Posted on 4 Comments

Here we go again . . .

Welcome Message from Arnold Snyder:

After more than two decades of hassling with printing deadlines, subscriber lists, renewal notices, proofreading copy, layout goofs, delivery problems, envelope stuffing, credit card authorization snafus, wholesaler collection run-arounds, bulk mailing regulations, advertising flyers, and taxes, taxes, taxes . . . And then, the online problems with finding a programmer that actually knew what the f* he was doing. Miscommunications with customers, problems with delivery, or more often non-delivery. I couldn’t take it anymore. I knew in my heart that at one time there was a reason why I put up with the tedium, bureaucracy, and frustration. I guess I really did have a deep abiding love for mankind. But somewhere along the way, I stopped taking psychedelic drugs.

So, the way it works now is I post something when I feel like it—that is, give me a break … in five months, I’ll be 75. I’ll keep my schedule flexible. I’m done with running on adrenaline.

I have neither the time nor inclination to deal with lunacy. Other than writing, and playing in the casinos when I feel like it, I have retired. I’ve become very cranky as a man of leisure. I like to say what I think, and I don’t care much about stepping on people’s toes. I tend to get sarcastic and not everyone appreciates my sense of humor.

But, with the death of Blackjack Forum (the magazine), followed by the more recent death of blackjackforumonline, I once again found myself with no soapbox from which to vent my bad attitude. The friends who participated in my prior web ventures were asking me to come back, since they’ve all been kicked off the other gambling sites for innumerable unforgivable infractions, such as poking fun at sacred cows, failing to bow down to the Almighty Blackjack Cyber-Gurus, and on occasion just flat-out telling the truth. Plus, I’m getting tired of all the queries from my former followers who keep reading about me on other Web sites, and asking me the same questions over and over.

“Is it true you told so-and-so to go #*%@( himself?”

Answer: Yes.

“Is it true you called such-and-such a phony ^&#@%?”

Answer: Yes.

“Is it true you are now bitter enemies with [insert long list of well-known blackjack authorities]?”

Answer: Yes, yes, yes, yes, yes, sort of, and yes.

“Is it true you stalked [beloved hero of many], cornered him in an alley behind the Stratosphere, and beat his brains in with a ball-peen hammer?”

Answer: You got a problem with that?

“Is it true you infiltrated the last green chip party at the Wendover Taco Bell, whipped an AK47 out from under your trench coat, and proceeded to slaughter one and all in a bloodbath that left the restaurant splattered with human entrails, cheese nachos, and nickel chips from the Peppermill?”

Answer: That case is still pending so my attorney won’t let me comment on it. But Loeb tells me I’ll go scot-free provided the Peppermill gets their chips back.

“Is it true you were spotted recently at Boulder Station betting nickels on Super Fun 21?”

Answer: What?

“Is it true you were spotted recently betting nickels—”

Answer: I heard you . . . and that I deny! It’s a flat-out vicious rumor, no doubt concocted by one of my enemies.

In any case, I have hopefully cleared the air on some of this ancient history. What I like about this online version of BJF is that it’s 100% FREE! The articles are free. The library is free. My brain-breaking work is free. The whole damn thing is free. I hate money now.

Comments are open on all pages. It’s my job to moderate them. Feel free to contribute items of interest. Opinions, experiences, positive? negative? humorous? horrifying? whatever. No pay. This is my hobby. I’m not in business anymore.

I did have a new book come out in 2021, Radical Blackjack, published by Huntington Press, with some heretofore unpublished stuff on shuffle tracking, hole carding, next card play, and optimal rebate strategies. There’s some cool takes on various issues of importance to those who can read between the lines. In the meantime, remember, give greed a chance. ♠

Posted on Leave a comment

Blackjack Ace Prediction Mistakes

Convexing Calculations for McDowell’s Blackjack Ace Prediction Or — I’m Sorry!

by ETFan
(From Blackjack Forum XXIV #2, Spring 2005)
© ETFan 3/9/05

    In the Spring issue of Blackjack Forum Online, Arnold Snyder published his critique of David McDowell’s book, Blackjack Ace Prediction, and put forth a correction of the now infamous EV calculation in Chapter 7. Since I wasted much of my youth pondering ace sequencing, I excitedly posted another approach to solving this EV, which I thought might be of interest to the few people involved in such an arcane endeavor.

    I had no idea my little post would cause such a furor. It didn’t occur to me there would be any controversy regarding Arnold’s review of the book. The book came out. Some people endorsed it. Then Arnold took the time to study it and found some problems — something which has happened over and over through the years. Generally, the reaction of the blackjack community has been to look more closely at the product, do some calculations, and close ranks behind the Bish, since he is widely acknowledged as a blackjack expert and all around sage, soothsayer, and holy man.

    But this time was different.

    Since I posted my little calculation, and a half dozen or so follow ups, I’ve been informed that I couldn’t possibly know anything about the arguments posed in the book, since I hadn’t read it. That I needed to look at Table 3-2. That the errata explained everything. That I was grievously ill-informed to believe Snyder, since he panned the book purely to embarrass another authority. That any word of defense for Arnold is like spitting on that authority, since Arnold has friends who say mean things about that person. That Snyder is [words too severe for your ear, gentle reader.] That I am dishonest. That all books have errors anyway. That I have lost all credibility. And that I have angered forces so powerful, that my personal, private communications are no longer secure.

    I’m sorry. I’d like to retract everything I said about the book.

    I’d like to, but I can’t. Once I had the book in my hot little hands, three things were quickly evident. 1) Everything Snyder said was accurate. 2) The reference to Table 3-2 was a sidestep; pure flimflam. And 3) The errata explains nothing. It actually provides more nails for McDowell’s coffin. Those who are deeply concerned about any of these three points, or my credibility, have permission to skip to the Infamous EV section. Those who passed Probability 101 and would like to see some quick samples of elementary errors in the book, may want to skip to The First Calculation and A Broken Calculation.

    I wish Blackjack Ace Prediction was the greatest book ever written on any exotic blackjack technique. Then dealers would have to expend tons of energy learning new shuffle routines, and that would divert attention from my own advantage play, which has nothing to do with ace sequencing. I wish ace sequencing was all it’s cracked up to be in the book and more. Then I could just post that Arnold had lost it, and my calculation had no relation to anything in the book. I would have loved writing that post. But I’ve owned the book for three weeks now and — sorry — no can do.

    The remainder of this article will attempt to explain why I don’t believe the pie-in-the-sky promises outlined in the first few pages of Chapter One. Why I turned my attention away from ace sequencing some 15 years ago, and toward a simpler, more rewarding ploy. And — sorry again — why you must take everything McDowell says about ace sequencing with two or three truckloads of salt.

The Promise:

Chapter 1, pg 18: “If you get it right, Ace Prediction in modern games will get you (conservatively) a 3-4% edge.”

    It’s clear, from the context, that McDowell is talking about overall edge — not just the edge on an occasional hand, or a half dozen times an hour. He compares it with card counting, but clearly, card counting provides you with an occasional 3-4% edge. The reason we are to take up sequencing is the far greater net edge — 3-4% compared with 1-1.5%. This 3-4% figure is not supported anywhere in the book. Sorry — I will show you it is insupportable.

Filler and More Promises

    Pages 1 through 16 simply contain cover pages, Table of Contents, a list of “Tables and Figures,” Acknowledgments, and the Foreword by Michael Dalton. Then on pg 17 we read: “huge advantages over the casino,” and on page 18: “Predicting Aces is a very simple idea and it’s easy to do at the table.”

The First Calculation

Chapter 1, pg 19: “To pull this off requires nerve, but getting big money on to the table when you have the advantage is the real key — not the size of your edge. Four bets at 2% is just as good as two bets at 4%, and it looks less suspicious.”

    Sorry, no. It isn’t. When you have a 4% edge, you can bet twice as much and keep the same risk of ruin. 4 bets of one unit at 2% are only half as good as 2 bets of 2 units at 4%. The first has an EV of 4 x 0.02 x 1u = 0.08 units, the second, an EV of 2 x 0.04 x 2u = 0.16 units. You can’t rehabilitate the argument by saying “we were going to bet table max in either case.” If you bet the same, with a higher edge, you’re rewarded by a smoother uphill climb in bankroll. Your situation improves by every risk-adjusted measure, such as Kelly’s G, N0, or SCORE. This should be reflexive knowledge for all advantage players. Note the formula for SCORE invokes advantage squared in the numerator, not just the advantage.

    It has little to do with the rest of the book, but it’s a note of caution that we should carefully chew any further math in the book before swallowing. This is no typo. He’s got the suspicion factor turned round 180 degrees. The doubling of EV allows extra room for all manner of cover play. The very first calculation in the book betrays a fundamental misunderstanding of advantage play math.

More Acknowledgments and History

    The rest of pg 19 and 20 through 37 contain brief synopses of prior works, each generally getting one paragraph; a bit longer for Golumb and Thorp. Some have said this is the best feature of the book — its thorough list of references. However, no original math in this section, and nothing of earth shaking importance for sequencers in the real world.

The Second Calculation

    On pg 38, McDowell correctly interprets what Epstein wrote about “highly expert dealers” — up to a point. He correctly plugs the numbers into Epstein’s formula and comes up with 8/9, 8/81, and 1/81 as the probabilities for 1, 2 and 3 card interlacings in a single riffle. But before we even have a chance to say “well done, McD” he tries to get creative.

    Here is the quote from the bottom of the same page: “When calculating n above, zero-card interlacings were grouped with one-card interlacings.” [No, they weren’t.] “Since, in practice, they are identical to two-card packets, we deduct 8/81 from r1 and add it to r2. The probability of one-card packets becomes 8/9 – 8/81 = 64/81 = 0.78; two-card packets = 8/81 + 8/81 = 0.20 …”

    Sorry, incorrect. Nowhere, in Epstein, is permission given for such an adjustment. In fact, part of the rationale McDowell gives — the centrality of “transition probabilities” in Epstein’s analysis — provides proof this was no part of Epstein’s premise. The very first transition probability Epstein gives is Pi(AAA) = 1, which means that a transition to the alternate packet (ie. the dealer’s other thumb during a riffle) is certain when three cards in a row fall from a given packet. This is clearly untrue when zero-card interlaces are permitted. All the other transition probabilities are also untenable with zero-card interlaces. Epstein was simply saying one, two or three cards could come down from a given packet with specified probabilities.

    Perhaps McDowell was confusing interlaces with what he calls “gaps,” later on. (A two-card interlace results in one-zero card gap, a three-card interlace results in two-zero card gaps, etc.) Or maybe he just wanted Epstein’s results to fall in line with Hannum’s and Curtis’ results for Table 2-5. Sorry — they don’t. Of course, making similar adjustments in Hannum’s or Curtis’ results wouldn’t have made such a nice, neat chart.

Moving On

    Pg 40 presents some more of Hannum’s results, without comment, and gives an encouraging quote from a 1988 paper entitled Non-Random Shuffling Strategies in Blackjack. No practical data.

    Pg 41 contains an explanation of Shannon’s formula for information and entropy. I am not sure why base 2 was chosen, but using another base (eg. natural logs) would simply change the unit of information measure, so I have no comment. I’m not an expert on information theory.

    But pg 42 — here we go again. McDowell presents — with an air of authority — Table 2-7, “Information Loss in Card Shuffling,” which he attributes to Trefethan, Lloyd N., AND Lloyd M. Trefethan. He concludes “After the first riffle … 52 bits of information about deck order are destroyed (23.05%) and 173.58 bits remain (76.95%) … After the fourth riffle, only 12% of the original information remains … After ten riffle, I = 0 bits and U … = 225.58 bits.”

    Sorry. You don’t need to be an expert to see this for the nonsense that it is. On pg 167 of The Theory of Gambling and Statistical Logic, Epstein presents similar formulae and immediately concludes: “The transition probabilities for a 52-card deck … are far beyond the reach of any practical high-speed digital computer.” No, computers aren’t that much faster today than they were when Epstein was around.

    McDowell makes it seem these information figures apply to any dealer. To any riffle! There’s no report on the experimental procedure used, no transition matrices, no specification of how the various Pi values were obtained. The Pi values (the various probabilities ascribed to every possible deck state) depend critically on the dealer’s individual riffle.

    I have a copy of the paper by the Trefethens. A computer shuffle was used with the property that “one shuffle is equivalent to separating the n cards into two subsequences at random, then concatenating the subsequences, a process that comes very close to moving the deck to one of 2^n possible configurations with equal probability.” Thus, the “riffle” used moved the deck into any one of 2^52 = 4.5 quadrillion possible states with “close to” equal probability. Sorry — such a riffle, while interesting from an information theoretic point of view, has virtually nothing to do with a riffle we’re likely to encounter in a casino.

Chapter 3

    This is where he lays out his methodology (which he credits to Thorp) for counting “gaps” between initially adjacent cards. Before presenting the tables, he writes “1530 observations of Di (n = 1530) were recorded for a one and two-riffle shuffle, and … 5100 observations (n = 5100) for a three-riffle shuffle. Therefore, the statistics presented can be looked upon as good estimates of the parameters of the parent group for all card shuffles …”

    Sorry — no way. First of all, he’s assuming the gaps are distributed identically through all parts of each riffle — start, middle, and finish. You can’t just do that. Even if you feel you have a very smooth, even shuffle, you need evidence for that in the form of statistics. You can’t just magically transform a sample of 30 into a sample of 1530 based on what you think should happen.

    Consider what happens when you riffle a deck of cards. Don’t 3-5 cards sometimes come out together at the beginning of the riffle? Isn’t there usually a packet of 2-6 “leftovers” at the end? McDowell may, indeed, be one of the smoothest rifflers in Kingdom Come, but identical distribution, from bottom to top??

    Moreover, McDowell assumes his shuffle is a fine sample for all shuffles. Ultimately, his sample size is one (1). And I honestly believe it’s an inappropriate sample, because his shuffle is apparantly quite unusual. More on this later.

From pg 47: “The exact number of single-card separations may vary from person to person but, over a large number of trials, the most frequently occurring distance between cards after one riffle always will be one card.” [Emphasis in the original]

    Sorry — wrong. The most common “distance” (gap) for me, by far, is zero cards. Remember, a zero card gap, under his definition, occurs when two initially adjacent cards stay adjacent through the shuffle. I would challenge you to pull out a deck of cards, put it in any well-defined order, riffle once, and check to see how often precisely one card is interleaved between initially adjacent cards. I just did it now, and I got 9 one-card gaps and 22 zero-card gaps.

    And the number of separations may vary from person to person? May vary?? Think about skin tone and the thickness of a single card. Think about what’s required to make precisely one and only one card drop before action switches to the other thumb. Think about dealer’s with long fingernails!

    Well, on the same page he presents his table of gaps, based purely on his personal shuffle. Then he does a little massage on the numbers: “The percentage of sequences broken was … 1.96%. Before dividing the total for single-card separations, which includes broken sequences, the raw value was reduced by the number of broken sequences.” I was a little perplexed when I read this. Then I looked at his table of adjusted percentages vs. raw percentages. In the Adj. column, the percentage for a 1-card gap (his mean) goes down and all the other percentages go up! A little study led me to discover he had subtracted all 30 of the broken sequences (one for each riffle) from the mean as well as the total sample, but none of the broken sequences from any of the other card gaps.

    Is there some reason to believe 0-gap sequences can never be broken? Sorry. None that he explains, and none that I can imagine. 2-gap sequences — unbreakable? Not. He might claim he’s trying to be conservative, since bets will be placed based on the mean (which is also the mode — the most common — in his charts) gap. But he bases his mean and standard deviation statistics on this adjusted sample!

    It would have been easy for McDowell to subtract out broken sequences from all gap sizes on a prorated basis, but, for reasons known only to him, he chose to distort the percentages.

    But wait — I skipped a page. From pg 46: “This distribution has an almost symmetrical “bell shaped” normal curve. This makes the arithmetic mean and standard deviation appropriate measures of location and dispersion …”

    Well, the mean and standard deviation are always good measures of, well, the mean and dispersion about the mean. But he’s basing his normal distribution theory on four data points for the one-riffle shuffle. The only reason it looks normal is because he’s connected the dots with a nice, bell shaped curve. And the curves for two and three riffles, with a few more data points, look less and less normal.

    This is a common mistake, even among experienced statisticians. People tend to assume raw data is normally distributed, when in fact, it’s quite an unusual distribution in nature. But — sorry — four data points?!?

    It was very important to McDowell that his one-riffle gaps conformed to a normal distribution. You see, the central limit theorem tells us that any large set of independent random variables (typically 20 or more, but certainly 5 or 6 at minimum), when added, have a normal distribution. But McDowell has page after page of calculations with the normal distribution on two and three riffles. Normal distribution calculations are very simple. All you need are two parameters — mean and variance — and you know everything about that distribution. But if one-riffle gaps aren’t very near normal, there’s no reason to assume two or three-riffle gaps are normal either.

    Let’s see what results from this “normal” distribution. On pg 48, McDowell gives the mean = a gap of 1, with standard deviation = 0.61 of a card. Using the usual formula, the mean should be represented at 0.5 to 1.5, or 1.22 standard deviations on either side of the arithmetic mean. From my trusty table of areas under the normal curve, I get 78% compared to McDowell’s recorded 69%. That leaves 11% for everything to the left of the mean and 11% for everything to the right of the mean. McDowell has 18% of his data to the left of mean, and 13% to the right — a lopsided curve.

    I’m sorry. I don’t believe McDowell has enough evidence to declare that a “typical” dealer’s riffle has gaps which are normally distributed. Let’s look at some facts.

Item #1: Here are my results for 30 rif-rif shuffles, corresponding to McDowell’s Table 3-2.

     Gaps          Percentages:
      0             16.40523%
      1             17.71242%
      2             16.53595%
      3             15.42484%
      4             9.542483%
      5             7.45098%
      6             4.575163%
      7             1.960784%
      8             1.764706%
      9             .9803922%
      10            .7843137%
      11            .3267974%
      12            .3267974%
      13            .130719%
      14            .130719%
      15            6.535948E-02%
      16            0%
      17            0%
      18            0%
      19            0%
     Broken:        5.882353%

    I defy anyone to fit this to a normal curve. Now people will point out that my riffles can’t compare to the riffles of someone who deals for a living. However, for several years I handled and shuffled cards nearly every day, playing gin rummy with friends and relatives. I was considered overly precise — overly fussy. Every time I walk into a casino I see dealers with riffles that make me look like Steve Forte. But if nothing else, my results show that different dealers have very different signatures. McDowell’s mean for two rifs was gap = 3 at 36% compared to my 15%, and at gap = 0 he had 5.1% compared to my 16.4%.

Item #2: On pgs 90 and 91, McDowell discusses the Bayer-Diaconis formula: A/(A+B) for determining the probability the next card will come from a given thumb in a riffle. If a riffle follows this distribution, the gaps after one riffle will be approximately 0.5, 0.25, 0.125, 0.0625 … not even vaguely approaching normal. After two rifs, it’s easy to show zero sized gaps will come in at approximately 25% (compared to McDowell’s 5.1%). Again, not a normal distribution.

Item #3: McDowell also mentions Curtis’ interleave results where interleave = 1, 66% of the time. This means gap = 0 well over 30% of the time. Not normal. After two rifs, gap = 0 approximately 10% of the time.

Item #4: Finally, let’s look at riffle results for someone who was a professional. For those who have Wong’s Professional Blackjack, take a look at Table 89 “Post-Shuffle Gaps Between Initially Adjacent Cards.” This is Wong’s record of ten rif-rif-strip-rif shuffles on a single deck by a professional dealer who worked in Las Vegas for five years. Point #1: The most common gap for this dealer was one (1) card, compared to three (3) cards for McDowell’s rif-rif-rif. The extra strip made initially adjacent cards come closer together?? Sorry — afraid not. Point #2: There are 23 data points to the left of the mode in Wong’s data, and 430 points to the right of the mode. Not even remotely a normal distribution. Even if we try to shoehorn Wong’s data into McDowell’s model, there are 120 points to the left of 3 card gaps, and 347 to the right.

    I’m not even sure Wong’s chart represents what we’ll see on an average day in your corner casino. I think dealers who know they are being tested are likely to be more fastidious than dealers in a casino, even if they’ve been instructed to behave “normally.” But if a dealer riffles with anything like the distributions in items 1 through 4, it destroys McDowell’s frequency calculations in Chapter 8, because if the mode clusters toward small gaps, such as zero or one-card gaps, instead of three, the frequency of betting opportunities is cut 50% or more.

    Maybe the normal curve only applies (very loosely) to “highly skilled” dealers, as Epstein described them. Maybe. But how many times have you seen experienced casino dealers riffle 30 cards in one hand and 40 cards in the other? You can’t have that and get results like McDowell’s. How many times have you seen a group of 4 or more cards slap down together at the end of a riffle? If the piles were even to start, that means there’s 4 cards somewhere else that didn’t fit neatly into the A|B|A|B … pattern, and I promise you, you’re going to come in below his 69% per riffle mean.

    McDowell must have practiced riffling long and hard. It takes tremendous effort to interleave cards one to one over twice as often as any other combination, as showed in his one riffle statistics. Sorry — I don’t believe very many dealers train hard to make their riffles predictable for all the would-be sequencers in the world.

    Do you begin to get the picture? On nearly every page where McDowell isn’t giving a history lesson, or quoting an authority, or telling a cute story, I find deep and troubling evidence that he’s in far over his head. Fundamental errors in math and methodology. Buy it for the history, or the list of authorities, or the beautiful cover, or for the cute stories. But don’t buy it if you need someone to hold your hand through the math, or because you believe sequencing is an easy road to quick riches.

    I won’t go through every page. Let’s get some background, then skip to the good part.

A Very Exclusive Club

    On pg 14 of Epstein’s Theory of Gambling and Statistical Logic we find something learned by every school boy who’s made it through week one of Probability 101. Not to get too technical, I’ll put Epstein’s Axiom III into my own words: If you have a group of events which are mutually exclusive, which means that no two of them can occur together, the probability that any of these events will occur is the sum of the probabilities that each one of them will occur individually. People who understand this rule, along with the rule for multiplying independent events, are in a very exclusive club, since they are able to solve a whole class of interesting problems in probability.

    Epstein goes on, with equation 2-2, to extend the rule for events which are not mutually exclusive. Again, in my own words: If A and B are any two events, the probability A and/or B will occur is P(A+B) = P(A) + P(B) – P(AB), where P(AB) is the probability that both A and B occur.

    What we can learn from equation 2-2 is that people who ignore the mutually exclusive rule are doomed to fail. If events are not mutually exclusive, there is, by definition, a non-zero probability they can occur together. P(AB) <> 0. Therefore, probabilities obtained by simply adding or subtracting non-exclusive events are always wrong. You need extra terms to subtract out all the ways the non-exclusive events can happen simultaneously.In addition to the words “independent” and “mutually exclusive,” first year probability students usually hear the word “exhaustive,” which means, simply, that you have to make sure you enumerate all mutually exclusive events you are interested in before adding.

A Broken Calculation

    On pg 59 of BJAP, McDowell presents Table 3-4, of four different two-card sequences, together with their probabilities of being broken (4/51 in each case). He also presents the total — 16/51 — for some reason. Note that if there had been 13 or more sequences (certainly conceivable) the total would be >1. You can’t have a probability greater than one. Of course, these are not mutually exclusive events, so we shouldn’t be adding them in the first place.

    McDowell repeats this mistake in Tables 3-7 and 3-8, and in the errata, we learn he believes these totals are probabilities. “The total probability for “Stripping” (12/31) should be replaced with 12/51″ Sorry — McDowell is apparantly not a member of the club.

    On to pg 60. Quoth McDowell: “The average probability p1 of one sequence being broken is 4/50 = 0.08. The probability p2 of two sequences being broken is 0.08 X 0.08 = 0.01, (p3 and p4 ~= 0). Well, this assumes the four sequences are independent. I won’t object. Close enough. But then we have: “Finally, 1 – (p1 + p2 + p3 + p4) gives the probability p0 for zero sequences.

    Sorry — no. For this to be true, it would follow that p0 + p1 + p2 + p3 + p4 = 1. In other words, he’s saying it’s certain that either no sequences are broken, or one specific sequence is broken, or two specific sequences are broken, or three or four. Do you see the problem? He has a list of things that can happen, but it’s not exclusive, and it’s not exhaustive. There are many other terms needed in ths calculation.

    When McDowell writes 4/51 = the probability of a specific sequence being broken, he does not exclude the possibility that another sequence may be broken at the same time. In fact, he has the non-zero probability that two sequences will break together right in the calculation!

    McDowell’s is also not an exhaustive set of events. For example, if two sequences are broken, that doesn’t prove that some other two sequences aren’t also broken.

    A mutually exclusive list looks something like this:
(The probability that no sequences are broken) + (The probability that any one of the four sequences are broken alone, with no others) + (The probability that any two of the four sequences are broken alone, with no others) + (The probability that any three of the four sequences are broken alone, with no other) + (The probability that all four of the sequences are broken) = 1

    Rather than write out all the possible combinations of four events, to use the above formula, there is a simple way to compute this probability. Since the sequences are assumed to be independent, it follows that their negations are also independent. In other words, the probability of the first sequence not being broken is 1 – 4/51 = 47/51. Similarly the probability of the second, third and fourth sequences not being broken are each 47/51. So the probability that no sequence is broken = p0 = (47/51)x(47/51)x(47/51)x(47/51) = 0.72129. Ambitious students are encouraged to work out the probability for the long list I provided above to see that the first term works out to this exact same result.

    This is quite different from the 0.91 given in the book. It’s such a common, elementary mistake, I believe I noticed it within ten seconds after I flipped to page 60. Within a minute or two I cranked out the correct answer on my trusty TI-89 calculator. And I’m no math professor. My point being, sorry, but to anyone who’s taken elementary probability, this is not rocket science.

    But I’m afraid it gets worse. On the next page, pg 70, McDowell does a little calculation using his formula 3-1: B = (ih – ic) + bh, for a more complex rif-rif shuffle he analyzed on computer. He arrives at 0.096 for the probability of a broken sequence, which, he says, “is in close agreement with the 0.9 estimate calculated using pencil and paper above.” I believe he means the 0.09 calculated in Table 3-5 from 1 – 0.91 — ostensibly the probability that one or more sequences will be broken in a rif-rif shuffle. This is the only interpretation that makes sense, since we know that 0.096 is not in close agreement with 0.9. (Where probabilities are concerned, these are about as disparate as it gets.)

    But we now know the 0.91 given in the book for p0 was incorrect, so we know the 0.09 for sequences > 0 was also incorrect. The correct probability for sequences > 0 is 1 – 0.72129 = 0.27871, which can hardly be taken as corroboration for the 0.096 produced by McDowell’s formula!

    How can the formula be so wrong? Guess what — same problem. Once again, he’s adding and subtracting probabilities without the critical assessment that they represent mutually exclusive events. You simply can not take a bunch of probabilities and say “let’s add the ones we like and subtract the ones we don’t like,” but it honestly seems this is how McDowell thinks.

    Formula 3-1 also provides the answer to why McDowell did the little “massage” I mentioned on pg 47. He subtracts out the broken sequences earlier, so he can add them back in using his pet formula 3-1 later on. So (sorry!) he does an invalid transformation on his raw data, which messes up his standard deviation calculations on a normal curve which isn’t normal, so that he can retransform later using his invalid formula.

    At a certain point you just have to laugh. It’s really rather charming, this valiant attempt to slay the great sequencing Goliath. But at least that David had a sling-shot. 😉 😉 Let’s mush on to…

Page 82

    I just wanted to pause here and congratulate David. This may be the only page in the book filled with calculations that are all correct. I don’t know where he got the formula for the probability of two consecutive aces, but I think it’s 100% accurate, as are all the numbers and the chart. Nice job.

The Infamous EV Calculation

    This is where all the fun started. But before we get to the EV calculation proper, let’s look briefly at the preceding page 113, where we find the author’s formula 7-2 for P(h) — the probability the ace will “hit the money.” His formula: a – (b + f), again violates the rule about adding probabilities that aren’t mutually exclusive. I just wanted to mention that it seems reasonable to assume these probabilities are independent, so a better approach might be:
a(1-b)(1-f), giving 0.29 compared to McDowell’s 0.13, for a = 0.38, b = 0.15 and f = 0.10. I haven’t tested it; I just wanted to throw it out there. But before anyone decides to plug 0.29 into the equation, they might want to study Radar and Snyder’s work on the proper estimation of false keys.

    Now the formula:

E(X) = E1h + E2d + E3m

Where,
E1 = player’s expectation if the Ace hits the money
E2 = player’s expectation if the dealer gets the Ace by accident
E3
 = player’s expectation if the Ace misses the money
h
 = probability that the Ace will hit the money
= probability that the dealer will get the Ace by accident
m
 = probability that the Ace will miss the money

    Note that he’s dropped the P() from P(h) for this formula.

    Now, there is an interpretation under which this formula is correct! If the Ace in question refers to the one and only one ace being sequenced, then I have no problem with the formula as written. Note that E3 doesn’t say expectation off the top, precisely (though he uses -0.5% in the example, which is the prototypical off the top edge). Unfortunately, in the preceding paragraph, McDowell writes “In this case that means the dealer gets six additional Aces.” Aces, plural. If there is more than one ace floating around, then there’s a perfectly good chance one of them will hit the player, and another one will hit the dealer, and maybe a third will “miss the money” altogether. (Note: I am using McDowell’s terminology, though I may not always like it.) Thus, McDowell may be adding nonexclusive events once again.

    Now, although the formula is not adding probabilities per se, the prohibition against adding nonexclusive events applies to prorated EVs as well as probabilities. If you don’t watch out for this, you are practically guaranteed to get the wrong answer.

    In addition to this ambiguity, McDowell clearly messed up in his invocation of “Snyder’s rule of thumb” which, according to his own definition, splits aces equally between player and dealer. Yet, in his example, he sets h = 0.13 and d = 0.06. This is such an obvious goof he had to write up a correction in his errata.

    Also, McDowell gives us no hint on how to calculate E3, the expectation if the ace “misses the money,” sharply curtailing the usefulness of the formula, save for the (not too useful) case of an infinite deck, where E3 would just be the edge off the top.

    Desperately, we seek out the errata, in hopes it will clarify the ambiguities and save this centrally important formula, which, we were promised back in Chapter 1, is “as good as the accuracy of the figures plugged into it.”

    Sadly, I quote the errata: “Page 114, Line 15: At this point we invoke Snyder’s rule of thumb — the player and the dealer share the Aces 50/50. In this case that means the player and the dealer get three additional Aces each. The probability of the Ace “hitting the money” P(h) and the probability of the dealer getting the Ace by accident P(d) become 0.10 while P(m) is reduced from 0.87 to 0.80.” Thus, McDowell is using and d in the formula as an aggregate probability that any ace will hit one of these two spots.

    In confirmation of this interpretation, McDowell uses d = 0.07 in the errata for the case where “the dealer can be prevented from getting the ace,” 1/13 ~= 0.077. If we were talking exclusively about the tracked ace, d would be zero for this case. But, sorry, since we are talking about more than one ace, we no longer have mutually exclusive events.

    My friend Zenfighter repeats this same mistake in his “final take” calculation posted on www.bjrnet.com. He derives different values for E1, E2 and E3, but then he simply plugs those values into the formula as restated in McDowell’s errata. To present the formula in the best possible light, I want to use the best possible version. Here is Zenfighter’s improved version of the McDowell formula:

E(X) = 0.10 * 50.79 + 0.10 * (-34.17%) + (-1.5246%) = 0.1374%

where -1.5246% represents “Exact cost for the 80% of the hands where neither the player nor the dealer gets a first card ace.” Let’s rewrite:

E(X) = 0.10 * 50.79% + 0.10 * (-34.17%) + 0.80 * (-1.90575%) = 0.1374%

so we can clearly see: E1 = 50.79%, E2 = -34.17%, E3 = -1.90575%, h = 0.10, d = 0.10, and m = 0.80

    Here are some paradoxes which result if we accept this formula as gospel:

Paradox 1) Assume all the aces are distributed as in a regular shoe (ie. no sequencing). Then we have h = 1/13, d = 1/13, and m = 11/13.

E(X) = (1/13) * 50.79% + (1/13) * (-34.17%) + (11/13) * (-1.90575%) = -0.3341%

    -0.3341% is different from the – 0.4069% computed by CA, and quoted by Zenfighter on 3 Feb 2005 at www.advantageplayer.com .

Paradox 2) 0.1374% is substantially different from the 0.03% I calculate below using nothing but elementary probability. If Zenfighter believes his number is correct, he needs to show the error in my calculation.

Paradox 3) Suppose we have the best of all possible sequencing opportunities. We’re tracking a single deck where the dealer only does one rif. With single deck we can forget about false keys. Let’s further assume dealer always breaks right at 26 cards, and we saw the key-ace combination go into the discards at 10 and 9. Now we can forget about a broken sequence. Finally, we have this dealer’s signature down pat, and he never interlaces more than one card from his right thumb. The bottom of the pack — with our key-ace combo — was in the dealer’s left hand. Now, we know without doubt there will be exactly zero or one cards between the key and the ace.

    We’re heads up, one hand, against the dealer. We get lucky. The last card of the first round is the key! Under the McDowell/Snyder rule of thumb, the probability the tracked ace will be player’s first card is 0.50, and probability it will be the upcard is also 0.50. There is also a positive 1.5/51 chance one of the other three aces will hit either spot. h = 0.50 + 1.5/51 = 0.5294, d = 0.50.+ 1.5/51 = 0.5294. Calculating m with the McDowell/Zenfighter method, we have m = (1 – 0.5294 – 0.5294) = -.0588. Ladies and gentlemen, we have a negative probability!

    Should we throw out three and a half centuries of probability theory and accept a negative probability? Should we just plug it into the formula? Or should we begin to suspect there’s something seriously wrong with this formula? At this point, I hope you can guess my vote.

    A brief aside, here, to a brilliant programmer who shall remain nameless. The Correct Calculation below (which first appeared on advantageplayer.com) very definitely pertains to the book, as well as the errata. Table 3-2 doesn’t enter into the discussion here, because we (Arnold and I) are accepting the numbers from Table 3-2 as inputs. The formula gives incorrect answers no matter what numbers are input, so Table 3-2 is irrelevant. And the errata doesn’t change the formula, but instead, further undermines its validity by pinning down the meaning of some of the inputs.

The Correct EV Calculation

    Here is the right way to find this Ev, given all the inputs required by McDowell’s formula. We will follow the one tracked ace over the various positions, since one ace can’t be in two places at the same time. Thus we can list EVs and probabilities for mutually exclusive events. Therefore we will redefine h, d, and m as probabilities for the given ace to land as the player’s first card, the dealer’s upcard, or somewhere else in the shoe respectively, and we’ll redefine E3 as the expectation when the tracked ace goes somewhere other than the first two cards. In addition, I’ll show a simple way to calculate E3 given the E1, E2 and the off the top expectation.
    We’ll assume 6dks, das, spl3, nrsa as Zenfighter proposed on advantageplayer and bjrnet, so we can borrow some of the numbers he has kindly provided. The premise is: we’re tracking an ace, and based on this information, we know there is a 0.10 probability any ace will be dealt to the player’s first spot, and a 0.10 probability any ace will be dealt to the dealer’s upcard. If the tracked card does not go to one of those two spots, it’s assumed to be in some other completely random position. It may not be realistic, but that is the premise. All other cards are assumed to be randomly dispersed as well, in the remaining positions.

I. First off, let’s look at the player’s first card. We know there is a 0.10 probability this card is an ace. Therefore there is a 0.90 probability it is a non-ace. There are 288 non-aces in the shoe. Therefore, the probability any one of those non-aces will hit the player’s first spot is: 0.90/288 = 0.003125

II. Since all untracked cards are evenly distributed, it follows that all the aces but one also have a 0.003125 probability of hitting the player’s first card. There are 23 such aces. We therefore know: 23 x 0.003125 + h = 0.10, where h = the probability that the tracked ace will hit the player’s first card. Solving, we find: h = 0.028125

III. By premise, the distribution for the dealer’s upcard is the same: d = 0.028125

IV. We now have the probability that the tracked ace will hit either the player’s first card or the upcard, with associated EVs (E1 = 50.79% and E2 = -34.17%) provided by Zenfighter. Since the tracked ace has to land somewhere in the shoe, we know the probability the tracked ace will hit any spot other than those two spots is: m = 1 – 2×0.028125 = 0.94375

V. If we now had the EV associated with a hand where all we know is the tracked ace did not hit the first two spots, but could have hit anywhere else at random, then we’d have three mutually exclusive EVs covering all possibilities (the ace can only go to one spot at a time, but it has to go somewhere) which we could add to find our total EV for this problem.

    But we don’t have that EV. Or do we …

    … Set up a hypo. Suppose we’ve tracked this ace, and come to the conclusion there is a 1/312 chance of it hitting the player’s first card, a 1/312 chance of it hitting the upcard, and a 310/312 chance of it hitting anywhere else. All other cards are randomly dispersed just as we said earlier. Hey! This is normal, off the top distribution! Using the overall off the top EV (-0.406923%) provided by Zenfighter, we can write: 1/312 x 50.79% + 1/312 x (-34.17%) + 310/312 x E3 = -0.406923% Or solving: E3 = -.463161%

VI. Now we can substitute this EV into our original set of facts: 0.028125 x 50.79% + 0.028125 x (-34.17%) + 0.94375 x (-.463161%) = 0.0303% Total EV on the one tracked hand = +0.03%

    It’s a very straightforward problem in probability. But, just to be sure, I had a PhD who teaches a course in probability review it. This person occasionally plays blackjack, but has not been involved in any of the controversy surrounding this book. (S)he states that it is accurate, given the premises (the same premises Zenfighter used in his “final take” calculation). At every stage we’re dealing with mutually exclusive events. The final result is completely reliable, assuming the premises and the EVs are accurate. (Actually, one more digit of accuracy in the EVs would be nice, to assure the .03% isn’t actually .04% or .02% due to cumulative roundoff error.)

    Note this is just your EV when you’re “lucky” enough to track an ace with this (weak) degree of accuracy. It goes without saying that no matter the bet spread, your waiting bets are going to wipe out any potential profit.

    If we start with the premises laid out in the errata: a 0.10 probability any ace will be dealt to the player’s first spot, and any ace will be dealt to the dealer’s upcard, with E1 = 51%, E2 = 34%, and assuming the ambiguous -0.5% refers to expectation off the top, the calculation becomes:
1/312 x (51% – 34%) + 310/312 x E3 = -0.5%
E3 = -0.5580%
.028125 x 51% + 0.028125 x (-34%) + 0.94375 x (-0.558%) = -0.0485%, compared to McDowell’s +0.0130%

Simulation Verification

    I ran four simulations by rewriting tracking simulation software written by me (remember my misspent youth?) and available only to vetted APs:

6D S17 DAS SP3 NRS NS, fixed number of 33 rounds per shoe:
Round 500000000 was completed at: 03-02-2005 11:38:38
Dealer garnered 4025786
Players accumulated:
Player 1 : -4025786 / 1000000000 = -.4025786 % av. bet = 2
A maximum of 221 cards were dealt from the shoe.

Same as above, but with an ace removed from the shoe and dealt to the player’s first card every time:
Round 500000000 was completed at: 03-04-2005 13:36:04
Dealer garnered -253927397
Players accumulated:
Player 1 : 253927397 / 500000000 = 50.7854794 % av. bet = 1
A maximum of 189 cards were dealt from the shoe.
Simulated E1 = 50.7854794%

Same as above, but with an ace removed from the shoe and dealt to the dealer’s upcard every time:
Round 500000000 was completed at: 03-05-2005 14:21:57
Dealer garnered 170791276.5
Players accumulated:
Player 1 : -170791276.5 / 500000000 = -34.1582553 % av. bet = 1
A maximum of 190 cards were dealt from the shoe.
Simulated E2 = -34.15822553%

1/312 x 50.754794% + 1/312 x (-34.15822553%) + 310/312 x E3 = -.4025786% Or solving: E3 = -.458713198%

   EV on the tracked hand = 0.028125 x 50.754794% + 0.028125 x (-34.15822553%) + 0.94375 x (-.458713198%) = +0.03387%

    If Zenfighter’s equation is correct, the EV should either be the 0.1374% quoted above, or very slightly higher, since my simulated edge off the top was slightly higher (though well within one standard deviation) and E1 + E2 — the positive contribution of the ace — is 0.007% higher.
   So we’ll test it …
Same as above, but with an ace removed from the show and dealt as the first card whenever (total aces to first card)/rounds < 0.1, or if that doesn’t occur, to the second card whenever (total aces to upcard)/rounds < 0.1, or else to one of the other 310 positions in the shoe (dealt or undealt) chosen at random.

Round 500000000 was completed at: 03-08-2005 02:53:04
Dealer garnered -150428.5
Players accumulated:
Player 1 : 150428.5 / 500000000 = .0300857 % av. bet = 1
A maximum of 227 cards were dealt from the shoe.
Aces to Player’s first spot: 50000000
Aces to dealer’s upcard: 50000004

    Now, if we put an ace on the first spot 1/40 times, and deal from a full shoe the other 39/40 times, we’d get an ace on first spot 10% of the time as in the sim. This suggests adjusting the variance per hand to (1/40)x1.495439 + (39/40)x1.34 = 1.35. [The 1.495439 is from the Grosjean/Mankodi article.] But this doesn’t take into account the effect of the extra aces to the upcard. This will have little effect, since splits and doubles are unusual against an ace, but there are also fewer pushes with an Ace up. But heck, since I’m in a generous mood we’ll nudge the variance all the way up to 1.4. Standard deviation for the 500M hands is then SqRt(1.4/500,000,000) = 0.0053%. So my predicted 0.03387% is 0.71 standard deviations from the sim, while the best McDowell/Zen prediction to date (0.1374%) is over 20 standard deviations from the sim.

More Than One Ace

    If you have reliable figures for EV when the dealer’s holecard is an ace, the above method of calculation is easily extended to any distribution of one tracked ace into the first four cards in a heads up game. Also, small variations in the distribution of the tracked ace to possible hit cards should have little effect on the EV.

    However, it must be noted that you normally need to track more than one sequence per shoe to have a viable advantage. Unfortunately, when you have more than one sequence, the EV on each key is reduced. Each time you see a given key, the other tracked aces — not associated with that key — are basically “unsequenced.” You may have noted my EVs all generally come in lower than McDowell’s. Tracking multiple sequences brings the EV down lower still.

    It may be possible to work up a formula for the multi-sequence approach, but at a certain point writing a simulator begins to look easy in comparison. ;-Q

A Word About Chapter 8

    Chapter 8 of BJAP is devoted to determining how much ace sequencers should bet. The first section is entitled “Expected Return” wherein he calculated (somehow — he doesn’t make all his variables explicit) that a sequencer can lay down 4 bets per hour with the positive EV from the previous chapter (obviated by the errata) of +4%. After much arithmetic sorcery (and a few sprinkles of magic dust) he winds up with the figure 2051 hands for a one-third Kelly bettor to double his bankroll.

    Let’s grant the four x 4% bets per hour. Although the rest of the book doesn’t tell you how to get such an edge, or even how to calculate it if you’ve got it, four x 4% is not an unachievable goal. One small fact he neglects to mention (I’m so sorry): The whole scenario he lays out to get those four bets per hour requires controlling four spots at all times, at a table with 7 spots, and assumes 60 rounds per hour. Thus, the number of negative EV waiting bets you need to make per hour = 236. None of the growth rate conjury takes this into account! And the 2051 hands he calculates actually represent 2051 positive EV hands plus 121,009 negative EV bets (no, I’m not kidding.), after which your bankroll will very definitely not be doubled, nor anywhere close to doubled, since McDowell’s growth calculation doesn’t subtract the drain from the negative EV waiting bets.

    Also remember, the negative EV waiting bets will be more negative than the regular off the top expectation. Since the waiting bets have no associated keys, they are, in effect, “unsequenced,” and have a lowered probability of catching an ace on either the first or second card.

    Now it has been pointed out that McDowell’s techniques may work better in European casinos, where back-betting is common. This skirts the problem of waiting bet drain, but it leaves several other problems. 1) Even if you can get down four +4% bets per hour down, your time to doubling will be approximately 2051/4 = 513 hours or half a year if you play 20 hours per week. (Note this is a Kelly growth calculation, so it involves continuous bet resizing, which is something most APs don’t like to do.) 2) If you have competition for back-bet spots, this cuts your EV even more. 3) You are relying on the basic strategy of European strangers — cut the 4% down to about 3%, and 4) All this assumes European dealers have riffles as neat and precise as McDowell’s charts. Hey, maybe they do — I’ve never played in Europe.

    Also, McDowell’s risk calculations use the oft-quoted standard deviation of 1.1 units for a blackjack hand. Since substantial bets will be placed on the assumption that an ace will appear, this needs to be prorated and adjusted along the lines mentioned by Grosjean and Mankodi in their article “42.08%: More on the Ace in Hand.” Blackjack Forum Winter 2003/04, Vol XXIII #4. There’s no mention in BJAP of adjusting strategy in order to reduce variance on the hand.

    In sum, I’m afraid I must counsel you that Chapter 8 offers very little clue on how much to bet — even if you are a math whiz, with the ability to develop valid EV formulae to replace the invalid formula in Chapter 7.

    Also note that tracking four sequences at a time involves juggling up to 8 keys in your head at a time. You need to be learning new keys at the same time you’re remembering, and using, keys from the previous shoe. You also need the ability to forget old keys very rapidly, to make room in your head for fresh ones.

Realistic Expectations

    I mentioned an EV of 4 x 4% with 236 waiting bets was an achievable goal, so I owe you this calculation. Assuming an off the top edge of -0.5%, we can find the EV of waiting bets (call it E4) as follows: 4 x 4% + 236 x E4 = 240 x (-0.5%), E4 = -0.57627%. With a 20 to 1 bet spread, your expectation is: 20 x 4 x 4% – 1 x 236 x 0.57627% = 1.84 units per hour. Total action = 20 x 4 + 1 x 236 = 316 units per hour. EV = 1.84/316 = +0.58% with the huge risk that always goes with a huge bet spread.

    I’m not going to tell you what to look for — Arnold isn’t paying me enough for that article — but let me say I think it’s possible — with a lot of hunting, and studying of dealer signatures — to do better than +0.58% with ace sequencing. In fact, I think +1% may be achievable in a few select games around the US. But this involves constantly juggling a dozen or more keys in your head at all times — much more difficult than counting, which only requires you to track one number. I can’t categorize this as “huge advantages over the casino” nor “easy to do at the table,” and obviously it isn’t close to approaching the 3-4% — conservatively! — promised by McDowell on pg 18.

Why am I so sorry?

    I’m sorry that there is no free lunch. I’m sorry it’s so difficult to carve out an edge with the voracious double-bust sinkhole sucking on us hand after hand. I’m sorry so many gamblers tell tall tales. I’m sorry the numbers don’t sit up, roll over, and bark at our command.    I, personally, have no stake in the worth (or lack thereof) of this book. I have no enmity for any of the parties involved on either side of the issue. I wish David’s work really was “the final chapter in advantageous blackjack play.” I’m sorry it isn’t.

    I’m sorry I think very few dealers have riffles as predictable as McDowell’s. I’m sorry most dealers have shuffles much more like Wong’s dealer, or like mine, or Curtis’. And I’m very sorry several august authorities continue to defend this dangerous, unsound work with vengeful attacks on people they once proclaimed “brilliant.”

Summary

    To the best of my knowledge, never before in the history of blackjack literature has such a thoroughly flawed work — flawed in both math and methodology — received so many accolades from highly respected authorities. It’s not that the book isn’t perfect. It’s that there’s almost nothing of value (from the point of view of beating the casinos) in the book. An errata for all the errors in the book would be nearly as long as the book itself. ♠

Posted on Leave a comment

Professional Compulsive Gamblers

Blackjack for Addicts

by Arnold Snyder
(From Blackjack Forum Volume XIV #2, June 1994)
© 1994 Blackjack Forum

It’s time once again for my more or less annual sermon addressing the compulsive gamblers among my readership. Since you really can’t help yourselves, since you must place your money into action, I’m more than willing to help you delude yourselves into believing that flushing your bank accounts down the casino toilets is intelligent, socially relevant, and a truly religious experience. And I charge very little for my consulting services.

Since the State of California institutionalized their usurious lottery a couple of years ago (50% house edge!), the Golden State has been unwittingly providing me with an invaluable education in the lowdown, sleazy tactics of pushers and con-artists who supply gambling addicts with an excuse for indulging in their “drug of choice.” A recent front-page article in the San Francisco Chronicle revealed nearly half of the lottery tickets sold in my beloved home State are being purchased by the same small percentage of buyers, who incidentally happen to reside in the depressed big city ghettos, with little education, and poverty-level incomes. An official spokesperson for the lottery commission stated that these high volume ticket buyers fall into two classifications — “compulsive gamblers” and “professional gamblers.” I like that.Professional lottery players. That there is no logical approach to obtaining an advantage at this game does not stop the State from announcing on the front page of the daily papers that certain individuals, whom demographics would lead us to categorize as poor and uneducated, are in fact a new breed of urban professional. Perhaps, it won’t be long before our State’s universities begin offering classes like Big Spin 101, so that some of the more educated among us, who don’t currently buy lottery tickets, can obtain a Bachelor of Lotto Degree.

Frankly, I doubt that the more educated citizens of this State (or any state) will buy that “professional gambler” concept when it comes to lotteries. That’s why I’m here. Since professional blackjack players really do exist, this game provides a natural excuse for the intelligent compulsive gambler. It doesn’t matter that you’re constantly over-betting your bankroll as you steam to recoup your never-ending losses. You’re a card counter! The few! The proud! The broke!

“What If Your Numbers Came Up Without You?” This warning screams at us from hundreds of Lotto billboards plastered along the State’s highways. Of course, the lottery officials didn’t invent this slogan. Bookies and numbers runners have been using it on ignorant suckers for decades. Sure, everyone’s got “lucky numbers.” God assigns them at birth. Once you’ve figured out yours, you’re a fool if you don’t bet on them.

Does it violate the constitutional dictum that separates Church and State for the State to foster unfounded superstitious nonsense in order to con its more gullible citizens into wagering on a State run “game” that assures the State a 50% advantage over the players? Of course not. No respectable organized religion would adhere to faith in lucky numbers. It’s only the uneducated dolts who buy this concept in the first place. And they don’t know the Constitution from constipation. They’re already signing over their social security checks to glittering televangelists who promise prosperity with salvation. So, why shouldn’t they toss a few of those superstitious bucks towards the State of California?

Are you too intelligent to buy that? Yet you’re still a compulsive gambler? That’s why I’m here. It doesn’t matter how educated or intellectually aware you are, if you’re a compulsive gambler, you’re superstitious. Card counting again provides the perfect thinking man’s cover. Now you can attribute your hot streaks and cold streaks to “the count,” or “standard deviation” or “expected negative fluctuation,” or scores of other built-in intelligent sounding concepts. Ignore the fact that your mortgage is about to be foreclosed upon. Hit the tables! You’re another Ken Uston! A culture hero! David vs. Goliath! Just don’t mention to anyone that you’re wearing your lucky shirt. Besides, gambling is socially relevant. All of the California Lotto tickets are imprinted with catchy little phrases like, “It’s a good feeling for a lot of good reasons,” and “Our schools win too.”

(I’m serious!) Your gambling directly contributes to the welfare of the underprivileged. Think of it as a donation to needy children. Blackjack is even more socially relevant than any lottery. Look at how the Atlantic City casinos have lived up to their promise and given that city a new lease on life. Prior to the casino presence, the whole town was a depressing, hopeless slum. Now, it’s a depressing slum with casinos! And no longer hopeless! Now, when the unemployed slum dwellers need money, they don’t just wallow in self-pity. There are well-heeled drunks just around the corner, waiting to be rolled! And the illicit drug market has boomed! Suddenly, there are tourists who can afford cocaine! No longer are we blackjack gurus simply competing with mathematicians and computer programmers with xerox machines, as we attempt to tap into that lucrative compulsive gambling market. Now we’re competing with State governments all across this land, as lotteries take over the country!

I’m not going to sit still for this lottery scam! Blackjack is a far more intelligent way to waste your money and feed your addiction. It provides solid excuses for every embarrassing binge, all backed up by impressive scholarly research.

Lottery players are fools! Amateurs! Superstitious and ignorant cretins!

As a card counter, you’ll never be categorized with those low-life jerks! Sure you’re a gambler, a risk-taker, a man of action! Sure, you’re a compulsive gambler! Go ahead, admit it! The important thing is that you’re not an amateur. You’re a Professional Compulsive Gambler. And that makes all the difference in the world. ♠

Posted on Leave a comment

Comp Secrets for Low Rollers

Don’t Toss Out Those Coupons!

by Dog-Ass Johnny
(From Blackjack Forum Vol. XI #4, December 1991)
© Blackjack Forum 1991

[Editor’s Note: How can it be that years after Dog-Ass Johnny’s untimely demise, Blackjack Forum continues to publish articles by him? Let’s just say we have a backlog of his one time “works in progress” which we will continue to decipher and edit as the need arises.

There are many reasons, to be sure, why Dog-Ass Johnny’s writing should never be published. And certainly not at Christmas time. Dog-Ass Johnny was noted for his bad attitude. His grating personality endeared him to few. But he was the only person I ever met who literally made his living playing coupons.

He once told me that he had valid I.D. for forty different states. I don’t know if that was true. He also told me he hadn’t worked an honest job since 1967. I believe that. He felt that casinos were built to provide free food, free drinks, and free money to the unemployed. “Working,” he used to say, “is un-American. It conflicts with the pursuit of happiness.” Or something like that.

So, despite the inevitable letters of complaint I get any time I publish anything with Dog-Ass’s name on it, I feel that this is an article that I have an obligation to publish. In these hard economic times, the wisdom of Dog-Ass Johnny just might help one of Blackjack Forum’s less fortunate subscribers to put a little food on his table. This article is my gift to my homeless readers. Remember, when the chips are down, the spirit of Dog-Ass Johnny is there for you, a shining light of hope for the wretched. — Arnold Snyder]

Say hello to Bill and Fred, a couple of low-rollers who’ve quit their jobs at the boiler factory to become professional gamblers. Bill is a card counter. He’s not a bad player, but he’ll probably never be able to earn a living at the tables—counting errors, preferential shuffling, and sitting through too many negative decks all grind him down. Fred plays video poker; he makes errors too, and when he has trouble finding big jackpots, he plays anyway.

It seems clear that Bill and Fred aren’t going to strike it rich as pro gamblers, yet the hapless duo just can’t bring themselves to give up their dreams—the lure of living off the casinos is too strong. Mediocre gamblers, unwilling to work, without discernible moral qualities, Bill and Fred are well-positioned for the big move up to Coupons.

You Can Live on Coupons

If Bill and Fred had spent last summer doing coupons in Lake Tahoe (one of Nevada’s least profitable coupon venues), they could have averaged about $50 a day each with a lot less effort than they put into their gambling.

That’s $350 a week tax free, plus complete personal freedom: Instead of inhaling asbestos fibers at the plant, Bill and Fred would get to enjoy the beautiful lakes and mountains. They’d lounge around in the sports books, watching five ball games at once while sucking down free casino alcohol. They’d dine on all-you-can-eat buffets at great prices, pocketing extra portions for later to keep those food bills down. And, of course, they’d be a big hit with the ladies, because nothing attracts a beautiful woman like a guy with a fistful of lucky bucks.

You might even say that coupons turn every casino in the world into your private bank account. Granted, you can only withdraw a dollar or two at a time from these private bank accounts, but you can make up for that by visiting the bank a lot. That’s what this article is about.

Disclaimer

Do not think of Dog-Ass Johnny as a couponomist. Couponomists are yuppie intellectualizers. A little book-learning is fine, but the essential romance of coupon redemption completely eludes these people. They are all talk and no action.

Can they calculate the exact expectation of any casino promotion you show them, right down to the last tenth of a cent? Absolutely. Do they really bet their lucky bucks at the tables, do they actually eat coupon food? Maybe. Will you find them shaking down frightened tourists for their coupons, or dredging discarded fun books from the unspeakable sludge of snot and vomit at the bottom of some municipal garbage can? I don’t think so.

No, couponomists are too good for that. After a hard day at the calculator, they just want to relax with their trendy foreign beers, maybe catch that new Elvis tribute at the Trop. They even have regular jobs! Couponomist Peter Griffin is a mathematics professor; couponomist Anthony Curtis is a publisher. It’s hard to believe what some people will do for a dollar.

Well, to hell with these raised-pinky dilettantes and their distorted values. Dog-Ass Johnny lives in his car and has a chronic cough. Dog-Ass Johnny drinks generic beer, and the only dinner show he ever catches is watching the other derelicts gum their free meals at the Reno-Sparks Gospel Mission (Rev. Howard Cannon, Pastor).

However, despite these obvious disadvantages, Dog-Ass Johnny doesn’t need a calculator to tell him when a promotion is worth cashing in on, and neither do you. To succeed in the redemption biz—really succeed, on the streets and not just on paper—what you need to do is get your hands dirty. Dog-Ass Johnny wants to help you get started.

Obtaining The Vouchers

The first thing you have to do is collect a lot of vouchers. Vouchers are the coupons you get at motels. You can’t play them at the tables; instead, you turn them in at some special casino location, usually called the Fun Center, for coupon booklets that contain lucky bucks, food discounts, and the like.

Having plenty of vouchers is the basis of your life as a coupoñero, and the search for them should underlie everything else you do. Vouchers transform you from a bum hustling lucky bucks into a businessman, continually liquidating and replenishing his inventory. When good vouchers become scarce, as they inevitably will, you mustn’t give up. Work harder! Never doubt that the coupons are out there; all you have to do is lower your standards to the point where you can get them. Here are a few of the methods Dog-Ass Johnny uses.

Find Coupons

As a professional casino chiseler, you’ll be patrolling the casinos constantly, looking for careless dealers, big jackpots, and money left in slot trays. As you walk around, grab everything that might have value; you can sort it out later. Learn the size and color of every voucher and lucky buck in town, so you can recognize them anywhere. Inside the casinos, those big sand-filled ash trays are always a good source; outdoors, try the streets around coupon-dispensing casinos, motel dumpsters, and municipal trash barrels. More on these later.

Bum Coupons

Sometimes you can get other blackjack players to give you their lucky bucks, especially if you’ve already been conversing with them at the table. When the guy next to you pulls out his coupon booklet, express intense interest in it. Act as though you’ve never seen such a thing before. Appear to accord him status and importance because he possesses it. When he plays his first lucky buck, watch the hand as though hypnotized. Then, affecting a wistful tone, say something like “Gee, that looks like fun. Sure wish I had one.”

Now you’ve turned the gift of a lucky buck into the means by which he can confirm his own personal worth. Your benefactor feels good about himself as he guides you through the mysteries of playing lucky bucks. You feel good too, as you rake in the free dough.

Ask for Coupons

Many casinos will give you their coupon booklet if you ask for one. If the casino handles its giveaways at a place like the hotel desk or cashier’s cage, ask there. Avoid special redemption centers, where you need to limit your exposure.

Once you find the right place to ask, tell them you’ve just arrived in town with your whole family for a two-week stay, and you want to be sure to cash in on every freebie the casino has to offer. Unless you look like a professional coupon sleazeball, they’ll usually load you right up. Of course, you can’t do this every day, so save it for periodically checking what each casino is giving out. That way, you’ll always know what to look for on the street.

Hang Around the Players Club or Fun Center

The pickings are always good around the area where the casino gives out their fun books. Not only is there a large amount of material available, but you get the actual lucky bucks instead of just the vouchers. Lurk nearby when conditions are busy; grab any discarded coupons as quickly as you can without appearing unseemly, because there’s always a lot of competition in these locations. Even amateurs know enough to pick up lucky bucks.

Platform the Trash Barrels

A lot of coupons and vouchers end up in the municipal trash barrels on the streets outside the casinos. You absolutely must maximize this rich and valuable source if you are to succeed. Unfortunately, image-obsessed casino towns have taken to emptying their barrels with such alarming frequency that the garbage rarely has a chance to accumulate. Instead of piling up in easily collectible mounds around the rim, the coupons fall to the bottom of the barrel, where they tend to degrade rapidly (and where you can’t reach them without an embarrassing head-first plunge). Platforming is the answer.

What you do is simple. First, identify the most profitable locations and observe their maintenance schedule. Then, just after the sanitation workers empty the barrels, you stuff them full again, with those promotional newspapers most casinos leave lying around. You don’t need to waste time and paper by filling the whole barrel; just wad up a good firm plug of Nevada Nite Life or Sports Form or Showroom Superstars and wedge it tightly into the container’s mouth. Now you’ve created a sturdy platform atop the otherwise empty barrel. Dress it up a little with some candy wrappers, a crumpled cigarette pack or two, and your private coupon collection center is ready to go.

Return later to sort through the now-accessible trash for vouchers and lucky bucks. If you want to avoid looking like a bum, act like you’re trying to throw something away that doesn’t quite want to go down (because of your platform, probably); meanwhile, mix the garbage around with a rolled-up newspaper, scanning for the good stuff. When you’re finished, push your platform into the barrel and brush most of the trash down after it, so as not to alert the sanitation workers (who, if you’ve timed your collection properly, will be along any minute). Wait until they leave, then put a new platform in place and move on to the next barrel.

Soft Platforming

If the idea of flagrantly subverting municipal policies upsets you, well, you might not have what it takes to live wild and free like Dog-Ass Johnny. But don’t despair; you can still enjoy the platforming experience with soft platforming. Instead of plugging the opening with a carefully wrought wad of newsprint, you just cover it up with a newspaper. Most people will still drop their trash on top of the pile where you can get at it.

Compulsively neat types and people with bottles or cups of liquid will reduce your profits, true, but in return, you get reduced effort and reduced detectability: you can apply the newspaper quickly and casually, plus you leave no concrete evidence of your intentions behind. And, whether plugging or covering, don’t worry about the paper falling in; the mouths of public trash barrels are always unnaturally small, because the municipal agencies that maintain them want to discourage potential depositors from the industrial and household sectors. Another big advantage for the alert coupoñero.

Visit the Dump

Platforming is an advanced technique that requires a lot of energy and endless diligence. If it proves to be more than you can handle, don’t give up; you still have a shot at those coupons. First, you have to find out where they empty the trash barrels. A call to the local Department of Sanitation will usually do the job — tell them you accidentally threw away some important papers. Then visit the dump and pick through the garbage at your leisure. This is an especially apt tactic for the elderly and physically-infirm, who can go through a large volume of material without a lot of walking around.

While at the dump, be sure to take care of the attendants. Like dealers at a blackjack table, these people can make you or break you. If you’re able to establish a close working relationship with an attendant, you’ll have a valuable ally who will direct you to the richest plots of garbage, tip you off when an especially promising load comes in, and even skim some of the premium stuff for you on his own. Don’t let self-respect stand between you and this important resource. You’ll find the Reno Dump at 63029 Wasatch Flats Road, about ten miles southeast of the airport. Ask for Ernie.

Steal Coupons from Motels

One casino town, Stateline, Nevada, is so hip and trendy that you can’t find any coupons on the street — Northern Californians would rather set themselves on fire than litter. In Tahoe, therefore, you must rely on motels as your prime source of casinos vouchers. Unfortunately, most motels hide their supply of coupons behind the counter, rationing them stingily to their customers in a shameful display of mistrust and suspicion. What a sad commentary on the state of American business!

Happily for readers of this publication, however, Dog-Ass Johnny knows of at least eight Tahoe motels that leave the vouchers out where you can get at them. These benevolent establishments are: Trout Creek, Pinewood Lodge, Ski Bird, Midway, Elizabeth Lodge, Thunderchief, El Nido, and Cal-Va-Rado. You should be able to discover similar locations for yourself in other casino town. Of the above, Trout Creek is the cheapest, and Pinewood Lodge is probably the best value. Cal-Va-Rado is right across the street from Harvey’s, so Dog-Ass Johnny recommends that you reserve it for emergency resupply rather than sleep there.

Note that you do not need to check into one of these motels to get the vouchers. Just walk into the office. If the manager is present, ask briefly about the rates or whatever, then leave. Otherwise, grab as many vouchers as you need. A bag can be a big help here, as things often get awkward when you’re hastily trying to cram a huge sheaf of paper into a pocket that turns out to be too small (Dog-Ass Johnny uses a special rubber bag sewn inside his shirt, an outfit he put together years ago for stealing food from buffets).

Best time to show up is between 10 AM and noon, when the managers are usually helping clean the rooms. Above all, don’t spoil things for everyone else by emptying the rack; know in advance how many vouchers you can reasonably pass off, and take pride in being able to net just the right number in one swipe.

Be a pro.

Bus Coupons

Bus riders are knowledgeable about what they’re getting. They rarely throw away anything of value, so there isn’t much you can do to capitalize on bus coupons.

One exception involves deferred vouchers common in Atlantic City. If you frequent the bus platforms long enough, you’ll eventually run into someone selling these turn-visit coupons at a discount. Get to know such a person if you can; with a goodly supply of these $5 beauties, you can pump up your rebate beyond the cost of the trip.

This in turn allows you to live on the bus. Instead of paying outrageously for an apartment, you spend your waking hours in the casinos; at bedtime, you just get on a bus to Boston or Washington or wherever, and curl up on that spacious back seat. When the bus arrives, you buy another round-trip ticket, get another set of coupons, and sleep your way back to the casinos.

In the morning, you’re a buck or two richer than when you went to bed, you didn’t have to spring for a motel, and you’re still in Atlantic City — a clear net gain! After cashing those vouchers, you have the whole rest of the day to spend looking for money on the floor, and probably make a bundle.

Redeeming the Vouchers

Most of the stuff you collect will have to be redeemed in the casinos before you can cash in at the tables. This stage is the bottleneck in the coupon process. Your approach here, your guiding light, your overriding goal, can be summed up in one word: multiple redemption. Okay, two words.

Multiple redemption means you show up more than once a day. More than once a shift, in fact. The $50 a day figure mentioned earlier assumes six cash-ins daily, two per shift, of the standard set of motel vouchers. The value of this set last summer was about $8.50. It takes about 45 minutes to redeem the whole Lake Tahoe set, and only about 20-25 minutes if you don’t visit the distant (but always profitable) Lakeside Inn. That works out to between $10 and $25 per hour, even more when you consider the tax advantages. Of course, if the casinos realize how much they’re paying you, they’ll take you off the payroll. Your job is to keep them from finding out.

Note Personnel Rotation

The most basic thing you can do is to take advantage of shift changes. At casinos where the coupon personnel work three shifts, you get three redemptions per day right off the top. If those employees get time off for lunch, you can get another three from their replacements. That gets you the desired six redemptions daily without ever seeing the same face twice. Concentrate on the casinos using the most people at their Fun Centers, and be sure to get at least one redemption per day from each employee.

Employ Master Techniques of Disguise

To get more than six cash-ins per day, or to work one area for longer than a month or two, you’ll probably have to disguise yourself. Your disguise does not have to be complex or expensive; the Fun Center drones will always give you at least a glance, but they’ll only check you out carefully if they’re already suspicious. You can usually get away with simple props like hats and glasses. The trick is to give them something to remember you by, like an unusual hat or shirt, an attitude, a strange facial expression, whatever, then show them the opposite the next time — young/old, happy/grumpy, smart/stupid, etc. Polarity is the key.

If you are middle-aged, for example, you can go for a young/old duality. First, give them a younger look; cover your balding head with a wig or a baseball cap, and carry a Walkman. Wear a button supporting euthanasia.

After a few weeks of that, just when they might begin to notice you, change to the older look. Comb your hair back, and give it a few streaks of grey (drug stores sell special hair paint for this purpose). Wear a button supporting the draft. You might even put sharp stones in your shoes, to keep that youthful spring out of your step.

But the very best way to look older is to soak your face in brine for a few hours. Breathe through a straw while submerged. This treatment (immersion in salt water, not breathing through a straw) will dry and harden your skin, giving it that hagged-out look for several days. A copy of Retirement Times under your arm, and you’re all set.

At the Redemption Center

Optimally, there will be a crowd; if so, just blend in quietly. If you’re the only customer, try to avoid speaking or making eye contact (but don’t appear furtive). Accept your coupon book as though receiving an honorary diploma. Examine it carefully right there at the Fun Center, as if stunned by your good fortune. Then shamble away, still completely entranced. Wait until you are on the street to rip out the usable stuff and throw the husk away (Dog-Ass Johnny tears all his empties in half and tries to dump them in the same general area, so as to avoid picking them up again later).

If You Have to Show a Motel Key

Many casinos want to see a room key before they’ll come across with the goods. They want to know that you’re an actual gambler, not just some scumbag off the street. Therefore, whenever you stay at a motel or casino hotel, steal the tag from your key. Acquire as large a collection of key tags as possible. Return the key itself by leaving it in your room, or on the counter when the manager is away from the office. The motel people won’t be too upset, so long as you don’t take the actual key; they’ll think you wanted their tag as a valued souvenir of your wonderful motel experience.

Besides, you checked in under a fake name, didn’t you? Attach some random key to the tag, and you’re in business.

If You Have to Show a Motel Receipt

Many casinos want to see a room receipt before they’ll come across with the goods. They want to know that you’re an actual gambler, not just some scumbag off the street. Therefore, whenever you stay at a motel or casino hotel, save your room receipt. Be careful not to fold or crumple it. When you encounter a promotion that requires such a receipt, paste a piece of blank paper over the date. Then visit a copy store and have them run off a few hundred copies using the highest quality color process available; ask the copy people to match the motel’s paper as closely as they can. Fill in the current date on a fresh copy, and you’re in business.

If You Have to Show Out-of-State ID

Assuming you live outside Nevada, showing id is no problem. However, some casinos record your driver’s license number on their computer, effectively limiting even the most skillful coupoñero to one redemption per day. For this reason, you should obtain multiple fake driver’s licenses. Never carry more than one license with you at a time, and only drive with your real license; there will be unpleasant consequences if the authorities discover that your papers are not in order.

Rehabilitating Pebbled Coupons

One type of voucher you should not try to redeem is the pebbled voucher, also known as the braille voucher. These are vouchers that have been stepped on or driven over while lying in the street. They have the texture of the pavement imprinted on them, and usually a footprint or tread mark as well. When you try to redeem them, the casino people will recognize them at once as street vouchers, and mark you as a would-be pro. You cannot afford to let one of these persons peg you as a coupon hustler.

If you have a pebbled voucher that you absolutely cannot live without redeeming, Dog-Ass Johnny suggests you give it the old steam and press treatment. Hold onto the target voucher until you find yourself in a motel. Use a gum eraser to remove the footprint or tread mark, then take the voucher into the bathroom and suspend it somewhere near the ceiling.

Now turn on the hot water taps in the sink and shower, leave the room, and close the bathroom door. After a few hours, retrieve the steamed voucher and immediately press it between the pages of a large, heavy book. The preferred choice is the standard motel Bible — that high page count per bound inch does a great job, and the top-quality paper quickly conducts excess moisture away from your valued coupon. Maximizing pressure by wedging the book under one leg of the bed until ready to check out. Badly damaged items may require more than one treatment.

Pebbled Lucky Bucks

As opposed to pebbled vouchers, pebbled lucky bucks are no problem. Play them as you would any other lucky buck. The dealers touch them only briefly, and don’t much care anyway, since it’s not their job to monitor your behavior. If a dealer does give you a hard time, you can just avoid that dealer in the future.

Cashing In

Now that you’ve finally got the actual lucky bucks in hand, you’re almost home free. Should you run right over to the blackjack tables and cash in? Absolutely not. After all, you’re a pro, and you do things the professional way.

Be Inconspicuous

Because there are so many dealers in a casino, it won’t hurt much if one or two become aware of your activities. Still, you should do what you can to avoid recognition. For example, save up your stash of lucky bucks for a week or two, then play them all off on a crowded weekend or evening. It’s more efficient, plus it’s much easier to blend in and go unnoticed among the throngs of tourists. (Don’t hold onto coupons for too long, though, as they can suddenly become obsolete if the casino changes to a new promotion.)

Play a maximum of two lucky bucks per table, four per pit. This will leave you well below the amount of coupon activity most casinos will tolerate, but you must accept this inefficiency as the price of longevity. Play standing up, and avoid interacting with the dealer if possible; have your coupon book (not just the lucky bucks) plainly visible, and make it clear by your body language (checking watch, looking across casino as if trying to find wife or friend) that you’re only there for a couple of hands. Bosses just don’t see you until you sit down or buy in.

Finally, to limit your exposure to blackjack dealers, play off your lucky bucks at the craps tables sometimes. Betting the Don’t Pass line (against the shooter) gives best results, and also has an antisocial quality that resonates nicely with your parasitic lifestyle.

Play Multideck Games

Don’t wait for a positive count at a single-deck table to play your lucky bucks — it looks bad. You’re playing for the 50% return on your coupon, not the 1% return on your bet, so you can afford to protect your enterprise by playing where they won’t notice you. That means multiple-deck games. An additional advantage of multideck games is that, when the shoe becomes favorable during your two-hand visit, you can sit down and get five or ten profitable blackjack hands without looking like a counter.

When you must play single decks, do so only off the top, rather than risk looking like a Wonger. Stay for a second hand when you have a second coupon, but don’t throw out a big bet if the deck goes plus. Remember, this isn’t card-counting, where you just want to conceal your abilities; with coupons, you don’t even want them to know you exist.

Dog-Ass Johnny must now close his big book of secrets until next time. Some of the techniques he has revealed here may at first seem fanciful, but do not underestimate their power; Each is completely legitimate, and Dog-Ass Johnny has profited handsomely from all of them. Yes, thanks to coupons, Dog-Ass Johnny is sitting pretty.

Things might have turned out well for Bill and Fred too, if only they’d given coupons a try. Bill busted out at the blackjack tables, and had to take part-time work at a Reno convenience store. Over the years, he and Fred gradually lost touch; Bill eventually married a lap-dancer from one of those topless joints out in Fernley, and developed an interest in monster truck rallies.

Fred’s story is more sobering: Last year, he was arrested during a vice raid on a kiddie-porn operation up in Winnemucca. While subsequently serving a lengthy prison term, Fred was stabbed to death by another inmate, in a dispute over a Pez dispenser. Fred’s cashing his coupons in Hell now. ♠

Posted on Leave a comment

Too Good to Be True Systems

Comic Book Blackjack Systems

by Arnold Snyder
(From Blackjack Forum March 1985)
© Arnold Snyder 1985-2006

Just got my latest copy of Gambling Fool magazine. As always, it contains those familiar full-page ads telling me I can haul in mucho bucks anytime I want, that I won’t have to work for a living anymore and, in fact, I can even buy my own private jet and an island in the South Pacific if I just buy one of the advertised blackjack systems, which are so easy to use that some of the lower primates could probably learn them. It’s a good thing casinos don’t pay off in bananas.

Ads like this remind me of the comic book ads that used to catch my attention when I was a kid. I was a Superman addict. Every issue had a few pages of ads for mail order products that allowed me the fantasy of turning myself into the “Man of Steel.” Of course, there was the familiar “I-was-a-97-lb.weakling” pitch for turning my puny 12-year-old excuse for a body into something that looked like King Kong on steroids. According to the ad, I could do this in only 30 days with only 15 minutes per day of easy exercise. Or, for only a buck, I could get a secret ancient chart of the body’s “pressure points” which would immediately transform me into an invincible Master of the Oriental Fighting Arts. Muggers, thugs and NFL linebackers would gasp and tremble when I entered the room.

My favorite, however, had to be the ad for the “X-Ray Specs.” Here was a 59¢ pair of glasses that purported to give me Superman’s incredible x-ray vision — the ability to see through doors, walls, and most importantly — clothing. This ad always had a cartoon illustration of some dodo wearing the specs with his tongue falling out of his mouth while he’s gawking at a fully-clothed dish who’s striking a come-up-and-see-me-sometime pose.

For years, I read this ad and fantasized over the possibilities. Even at that age, however, my inborn cynicism told me the specs probably wouldn’t work. And 59¢ was too much to gamble to find out.

I’ll never forget that hot day in August, however, when my friend Ralph announced he had broken down and sent away for a pair of X-Ray Specs. Word spread through our neighborhood like wildfire. Every pubescent kid on the east side of Detroit had been fantasizing about owning pair of these goggles since they’d first laid eyes on a Superman comic. Now Ralph was going to realize our fantasies.

It must have been 10 weeks before the specs came in the mail. To us it seemed like an eternity of asking Ralph day after day, “Did they come yet?” We all had big plans for those wonder glasses. As soon as we saw that Ralph’s worked, we would all get some. We’d wear ‘em to school. The nuns would never suspect what we were up to. We’d go watch the girls play softball. The women of Detroit were about to become unwary exhibitionists for a gang of horny 12-year-old Catholic boys in funny glasses.

To make a long story short, the X-Ray Specs didn’t x-ray anything. They were ridiculous-looking cardboard and plastic gizmos that made the wearer look like a jerk. As Ralph described the phenomenal X-Ray power of the lenses when he slowly and reverently placed them on his eyes for the first time, “Well . . . Um . . . they just make everything look . . . Um . . . Blurry. . . .”

Alas, the women of Detroit were safe.

I haven’t read a Superman comic in quite a few years, but it wouldn’t surprise me one bit if X-Ray Specs are still being hawked to 12-year-old thrill seekers. Meanwhile, Gambling Fool magazine is publishing adult variations of this comic-book-mentality advertising. “Win a Million Bucks a Day Even if You’re Stupid!” I find it amusing how these ads for “incredible and amazing” gambling systems insist it doesn’t take much mental effort to get rich. That’s exactly who’s going to fall for this nonsense — people who don’t put much mental effort into anything.

If Ralph reads this ad, he’ll break down and have a check in the mail before his next mortgage payment is due. Six months later, when the bank is foreclosing on his house, if you ask him how his mail order blackjack system is working, he’ll say, “Well . . . Um . . . you see . . . Um . . . ”

Alas, the casinos of Vegas are safe.   ♠

Posted on Leave a comment

The Coin Flip Scam That Fooled Uston

Flipped! The Coin Flip Gambling Scam

by Dunbar
(From Blackjack Forum XX #2, Summer 2000)
© 2000 Blackjack Forum

“You can flip the coin,” he said. “If I call it right, you give me $100. If I call it wrong, I’ll give you $1,000.”

It was the winter of 1979-1980 in Atlantic City, and I had seen the character who made me this offer playing blackjack in Resorts for the past week. He was hard to miss because he was extremely loud and more than a little odd. I remember him leaning way over a blackjack table and asking a dealer in a shouting voice that broke my concentration 2 tables away, “YOU LIKE PIZZA? I LOVE PIZZA!!”.

I was in Atlantic City because the New Jersey Casino Control Commission had decided to conduct an experiment to see if casinos and card counters could coexist. The rules allowed the casinos, only Resorts and Caesars were open at that time, to shuffle up only when a player had tripled his previous bet. Otherwise the casino had to deal to the cut card, which was placed at least 4 decks into the 6-deck shoe.

The Atlantic City rules included early surrender, and the players had a 0.2% edge off the top. Even with the betting restrictions and mediocre penetration, the game was very good. Ken Uston’s team was there, as well as a group known as the Czech team. There were several smaller teams and many individual counters, too. I had formed a 3-person team for the occasion.

The coin-flipper first approached me when I was eating dinner alone in a greasy spoon a couple of blocks off Boardwalk. He had been eating with a friend, and then he came up to my table.

“I’ve seen you in the casino”, he said. “You like to gamble.” It wasn’t really a question, but I answered, “Sometimes.”

“How about flipping a coin for $100?”, he asked.

“No thanks”, I said. He asked why not, and I said that I only liked to bet when I had an advantage. I wasn’t interested in betting for the thrill of it.

He said, “What if I make it that you either win $1,000 or lose $100? You can flip the coin. If I call it right, you give me $100. If I call it wrong, I’ll give you $1,000.”

I said it would depend. The coin-flipper asked, “Depend on what?”. I told him that I would want to use a neutral coin, that he would have to call it in the air, and that we would have to let the coin hit the floor. I added that the money would have to be on the table, too.

To my surprise, he said, “Okay.”

As I went to the bathroom to take out some cash, I tried to evaluate the situation. Was it believable that this guy was offering me a fair bet on a coin-flip at odds of 10-1? I’d seen him betting black chips in the casino. He wasn’t awful, but he wasn’t counting. He appeared to have money to burn.

Still, the line from Guys And Dolls came to mind. It’s something like, “If someone bets you that they can make the Jack-Of-Spades jump out of the deck and squirt cider in your ear, then you’d better be ready for an earful of cider.” At the same time, “$450 per flip” kept going through my head like some EV mantra. I took a few hundred out of my stash and returned to my table where he was still standing.

“You can put the thou in your pocket if you want”, said the coin-flipper, as he threw some money on the table. I didn’t want to do that, but I liked the fact that he offered it. Still, I was nervous leaving $1,100 visible on the table in this part of town, so we covered the small pile with a paper napkin. We called over my waitress and explained that we wanted a coin from the cash register. She brought me back change for a dollar, and I selected one of the quarters.

The coin-flipper said, “Okay, let’s practice one time.”

This struck me as odd, so I said, “Let’s just do it. I’ll flip the coin, we let it hit the floor, and you have to call it while it’s still in the air.” He asked why I didn’t want to just catch the coin rather than let it hit the floor. I said I thought there would be no room for doubt on the outcome if we let it hit the floor. That seemed okay with him, but he asked why I didn’t want to practice it once.

“Because, if we practice once, there may be some doubt about which flip is practice and which flip is “real”, I answered. He didn’t agree or disagree. He just said, “Let’s do it.”

I had the coin ready to flip on my right hand; my thumb was in position. I couldn’t believe I was getting 10 to 1 on a coin flip! But when I tried to get confirmation that “this flip counts, right?”, I never quite got the solid “Yes” that I was looking for. No matter how I asked, he always managed to leave a tiny doubt about whether or not the first toss was going to count. For example, at one point this exchange occurred.

Me: “Okay. This flip is going to count, right?”

Him: “Okay. Let’s see what happens.”

He seemed to be saying yes, but the “Let’s see what happens” left a door open for arguing that it did not count. Each time I asked for a definitive confirmation, he kept adding just enough to make me pause. I was considering other factors, too. He had a friend still at the other table, and I was alone. If there were a dispute, I would be outnumbered. Also, I didn’t know how to treat the bet–was it my money or the team’s money I’d be betting?

After 10 minutes of fruitlessly trying to get him to agree in a way that would satisfy my doubts, I made the most difficult “walk-away-from-a-game” decision I have ever made. I picked up my $100 off the table, said, “thanks anyway”, and headed for the door.

I had plenty of doubts later, though. That $1,000 I left lying on the table in that dumpy restaurant was like a siren calling out to me in my hotel room. Had I been too paranoid? What could he have done if I had put his $1,000 in my pocket before the flip, as he had offered, and then won the first flip? (Neither he nor his friend was physically imposing, but I had wondered about concealed weapons.) Shouldn’t I have been willing to risk a $100 loss on the first flip, just to see if he would pay the $1,000 and maybe chase it?

I assumed I would never be able to answer those questions, but 3 years later an article in the June ’83 issue of Blackjack Forum finally settled my doubts. As part of an interview with Ken Uston, Arnold Snyder asked Uston about a “curious story” he had heard. Snyder asked if it was true that Uston had “lost a lot of money” to a coin-flipper.

Uston replied that it was “absolutely true”. Uston had first met the coin-flipper at the old Holiday Casino in Las Vegas, where the coin-flipper had offered Uston 5 to 1 on $100 if Uston could call a coin flip. After Uston lost the bet, the coin-flipper kept offering Uston better and better conditions, and Uston kept losing. When the loss reached $9,400, Uston must have decided he’d had enough.

The issue of whose money was at stake came up, too. Some of Uston’s team members were less than thrilled when Uston declared it was a team loss. In the end, Uston had to eat the loss himself. Ironically, according to Uston, one of Uston’s team members later got taken by the same coin-flipper in Atlantic City, in December of 1979.

I can’t be 100% sure that my encounter was with the same coin-flipper who conned Uston and Uston’s teammate. But, what are the odds that two guys with the same act and coin-flipping skills were running around Atlantic City at the same time? I have to conclude that I was lucky to escape a thorough fleecing.

As advantage players, we are always on the lookout for a good bet. Our usual blackjack edge is so thin, that when presented with what looks like a truly great game, our eagerness to play can make us vulnerable to being conned.

There’s a lot of truth to the claim that no one is easier to con than a con artist. And after all, with our “act” and cover bets, we are not so far removed from the con mentality. So, when an unusually juicy opportunity presents itself, it’s wise to pause long enough to do a reality check, preferably while humming “Luck Be a Lady Tonight”. If you charge ahead without careful consideration, then keep a handkerchief handy to dry out your earful of cider. ♠


For more information on the fine art of scams and cons, see 100 Ways to Win a Ten-Spot: Scams, Cons, Games You Can’t Lose by Paul Zenon, How to Cheat at Everything by Simon Lovell, and The Big Con: The Story of the Confidence Man by David Maurer.

For more stories about professional gamblers and gambling scams, see Arnold Snyder’s Big Book of Blackjack.

Posted on Leave a comment

Snyder Reviews Cellini

THE CARD COUNTER’S GUIDE TO CASINO SURVEILLANCE , BY D.V. CELLINI
Review by Arnold Snyder

Unless the casino attitude toward card counters goes through some drastic change in the near future, such that counters are viewed by casinos as good customers who should be allowed to win whatever their talents allow, I cannot imagine any card counter not wanting (and needingThe Card Counter’s Guide to Casino Surveillance. This book by a casino surveillance director, writing under the pseudonym D.V. Cellini, is the first book ever to describe in vivid detail what card counters are up against, from the enemy’s perspective.

Aside from the education it provides, this book by D. V. Cellini is funny. The “Glossary” of terms commonly used by casino surveillance personnel is an education in itself. Hole card players are “peek freaks.” A big player who is circling the pit endlessly looking for his spotters’ call-in signals is a “buzzard.” A player who spends hours in the same seat, continuing even through a shift change, is a “headstone.”

If you ever play even at the green chip level, my advice to you would be to take four of those chips and trade them for this report. The long-run value of The Card Counter’s Guide to Casino Surveillance will far exceed the value of those four bets on the table. Virtually every card counter who rises above the nickel level eventually has problems with heat, backing off, and barrings from casino surveillance. Card counting is a skill that once developed leads to an inability to apply it anywhere at any high level. The more successful you are as a counter, the shorter your days. For most counters, this future of barring and harassment seems almost inevitable.

This book can change all of that. For the first time, you can know exactly what you’re walking into when you walk into a casino. The Card Counter’s Guide to Casino Surveillance is a nothing less than the enemy’s secret plans and documents on how to find you and attack you before you can do any damage. Cellini answers every question you have about how to disguise yourself as a tourist and gambler. This is the information you need before you’ve started having problems with heat. And if you have already had such problems, then Cellini’s book is the remedy. ♠

Posted on Leave a comment

Female Poker Pro Tells How to Play Male Opponents

XX Chromosomes at the Poker Table

by Cat Hulbert
(From Blackjack Forum XXIV #1, Winter 2004/05)
© Blackjack Forum 2005

Playing poker with men is stimulating in a different way than playing only with women. The majority of men perceive woman as a passive creature who is incapable of high limit competition. You will have to become more aggressive to survive, but you can also use your feminine wiles to outwit your opponent at any monetary limit. When men stare at a pretty face (or chest) some lose interest in everything other than acting like Mr. Nice Guy. Reward them with a smile when they check. The more capable you are of boosting the male ego, the greater chance you’ll have of bluffing them. And if your bluff does succeed, don’t ever show; compliment him instead on how devilishly smart he plays.

Another advantage, when facing a bet from Mr. Nice Guy, is that you can always just ask, “Geesh, did you make that straight?” The more your male opponent craves female attention, the more truthful he’ll be. Flirting works best for the woman who is not overly aggressive and simply plays by the book.

There’s also the type of male opponent I call Daddykins. He’ll want to show-off to his little girl how much he knows about poker. This type of man longs for appreciation. Listen, nod respectfully, never challenge an opinion, and mentally catalog what he’s giving up. The more a player divulges how he plays, the easier it is to develop a strategy to beat him. An added bonus is he may also be a good player and teach you something valuable.

Use all your natural born assets, which includes your superior female sixth sense. Who understands a flying hormone better than us? Study your opponents; try to feel an opponent’s emotional highs and lows. When a person is upset his “mad” turns into aggression whether he has the cards or not. Don’t choose these times to try and outplay him with deuces. It seems like it should be the reverse, doesn’t it? No, even hormonal men can get lucky; so don’t be the one that dumps off her money and allows him to get his equilibrium back. Wait for a hand that is unquestionably the best and then be prepared to risk your stack. And remember – don’t make any good lay-downs at the river because we don’t care if he bluffs us before the chips go in, but after you’ve made a full round investment – CALL!

What if you’ve never won a beauty contest? (Personally, congratulations.) You are not weaponless, whatever your appearance, because just being a woman unsettles most men and you can use that to your advantage. The quiet woman has the ability to strike unexpectedly, and her raises will be taken seriously. You can limit your field more easily and your aces will hold up more often. But just because you can’t turn 10 heads in a row doesn’t mean you can’t always look well groomed and confident. You can’t fight the fact that looking good equates to feeling good about yourself. And confidence wins pots.

What if you’re a lifetime member of the National Organization of Women and find manipulating opponents with your feminine wiles offensive. Don’t let being a feminist be a negative. My main point is to understand what impression you are making at the table. If you sit down with a chip on your shoulder, there will be some man who can’t wait to knock it off. He will try to outplay you, and if he has more experience than you, he will succeed. So drop the attitude. Our objective is to win money, not prove the superiority of the sexes. You won’t be able to bluff with as much success as Miss Pretty, but you will get your good hands called more often. Be patient, your time will come. And don’t fall prey to chauvinistic remarks. You’ll hear plenty, and if you let it throw you off balance or put you in an attack mode you may as well brand a V for victim on your forehead.

Fearless, aggressive, and sharp-witted women aggravate the macho man the most. Be prepared to be disliked by some, and if this is a problem, coat yourself with an additional layer of shellac before leaving the house. You will always be the minority sex in a public cardroom, so don’t start any battles without provocation. Eventually there will be a man that is just as smart as you, plays better, and has sharper quills. Be prepared to back down and count to ten. Again, we’re not at the table to prove anything, we’re here to make money.

Not all men think women are inferior players. Don’t compartmentalize; size up your male opponents correctly from the start. The more experienced players, even if they are misogynistic, won’t let ignorance affect their reasoning.

One way to enhance your image is by never whining over bad luck or asking for set-ups. Remember, you only make your opponents feel good to see you miserable or out-of-control. In fact you are building up their confidence by displays of ill emotion. If you recognize it when you feel like pulling a stun gun out of your purse, GET UP and take a break. Go outside, look up at the blue sky, feel the breeze, remember the good things in your life – your baby’s smile, your dog’s wagging tail, anything that will transport you out of your self-inflicted mental darkness. And if you can’t shake it off, go back to the table, pick up your chips, and think like Scarlett, “Tomorrow is another day.”

Eventually you will earn the respect of your male opponents if you consistently play a tough game. Yet if you are seeking admiration you’ve chosen the wrong outlet or profession. High limit poker is tough, often hurts like hell, and only the resilient, determined, disciplined woman or man will experience a financially happy ending. ♠

Posted on Leave a comment

Common Casino Jargon

Glossary of Casino Terms

By the Vindicator
© 2004 Blackjack Forum Online


B comp. Free beverage comp

Big. A term for $100, as in five “big” = $500

Beans. Slang for cheques

Bet spread. The difference between a player’s lowest and highest wagers

Bird dog. See “Shill”

BFA. Black female adult

Black Book. See Excluded List

Bleed. The slow draining of the float or cheques tray by an advantage player

Bleeder. A winning player suspected of being an advantage player

BMA. Black Male Adult

Body talk. Non-verbal communication used by counting teams

Bone. A term used to describe a $1 value cheque, usually white in color

Brush. See “scratch”

Bullet. An ace card

Burn card. The first card off the top of a new shuffle that is sacrificed and not played (goes straight to the discard rack)

Burn joint. A casino where, due to the game rules or reputation of the dealers, a player should expect to get burned (get a bad game or run into cheaters)

Bust-out man. A dealer who cheats

Camouflage. An act to appear less of an intelligent player so as to remain welcome at a casino’s tables

Candy Store. A casino that tolerates advantage players due to ignorance or open-minded executives

Case bet. A last big bet in which a player bets all his remaining chips on a hand in an attempt to come back from losses

CC. Card counter

Cheques play. What’s said by a dealer to the pit boss when a player wagers black cheques or higher.

Clay. A chip or cheque

Curfew. An agreed-upon time for team players to end a play session

Dame. A card of the rank of queen

Daub. A foreign substance used to mark cards, can be anything from professionally-made color tinge to human body oil to ashes from the ash tray

Dead hand. A round called dead by a pit boss due to a complaint, misdeal, etc.

Deal me out. A term used to tell the dealer that you do not wish to play this round, as in “Deal me out this round.”

Decisions per hour (DPH). The number of decisions (win, lose, or tie) that a player makes during 60 minutes. DPH x # of players = HPH (hands per hour for a casino)

Defensive wager. A wager to reduce one’s potential loss

Desirability index. Win rate divided by the standard deviation x 100 = The D.I.

Discard rack. Plexiglas housing (usually smoke or red in color) used to hold discards

Double down. A blackjack play in which the player may bet an additional amount up to his initial wager to receive one, and only one, more card on his initial two-card hand

Double up. To increase your wager to twice the previous amount

Drop. The total funds removed from the table games’ drop boxes

Drop box. A self locking box locked to a games table that the dealer places all incoming funds into (outside cheques, cash, fill slips)

Drummer. A player who is tight with his or her money

Duffer. An inexperienced player, a.k.a. a ploppy

Dummy up. What pit bosses used to tell dealers when they wanted them to be quiet and deal

Dump. Said of a dealer who pays losing hands or gives away the hole card or hit card (intentionally). Also a term used by players to describe a table that is losing money to the players

Edge. The percent advantage, either for the player or the house. That is, the percentage of the amount wagered that the player or house can expect to win or lose, over time

EOR. Effects of removal

Even money. An offer of insurance from a dealer when a player has a blackjack and the dealer has an ace showing. Not always a sound wager. Also, a wager that pays 1:1.

Excluded list. The “black book,” maintained by the state, of players who are not permitted to enter or play in a casino in that state

Eye. A respectable term used to describe the surveillance department or surveillance camera

F comp. Free food comp

Face chaser. Said by casino personnel of a player who increases his wager after numerous small cards (non-tens) have been dealt. Also a term used by advantage players to describe Griffin agents

Fade. Slang for covering action or accepting a bet, as in to “fade” a bet

False cut. When a dealer falsifies a cut to cheat a player

False shuffle. When a dealer mimics the motions of a real shuffle but retains a clump or the entire preshuffle composition of the cards

Fill. The act of replenishing the cheque rack on a table game with more cheques

Fill slip. The paperwork that must accompany the above-mentioned fill

First base. The first spot (furthest seat on the right) on a blackjack table

Fish. A ploppy or someone easily “hooked.” A patsy

Fixed limit. The max wager a casino will allow or book on that game. Most states require casinos to post the table minimums and the fixed maximums.

Flagged. A player who is suspected of advantage play is “flagged” to be watched whenever he returns

Flasher. Said of a dealer who exposes his or her hole or hit card, sometimes on purpose to an agent

Flat store. A casino that cheats

Float. Cheque tray on a table game

Floor supervisor. A person placed in charge of a certain game area. Usually monitors four table games

Fluctuation. A term used to describe the roller coaster ride one’s bankroll may experience during a session or multiple sessions

Foul hand. A misdealt round that gets called off

Front loader. A dealer that exposes her hole card when burying it beneath the top card

Front loading. A play that takes advantage of a front loader dealer

Gallery. Non-playing spectators

Gambler. A player willing to wager without an advantage

Garbage. The discards

GCB. Gaming Control Board.

Gorilla. A “big player,” a.k.a. “money man”

Grand. Slang for $1000

Grave. The first shift of the day for casinos (starts at the end of the previous day, usually around 4:00 a.m.)

Gravy. A team’s or player’s overall winnings

Green. A $25 value cheque

Grifter. A term used to describe a cheater

Grift sense. That sixth sense good crossroaders have as to whether to continue with a plan or abandon it

Grind. Winning in a slow, small incremental manner so as not to draw any attention and make a profit over time

Gross revenue. Net win

Hand. The cards held by a player in one round of play

Handle. Total amount wagered in a casino

Hands per hour (HPH). The number of hands that a dealer can deal in 60 minutes, including to herself. HPH divided by (# of players + dealer) = DPH

Hard hand. A hand that can have only one total value, for example, a ten and a 7 = hard seventeen

Harrigan shoe. A shoe with a shield or horse-hair (bristle) covered opening

Heads up. Playing one on one with the dealer

Heat. Extra unwanted attention from a pit boss to a player who appears to be winning by means of advantage play

Heel peak. A method by which the dealer can peek the top card

HFA. Hispanic female adult

HMA. Hispanic male adult

High roller. A premium player, a.k.a. a “whale”

Hit. To request or deal another card to a hand. Also see “scratch”

Hold out. To hold out a card, a.k.a card mucking. Means to withhold a card illegally

Hold out device. A mechanical cheating device

Hold percentage. A casino’s table games’ win divided by the drop (buy-in) = hold

Hole card. The dealer’s face down card

Hop. A cheating method in which cards are cut in such a way as to return them to their original pre-cut state

Hot hand. A run of high valued cards

House. Another term for the casino

Humps. A.k.a. “belly strippers,” cards that have been altered by shaving the edges. Used in cheating to find specific cards

Hustle. Said of a dealer who solicits tips

Independent. A lone or solo card counter

Index. The printed values on the playing cards (2, 3, 4, 5, etc). Card counters also use this term to denote the count at which their playing strategy for a given hand changes

Index number. Card counter jargon used to identify the count for specific strategy deviations.

Insurance. A side bet that the dealer has a 10-value card in the hole when showing an ace for a top card. Pays 2:1

Jog. A method in which a cheating dealer marks a position in the deck or shoe; used to guide an agent to the place to cut

Juice. A term used to describe a casino employee who carries political weight or influence within the organization, as in “That boss has a lot of juice. ” Also used as a verb, as in “He was juiced into his job.”

K. Slang for thousand

Key card. A playing card used to predict an upcoming card or slug of cards, such as an Ace or clump of 10’s

Key employee. A casino executive

Kibitzer. A non-stop talking spectator

Knave. A Jack

Knock off. A playing card marked by sandpaper (for cheating purposes)

Lammer. A chip used to identify the dollar amount given to a player under credit conditions for taking or paying back markers

Large. A term for $1000; ten large = $10,000

Layout. The green felt cover on the table made of a nylon weave with a silk screened custom monogram showing the casino’s name, rules, etc.

Limit. The maximum wager a casino is willing to book. Usually displayed on the table game plaque.

Locator. One who plays to the “Key Card,” a.k.a. location play

Lock it up. Placing the cheques from a player’s lost wager into the tray.

Longevity. The amount of time measured in minutes, hours, days, weeks, or years before a casino gets wise and bars you

Luminous reader. Cards marked by special ink or substance that can only be seen with special glasses or contact lenses. Cheating

Marked cards. Cards that have been altered from factory standards in order to aid a cheater

Marker. A counter check made payable to the casino in exchange for cheques. Used for “playing” credit

Marker play. A player who plays against his own front money or previously established credit arranged at the cage

Martingale. A very old method of progression betting. A systems player.

Master report. The “rip sheet,” or summary sheet, of all wins, drops, fills, markers, etc. per table. This report includes a report on each individual game

Mechanic. A dishonest dealer

Milker. A tight wad player

Money man. See B.P., a.k.a. Big Player

Money manager. A player who makes calculated wagers according to bankroll size, edge, etc.

Monkey. An Asian term for a 10 card

Mucker. A player who switches cards on a table–a cheating move

Mug shot. A picture of a suspected advantage player, shot taker, or cheater, maintained in a file by casinos and official authorities

Multi-deck. A blackjack game that has more than 1 deck in play at the same time, as in double deck, 6 deck, 8 deck

Mystic. An irrational, unreasonable player

Natural. A two card total of 21 in blackjack

Negative deck/shoe. A deck or shoe with extra high cards depleted so that the count has swung below neutral

Negative swing. A losing period

Nickel. A $5 value cheque, a.k.a. red cheque

No dice. Casino term for No Deal, no way, not going to happen, etc.

Nurser. A player who “sweats” his cards; a card fondler

Nut. The casino’s overhead

Odds. A probability ratio, as in your odds of liking the movie “Stacey’s Knights” are slim to none at best!

Office. A signal given by a cheat to his partner

OMA. Oriental male adult

On the square. On the up and up, fair, honest. Not crooked or flat

Opener. A table card used to counter/verify the cheque inventory when the table was closed. The opener and the closer should match

Original. The first two “original” cards dealt to a player

O.T.T. Off the Top, the first round after a shuffle

Our cheques. Said of a player who is wagering with money he or she won from the casino, as in “She’s playing with “our cheques”

Outsider. A non-employee that works with an employee to embezzle/steal cheques from the table

No peek reader. An electronic card-reading device mounted on a blackjack table so that a dealer can check for an ace or ten hole card without seeing the actual value of the card

Pack. Deck of cards

Paddle. The clear plexiglas device used to push the currency (from buy ins and lost cash wagers) and fill slips into the drop box

Paint. Face card

Palming. Another term for mucking, mucker

Pan handler. A dealer who attempts to embarrass a player into toking

Partial insurance. To insure your bet for less than the full amount

Past post. To make a wager after the conclusion of the event wagered upon. Illegal cheating move

Pat. A strong two card total of 17(hard) or better, as in “a pat hand”

Payoff. The monetary amount one expects to receive upon winning the bet

PC. Hold percentage

Peek. To view the top card of the deck prior to dealing it. A cheating move

Pen. The area of the deck or shoe where the “sweat” or shuffle card is placed, a.k.a. penetration

Picture card. Face card

Pigeon. A sucker, easy mark

Pincher. Player who removes cheques from his wager after losing but before the dealer can pick up the lost bet. A cheat move

Pips. The spots on the face of the cards indicating their value

Pit. The area in which gambling is conducted; a.k.a. the Arena

Pit boss. An employee entrusted to oversee numerous Floor Supervisors in a pit

Pit clerk. Data entry clerk in charge of printing fill slips for the supervisors, marker input, player rating input, etc.

Ploy. A system or stratagem

Plus count. A term used to indicate that the composition of the deck favors the player due to an excess of ten value cards

Policy. A casino’s way of doing things: “It’s not our policy to take personal checks”

Power of the pen. Having the authorization to comp at the expense of the department or the casino

Press it up. To increase your wager, a.k.a. double your wager

Presser. Player who adds cheques to his/her winning wager after knowing the outcome is in their favor

Procedure. A casino’s written rules that employees must adhere to

Progression. A playing system that entails increasing or decreasing your wager after winning or losing a hand

Prove hand. An action requested by a floor supervisor (or higher) for the dealer to “back out” the cards from the discard rack and restore them to the correct players

Pull through. A false shuffle

Punter. An Australian term for a player

Puppy print. The Ace of clubs

Quarter. A $25 cheque. Also see “green”

Quitter. A player who loses and leaves

R comp. Free room comp

Rabbit hunting. Part of the procedure a dealer goes through to check new cards prior to putting them in play–to check the front and back of new cards

Rag, or rags. To a card counter, low cards

Rail thief. Someone who steals cheques from casino players at the tables

Rat holer. A player who secretly pockets chips in order to hide his winnings from a casino

Readers. Marked cards

Red. A $5 cheque, also see “nickel”

RFB comp. Free room, food, and beverage comp

RFBA Comp. Room, food, and beverage unlimited

Rider. A player who stands behind a seated player and wagers on the same spot. In some countries, the larger bettor controls the decisions on the hand

Rim. Slang for a marker or credit player

Rim Card. An index card used to track a premium player’s “rim” play

Ring In. To introduce an unfair deck into play to aid the casino, a.k.a. a “ringer”

Rip off. Slang for a ruse or sting

Risk of ruin. The risk or likelihood of a player losing all of his or her bankroll

Rolling. An expression called out by a dealer before turning a freshly shuffled deck on its side for squaring, as in “rolling the deck”

ROS. “Rule of Six.” Applies to single-deck games. Dealer will deal 5 rounds to 1 player, 4 rounds to 2 players, etc. Always adds up to 6.

Rover. A player who roams around looking for an empty seat so that he can play

Rummy. An inebriated player tolerated only because he has funds

Run. A long or unusual winning streak

Run up. Any type of deck stacking (cheating)

Runner. A cheater who fails to execute his move correctly and therefore must make a run for it

Running count. A count of the card values as the cards fall before converting to a true count

Ruse. A plan or means of deception

Sanded deck. A deck that has been marked with sandpaper for cheating purposes

Sawbuck. A $10 bill

Scratch. An old term used to describe the action that a player performs to request a hit

Second base. A term used to indicate the playing position at the center of the table. There is a difference between a base and a spot.

Shaved deck. A deck of cards that has been altered for cheating purposes

Shift boss. A key employee in charge of all pit activity during his or her shift. The shift boss reports to the casino manager

Shill. A player who is paid by the casino and bankrolled by the casino to play at empty games in order to attract others into playing

Shiner. A mirror like device used by a player to catch the image of the dealer’s hole card. Illegal under the device law

Shoe. A device used to hold multiple decks of freshly shuffled cards for dealing

Short lived play. Same as “short ‘n sweet” except that the player wins and then departs rather quickly. Also see the surveillance glossary at this Web site

Short ‘n sweet. A term used to describe the play session of a player who loses a lot of money rather quickly

Single Deck. A game dealt from only one deck

Snake bend. A card that has been marked for cheating purposes by quickly bending it from the upper left corner to the lower right corner

Snapper. In blackjack, any two card combination that equals 21

Soft double. A two card total that includes an ace that is doubled down on

Split. A rule option afforded by some casinos in which a player may take two identical value cards and split them into two hands (and wagers)

Spooking. Two players gaining an edge by having one see the dealer hole card (usually from behind the dealer) when the dealer peeks, then communicating the info to the other player.

Spot. The betting area or box in front of a player. First spot is to the dealer’s left; then go clockwise to spot 6 (or more)

Spotter. A member of a count team who grinds away at a table and signals in the Big Player when the count is high

Stand. To refuse any further hits on your blackjack hand.

Standard deviation. A mathematical term for describing the variance of a game

Steamer. A player who is chasing his losses

Stiff. In blackjack, a two-card hard total from twelve to sixteen

Stiff sheet. A folded up sheet carried by the CSM (Casino Shift Manager) showing his or her shift’s totals. Also see “Master”

Sting. See Ruse

Store. A casino

Stuck. To have lost money gambling, to be down, as in “We’ve got him stuck for $20K”

Suit. Slang for a casino pit employee

Sweat card. A plastic red, green, yellow, purple, or other color card used to mark the end of the portion of cards to be dealt in a deck or shoe. Indicates the “penetration”

System. To casinos, wagering or money management patterns erroneously employed by players to gain an advantage, in contrast with legitimate methods like card counting (casinos love systems players)

Table hopper. A player who hops from table to table to play fewer hands at a disadvantage

Tapped off. A dealer gets “tapped out” when relieved for a break

Tapped out. To have lost all your money

Tell. A facial expression (face dance) or gesture that gives a clue to an opponent

Theoretical hold. Percentage of wagering buy-ins that the house expects to keep on any given game or machine based on the house’s mathematical advantage and game speed. Always an estimate

Third base. The last possible spot to the dealer’s right on a blackjack table, a.k.a the last spot, or anchor

Tip. See toke

Toke. A tip (token of appreciation)

Tray. The float or tray on the table in front of the dealer that holds the house cheques

True count. Running count divided by the number of undealt decks

Truncating. To remove the decimal portion that follows an integer

TTO. This Trip Only is said when a player asks for an extension on a maxed out account. The casino may agree, but TTO

Turn. An action performed by a player to distract (turn) a casino employee. “Turning” is used for both legal and illegal purposes

Underdog. A player with a very small starting bankroll who builds it up to a small empire

Unit. Another term used for cheques or chips; 5 units could be 5 red, green, black, etc.

Vigorish. Slang for “commission,” a percentage of a win that the house takes to get its advantage in some games

Walk. To leave a table game

Walked with. Said of the amount a player leaves a gaming table with, part of a dealer’s report to a pit manager or higher, as in “He walked with $5K”

Warp. Cards that show a distinctive bend due to the dealers having to manually peek the hole card

Wash. A procedure that requires the dealer to “pizza wash” cards newly introduced to a game. The act of mixing the cards before shuffling by spreading and smearing them around on the table

Wave. The hand motion a dealer makes to offer insurance or the chance to wager prior to dealing a round

Wave off. A hand motion a player is required to make to show that he or she wishes to stand and wants no more cards

WFA. White female adult

Whale. Term for a premium player, a.k.a. high roller

Whiz machine. A fill, credit, and marker slip dispenser. It’s like a Pez dispenser, except it dispenses casino documents

Whole 9 yards. A slang term for a “case” bet

Win. Gross revenue, also see “net win”

Win rate. The amount the house or a player expects to win per hour, based on game speed, dollars wagered, and advantage

WMA. White male adult

X-Ray. Said of a player (cheater) who can read the cards from the backs, based on such marks as lime shade, nicks, etc.

Yard. A $100 bill, also see Benji, C-Note

Zebra. Radio call sign for the surveillance department, as in “Security Officer Williams to Zebra One”

Zoo lander. Also a “Lookie Lou,” that is, a non-playing, non-drinking, aisle-blocking, over-the-shoulder player who thinks he knows it all and tries to help you play your hand

Zuke. A tip, a.k.a. a “toke” ♠

Posted on Leave a comment

Casino Surveillance: Here Comes the High-Tech Future

Safe Jack and BJ Tracker

by Arnold Snyder
(From Card Player, May 1993
© 1993 Arnold Snyder

[Editor’s note: This article first appeared in Card Player’s May 21, 1993 issue, some 2½ years prior to the first published announcement of Mikohn Gaming’s “Safe Jack” casino surveillance system for detecting card counters. Did I “invent” Safe Jack? No . . . I later learned that the original patent for the Safe Jack idea had been filed in December, 1992, five months prior to this article. —Arnold Snyder]

For some months now, readers have been sending me an advertisement, clipped from the pages of Gaming & Wagering Business (the industry’s leading trade mag), for “BJ Tracker,” a software package designed to aid casino surveillance departments in identifying card counters. The ad claims that a casino surveillance user will be able to identify a card counter “. . . in five minutes.”

“Is this possible, Arnold?” asks one reader.

“Sounds frightening . . . ” says another.

But let’s analyze the problem of identifying the card counter(s) among the masses of blackjack players, on the basis of observation of a short sequence of consecutively dealt hands. How many hands? Five minutes play at a full table would be about five hands per player in a shoe game; four hands per player at a one-decker (shuffle every other round). A solitary player at a table (a rarity these days) might play 12-16 hands in five minutes.

Why Safe Jack and BJ Tracker Won’t Work as Advertised

In a deeply dealt single-deck game, a card counter using a full set of strategy indices will vary his bet from basic on about 20% of his hands, or about one out of five. Depending on his betting strategy, he would likely raise his bet on one out of five hands also.

These variations from basic strategy and/or flat betting, as functions of the count, are not evenly distributed. In many sequences of 5-10 hands, there would be no variations from basic strategy, and no raised bets. In other sequences, there might be as many variations as basic strategy plays. So, it is conceivable that a card counter’s strategy might be identified (or, at least, suspected), from observation of five minutes play at a deeply dealt, head-to-head, single-deck blackjack game. Conceivable, but not likely. The ad claim is a bit far-fetched.

In multiple-deck blackjack games, these “count indicators” occur with less frequency. Depending on the number of decks in play, the shuffle-point, the number of players at the table, and the playing styles of the specific players being analyzed, the possibility of identifying any card counter(s) on any given short sequence of consecutively dealt blackjack hands is remote. In fact, in your standard six-deck blackjack shoe game, the likelihood that the ratio of low cards to high cards would change enough in five minutes to warrant any betting or strategy changes is slim at best.

What it Takes to Detect a Card Counter

Most non-card counters play fairly close to basic strategy with occasional variations. Many card counters do not play perfect basic strategy. Most counters use abbreviated strategy charts for the sake of simplicity and/or camouflage.

Any casino surveillance observation/analysis program would probably be able to determine which players in the general public were not card counters sooner than it could identify which players were. In fact, I’m tempted to develop and market my own software (“BJ Hacker?”), designed to identify the real idiots at the table, so that the casino/user could loosen up the comps based on real value.

In blackjack shoe games, picking out the card counters from the non-counters with any degree of accuracy, purely on the basis of observation/analysis of hands played, would probably require a data collection period of at least 45-60 minutes, depending on the speed of the game and the penetration. The deeper the penetration, the more accurate the analysis will be. (I hope the folks at BJ Tracker are advising the casinos who use their software to deal deeply in their shoe games — 85+% is best! — in order for the program to work optimally.)

Even more, I sincerely hope casino surveillance departments don’t start using this software to identify (and back off) suspected card counters “. . . in five minutes.” A lot of amateur card counters who don’t play a winning game, to say nothing of good customers who know nothing at all about card counting, might find themselves on the pavement.

This is not good. The most sophisticated of card counters — those who employ both playing and betting camouflage to violate card counting “logic” — would be unlikely to be identified by software that compares their play to the recommendations of popular published systems.

The introduction of “BJ Tracker” into the casinos’ arsenal of surveillance weapons, however, portends a future of increasingly sophisticated computer/electronic devices for protecting the games. This product may be overrating its abilities, but I suspect this to be the first of many such products we’re likely to see in the coming years.

Cards with magnetic strips could count themselves as they were removed from a wired shoe. An LED could signal the dealer to shuffle. An electronic credit/betting system could not only do away with chips, but electronically track the table performance, each individual player’s performance, and each player’s betting strategy. The totally electronic blackjack game, already a reality in the slot department, could become far more sophisticated and realistic than today’s prototypes. [Does this sound like Safe Jack, or what?]

Would such devices be accepted as fair by the various gaming regulatory agencies throughout the country? Would the public accept such controls on the game?

As the popularity of video/electronic games increases, the public acceptance of video/electronic control of table games might also increase. The big money players, however, are unlikely to embrace such drastic changes to their game. We haven’t yet seen an electronic variation of any casino table game that has become popular with money players. Players who bet $25 and up feel entitled to that human touch.

So, I don’t think casino blackjack will become an elite game for the few high rollers who can afford it. And I don’t think video blackjack will ever do away with human dealers. But you can be sure that the lower stakes games will continue to be testing grounds for electronic devices and controls, as casinos continue their never-ending battle with card counters. And you can be sure that more and more surveillance software will be developed as the security industry continues to computerize.

I wouldn’t worry too much about BJ Tracker or any of the other high-tech casino surveillance measures that are coming. Good card counters who understand casino comportment and basic camouflage probably have little to fear. Some less sophisticated card counters may find their potential careers cut short. But BJ Tracker is just the first product of its type.You can bet on it.

Send photos of Griffin agents, to be included in “The Card Counters’ Black Book,” to the Bishop at Blackjack Forum Online.   ♠