10%$ 8.7652.07%$ 16.76
61.09%$ 7.1162.05%$ 13.45
71.09%$ 6.0172.02%$ 11.23
81.09%$ 4.9182.00%$ 9.07
91.09%$ 3.8291.97%$ 6.97
101.09%$ 2.72101.94%$ 4.91
EV $0.71EV $4.38
ROI 0.66%ROI 2.09%

The rebuy is a must in this situation. Because there is no juice on the rebuy, the rebuy chips are essentially sold at a discount. Even the small discount makes a large difference in EV and ROI.


Take a look at the 30% edge player when juice is added:

Juice 9Juice 9
Rebuys 0Rebuys 1
Edge 30.00%Edge 30.00%
PlaceProbReturnPlaceProbReturn
11.30%$ 37.7012.57%$ 75.40
21.30%$ 23.9822.53%$ 47.33
31.29%$ 15.5132.49%$ 30.20
41.29%$ 12.8842.45%$ 24.76
51.28%$ 10.2752.41%$ 19.48
61.28%$ 8.3262.37%$ 15.56
71.28%$ 7.0272.33%$ 12.95
81.27%$ 5.7282.29%$ 10.41
91.27%$ 4.4492.25%$ 7.96
101.26%$ 3.16102.21%$ 5.59
EV $19.99EV $40.65
ROI 18.34%ROI 19.45%

The $9 entry fee comes directly out of our EV. Notice the ROI when rebuying is higher because of the discount.

Next, consider the situation where our player has managed to double his stack through play, and is considering an add-on. His 100 chip increase has left each other player 1.01 chips shorter.

Increased Stack 100Increased Stack 100
Juice 9Juice 9
Rebuys 0Rebuys 1
Edge 10.00%Edge 10.00%
PlaceProbReturnPlaceProbReturn
12.20%$ 63.8013.27%$ 95.70
22.17%$ 40.2023.19%$ 59.64
32.15%$ 25.7633.12%$ 37.78
42.12%$ 21.2043.04%$ 30.74
52.09%$ 16.7452.97%$ 24.01
62.07%$ 13.4362.90%$ 19.04
72.04%$ 11.2272.83%$ 15.72
82.01%$ 9.0682.76%$ 12.54
91.99%$ 6.9592.69%$ 9.51
101.96%$ 4.90102.62%$ 6.63
EV $104.26EV $102.32
ROI 95.65%ROI 48.96%

With a 10% edge, having doubled his stack, the player should now decline the add-on.

If the player manages to triple up before the add-on, he needs to play with an edge over 20% to make the rebuy a +EV play:

Increased Stack 200Increased Stack 200
Juice 9Juice 9
Rebuys 0Rebuys 1
Edge 20.54%Edge 20.54%
PlaceProbReturnPlaceProbReturn
13.62%$ 104.8714.77%$ 139.83
23.52%$ 65.1224.59%$ 85.77
33.43%$ 41.1034.41%$ 53.48
43.33%$ 33.3244.24%$ 42.82
53.24%$ 25.9354.07%$ 32.90
63.15%$ 20.4863.91%$ 25.66
73.06%$ 16.8473.75%$ 20.84
82.98%$ 13.3983.60%$ 16.35
92.89%$ 10.1293.45%$ 12.19
102.81%$ 7.02103.31%$ 8.35
EV $229.19EV $229.19
ROI 210.27%ROI 109.66%

From this, we can conclude that even a player with a moderate edge who is getting a small discount on his chips should not rebuy if he has managed to sufficiently increase his stack. A player an edge of 50% should still take the rebuy if his stack is less than 4.5 times greater than his initial stack. A 100% edge player should rebuy with a stack less than 7.5 times his initial stack. For very skilled players rebuys should still be made except in extreme cases.

These examples demonstrate that rebuys should not always be taken. The more skill a player has, the more often he should rebuy. The more chips the player has accumulated the less often he should add-on.

Always rebuying and adding on is a mistake. Most of the time, rebuying and adding on is a good move for the skilled, well bankrolled player. ♠

Note from Arnold Snyder on Rebuys and Add-ons

In The Poker Tournament Formula, I advise that unskilled players should not make rebuys. I advise that skilled players should always add-on or rebuy as soon as possible, in order to always have as many chips in front of you as possible.

In Appendix A of The Poker Tournament Formula, I advise players that it is futile to try to profit from poker tournaments with a small edge, and I give an example of 10% as too small an edge to play with. I also advise players that my win rate, using the exact basic strategy provided in The Poker Tournament Formula in Skill Level 2-4 tournaments, was consistently over 200%.

Higher edges will be available with fast play properly adjusted for tournament structure in slower tournaments with higher patience factors and skill levels, as defined in The Poker Tournament Formula.

And one other point. I consider Pikachu’s analysis to be of value to players in exceptional circumstances, which is why I’ve published it here. But it does not take into account the concept of an implied discount on chips due to the increased utility of chips in a big stack. Due to the implied discount, I would rebuy and add-on much more frequently than Pikachu suggests. In fact, I would almost always rebuy and add-on. ♠

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How to Kill a Casino Promotion

What Went Wrong at the Morongo?

by L.J. Winsome
(From Blackjack Forum XVI #4, Winter 1996)
© Blackjack Forum 1996

Friday the 13th of September was touted as “Your Lucky Day at Casino Morongo,” but instead, the payday turned into an expensive fiasco true to the date. The casino promotion — which portended to offer over $900,000 in excess player pool funds to punters by paying any “natural 13” like a blackjack at 1 1/2 times a bet — was canceled at the last minute.

Although, Casino Morongo undoubtedly pulled some kind of bait-and-switch on the players, it’s arguable that the card counters had no one to blame but themselves.

Let’s face it, counting cards is the easy part. It’s things like game selection, ability to read heat, and a great act that make for longevity, and therefore, give someone the chance to put those counting skills to use. That and bankroll, of course. Another requisite skill, and possibly one of the most important, is discretion, and after the example set at the Morongo casino promotion by the army of professional card counters that showed up to cash in, it appears to be a lesson that needs to be relearned.

The reason every card counter on U.S. soil (including one from Hawaii) showed up at at Morongo casino promotion was Stanford Wong, and and one of his Current Blackjack News “Special Editions,” which are more commonly called “Wong Alerts.” These go out over the Internet and telephone/fax lines, and inform professionals who subscribe to this service of promotions across the country and optimal strategies for playing them. I have been to numerous promotions over the past two years, all of which I have learned about by these “Wong Alerts.”

It costs $295 a year for the fax service, but it used to be worth it, as these promotions injected much appreciated infusions of cash into my bankroll. Also, casino promotions are a lot less work than card counting. During casino promotions all one has to do is sit there and bet the maximum. But there may be a downside to these alerts: too many people are now showing up. In this case, the “Wong Alert” literally killed the promotion before it started. Here’s how the alert looked when it came over the wire:

SPECIAL ISSUE OF CBJN
12 September 1996

Any Natural 13 Pays 3:2 on Friday the 13th at Casino Morongo “Friday the 13th.” Your lucky day at Casino Morongo!

Any natural 13 pays like a blackjack!! 1 1/2 times your bet. September 13, 6 P.M. to 12 A.M.

With those words on small pieces of orange paper, Casino Morongo in Cabazon, west of Palm Springs, CA, announced what could be the all-time biggest casino giveaway. The flyers were distributed on the tournament tables during the Wednesday night tournament on 11 September.

Thirteen is the most common total you are dealt. If A-2 is not recognized as thirteen, you are dealt thirteen about 8.28% of the time. If A-2 counts as a natural thirteen, the total rises to 9.47% of the time, which is twice as frequent as a blackjack. Normally, thirteen is a loser. On average, it loses 35%. Paying 3:2 on a thirteen thus improves the value of a thirteen by 185%. Gaining 1.85 of a bet on 8.28% of your hands is 15.3%. Gaining 1.85% of a bet on 9.47% of your hands is 17.5%.

Thus the natural-13-pays-like-a-blackjack increases your edge by 15.3% or 17.5%. The normal casino edge is 0.35% (eight decks) or 0.48% (one deck) and you must pay the casino $1 per hand for the privilege of playing blackjack.

Overall, on the evening of Friday the 13th you will enjoy an edge of 15% to 17%, less collections. Normally, most tables have a $100 maximum. Last night there were twelve blackjack tables open, of which three allowed $500 max bets, eight were $100 max, and one (the single decker) had a $200 max.

Normally you play about 40 hands an hour in a casino that takes collections, with the slowness due to the time it takes to make the collection. Customers who are enjoying a 15% edge undoubtedly will find ways to speed play, such as never hesitating on a decision, not splitting most pairs, and helping the dealer with collections.

My guess is you ought to be able to play 50 hands an hour for this promotion. Flat $100 bets ought to win at the rate of $750 per hour less $50 per hour of collections for a net of $700 an hour. Flat $200 bets ought to net about $1450 an hour. Flat $500 bets ought to net about $3700 an hour.

These numbers assume A-2 does not count as thirteen; if it does, the win rates will be higher yet. If the promotion actually runs for the full six hours, $100 bettors ought to clear $4500, $200 bettors ought to clear $8700, and $500 bettors ought to clear $22,500. These numbers assume A-2 does not count as thirteen; if it does, the win rates will be higher yet.

Risk is basically nonexistent when you have a 15% edge. The only risk is will the cashier have enough cash to buy back all your chips. The players’ pool is well over $900,000, but it will be considerably smaller by midnight of Friday the 13th.

After reading that, what card counter in his right mind wouldn’t run, not walk, to the nearest airport and catch the first plane to L.A.?

The Morongo Promotion: Like a Card Counter’s Convention

Jerry, one of the floormen working at the casino in the afternoon prior to the promotion witnessed the counters competing for seats in a manner he initially compared to circling sharks and as the day progressed likened to circling vultures. I don’t think Casino Morongo has ever seen so many arguments over seats at which it cost $1.00 to play a hand.

Many people who got up to use the restroom lost their seats, if they didn’t return in five minutes. All that morning bosses and dealers were forced to arbitrate these disputes, and the atmosphere intensified as the day progressed. By 10:30 a.m., it was impossible to get a seat

Many of the larger blackjack teams had arrived the night before and taken their places at the $500 maximum table estimating their e.v. at around $4,000 per hour.

That night, when one professional blackjack player asked for clarification from a pitboss on exactly which two cards constituted a “natural 13,” he was told it was “…any first two cards, including A-2.”

When he asked if the promotion would apply at the $500 tables, however, he was told “no.” With that word, the entire table got up and returned to their hotel rooms in preparation for the next day’s festivities. They would return the next day, of course. At the $100 maximum tables the hourly e.v. was about $800, still well worth the competition for a seat.

In any other casino, no professional card counter who was a member of a blackjack team would openly communicate or distribute bankroll with colleagues under the watchful stare of the eye-in-the-sky, but that’s the sort of thing that went on at Casino Morongo. It was reported by a floorman that they had videotape of professionals passing large sums of money at the tables, openly communicating with their partners and, worst of all, trying to buy the locals out of their seats.

Morongo, with typical casino conspiracy mentality, reported that from the perspective of surveillance, it looked like one giant team had descended on the casino and was operating some kind of scam. That would scare the daylights out of any casino, particularly one unaccustomed to card-counters, and in this case, it scared the promotion out of Morongo.

One card counter, whom I later learned was organizing one of the much-feared big-betting teams, described feeling like he was at a giant convention of counters.

“The atmosphere is just so relaxed,” he said.

I met him hovering behind my table, which was filled with Vietnamese regulars hitting hard 17 against a 10 in order to get the two-of-clubs marked with a PAYDAY (another, less profitable, Morongo promotion gimmick). I was the only professional at this table with a seat. The regulars kept promising to leave at 5:00 pm, when the payday promotion ended, and an hour before the anxiously awaited promotion on “natural 13,” but this did not deter any number of counters from coming up and offering to buy the locals out of their seats beforehand.

At 3:00 pm a pitboss circled the casino announcing that a “natural 13” was made up of only a 10, J, Q, or K and a 3. This lessened the worth of the promotion, but the expected value was still about $400 per hour and there was no heat to contend with. Everybody stayed in their seats, but the continuing devaluation of the promotion was disappointing.

Then, at 5:00, one hour before the party was due to begin, the casino manager, with two beefy security guards in tow, went around announcing the cancellation of the Lucky 13 promotion altogether. The counters were furious, some of them quite vocally.

The trouble is that Casino Morongo, like any other casino on the planet, exists to make money. They are not there to put money into the pockets of card counters who will then disappear and use the winnings to extract even more money from other casinos. Casino Morongo wants it’s regulars to win the player pool, not the professionals, because they want that money to be returned to them in the form of the ante that gets dropped down the slot with each hand that’s played.

The money that would have been given away during the casino promotion comes from the blackjack winnings, not the $1-per-hand drop. That’s why these promotions exist in the first place; the casino will occasionally and publicly give up some of the money they earn from their advantage on the game. Nobody knows how much money they really earn with both the normal house advantage and the phenomenal earn of the drop — Indian casinos are accountable to no one, audited by no regulatory body — so, the casino promotions lend an aura of honesty to the otherwise questionable policy of hitting the average player from both sides.

If, however, the casino can earn the money back in the weeks and months that follow the promotion, from unwitting regulars, that’s fine with them. They’re not going anywhere.

Casino Morongo pulled some kind of stunt when they canceled the Friday the 13th promotion. I couldn’t help wondering, when I heard the news, if the whole thing had been a setup. If so, it was brilliant. Fake a promotion so that all the card counters come in, then make them play for seven hours before the promotion — to guarantee a seat during the big payoff hours — and charge them a dollar a hand while they’re doing it. Brilliant and unethical, if that’s the case.

What has to be remembered is that Casino Morongo is a casino, not a fun place to hang out with your friends and socialize. In a way, we card counters swallowed the same lies that all the regular losers usually fall for: lose money but have a good time while you’re doing it.

We let our guards down, and we ended up paying for it. That’s the trouble with this business, mistakes cost us immediately and dearly, and performance is all.

Come the next casino promotion I hope we’ll have learned our lesson; we’ll be our usual discreet and stealthy selves, and we’ll remember that a casino, by any other name, is still our enemy.♠

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Another Card Counting System for the Vision Impaired

The Ultimate VIC (Vision Impaired Count)


by Arnold Snyder
[From Poker World , February 1996]
© 1996 Arnold Snyder

Last year, a player wrote to me about a card counting system he had developed for his own use, which he had devised because he had less than perfect vision. He called it the “Senior Count,” because his vision problem was something that had developed with age. I wrote an article about it because the system was so ingenious, and so effective. Prior to hearing about the Senior’s card counting system, had someone told me that they had poor vision, so much so that a substantial proportion of the cards dealt, even when face up, were difficult or impossible to read clearly, I would likely have advised that person to just stick to basic strategy and waste little effort attempting to count cards.

After publishing the “Senior Count,” I received a number of letters from other players who had devised their own variations of card counting systems to adjust for their limited eyesight. The player who invented the Senior Count wrote that his specific difficulty in seeing was mostly limited to his inability to distinguish the 7s, 8s, 9s and 10s from each other. He had no difficulty discerning the court cards (J, Q, K) because of the paint, but the pip tens looked like the same blurry mess as the 8s and 9s. The low cards (2,3,4,5,6) were fairly distinguishable because there was enough white space on the cards to make the patterns of the pips stand out. All traditional card counting systems value the pip tens the same as the court cards because the game of blackjack values them the same.

The letters I received from others with vision difficulties reported similar difficulties reading the 7s, 8s, 9s and 10s. One player had no difficulty reading the card values of his own hand, or of the players seated adjacent to him on either side, but the hands of the players two or more seats away blurred. Also, one player – who was in his twenties but was severely nearsighted – said he even had difficulty reading the dealer’s upcard if he was on either end of the table. This player also objected to referring to these types of card counting systems as “senior” systems, as he was far from being a senior citizen. He suggested calling them “VIC” systems, for Vision Impaired Counting.

The idea behind the Senior Count is simply to ignore the pip tens, balancing the painted court cards (-1 each) vs. the 4s, 5s, and 6s (+1 each). Its a balanced card counting system, sort of a streamlined Hi-Opt I, with a surprisingly high betting correlation and playing efficiency for its simplicity of use. The more advanced variation of the Senior Count, which weíll call the “High-Low-Vic,” includes the ace along with the court cards as a -1 count, vs. the 3s, 4s, 5s, and 6s (all +1). This variation raises the betting correlation to a strong 90%.

The most unusual variation on this type of card counting strategy came from a player who had used the high-low count for many years, and when his eyes began to fail, decided that the best way to play conservatively was to count any indiscernible card as a ten, knowing that it was actually either a 7, 8, 9, or 10 – but feeling safer with the assumption that the card was a 10, since the removal of a ten had the most negative effect on his expectation.

This seemed to work okay for a while, until he noticed that in shoe games he continually went into double-digit negative counts. He also noticed frequent wrong assumptions, when players played out hands incongruous with his assumption that one or more cards in the hand were 10s.

His solution was to continue using all of the high-low values for the aces, court cards, and 2s through 6s, but to count all indiscernible 7s, 8s, 9s, and pip 10s as -¼ each. This device raises the betting correlation to an impressive 93%. Weíll call this the Ultimate VIC System. The method strikes me as rather cumbersome to use at the tables, but the player who devised it claims little difficulty. What he likes most about it is that he feels most comfortable continuing to use his long-memorized high-low indices, since the Ultimate VIC has the same number of plus and minus points as the high-low. Actually, if you do not have access to a computer program which will figure out strategy indices for a VIC system, I’d suggest just using a set of indices for the high-low (Wong’s) or High-Opt I (Humble’s), depending on whether or not you elect to count the ace or neutralize it.

In any case, the development of these types of VIC systems, which allow even those who have poor eyesight to extract most of the value from counting cards, provides testimony to the ingenuity of players who refuse to give up the game they’ve learned to beat, and who also refuse to allow a handicap to seriously affect their skillful play.  ♠

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Banking Blackjack Games in California

Mondo Morongo: Player-Banked Blackjack

by Allan Pell
(From Blackjack Forum Volume XIV #4, December 1994)
© Blackjack Forum 1994

[Ed. note—In the California Indian casinos, the house now banks the games. In California at the present time, player-banking is limited to the card rooms. Opportunities for player-banking open up in other states from time to time. –-Arnold Snyder]

It was the best of casinos, it was the worst of casinos—mostly, it was the worst. This story starts a couple of months ago when the right revered Bishop Snyder referred a private student to my blackjack school. We’ll call this student Daddy Warbucks. Warbucks turned out to be an ex-associate of the late, great Ken Uston, and extremely wealthy, as evidenced by his multi-million dollar Wilshire condo in the Westwood area of Los Angeles.

A week after our private four-hour-long tutoring session, Mr. Warbucks called and invited me to join him on a jaunt to one of the Indian casinos. I suggested the Morongo Casino on Interstate 10, two hours east of Los Angeles.

We arrived in the a.m. hours and, to our dismay, stared at an empty bingo hall large enough to hold the crew of the aircraft carrier Eisenhower. In the corner of the building was a small, walled-off section containing the table games—15-20 tables for Indian blackjack and various poker games. There was a small crew of degenerate gamblers hard at work, mostly at the blackjack tables.

Game rules in this house are as follows: double 10-11 only, dealer hits soft 17, no resplits, no insurance, 8-decks. Off the top, players are looking at a 1.2% disadvantage nightmare. But that’s not the worst of it. Since this is a player-banked game, you must pay a 50 cents per hand table rent (tax) to the house. At 60 hands per hour, this translates to $30 per hour. You’re now looking at a combined total of about $37 an hour for the privilege of playing blackjack at $10 a hand.

Absolutely insane to say the least. But there is a way to beat the game, and being a player has nothing to do with this premise. You must be the bank, the one with the wad to make money in the Indian blackjack scene. And you can do it—sometimes that is. To get an edge, you must possess the bankroll and be able to set the minimums and maximums. Setting the minimum bet is the most important, however.

Let’s explore the reasons using the “Profit Formula” from Blackbelt in Blackjack. At Morongo and other California Indian casinos, the banker pays a $1 per hand table rent when banking the game. At 60 hands per hour (average for shoe games), this means it costs $60 an hour to bank a game—no matter what the betting limits of the game are. In order to overcome the table rent, you must be in a higher limit game.

For example, if you’re in a $2 to $15 (common) limit game, your average bet per player will be somewhere around $7. With the eight-spot (minus yourself) tables at Morongo, you’re looking at about $3000 of action per hour at this table with seven players. You will be getting 1.2% of all the players’ money that goes across the table, which in this case is about $36 per hour. With table rent at $60 per hour for the banker, you’re $24 in the hole per hour. To break even in the Morongo game, you must bank a game that has at least a $10 minimum bet.

Of course, some players bet larger, but the Indian casinos are full of soft players who flat bet. I watched a $3 minimum table where several players were flat-betting the minimum and paying 50 cents per hand table rent—truly insane.

To make serious money, you must bank at least a $25 minimum game. At this level, you’ll get better than $10,000 per hour in player action, assuming seven players. With the 1.2% expectation, you get at least $120 per hour, assuming everyone’s flat betting table minimum. Subtract the $60 table rent and you’ve got $60 an hour for your trouble. Not bad!

But at these higher limit games, the players are not flat betting, to say the least. I saw one player with $300 per hand spread to two spots when a player left. I think the average bet is around $75 to $150 per player, depending when and where you play. At these levels, you’ll pull in $300 to $700 per hour. Not at all bad!

Before you run off to Morongo or another Indian casino to bank one of these games, you should know about the catch—there’s always a catch. At Morongo, the $25 game is monopolized by a professional game banker. This guy had over $80,000 in chips on a roller cart situated beside his first base position.

I learned from the casino manager that this game is controlled by a syndicate who rotates bankroll managers on shifts, and that their bankroll was in excess of $500,000. If you try to sit in on this game, expert players from the syndicate would come out of the woodwork and “bet heavily into you” in an attempt to grind you out.

The high minimum is a psychological barrier that excludes many potential bankers because of the heavy bankroll requirements (which I will go into next), and thus a syndicate can dominate a game for long periods at a time. House rules are that the banker can hold the entire shoe, and if someone wants to bank, it goes to the next player. At this big table, there were no other takers.

Daddy Warbucks, a big businessman with a mind for numbers, quickly saw the profit potential of such a venture, but he and I also saw how the game was controlled. Jerry Erico, shift manager, told Warbucks and me that when the casino opened, they were approached by some very big operations out of Nevada who offered to bank the games.

After a visit to another Indian casino in San Bernardino, I found something that made me suspect that something like this may be happening there as well. In San Bernardino as well, there were dominant bankers on the big minimum games. The shift bankers at both casinos had identical smoke fans at their disposal—identical. And since I do not believe in coincidence, there must be some coordinated effort to dominate the banking at both of these casinos.

In the San Bernardino casino, I managed to get a look at the top manager of the syndicate as he held a meeting with several of his shift bankers at an empty table right out in the open. They made no effort to conceal their action from either the players or the house. Take caution and do not bump heads with the big boys.

There is, however, some profit potential at the Indian casinos. In San Bernardino and Morongo, when players appear, the house opens more high-limit tables and they openly seek bankers to keep these games operating. In San Bernardino, they have a waiting list for bankers, and instead of all bankers sitting at the tables playing off one another, they rotate bankers into the game from the waiting list—pretty fair. You have to be there early in the afternoon to get on the list. At all the Indian casinos, the tables fill and play starts to pick up after 5 p.m.

Bankroll requirements for these games are heavy. Expect some fluctuation. Expect expert players, as they are not excluded by the house. In fact, you can openly operate a blackjack computer without the shift managers or the house dealers blinking an eye. A $10 to $25 game would require a $5000 bankroll. A $25 to $300 game would require at least $15,000 to maintain play. And $25,000 would be more realistic and safer. You could have a bad run and fluctuate down several thousand over several shoes, so you need the money to stay in the game.

Do not look for many smart players at these games. Smart players know that you cannot beat these rules. The smart players are the ones who are banking the games. And how do you bank? Just put your money in front of you and press the auto-pilot button. The house dealer will do the rest. Actually, banking a game is quite boring and tedious. You do absolutely nothing—except watch for cheating, that is. Make sure the dealer is not playing with the player. They could make incorrect payoffs or pull any number of scams on you.

And talk about scams, at Morongo they offer video poker with ridiculously high payouts. If you refer back to my Blackjack Forum articles on “Robo-Dealers” (March ’92 and September ’93), you’ll see you stand a good chance of having your clock cleaned electronically.

[Ed. note: Unlike Nevada and New Jersey, California does not require video card game slots to deal randomly from 52-card decks. Paybacks to players on these machines may be internally set with dip switches, and the machines will deal the cards necessary to acquire the preset house profit. This is legal in California, so serious video poker players should beware. “Intelligent” strategies have no effect on your win rate, or to be more accurate, your loss rate. –A.S.]

There are three Indian casinos along Interstate 10, within a few minutes driving time of each other. They are: Casino Morongo in Cabazon, 33 miles east of San Bernardino; the Indio Bingo Palace & Casino, further east of Morongo along I-10; and San Manuel Indian Bingo & Casino in San Bernardino. In the San Diego area, there are three casinos operating: Viejas, Barona, and Sycuan in El Cajon. Santa Ynez Indian Casino has just opened north of Santa Barbara, and there are many more to the north. ♠

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Missouri Outlaws Casinos from Barring Card Counters

Missouri Law Prohibits Barring for Counting Cards

by Robert A. Loeb, Attorney at Law
(From Blackjack Forum XX #2, Summer 2000)
© Blackjack Forum 2000

A new Missouri rule prohibits barring for counting cards. Under this new rule, the Missouri Gaming Commission will specifically allow certain countermeasures by the casinos to try to minimize the advantage counters can get. The new rule has been adopted, and I am informed by the MGC that it goes into effect on August 30.

While there is nothing revolutionary about the new policy, I think that serious players may be interested in seeing the fine points of the new rule as it concerns Missouri casinos, as well as seeing the regulatory approach to governing casinos. What follows is the text of the new rule. I have added the underlining, to highlight certain portions that I will discuss.

The Text of the New Missouri Law

Title 11 — DEPARTMENT OF PUBLIC SAFETY Division 45 – Missouri Gaming Commission Chapter 5 – Conduct of Gaming 11 CSR 45-5.051 – Minimum Standards for Twenty-One (Blackjack).

(1) The following words and terms, when used in this rule, shall have the following meanings unless the context clearly indicates otherwise.

(A) “Bart Carter shuffle” means the shuffling procedure whereby approximately one deck of cards is shuffled after being dealt, segregated into separate stacks and each stack is inserted into pre marked locations within the remaining decks contained in the dealing shoe.

(B) “Determinant card” means the first card drawn for each round of play to determine from which side of the two compartment dealing shoe the cards for that hand shall be dealt.

(C) “Double shoe” means a dealing shoe that has two adjacent compartments in which cards are stacked separately and which permits cards to be dealt from only one compartment at any given time.

(2) A person who, without the assistance of another person or without the use of a physical aid or device of any kind, uses the ability to keep track of the value of cards played in blackjack (“21”) and uses predictions formed as a result of the tracking information in her/her playing and betting strategy shall not be considered to be cheating.

(3) A class A licensee may implement any of the following options at a Twenty-One table provided that the casino licensee complied with the notice requirements contained in 11 CSR 45- 5.060:

(A) Persons who have not made a wager on the first round of play may not enter the game on a subsequent round of play until a reshuffle of the cards has occurred;

(B) (Persons who have not made a wager on the first round of play may be permitted to enter the game, but may be limited to wagering only the minimum limit posted at the table until a reshuffle of the cards has occurred;

(C) Persons who, after making wager on a given round of play, decline to wager on any subsequent round of play may be precluded from placing any further wagers until a reshuffle of the cards has occurred; and

(D) (Persons who, after making a wager on a given round of play, decline to wager on any subsequent round of play my be permitted to place further wagers, but may be limited to wagering only the minimum limit posed at the table until a reshuffle of the cards has occurred.

(E) Use of double shoe with a determinate card that selected which shoe to deal from during a particular hand.

(4) If a class A licensee implements any of the options in (3) of this rule, the option shall be uniformly applied to all persons at the table; provided, however that if a class A licensee has implemented either of the options in (3)(C) or (D) of this rule, an exception may be made for a patron who temporarily leaves the table if, at the time the patron leaves, the class A licensee agrees to reserve the patron’s spot until his or her return.

(5) Immediately prior to the commencement of play and after any shuffle of the cards, the dealer shall require that the cards be cut in a manner set forth in the class A licensee’s internal controls as approved by the Commission. Such internal controls shall be subject to the following conditions:

(A) If the “Bart Carter Shuffle” is utilized and the cards in the discard rack exceed approximately one deck in number, the dealer shall continue dealing the cards until that round of play is completed after which he shall remove the cards from the discard rack and shuffle those cards so that they are randomly intermixed. After the cards taken from the discard rack are shuffled, they shall be split into three separate stacks and each stack shall be inserted into premarked locations within the remaining decks contained in the dealing shoe.

(6) After the cards have been cut and before any cards have been dealt, a floor supervisor may required the cards to be recut if he or she determines that the cut was performed improperly or in any way that might affect the integrity or fairness of the game. If a recut is required, the cards shall be recut, at the class A licensee’s option, by the player who last cut the cards, or by the next person entitled to cut the cards, as determined by the class A licensee’s internal controls.

Discussion of the New Missouri Law Regarding Barring for Card Counting

The first point that needs to be made is that Missouri is to be commended for even attempting to make an official rule governing barring and what countermeasures are to be authorized. Most state laws do not specifically cover these areas, leaving casinos free to make their own policies without governmental regulation. By way of background, it should also be noted that this rule is an amendment to Missouri’s existing regulatory scheme.

Some of the references in this rule are to other sections of existing law. For instance, existing law already allows for barring, and one of the grounds for barring is when someone is caught cheating. Thus, the language in this rule basically says that card counting is not cheating.

This eliminates card counting as a basis for barring in other sections of the law. The word “cheating” appears in other parts of the statutes as well, including criminal offenses; it is confusing that the anti-barring rule should be based on the word “cheating” because card counting was never considered by Missouri to be criminal cheating.

In any event, this is how Missouri precludes barring for card counters. The phrase “without the assistance of another person” is also important. Under this regulation, if one is deemed to be counting cards with the assistance of another person, both people can be barred.

Realistically, there is no due process; in other words, if a casino arbitrarily decides that two people are counting cards together, or signaling each other in some way, both people can be barred, with little recourse to “appeal” the casino’s actions. In conversations with officials with the Missouri Gaming Commission and officials in other states, I have learned that these regulators truly believe that team play (at the tables, as opposed to merely sharing a bankroll) should be considered improper.

The underlined phrase “licensee may implement any of the following options” begins the list of countermeasures which the casino may take in response to card counters. This suggests, and Missouri officials confirm, that these are the authorized countermeasures, and that other countermeasures should not be implemented.

The Missouri Law Implies No Preferential Shuffling, or Flat Betting or Half-Shoeing a Player

Accordingly, Missouri is allowing a casino to prohibit mid-shoe entry, to impose minimum table bets only on mid-shoe entry, to use a Bart Carter shuffle, and to use a double shoe. By inference, Missouri is not allowing preferential shuffling, flat betting, “half-shoes” or other movement of the cut card, or discriminatory restrictions on a single player at a table (all of which are allowed by New Jersey).

I am curious to see how often Missouri invokes these countermeasures after August 30, particularly the use of a double shoe. Regardless of how clear and fair these new regulations are (or are not), I think that Missouri is to be commended for taking a lead among the states by attempting to make the law clear for both players and casinos, and for attempting to treat all players in a uniform and non-discriminatory way.

It is interesting to note that nine days after running an article about Missouri allowing card counting and prohibiting barring, the Kansas City Star ran an article entitled, “Card Counters Facing New Foe — Innovative Automatic Shuffling Machine Tilts the Odds Back to the Casinos’ Favor.” This article tells about Shuffle Master’s latest continuous shuffle machine. We’ll have to see how the future plays out.

Abuse of Casino Comp Card Information

There have been a few reports of casinos inexplicably providing player’s card information to outsiders. It’s inexplicable to me because casinos have no interest in sharing this information with others, and they have no interest in making their customers angry at the release of their personal information. Here’s what’s happened.

Casinos maintain computerized information of their customers who use player’s cards. That information will typically include name, address, date of birth, and the record of the person’s play each time he visits the casino. This will include how long he played and at what games, average bet, the time of day he played, and total wins and losses.

Usually, this information remains with the casino, and is not given out except perhaps to other casinos which are part of the same company. The casino is also required to obey subpoenas and court orders, so the player’s card information will be given out in response to a subpoena, such as in criminal (grand jury) investigations, or often in disputed divorce cases.

I have learned of three reports in which player’s card information has been released without a subpoena or court order. In two cases, it involved employers checking up on employees to see if they were gambling when they were supposed to be at work. The third instance was a private individual who was just checking up on a “friend’s” gambling habits.

I don’t expect this to become a trend. In at least one of the three instances, the casino executive stated that the release of the information was contrary to casino policy. The casino industry cannot desire to release this information to outside entities. However, it is worthwhile for serious and recreational players alike to be on their toes and be aware that there is no guarantee that your personal information will be kept confidential within the casino. ♠

For more information of laws and lawsuits that affect card counters and other professional gamblers, as well as info on how to protect your rights as a player, see Beat the Players: Casinos, Cops And the Game Inside the Game, by Bob Nersesian. Also see Bob Loeb’s excellent Blackjack and the Law.