Someone told me about a casino, but swore me to secrecy about writing its name, or even the state it is in. If too many strong players knew the details about this casino, the casino couldn’t afford to continue the excellent benefits it now provides — which ruins the play for all players. But I can describe those benefits.
These benefits are for “semi” high rollers — that is, it requires $40,000 coin-in monthly if you’re a slot player, or $80,000 coin-in a month if you’re a video poker player. While these amounts aren’t for everybody, there’s a significant number of players who could play that much if they were profitably motivated.
For the video poker players, the best game is NSU Deuces Wild. In addition to a 0.05% slot club, along with reasonable comps, if you play the $80,000 coin-in a month you receive $100 in free play, twice a month. This is a slightly positive game — not worth travel expenses unless you lived in that city or had another really good play close by so you could “double dip” when you visited that city. Most players will play lesser games than NSU, and play them badly, so the casino makes out okay even with this promotion.
Slot players, however, receive $1,000 in free play, twice a month, along with a 0.1% slot club and reasonable comps. This is more than a 5% return.
If you know nothing about playing slots with an advantage, this is not a good deal. The slots at this casino return about 91% on average. Playing games with an expected 9% loss to receive 5% in benefits isn’t a winning play.
But what if you knew something about slot machines?
I’m going to describe a hypothetical “Orange Bob” machine. This machine has mini, minor, and major meters that each reset to five spins — and then they rise when you get particular combinations. When the meters are at five, five, and five, the game returns 75%. Nobody with a clue would play it at that level — but there are many clueless players at this and other casinos.
Whenever the mini, minor, and major meters increase by one unit, the return on the game increases 0.5%, 1%, and 1.5%, respectively. If you come across a game where the meters are at 10, 10, and 10, the worth of the game would be the 75% it started at, an extra 5% because of the rise in the mini, an extra 10% because of the rise in the minor, and an extra 15% because of the rise in the major. This turns it into a game that returns 105% and is well worth playing — especially since if you start playing now, the meters will continue to rise until you hit one or more of them.
Also, assume that while the exact numbers I cited in the previous paragraph are only known to a few players, there are a lot of players with a general idea. These players have their own “strike points,” when they estimate a game is positive. These players search the casino for such opportunities — so a lot of the time you find a good situation when somebody has just given up on playing a game when it’s positive.
It could be that this player who leaves the machine in a good situation has no idea of what makes the game positive. It could be that this player ran out of money. It could be that this player had to catch a plane and could no longer stick around until the relevant meters went back to reset values.
The game can be played for five different denominations, with five different “number of coins” for each of these denominations. The range is from a $1 total bet to $50.
Players seeking to play $40,000 coin-in per month will avoid the lower denomination/coins combinations, simply because each time you find the play you might get anywhere from 10 to 500 spins. You won’t find playable situations very often, and if you’re only playing $1 or $2 per spin, you’re not going to come close to reaching your $40,000 coin-in goal.
There are numerous games similar to these Orange Bob games, and if you know about enough of them, you can do all right.
The interesting part about this, that I never considered while playing video poker, is that you can play “on the come.”
Normally, without the free play, you would wait until the machines (with expected meter rise before you hit it) were higher than 100% before you started to play — assuming you were attempting to play these machines at a profit.
With 5% in benefits, however, you can start to play when the machines (with expected meter rise before you hit it) are at 97% or so. Yes, you’re giving up 3% to the casino, but the casino is giving you 5% to do so. So, it’s not a bad deal.
If you’re looking for 97% or higher games, and most of your competition is looking for 100% or higher games, you’re going to find a lot of opportunities to play. Even with everyone and his brother checking the machines all day long, you’ll find plays because you’re willing to play at lower starting numbers than most of the others do.
I find this an interesting concept.