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A Difference in Strategies

In late September, I taught a 9/6 DDB Quick Quads class at the South Point. One of the combinations you hold in that game is KTx — where ‘x’ stands for a suited card too low to be part of a straight flush or a royal flush — namely a suited KT2, KT3, KT4, KT5, KT6, KT7, or KT8. This is standard 9/6 DDB strategy — although if you don’t play this particular game, it might look a little weird. Continue reading A Difference in Strategies

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How Casinos Cheat, Part I: The Last Mechanic, WMDs, and Dr. Kervorkian

Probably every month, some rookie counter posts online about some horrendous loss, and then says, “I wonder if I was cheated.” Hmm, you’re playing a game that with perfect execution is a super-marginal grind, and in any other scenario is negative or just pure variance, so what did you really expect to happen? What does Occam’s Razor say? The debate often turns to whether or not a casino would risk losing its gaming license (ha!), or whether or not you can hear seconds being dealt (Knish certainly can). Continue reading How Casinos Cheat, Part I: The Last Mechanic, WMDs, and Dr. Kervorkian

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Comparing the Values of 3-card Straight Flushes Among Games

When Liam W. Daily and I were devising our strategy cards and Winner’s Guides several years ago, we noticed that in many games, the value of certain 3-card straight flushes was similar. In 9/6 Jacks or Better, for example, KQ9 (two high cards and two insides) is worth $3.21, JT8 (one high card and one inside) is worth $3.20, and 345 (no high cards and no insides) is worth $3.18. In all cases, I am assuming a 5-coin dollar player and the last two cards in the hand provide neither flush nor straight interference. Continue reading Comparing the Values of 3-card Straight Flushes Among Games

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Is This Fair?

The specifics of the following are fiction. But similar situations have happened numerous times.

Let’s say there’s a drawing at a casino, with about 50,000 tickets in the barrel. I’ve hammered away at a $25 machine for 15 hours and have 800 tickets myself, resulting from $800,000 coin-in. A lady in green, on the other hand, is a quarter player who played four hours and has 3 tickets. We both show up, hoping to win the $25,000 prize. Continue reading Is This Fair?

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How We Do It: Going through an Airport

I remember where I was on 9/11 (or 20010911, as a programmer would write it)—I had pulled an all-nighter playing and scouting Vegas, and I was just settling into my cozy bed at the Budget Inn downtown, across from the Greyhound bus station. On the TV I saw the live footage of the smoking World Trade Center buildings, before the second tower was hit. In my hometown, Continue reading How We Do It: Going through an Airport

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Negative Variance, Juicy Count Games, and Ishniae (sp?)

In a previous post, I criticized the loser’s mentality of counters. The belief that hardening oneself to pain is a necessary and advisable part of the AP career is counterproductive. Many counters spend ridiculous amounts of time and emotional energy trying to answer the question, “How unlucky was I?” Instead of calculating how many standard deviations “below EV” you were, why not spend your time and effort trying to raise your edge? This message was lost or not well received by the counters reading my blog. Continue reading Negative Variance, Juicy Count Games, and Ishniae (sp?)